Name: Lyall Castellan
Age: 18
Gender: Male
Appearance: Lyall stands at around 5'10", an average height for someone his age. He has a strong and athletic looking build, but doesn't exactly look like some star athlete capable of benching 1000 pounds and running a marathon all in one day. The duelist has black and wavy hair which covers his ears and falls down just a bit below his neck, meaning he can twirl his hair with ease when he's acting all non-chalant and carefree during duels. Lyall's skin is brown in tone, and would probably look darker if he didn't always wear his usual getup of dark blue jeans, dark brown boots, crimson shirt, and black coat. He has the crest of the Iswarm on his right hand.
Background: Lyall comes from a place called Aria City, a location noted for its wealthy groups, top duelists, luxurious scenes, and behind the scenes degradation and corruption. A place like this was a place for the wealthy, so if you were poor, you were shit out of luck and either had to resort to crime or begging the city and wealthy for whatever aid you could get.
Lyall and his family were not that unfortunate, and were in fact one of Aria City's more influential groups. They weren't all too bad, and actually made several decent efforts in improving the morality of the wealthy and conditions of the less fortunate. Lyall did his part by becoming a duelist and participating in the city's grand tournaments, afterwards using the prize money for good causes around Aria City. An all around good kid even with his pride...
His works attracted the attention of the Luxim Association, the city's prime group. Dueling its members to prove his skill, Lyall was drafted into the Association, where he learned that its purpose was to protect society from the malevolent beings of the Shadow Realm and rogue Shadow Duelists as well.
Lyall was honored to be part of such a noble work and carried out his tasks of confiscating decks inhabited by dark duel spirits after defeating their owners. Everything was going well for him and the association until the day he found a deck inhabited by his first Iswarm monster, Evilswarm Kerykeion....
Things took a different turned afterwards, with Lyall keeping the Iswarm cards he'd find for himself and allowing his spirit to become tainted by their power. He went rogue on the Luxim Association, and afterwards did quite a bit of memorable things that turned Aria City upside down, inside out...
Personality: I'm leaving this blank, I'd rather RP it out than try and get everything down here.
Deck List:
Monsters (24):
Evilswarm Castor x3
Steelswarm Diebefly x3*
Steelswarm Caller x3
Steelswarm Cell x2
Evilswarm Kerykeion x2
Steelswarm Termite x1*
Steelswarm Moth x2
Steelswarm Wasp x2*
Steelswarm Girastag x3
Steelswarm Mistkäfer x1*
Steelswarm Hercules x1
Goliath, First of the Steelswarms x1*
Extra Deck (10):
Evilswarm Ophion x3
Evilswarm Bahamut x3
Steelswarm Roach x2
Evilswarm Ouroboros x1
Vylon Disigma
Spells (11):
Abyss of Infestation x3*
Infestation Pandemic x3*
Double Summon x2
Recurring Nightmare x2
Dark Hole x1
Traps (10):
Steelswarm Egg Cluster x3*
Infestation Wave x2
Infestation Infection x2
Mirror Force x1
Deck Devastation Virus x1
Bottomless Trap Hole x1
1. Abyss of Infestation
Type: Field Spell Card
Effect: Face-up "Iswarm" monsters you control gain 500 attack. "Evilswarm" monsters you control are also treated as "Steelswarm" monsters. During your draw phase, you can select one Iswarm or Infestation card in your graveyard and add it to your hand instead of conducting your normal draw. The selected card cannot be set or played this turn.
2. Steelswarm Egg Cluster
Type: Trap Card
Effect: Tribute one Steelswarm monster you control and take damage equal to half its attack. Special summon two "Steelswarm Egg Tokens" (Level 1, Atk/Def: 0/2000). These tokens cannot be used for the summon of another monster, except a "Steelswarm" monster.
3. Goliath, the First Steelswarm
Level 10
Atk/Def: 3500/0
Effect: You can only normal summon this card by tributing three Steelswarm monsters you control. Your opponent cannot activate cards or effects the turn this card is summoned. Once per turn, you can target one Steelswarm monster in your graveyard and special summon it. Then, you can activate its effect (you do not pay the cost, if needed). The special summoned monster cannot attack the turn it is summoned.
Image: Goliath resembles Steelswarm Hercules, but is larger and more fierce looking. Goliath's body is jet black and covered in white markings and patterns, and the Steelswarm crest on his chest burns a bright red color. His head does not have the Stag Beetle design Hercules has, but it does have a large horn resembling. Goliath Beetle's protruding from the front.
4. Steelswarm Diebefly
Fiend/Dark
Level 4
Atk/Def: 1800/0
Effect: You can special summon this card if you control a face-up Steelswarm monster. When this card is tributed for the summon of a Steelswarm monster, select one monster your opponent controls. Its effect is negated, and it loses attack equal to its level x100.
Image: This monster resembles a Robber Fly, but is obviously larger, humanoid, and more monstrous looking.
5. Steelswarm Termite
Fiend/Dark
Level 4
Atk/Def: 1600/0
Effect: When this card is tributed for the summon of a Steelswarm monster, you can place it in your opponent's Spell/Trap Card zone instead. While there, spell and trap cards your opponent activates are negated and destroyed. At the end of your next turn after placing it in your opponent's Spell/Trap Card Zone, send it to the graveyard.
Image: Termite resembles..... a humanoid demon termite. It is bronze in color, with some dark patterns here and there.
6. Steelswarm Wasp
Fiend/Dark
Level 6
Atk/Def: 2600/0
Effect: When this card is summoned by tributing a Steelswarm monster, you can pay 1000 lifepoints and target one monster your opponent controls. Destroy it and inflict damage to your opponent equal to that monsters attack. This card cannot attack this turn if you activate this effect.
Image: Steelswarm Wasp appears like a tall, humanoid wasp. The body form gives away its female gender, and it is mostly pale gold and marked with black patterns. She has two pairs of large insect wings, and bears a large, barbed stinger instead of a flexible tail like other Steelswarms. The Steelswarm crest is located on her abdomen.
7. Steelswarm Scarab
Fiend/Dark
Level 7
Atk/Def: 2700/0
Effect: When this card is summoned by tributing a Steelswarm monster, you can select one Steelsearm monster in your graveyard. That monster's effect is activated, and you gain 1000 lifepoints instead of paying them.
Image: Scarab resembles a fearsome, bulky, humanoid Scarab. Its armor is dark blue in coloration, and it is marked with golden patterns, especially its wings.
And done. That took me forever to write up...