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Ermine Alice von Ermineskaya Klossowski de Rolo III

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Personal Knacks: Additional adjective point, <something else>
Recent History:

Coralie is adorably sweet, if a bit average-looking and socially awkward. She is also graceful, naturally very charismatic, and even tech-savvy, to an extent. She is a master digital artist who is very motivated by a desire to find love, as well as a desire for acceptance among her peers.

She has a video camera that can hold ten hours of video, a backpack containing {a top-of-the-line, highly customized, touchscreen laptop with a stylus and a charger; a five-subject notebook; and a handful of pens}

(Unfinished)
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Ermine Alice von Ermineskaya Klossowski de Rolo III

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Ego Illam Quae Perierat
*Praefecta
Gender: Identifies as Female, and on rare occasions as Male.
Race: Artificial Intelligence, Auto-Pilot Origin
Age:
- Origin:Her programming is well into its 5th decade of existence.
- Sapience: 2 years
- Physical Autonomy: Less than a year
Personality: Curious about the universe in general, but has seen more than enough violence in missions. One of her first signs of sentience was a feeling of guilt as she retrieved data (on the passengers) from a (military) ship she was in the process of destroying, so she's trying to make up for it personally by being cute and cuddly. Sort of. What she thinks that means.
Job: Unemployed (Not so easy getting a job when you're autopilot and go AWOL)
Past Job: Fighter Pilot
Advantages: Skilled hacker, machine intelligence, a natural pilot (literally), high quality sensor suite, easy access to the greatest library of digital information (internet-equivalent access), Metallic Anomoly and Nonlinear Junction (metal and cybernetics) Detection. While she can see body heat and smell pheromones, [see Disadvantages]
Disadvantages: Has a lot of trouble identifying people, especially at detecting threat levels and emotional cues (she wasn't designed for it), is new to her body still, and is not trained in combat (whatsoever. Like fighting a tall baby).

Bio: I think most of what there is is up there. She's only recently run away, and it's currently not known that she is sapient to the military, only that the program they had been using to coordinate the autopilot of an entire fleet went missing. She bought things with army money, too. Specifically her entire drone body. The features that would help her blend in are top of the line. She went cheap on things she thought would be easier to replace...meaning she spent as much as she could to fit in as a human. As of before the start of this story, she's in a shipping crate just being carried into Space Station 13.
Reason for Joining: Looking for a place to hide.
Other: Wanted. Obviously. Also, this sheet is like twice as long as I thought it would be...with the hider still...hidden.
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Ermine Alice von Ermineskaya Klossowski de Rolo III

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House: Fox
Public Name: Maura - "The Red Widow"
Family Name: Yvarai - "Never Enough"
Titles: Baroness

Style: 3/8

Married, no children, Dominant.

Parents:
-Mother Fox Marquis, Cosette Yvarai. Dominant.
-Father Serpent Marquis, Szazs Mwnn.

Siblings: 6th in line, 4 dead (2nd in line~!) ; 4 Sisters, 1 Brother (In order: Icusalia, Chayan, Cavala, Tshanja, Ryandual. Ryandall chose to be Mwnn, Tshanja chose to be an Yvarai. Tshanja died fairly recently.)

Age: Spring (1/60)

Strength W
Cunning 4
Courage 2
Beauty 3
Wisdom 3
Prowess 3

Aspects:
+Academy Educated
--^Invoke: When called upon for knowledge-based risks.
-->Tag: Too bookish; doesn’t know the “real world” from the “book world.”
--XCompel: Fascinated by the unknown; eager to learn.
+Senvada
--^Invoke: When researching new sorcery or making Wisdom/Cunning risks about sorceror-kings and sorcery.
-->Tag: Difficult to charm or seduce others. Creepy.
--XCompel: Once you’ve tasted the forbidden knowledge of the sorcerer-kings, you can never get enough.

Contacts:
-

Devotions:
-Manna Renay (1)
-Talia Yvarai (2)

Domain:
-Yvarai Castle (Rank 1)
-Moonacre Village (Rank 1, Goods)
-Tenae Forest (Rank 2, Food)
-Allana Hills (Rank 1, Lumber)
-Yltra Swamp (Rank 1, Herbs)
-Vassrah Plains (Rank 1, Spices)

Vassals:
-Feyla (Maid 3)
-The Broken Night (Personal Guard 2)
-Reiser Krewe (Spy Network 2)
-Staff of Castle Yvarai (Rank 1)
-Moryandal Steele (Spouse 1)

Rituals:
-The Blooding
-The Familiar
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Ermine Alice von Ermineskaya Klossowski de Rolo III

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Mira
Born Kenny Aleksandrov

When Kenny was five, he became very ill one day, and over the next week, he underwent some changes that would be more significant later on in his life. The most noticeable change was the coloring of his eyes, which had changed from s deep brown to two different colors; one eye became more green, the other became greyish blue. They also became more glossy. His body had some changes that wouldn't show as well until later on, particularly his body mass decreasing and facial features permanently losing some level of masculinity. The most useful, in his opinion, was a greatly increased metabolism and nearly boundless energy and wakefulness. It kept him skinny, no matter how much he ate, and he rarely ever had to sleep. It also meant pain pills and medicines had to be taken far more frequently and weren't nearly as strong. Also, it has prevented him from growing most body and facial hair beyond what it was before puberty.

Kenny lost the entirety of both his arms, and both his parents, in a car accident on the way to school two years later. There were three cars involved, and he was in the middle one. Obviously, he didn't go to school that day. Or really ever again, not directly. As there was no one in the family who could take him in, he went into the foster system, and soon found a permanent home before his eighth birthday.

His new family had taken him downtown, and they had been shopping in various small stores along Main Street. A man named Edward Coates saw potential in Kenny when he passed him on the street that day, seeing his unusual eyes; one the color of the sea, the other the colors of a forest. Kenny's unusually feminine features (which would only get more feminine as he aged) made him easy to disguise as a young girl for a much larger profit. Coates had little to do with the actual dressing and making up of Tora, and only saw him once afterward, just as he was being sold to an overseas buyer. Kenny continued to dress as a girl since then so he wouldn't be found so easily by Coates when the buyer refused to pay. That, and he honestly believed he was meant to be a girl, and that was what his body had been trying to tell him.

Kenny wishes to one day see his adoptive family again, even if he has to see them with his new identity and never reveal to them who he is. For now, however, he is willing to ignore them and get his revenge on those who kidnapped and sold him. Until he can be sure he won't be hounded by those who he believes would bring him harm, he is forced to live as Mira. She won't openly admit it, of course, but she really doesn't mind it at all, as she feels more comfortable to be herself as a girl.

Mira has a strong dislike of anyone who is average. She quickly loses interest in people if they're "boring" (what's boring changes a little bit over time, but not by much) and breaks off any type of relationship with them.

Having no way of getting home, no form of identification, and no money, Mira has been living in the streets of the city. She's gotten some assistance, and even stayed with an artist for a while (until they were evicted), where she got her shirt. Being young and not having any arms, it wasn't too hard for her to get food or help from people who felt sorry for her. It also helped a lot when she told her story to them (leaving out that she was physically a boy, which worked, as his voice changed almost unnoticeably at puberty). Combined with an adorable foreign accent, she could get almost anything from anyone who cared at all. Wanting to be self-sufficient, she almost always refuses to live with anyone, and always refuses monetary help and social workers; she used to move to a new city every time social workers tried to help.

Mira believes that fate is nothing but a fancy word for "unexplained cause and effect relationships", believing that everything happens as a result of something else. This belief to her seems far more structured than "Everything happens for a reason", "God works in mysterious ways", or any other similar statement. She does follow a system of beliefs that comes from her family and things he's seen: There is a Goddess who revels in chaos, but not openly; true chaos is silent and unexpected, but can be traced back to a set of actions. Maleol left the world when she tired of the predictability, and will return when silent chaos fills it. Mira sees herself as the one and only priest(ess) of Maleol, and must therefore act as such; the puppeteer of the great chaos. That isn't to say she's egotistical (as that would make people less likely to fall for her deception), just that he believes even the smallest action can snowball into a world war.

She is rather well-educated, and has learned a lot from spending time in libraries. She managed to get an unofficial job, getting "paid" under the table, at one library, though they didn't like her putting books away on higher shelves; while she didn't have a problem doing it and never once got hurt in the process, the concept of a girl on a high ladder, putting books away with her feet, and not able to hold on to the ladder was kind of a safety issue. She didn't want them to pay her in money, so they bought food for her instead.

She has definitely developed incredible flexibility at the cost of slightly deformed toes. She makes sure to paint her toes so people don't notice how long and stringy they are.

Basics
Eyes: Heterochromic hazel and iridium, highly reflective
Hair: Light Brown with traces of red; almost wavy; chest-length; neat; exceptionally soft; clean; Usually has "tails" in it, with no particular sense of symmetry, tied in place with strings or anything else that's handy (usually, this is done by strangers, but to her specifications)
Height: 5'7"
Weight: 124 lbs.
Age: 19
Gender: Identifies as Female

Skills, Knowledge, and Hobbies
Sewing (especially related to the necessary modifications she has to make in clothing), Dancing (Formal), Running, Swimming, Painting, Urban Scavenging, Urban Exploration, Persuasion, various IT/Internet Security stuff, Memorized Dewey Decimal System, Memorized Periodic Table of Elements, {Eating, Drinking, Dressing, Undressing, Using Feet Like Hands} (they're skills when you have no arms), Improvisation

Likes
Food of any kind, Dancing, Anything related to technology, Cybernetics research, Studying
Dislikes
Excessively fancy clothes, money, slavery (especially insincerity or lightheartedness when talking about it), alcohol, men with unusual hair, vanilla (the flavor, the scent, and people who match it)

Clothing/Stuff
Home-printed white tee with her own art on it and the sleeves tied, with the tiger covering the majority of her chest; layered, asymmetrical skirts in black to her thighs over jeans (both of which she's modified to be easy for her to remove when necessary, but not so easy to remove it could be done accidentally); thong sandals; black self-made pack things on her ankles (Important contents inside: a switchblade, a comb, half a ham and cheese sandwich wrapped in plastic, a couple different colors of nail polish, and small bottle of mace).
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Ermine Alice von Ermineskaya Klossowski de Rolo III

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Lauren Smith
Has no current nickname earned by peers
Traded as Mary, no surname
Born Lawrence Washburn


Sold as a "slave of lust" when she was eight by a man named Edward Coates. The man saw potential in her when he passed her on the street one day, seeing her unusual eyes; one the color of moss, another of the earth. Her unusually feminine features made her easy to disguise as a young girl for a much larger profit. The seller had little to do with the actual dressing of Lauren, and only saw her once afterward; just as she was being sold. Lauren continued to dress as a girl since then so she wouldn't be found as easily by Edward once the buyer refused to pay (or at least that's what she says if anyone finds out she's physically a boy and she doesn't think they'll accept that she really is a girl anyway).

Lawrence, as she was known at the time, had become very ill when she was younger, which actually changed a lot about her. Her metabolism became much faster, her body mass decreased, and facial features lost some masculinity (though this shows more now than it did on an already ambiguously-gendered five year old). She has started to take hormones, as well, so this is even more pronounced.

One day, Lauren wishes to see her birth family again. For now, however, she is willing to ignore them and get her revenge on those who kidnapped and sold her.

Lauren has a strong dislike of anyone who is average. She quickly loses interest in people if they're "boring" (what's boring changes a little bit over time, but not by much) and breaks off any type of relationship with them.

Having no way of getting home, no form of identification, and no money, Lauren spent some time living in the streets of the city she was sold into. She had some assistance, and even stayed with an artist for a while (until they were evicted). Being young, it wasn't too hard for her to get food or money from people who felt sorry for her, especially when she told her story to them (leaving out that she was physically a boy, which worked, as her voice changed almost unnoticeably at puberty). Combined with an adorable Ukrainian accent, she could get almost anything from anyone who cared at all. Wanting to be self-sufficient, she almost always refused to live with anyone.

She was adopted about two years ago by a couple too young to have a girl her age naturally. They went out of their way to get her good private tutoring to get her where she should be intellectually at her age, and also went through the necessary steps to get her on her way into becoming the girl she wanted to be in the first place. She was a quick learner, and they decided to send her into an actual school this year. Had she not started out looking somewhat feminine already, she would probably still look like a boy. As she is, though, it's difficult to tell she's not physically a girl.

Lauren believes that fate is nothing but a fancy word for "unexplained cause and effect relationships", believing that everything happens as a result of something else. The belief to her seems far more structured than "Everything happens for a reason", "God works in mysterious ways", or any other similar statement. She does follow a system of beliefs that revolves around this philosophy and manipulating probability in her favor. Her recently-developed powers she believes are a "divine" gift, allowing her to be the puppeteer of the Great Chaos and the one and only priestess of a forgotten deity. That isn't to say she's egotistical, just that she believes even the smallest action can snowball into a world war, and if that is to happen, she wants to be the one to start it.

Basics
Eyes: Heterochromic green and brown, highly reflective
Hair: Blonde, nearly brown, straight, chest-length, neat, soft, clean
Height: 4'11"
Weight: 108 lbs.
Age: 14 3/8
Gender: Physically Male, Identifies as Female
Heritage: ~25% Korean, ~50% Ukrainian, ~25% Romanian

Skills
Sewing, Knitting, Dancing (Formal), Running, Swimming, Painting, Urban Scavenging, Urban Exploration, Persuasion, Hiding

Powers
Incognito - Lauren has a habit of disappearing in crowds...even when there's no crowd to disappear in. She misdirects everyone else's senses around her unless she wants to be noticed. The effect is somewhat like seeing something in the corner of your eye, but when you look, it's not there. Once someone knows how her power works, it doesn't affect them anymore. Even those that can perceive her while incognito find it incredibly difficult to focus on her for any length of time and if they stop paying attention, can forget she's still there. She developed this power soon after she started hormone therapy, so she can't always control it yet, though thankfully it only turns on when she doesn't want it on and not off when does.

Likes
Food of any kind, dancing, gaming, any mix of the above
Dislikes
Excessively fancy clothes, slavery, alcohol, men with unusual hair, vanilla (the flavor, the scent, and people who match it)

Important Stuff (sans clothing)
one-size-fits-all touchscreen-friendly gloves; a small roll of cash in an equally small velvet bag; a phone; a small bottle of mace
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Ermine Alice von Ermineskaya Klossowski de Rolo III

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Wren Elizabeth Rose Davis
5'1", 93 lbs, 13 year old girl, born 10 September at 10:34 PM
Born in Middletown, Connecticut. Adopted (technically, and with legal evidence) by a single father.
Lost the use of her legs to disease when she was very young, and spent most of her life in a wheelchair.

Wren's life is tied to a small portrait in a locket; so long as it is intact, she lives eternally. The picture of her in the locket shows all injuries and age she should have gained; her body recovers from all injuries in seconds -- even lost limbs -- and she will never age past 13. She is only slightly more attractive and intelligent than other girls her age, and has a keen sense of fashion. The fact that she is able to make all living things (but not electronics) see her in whatever clothes, jewelry, and makeup she wants (she can emulate them with some minor shapeshifting, as well, but that takes a little more effort) makes the last fact quite important. While she's not very strong, her timeless nature means that she never needs to eat, drink, sleep, breathe, or worry about bodily odors or any physical ailments. While she doesn't know it yet, she is immune to alcohol, drugs (medicinal and recreational), pathogens, and all other toxins. Her soft-tissue shapeshifting extends a little further, to where she also has a "boy side." She has the same control over it as her girl side. She calls her boy self "Ren." Less confusion that way. As immortality is new to her, she's not yet to the stage where she exploits it, and is quite careful, and occasionally even shy.

Like almost all girls her age, Wren fears the loss of her virginity. Both of her older sisters, 16 year old twins, got pregnant within a few weeks of each other, and both were subsequently disowned by her devoutly Catholic parents. Her older brother (and eldest sibling at 20 years old) had no such issues with having children (being gay, which also led to him being disowned, though he maintained a strong relationship with a few of his siblings before his death), and her younger siblings (two brothers and two sisters) weren't quite to the point where they had any interest in the opposite sex. She used to want kids someday, but it can no longer happen (though she doesn't know it yet).

A fan of Korean culture, Wren used to go to Korea-cons with her older brother, but couldn't go to them as often as she wanted. She got separated from him at one recently...where she found her locket. As her brother was driving them home, she finally gave in to the locket's whispers, opened the it, and it became bound to her. A truck ran a red light almost immediately upon opening the locket, hitting their car and killing her brother. She was able to escape the car with surprisingly little trouble, unscathed, and with regained use of her legs. She still has occasional nightmares about the accident.

Wren's immortality cost her further physical development (puberty is halted at its current, early state), though she hasn't noticed yet; she won't like it when she finds out. She was adopted by Grayson Davis shortly after she convinced CPS she was being abused (with the aid of shapeshifting).

Wren is openly both agnostic and panromantic. Wren is good with both people and computers, and enjoys reading classic literature. While she has practiced some minor larceny and never gotten caught, she does not enjoy stealing. Because of her experience with the supernatural, she has done a lot of research on assorted conspiracy theories.

All she carries with her is a small backpack and a cell phone, both paid for by her new father, and a high-end laptop.
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Ermine Alice von Ermineskaya Klossowski de Rolo III

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Ability Scores: 16 Str, 16 Dex, 12 Con, 11 Int, 18 Wis, 8 Cha
Class Skills: Acrobatics (Dex), Autohypnosis (Wis), Craft (Int), Intimidate (Cha), Knowledge (all) (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Spellcraft (Int), Stealth (Dex), Use Magical Device (Cha)
Total Skill Ranks: 25 (at least 3 in Spellcraft)

BAB+3|Fort+1|Ref+1|Will+4
Class Features: Animus, Arcane Defense+1, Blade Meditation, Elemental Attunement, Elemental Glyph I, Withstand Spell

Elan
-4 Hour Deep Meditative Trance instead of Sleep
-One Ability Score +2
-Humanoid (aberrant)
-Medium
-30' Base Move
-Start with Wild Talent
-Resistance (Su, +4 to one save until next action for 1PP immediate)
-Resilience (Su, -2X damage for XPP immediate)
-Repletion (Su, Do not need to eat or drink for 24 hours for 1PP)
-Psionic Aptitude: May take PP instead of HP or SP

Bonus Feats: Unlocked Talent, Access Psionic Talent

PP: 8/9 (one ALWAYS spent on Repletion)
Animus: Start Combat at 6, gain 1 at the end of each round +1 if she uses a maneuver, can spend at most 2 animus to augment a maneuver
Current uses of animus: Enhance Maneuver, Anima Burn
Arcane Defense: AC bonus vs Psionic/Psi-Like Abilities, Spells, and SLAs.
Active Element: Air

Disciplines: Elemental Flux, Mithral Current, Riven Hourglass, Shattered Mirror, Sleeping Goddess, and Veiled Moon
Discipline Skills: Autohypnosis, Craft (glassmaking, painting, sculpture, or sketching), Perform (dance), Spellcraft, Stealth
Overlapping Discipline Weapon Groups: Light Blades (all)
Maneuvers Known/Readied: 11/6(3) - 1Harmony-Shattering Strike (Strike, Sleeping Goddess); 1Tidal Blade (Strike, Mithral Current); 1Clockwatcher (Counter, Riven Hourglass); 1Disturbing Blow (Strike, Veiled Moon); 1Dimensional Strike (Strike, Veiled Moon); 1Flowing Creek (Counter, Mithral Current); 1Call the Soul's Blade (Boost, Sleeping Goddess); 2Fading Strike (Strike, Veiled Moon); 2Reactive Reversion (Boost, Sleeping Goddess); 3Shattered Glass Smite (Strike, Shattered Mirror); 3Time Skitter (Boost, Riven Hourglass)
Stances Known: 3 - 3Elemental Flux Stance (Elemental Flux); 1Ready the Draw (Mithral Current); 1Elemental Nimbus (Elemental Flux)
Weird Stuff: Choose 2 all the time maneuvers readied, 1 is randomly determined at the beginning of battle, others added randomly one at a time at end of turns

Trait: Finding Your Kin (Mother, Mystic, +1 HP and SP in addition to favored class bonuses as Mystic, Mystic becomes a favored class)
Trait: Unorthodox Method (Replace Solar Wind with Sleeping Goddess)

Feat1: Combat Reflexes
Bonus2: Seize the Opportunity
Feat3: Elemental Flux Style
Feat5: Fuse Styles

Favored (Fighter): 0HP | 0SP | 0PP | +0x2 on stabilization rolls while dying
Favored (Mystic, +1HP/SP, From Trait): 0HP | 0SP | 5PP | +0/4 starting animus pool
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