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Ermine Alice von Ermineskaya Klossowski de Rolo III

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Alice316, 19 years
Qualities and Flaws: Stunted Growth (Size she was at 12, but not full neoteny, as she has developed otherwise)

Faction: Akara (Offshoot of the Nardath, own a biodome off the coast of an ocean, and are protected from the outside, though they send people out to bring back more people to diversify the gene pool within, or some helpful piece of technology (or information on how to make it). Laws inside dictate each family must have one child, whether it's theirs or not. Some people even bring back just a child to bypass the law. Alice316 is one of the ones who was sent out. Think Quarians from Mass Effect for a similar idea with the pilgrimages and insular society.)

Left arm tattooed with gears, springs, and other clockwork, while right arm is tattooed with mossy stones, vines, and leaves. Back blends both, and also has А316юл3щ54 (A316yul3sch54 in Russian alphabet) tattooed down her spine at an angle so that it can be clearly read when she lies down on her left side. Her face has text on it as well: 앨릿 (Korean: "Alice") is written on her lower left eyelid, and under that is སྙིང་རྫེ་ (Tibetan - nying-je: "compassion"), written sideways again, like the one on her back, both in dark black ink. Her thighs have the same tattoos their corresponding arms have. Her feet are tattooed with tribal designs that look vaguely like the underlying bones. Each of her irises glows with a faint blue-green light, though not enough to be useful with night vision, save for reading things a foot away, at the most. Her hair is a dark shade of brown with hints of auburn, and is in a pair of long pigtails and wearing a cat ear headband in exactly the same color as her hair, in addition to the white ribbons holding the pigtails. What flesh on her isn't tattooed is almost unnaturally pale; she views this as a perfect canvas for art.

Her facial features are sharp, but not so much as to look like a bird, and fairly wide. Combined with her large eyes and small jaw, this makes her look mildly like a cat. She wears brown-tinted goggles with a black strap, a black tank top under a layer of ballistic armor, and well-fitted pants with key points armored with ballistic plates, and chain mail hanging loosely behind her knees. The chain mail is coated with rubber to reduce noise, but not so much as to make it easy for her to sneak up on an alert opponent. While she carries a katana, which hangs loosely from a thin belt behind her, this is mostly for show. She also carries a light pistol with a scope on top, a silencer on the end of the barrel, and flashlight/laser sight combo duct taped underneath, but again, this is primarily for show.

Her real weapons are her bare hands, as well as her arms and legs; her skeleton is ceramic laced and titanium coated. Since this was done before she finished growing, she is only 4'6", and despite her heightened metabolism and resulting 22" waist, she is still 157 lbs. Her reflexes are enhanced, as well, by means of internal wires, batteries (recharged by a patch of solar-sensitive synthetic skin at the base of her cervical bones), and processors, but as this is a newly developed, untested technology, she has occasional tics and spasms. The same system both amplifies her tactile sensitivity in her hands and dulls it everywhere she's tattooed (except her face, which still maintains normal sensitivity). That is, in fact, the primary purpose of the tattoos. It only dulls any pain, however, so she can still feel injuries enough to know they've happened.

Current effects of all tech enhancements: Jitters, random tics and spasms (especially when in direct sunlight for extended periods of time), bones are much denser and harder to break, numbing/sensitivity.

Katana and pistols are not primary weapons, and she has never actually trained with them, but she has some martial arts (subdual combat) training and stealth training (so she can feed herself, essentially).
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Ermine Alice von Ermineskaya Klossowski de Rolo III

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Oriana


Appearance:
Female
-Shoulder length, wavy, brown hair, separated and tied into four even sections by teal ribbons.
-Eyes are two different colors; one pale blue, one dark brown. They were originally both blue, but she modified one magically.
-Is a whopping 4'9"
-Weighs 101 lbs.
-Age: 19


Description:

Oriana has soft features, except for her almost manly jawline (still feminine, but almost manly). Her eyes show a lot more seriousness than she means to, as she is quite playful. She is relatively strong (really, not very strong; can only lift about half her own weight on her shoulders), but the muscles don't show.

She wears furs and skins, with the occasional leather if she can afford it. These are usually caked with mud from living in the forest for so long. Under these furs, she wears a very feminine outfit, but it's not practical to wear it alone unless she's in town. Every once in a while, she'll wear a very fancy dress, but made from furs and leather, complete with corset.

All of her time in the forest has given her numerous scratches and her magic has earned her the title of The Forest Witch to townsfolk in the surrounding towns. This isn't something she disapproves, either. In fact, she's aided their opinion by charming men, entering their homes, and then igniting them with more magic. The demon possessing her flesh and appearing as a moving tattoo isn't exactly a reason to not be afraid.

While her magic is strong and quick, it is also unpredictable. She can rely on the demon to make it more predictable, but at the cost of a significant deal of power. She can enhance the demon's magic a little by dancing, creating a prolate spheroid of magic around her. This limits range to within just a few feet from her in any direction, but it is stronger; however, it's still not nearly as strong as her unpredictable wild magic.

Strong negative emotions, however, cause a frightening release of magic, harming friend and foe alike. The ground beneath her boils, her hands release a suffocating and poisonous fog of pure magic, her eyes glow brightly, and the ends of her hair pour out smoke. Excitement and positive emotions have a similar effect in that her eyes glow and her wrists release wisps of magic, but nothing comes of it except the rare, spontaneous tongue of flame.

History:

Oriana was born to a traveling family. They were deeply religious and also deeply afraid of uncontrolled, unschooled magic. When the clan found out about her magic (disastrously, with a wagon of the caravan erupting in flame) not long after she began puberty, she was abandoned in the forest with only a knife and her clothes. She took the name of the goddess to to whom the shrine she was abandoned at in the forest was devoted to disconnect herself from her family. She was provided with everything she'd needed in terms of food, water, and shelter by the people who visited the shrine and her occasional scavenging. The deeply religious regard her as an avatar of the Goddess Oriana, as she looks almost exactly like images of the goddess appear, but all others fear her for her magic.

She later found she wasn't the only member of her family to be abandoned like this; her great grandfather, Rowlous, had been, as well.

Eventually, the nobles in charge of the towns she was attacking decided to stop giving her credit for the kills, calling it a plague. She didn't complain, since it meant she could kill at a quicker pace, as diseases are stronger than superstition.

Personality:

She's a little on the crazy side and trusts nearly no one. The locals in nearby towns believe her to be a "Forest Witch" who "charms men and kills them in the woods, where she steals their souls." This is only a partial truth however; she charms men, kills them in their homes, and steals their money to buy food and new clothes when hers deteriorate.

She's not completely crazy, however; she just does what she wants when she wants how she wants to do it. Mind you, that does mean she spends a lot of time jumping through the trees and killing people who are hunting her, but they clearly deserve it.

However, despite her antisocial and untrusting nature, she does not like being alone; loneliness means it's harder to survive. However, having lived in the woods and more or less becoming feral, she cannot integrate with normal society and were she to find a lover, they would have to be as wild as her.
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Ermine Alice von Ermineskaya Klossowski de Rolo III

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Ego Illam Quae Perierat
*Praefecta
Pilot Origin; Former Combat Pilot
Age:
- Origin: 436 years
- Sapience: 2 years
- Physical Autonomy: Less than a year
Species: Artificial Intelligence, Android



Appearance
Eyes: When they are exposed, her irises are pink, and are clearly synthetic in nature up close.
Hair: Black, synthetic, some has clearly been replaced over time, giving a wide variety of textures and qualities.
Skin: Pale, even lighter than in that picture; it's dark in the cockpit.
Lithe and Sleek.

Skills and Abilities
She is easily the best, most reactive pilot in the known universe; however, she is still new to her humanoid body. Her HUD doesn't identify threats as well in this form, as well, despite the highest quality sensor suite available to her, as it was made to identify ships, not people. She can detect and identify other synthetics, including "dumb" machines, like prostheses. She is a masterful engineer, having what she calls "machine empathy." She is not trained for physical combat with her new body.
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Ermine Alice von Ermineskaya Klossowski de Rolo III

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Ermine Alice von Ermineskaya Klossowski de Rolo III

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Tora
"Tiger"

Born Célestin Beauchene

Sold as a "slave of lust" when he was eight by a man named Edward Coates. The man saw potential in him when he passed him on the street one day, seeing his unusual eyes; one the color of the sea, another of a plum. His unusually feminine features made him easy to disguise as a young girl for a much larger profit. The seller had little to do with the actual dressing of Tora, and only saw him once afterward; just as he was being sold across the ocean in Selelio. Tora continued to dress as a girl since then so he wouldn't be found as easily by Edward once the buyer refused to pay.

The color of his eyes was a result of an unexplained genetic alteration when Tora was five. He had become very ill one day and his eyes began to change to their current color and glossiness, his metabolism became much faster, his body mass decreased, and facial features lost some masculinity (though this shows more now than it did on an already ambiguously-gendered five year old).

One day, Tora wishes to see his family again, even if he has to see them with his new identity and never reveal to them who he is. For now, however, he is willing to ignore them and get his revenge on those who kidnapped and sold him. Until he can be sure he won't be hounded by those who he believes would bring him harm, he is forced to live as Tora. He won't openly admit it, of course, but he really doesn't mind it at all, as he feels more comfortable to be himself as a girl.

Tora has a strong dislike of anyone who is average. He quickly loses interest in people if they're "boring" (what's boring changes a little bit over time, but not by much) and breaks off any type of relationship with them.

Having no way of getting home, no form of identification, and no money, Tora has been living in the streets of the city. He's gotten some assistance, and even stayed with an artist for a while (until they were evicted), where he got his shirt. Being young, it wasn't too hard for him to get food or money from people who felt sorry for him, especially when he told his story to them (leaving out that he was actually a boy, which worked, as his voice changed almost unnoticeably at puberty). Combined with an adorable Hanaanite accent, he could get almost anything from anyone who cared at all. Wanting to be self-sufficient, he almost always refuses to live with anyone.

Tora believes that fate is nothing but a fancy word for "unexplained cause and effect relationships", believing that everything happens as a result of something else. The belief to him seems far more structured than "Everything happens for a reason", "God works in mysterious ways", or any other similar statement. He does follow a system of beliefs that comes from his family and things he's seen: There is a Goddess, and her name is Maleol. She revels in chaos, but not openly; true chaos is silent and unexpected, but can be traced back to a set of actions. Maleol left the world when she tired of the predictability, and will return when silent chaos fills it. Tora sees himself as the one and only priest(ess) of Maleol, and must therefore act as such; the puppeteer of the great chaos. That isn't to say he's egotistical (as that would make people less likely to fall for his deception), just that he believes even the smallest action can snowball into a world war.

Basics
Eyes: Heterochromic teal and plum, highly reflective
Hair: Light Brown, wavy, chest-length, neat, soft, clean
Height: 5'5"
Weight: 114 lbs.
Age: 15 3/8
Gender: Physically Male, Identifies as Female

Skills
Sewing, Knitting, Dancing (Formal), Running, Swimming, Painting, Urban Scavenging, Urban Exploration, Persuasion

Likes
Food of any kind, Dancing
Dislikes
Excessively fancy clothes, slavery, alcohol, men with unusual hair, vanilla (the flavor, the scent, and people who match it)

Clothing/Stuff
Homemade tiger printed white tee, with the tiger covering the majority of his chest; knee-length, layered, asymmetrical skirt in black over jeans; one-size-fits-all gloves; mary jane pumps; black purse (Important contents inside: A small roll of cash in an equally small velvet bag, a switchblade, half a ham and cheese sandwich wrapped in plastic, and small bottle of mace).

Spells
Boxcutter: As it sounds, it can cut through boxes or other soft materials like flesh, up to half an inch deep. The "blade" extends from his index finger like a cat's claw. The "blade" is invisible, but can be felt if touched from the side as a sort of dry, jelly-like tension.
Seal: The exact opposite of boxcutter. Only rejoins the same material to itself, so wounds can be closed and cut cardboard returns to normal. The index finger has to touch the material to be sealed and trace the edges, like a zipper.
Numb: Numbs pain. As it sounds. Lasts as long as Tora maintains it, but while he's maintaining it, he can't use any other spells.
Refresh: Loosens dirt so it falls off of anything he wears. Removes stains not normally removable, as well. Also, leaves a fresh, clean smell after removing all other smells present.
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Ermine Alice von Ermineskaya Klossowski de Rolo III

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Personal Knacks: One free adjective point and one free profession point.
Recent History: She has lived in the city for years, though she was recently contacted by another mage.

She is a cute, agile mage. She is a dangerously curious, very intelligent professional hacker. Additionally, she is very creative. She is very suspicious of people outside of her social group, and is also weak. She is very motivated by a need for entertainment, but also by a desire to learn new things. She is disinterested in money, but unlikely to turn down someone in desperate need.

Carries a regular smartphone, a spellbook phone, a casting glove, and a messenger bag containing: [A plushy rat, a 7" tablet computer, a pen stylus for the tablet, a couple notebooks filled with ”arcane" doodles and code snippets, pencils, pens, an extra outfit, and a literal handful of extra SD cards]

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Ermine Alice von Ermineskaya Klossowski de Rolo III

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Xiao
Class: Messenger, Spy, Assassin
Age: 24
Birthday: 17 July
Gender: Female
Height: 5'4"
Weight: 116 lbs
Hair: Shoulder length black A-line bob, with a fringe that is bleached and dyed teal.
Eyes: Black.
Face Shape: Round
Orientation: Bi
Personality: Cold to new people, but very affectionate (and cuddly) once she's close to someone.
Inventory Filled: 11/12
Weapons: Stun Rod (in her hand or "sheathed" at her side (collapsed and put in her pocket)), Bowie Knife (in a hidden sheath on her leg), Parker Hale Model 85 (Sniper Rifle, on her back when not in use)
Armor/Clothing: A black tank, white cargo pants that conform to her legs, a teal messenger bag, teal and black tennis shoes and black leather fingerless gloves. An armband on her left arm shows her association with The Light.
Inventory: 8 loafs of crusty bread, 6 bottles of water
Special Skills: A master of parkour and is also capable of using rifles with deadly accuracy up to a mile away. However, she is not so lucky when using pistols, having almost no chance to hit a target at 50 feet away. She makes up for this with her skill with lightweight melee weapons, like stun rods.
She can also run for a full day without tiring, only requiring a little water and food, having already adapted to the lack of food and water.

Genre: Post-apocalyptic.
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Ermine Alice von Ermineskaya Klossowski de Rolo III

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Name: Adaeze (Ada)

Age: 53 (A wee babe...for an elf. Think of her as being 19-20)

Race: Wakyambi (Long limbed, very tall, dark skinned elf)

Class: Mage (Blood Magic)
Sub Class: Herbalist

God: Legba
The intermediary between the loa and humanity. He stands at a spiritual crossroads and gives (or denies) permission to speak with the spirits of Guinee, and is believed to speak all human languages. He is always the first and last spirit invoked in any ceremony, because his permission is needed for any communication between mortals and the loa - he opens and closes the doorway. Legba facilitates communication, speech and understanding. He usually appears as an old man on a crutch or with a cane, wearing a broad brimmed straw hat and smoking a pipe, or sprinkling water. The dog is sacred of him.

Appearance: Over eight feet tall, mostly from her legs, Adaeze looks much less threatening than her height would dictate, as she walks on all fours (her arms are as long as her legs). She wears bandages filled with herbs over all of her face but her eyes and mouth. Her irises are an unusually light amber, almost white. Her limbs themselves look frail due to their length and thinness, but touching them would reveal they are almost pure muscle, with very dense bones. This density of muscle and bone, combined with her height, is what gives her surprising weight: 273 pounds. Her clothing is a mix of tribal, peasant, and noble clothing; anything unused she believes is hers to incorporate, especially if the owner is dead. Her arms and back are covered in white tattoos to contrast her very dark skin, all showing symbols with no meaning in any language, that she created herself. They represent, to her, her connection to her god, and to the demon inside her. While the demon is present, her eyes never seem to stop moving except to watch people who don't express features it approves of. Her wrists, hands, chest, and abdomen all show scars, presumably from combat.
A fairly accurate representation.

Personality: Her own personality is that of any tribal mamba: Warm, gentle, and having a presence of extreme comfort. However, this is not always so. Part of the deal she made with the demon inside her was that it can express itself at any time. Its personality is not warm in the same way as hers; it is a violent warrior spirit, and its hatred of any creature that doesn't pass its constantly changing idea of what is acceptable for that particular breed often throws it into a rage. In combat, she is never the one who is out fighting. She fights in the middle, behind the vanguard, but in front of the archers, individually affecting those who need help, whether it's friend or foe. She tries to maintain neutrality, but harsh attitudes toward her force her hand...and the invisible hands of the demon.

Spirit Animal: Hyena

Equipment:
- An assortment of healing herbs in small bags around her waist
- A jagged, but surprisingly dull, knife she only uses for rituals
- A bag of...something. Only the demon knows what it is. It feels like fat, but looks like sand. It doesn't seem to have a purpose and the demon never tells.
- A backpack full of "souvenires" the demon collected while in control. It thankfully keeps the smell of decay inside it.
- Cloth bandages. Lots of them.

Skills:
-Herbalism: Using a mixture of herbology and ritual, Adaeze heals those who are injured with a non-magical blend of herbs appropriate to the situation. Most of the herbs she uses are fairly common, but some exotic ones have made it into her collection, allowing her to help with a wide variety of ailments. She can't heal a wound, but she can prevent infection, for example, and she has almost no power over anything magical.

-Perception: Quick to see both the real and the abstract, though she tends to see things that aren't there, still. Her enhanced perception, in fact, is what gets her into trouble. She tends to see something, make an assumption based on the facts presented and, whether it's correct or not, act on it. She will, however, come to conclusions almost instantly, and is usually right when she sees a corrupted individual. Of course, the ability to see the corruption is a gift from the demon, just like her magic.

Magic:
-Burning Poison: The blood of the victim burns in their veins. Depending on how much blood Adaeze herself sacrifices, this can be anywhere from an annoyance to the feeling (and even occasional flesh scarring) of actually being on fire. The blood loss, of course, does weaken her considerably, and the blood sacrifice to the demon shows signs of corruption wherever she cuts, typically in the form of rotten flesh or wounds that don't fully heal.

-Radiation: Similar to Burning Poison, though it affects the flesh itself. It's not nearly as strong as burning poison (she has to lose at least a pint of blood, spilled as a magic circle as part of the ritual, for it to even be noticed by those affected), but it can affect anything in a six foot diameter circle up centered on her target, both friend and foe alike. However, the demon can take over if she uses too much of her blood.

Strength: As a former mamba, her natural comforting nature can make those around her calmer, even if it doesn't stop them from being afraid of or hostile toward her.

Weakness: The aforementioned demon can come out. It can use all of her abilities, and has full control of her body. She is still aware while the demon is in control, but can do nothing to stop it. Thankfully for her, the demon only likes to kill at most one person, then collect some feature it deems perfect to put in its backpack.

History: Adaeze was her tribe's mamba and she often told their tales, including some of humans, in addition to the other tasks associated with the position. The human tales were most likely to bring laughs among the children. She was also quite the trickster when she was younger. She would lead young men deeper into the forest, then abandon them when they thought they were going to -ahem- spend some alone time with her. She did whatever she could to make up a story, and her tribe loved her histories, even though they were far from accurate, if not entirely fictional. It was those inaccuracies, however, that they enjoyed. Before she made the deal with a demon, she had even taken on an apprentice. The apprentice was more than capable of taking over, but Adaeze didn't want to ever have to worry about that. She had no intent on giving up her body to age.

So she went off alone one day and did what so many in the human tales she told had done; called forth a demon. The demon had no interest in anything Adaeze offered, including her soul. Instead, the demon wanted to live in her world and experience it all. Adaeze, of course, didn't want to lose her life to prolong it, as that made no sense to her, so she offered instead to allow the demon a little time in her body. Having never dealt with demons before, and only having the failures of those who had in her mind, she didn't even consider that her careful wording wasn't careful enough. The demon never agreed to allow Adaeze to choose when it would experience the world and came out on whatever whim it felt like.

It didn't make itself known to Adaeze's tribe, however, for more than a month. It finally came into contact with them eventually, inevitably. They were all gathered to listen to one of Adaeze's histories and as she sang of the fall of a great human hero, the demon came out to speak more on the topic. This naturally infuriated the elders of the tribe, and she was cast out, exiled from the forest for consorting with a demon.

When she left the forest, she had nothing but her herbs, her talents, and a demon. She did whatever she could to get by, eventually scraping enough money to rent a room at the local inn. The demon did its best to keep its presence unknown (for if she died, it died, as part of the deal), but she had to promise to give it as many opportunities to leave and explore as she could or it wouldn't hesitate to make her murder the innkeeper or any of the other guests.
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Ermine Alice von Ermineskaya Klossowski de Rolo III

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Name: Kala Mievnal
Gender: Female
Race: Dazh
Class: Gypse
Weapons: Kala doesn't use weapons, as direct physical injury ruins the fun for everyone else. If necessary, she does have her horns, claws, and back spikes.
Armor: Being a dazh, not many armors work well with her body. She has loose silks draped over her, held on by her back spikes and horns.
Spells: Gypse (Curses and Spirit-based)
Personality: Fun-loving, but mildly sadistic. She does like a good game, though, and only participates when it's completely fair.
History: Kala spent a few years in prison, partially for being a gypse (though she committed no crime), and partially for being a dazh; though, in the defense of the witness, dazh are quite frightening when running down the street in your direction late at night. Something about horns and spikes, y'know? Most of the rest of her life, she spent travelling and this time was no different, though they'd stayed in this town far longer than their usual month.
Social Class: None (She may be beautiful for a dazh, but most races are a bit afraid)
Physical Appearance
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Ermine Alice von Ermineskaya Klossowski de Rolo III

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Name: Miira LaSall

Age/Gender: 27F

Height: 5'5"

Weight: 121 lbs

Appearance: Her brown hair is long, but in a trio of braids that are braided into a single braid. She's wearing a teal green tank with tan cargo pants with tan suspenders, on which she's written "Piráti jsou dobré domácí zvířata." ("Pirates are good pets" in Czech); thankfully for her, none of the pirates can read it (some can't read at all). She was born with green eyes but, thanks to illegal eugenics on Io, she has blue eyes with silvery flecks. Her teeth are absolutely perfect as well. She did, however, ignore the scars across a majority of her torso and on her legs. She's sensitive about them, but she doesn't think it's worth the money to get rid of them (the blue eyes were for a boyfriend).

Profession: Ship Mechanic

Homeworld: Io

History: Miira was born on Io and still has a home there, but keeps nothing but her tools (and a small stash of preserved foods in her tool kit). She is currently the mechanic for a pirate ship that has become infamous as of late. She herself has no interest in being a pirate, but as their mechanic (and a good one at that), they pay her well. All that extra money she's saving up to buy her own ship (which she intends on becoming the captain AND mechanic for).

Miira's family -her father, mother, and three sisters- is all still on Io in one of the safer areas, but they think she has a more respectable job than she does; the mechanic for a much, much larger, well known tourist ship. She sends them 10% of her money for support, but even that is more than what most Io citizens make. Whenever her ship lands back on Io, she visits them, but these visits have become increasingly rare, as the captain is becoming paranoid that their ship is being watched.
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Ermine Alice von Ermineskaya Klossowski de Rolo III

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Name: Avira Naji

Age/Gender: 26

Height: 5'4"

Weight: 122 lbs

Appearance: Avira has blonde hair in an A-line bob. Her eyes would normally be green, but cataracts cover both of them, meaning she is blind to normal color. However, she has infrared and ultraviolet sensors implanted into her head, just to the sides of her eyes, but these can't be seen. They send images directly to her brain. She usually wears dark, feminine sunglasses over her eyes, as well as a black suit.

Profession: The daughter of a former member of Io's largest mafia. She has no profession, but is hunting down people who owe her mother money.

Homeworld: Born on Io, but has lived on every inhabitable planet. She currently lives on Earth, but has snuck aboard a ship to Mars, where she heard a few members of Io's mafia were staying.

History: Her father was killed when she was very young by Io's mafia for misinformation and stealing from them. Her mother has been on the run with her ever since. Recently, however, her mother has become very ill and they do not have the money to pay for her medication. She promised her mother she'd get money for it. Her mother didn't realize, of course, that Avira had the implants (which were paid for by a very generous friend, who was later killed by the mafia when they found out about the connection) and had found her mother's book of debts within the Mafia. She intends on getting the money from every person in it, whether they live or not. She'd prefer they died.
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Ermine Alice von Ermineskaya Klossowski de Rolo III

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Name: Mina
Age: 22
Height: 4'11"
Weight: 103 lbs
Gender: Female
Race: Caucasian (Roma)
Appearance
Weapons:
Prefers not to use anything, but will literally use anything available if necessary. Currently carrying a bread knife and a tree branch that she uses as a walking stick. It's carved with both deliberate art and incidental damage from other people's weapons and the occasional trap. Prefers not to use guns (a knife never jams)
Special Abilities: While not directly offensive, she is naturally resistant to many forms of radiation, absorbing them at 4/5 the normal rate as well as being able to tolerate cold and heat 10% longer than the average person.
Background: Mina was born "in transit" from one outpost to the next. She doesn't remember which ones, though. Her family was mostly merchants, but rumors spread of them having magical powers (mostly their own doing to keep thieves at bay). She still occasionally sells things, but she left her family over a dispute over their dishonesty. She would rather be like the true legends of the ancient gypsies than the cons most of the more recent ones were.
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Ermine Alice von Ermineskaya Klossowski de Rolo III

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Helena
Age: 23

Personality
Bubbly, but not empty-headed, Helena is often the sort to not be taken seriously. She thinks before she speaks most of the time, but her happy tone is sometimes misinterpreted by those who don't know her well.
She is also primarily concerned with gathering valuable things. Not only does she take them for money from her preferred buyers, but also items of historical significance are sold to museums and travelling shows. She has little interest in magical things, but has some aptitude for them, so will keep the occasional interesting scroll or potion, but would likely turn down the Flaming Hand of Fiery Doom. (+50000 internets if you get the reference.)



Fighting Style
Dislikes fighting, but is fairly good with a one handed sword (particularly lightweight ones) and bows. She'll usually use whatever's handy if she doesn't have a weapon, though (which is quite often). It's a good bet that if she doesn't have a sword, her crowbar is the first thing that's in her hand...if she chooses to fight.

Apparel/Equipment
Small spade, crowbar, 30' rope, [All the clothes in the picture], A small loaf of bread wrapped in a handkerchief, and a Y branch of hazel (for finding water).

Other
Nothing I can think of.
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Ermine Alice von Ermineskaya Klossowski de Rolo III

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Name: Shaivel
Alias: -
Race: Half Elf
Class: Rogue
Alignment: Neutral Good
Personality: Vengeful, but careful.
Age: 24
Diety: Loosely follows Enaemareth, but only because it was her mother's deity of choice. She strongly dislikes the elven part of her heritage now.
Appearance: Shaivel has dark hair in several braids, hidden underneath her hood. Her flesh is pale, but heavily covered in the tattoos of her forest elven family. She isn't very tall, taking after her father's elven blood, and she also shares the elves' slight body, though her muscles are more developed than they appear. This is evident by her clan's warriors' armor that she wears. Because of her deafness, she isn't always reactive to things, and occasionally can be seen communicating by other means. And because of her origin, she can also sometimes be seen eating corpses.

Equipment:
-Elven Warrior Armor with Furs (full set)
-Elven Nobility Mask (Except the gold parts and non-eye holes are instead pure amber. Doesn't have the hanging beads.)
-Backpack (Contains: Flatbread x7, A full waterskin, preserved meats (salty jerky made from other elves) x7)

Bio: Born the daughter of a powerful elven leader, Shaivel was essentially royalty among elves. She was nothing to humans, however, and when she was kidnapped and taken far from her family by some of humans in the Empire, she started having strange dreams of being chased or tempted. Whatever was in the dreams, she could never remember, but she always woke up terrified. She lived in the slums of a human city, and to make money, she worked as a "mercenary thief", but only to steal things back that were stolen from the person who hired her. It paid well, even though she had few people who took her up on it.

She was eventually hired by a man who claimed something of great value was stolen from him, but when she broke into the manor of the person who stole it, she realized that it was not, in fact, stolen from the man at all. It was an heirloom of the family, created specifically for that family. When she tried to leave, however, her hands touched the windowsill and ignited it, burning the house to the ground. That was the first time she had done that and had carefully tried to avoid doing it anymore, but she still has not gained control of her power. Worse still, it made her a wanted woman. She eventually found someone who would smuggle her home.

When she returned, her father was very grateful. He did, however, have something important to tell her: She was not truly an elf. Her mother was a human woman who was executed for treason shortly after Shaivel was born. Apologetically, he presented the mask that would have belonged to her mother if she hadn't died. Shaivel didn't take the news well and left once again, this time for good.
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Ermine Alice von Ermineskaya Klossowski de Rolo III

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Viorica Illiescu
Age: 22
Height: 4'11"
Weight: 103 lbs
Gender: Female
Race: Caucasian (Roma) Vampire

Equipment:
AR Headset (Sunglasses, Image Link, Smartphone, Wireless Connection to AR Implants in hands)

Implants/Ware:
AR Implants in hands (digital keyboard and mouse, among other things), Shock Palm (if configured and armed, acts as a taser), Burning Tips (if configured and armed, act as a lighter), Frost Tips (if configured and armed, they get REALLY cold), Tesla Tips (3' arc for Shock Palm if configured and armed)

Vampirotype Information:
Able to tolerate cold significantly longer than the average person; immune to aging, disease, and toxins; cannot enter a home uninvited; moderate allergy to sunlight; regeneration; fingernails harden and sharpen into claws, which absorb blood they draw; no fangs; pupils and irises expand to cover more of the eye and eyes can interpret color more clearly in any light; catlike grace.
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Ermine Alice von Ermineskaya Klossowski de Rolo III

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Nita, Paladin of Bear
Graceful Glaive who Wears a Sheen of Ice
Tier 1 - Improvements this tier: Skill
4 Saved/4 Improved/0 Spent/8 Total Exp

She was biomechanically modified by priests of Bear. Her best friend is a sage and scholar, a great source of knowledge. She was convinced by others that joining would be in her best interests, that Bear would be proud of her. There is a cloud of nanotech that follows and responds to her for unknown reasons, but provides her "ice magic" abilities. She believes they represent Bear's protection over her. Rhys is also protected by her ice armor, but not resilient ice armor, when nearby her during its activation. 7'4"

Nita needs her stronglass sword-staff in her hands to be able to use any of her focus abilities, including the enablers. Additionally, she is generally unlikable regardless of her personality, and is treated with distaste and contempt. As a result, social interactions are one step more difficult.

Might 12/12 Edge 1
Speed 12/12 Edge 1
Intellect 12/12 Edge 0
Effort 1
Cyphers 2
Armor 2
Damage Track: Hale

Practiced in Armor. Glaives can wear armor for long periods of time without tiring and can compensate for slowed reactions from wearing armor. You can wear any kind of armor. You reduce the Might cost per hour for wearing armor and the Speed Pool reduction for wearing armor by 2. Enabler.
Practiced with All Weapons. You can use any weapon. Enabler.

FOCUS
Tier 1: Ice Armor (Intellect 1, PG59)

SKILLS
Trained in Balance
Trained in Careful Movement
Trained in Jumping
Trained in Physical Performance Arts
Trained in Speed Defense

FIGHTING MOVES
Bash (1 Might). This is a pummeling melee attack. Your attack inflicts 1 less point of damage than normal, but dazes your target for one round, during which time the difficulty of all tasks it performs is modified by one step to its detriment.
No Need for Weapons. When you make an unarmed attack (such as a punch or kick), it counts as a medium weapon instead of a light weapon. Enabler.
Thrust (1 Might). This is a powerful melee stab. You make an attack and inflict 1 additional point of damage if your weapon has a sharp edge or point. Action.

EQUIPMENT
11 shins
Fists (Medium, 4 Damage)
Stronglass Sword-Staff (6 Damage, Heavy) that looks like it's made of ice.
Lightweight, Cool Clothing
Kikko (brigandine) armor worn under her clothing, with a loose chainmail hood (Medium, Armor 2). There are chain features on the hood that resemble the ears of a bear.
50 Feet of Rope
Rations for 3 Days
Three Spikes
Hammer
Warm Clothes
Sturdy Boots
3 Torches
Two Minor Glowglobes
Memory Lenses (Anoetic Cypher 4, Goggles, CB291)
Skill Boost (Anoetic Cypher 6, Pill, Running, CB295)
Sphere that produces vigorous bubbles when placed in water (Oddity)
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Ermine Alice von Ermineskaya Klossowski de Rolo III

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Megan Alphonze
"A survivor who wishes to show others what she went through while she retrieves her child's body."
Sponsor: Independent Media

Core Injury 0
Conditional Injury 0

UNIVERSAL
Soma
  • Body 25
  • Mind 5
  • Persona 25
Pneuma
  • Knowledge 20
  • Rote Skill 5
  • Interaction 10
Psyche
  • Id 25
  • Ego 5
  • Superego 10
PERSONAL
Descriptive
  • Adorable 25
  • Wiry 15
  • Tough 25
Skill Set
  • Engineer 15
  • Freerunner 15
  • Programmer 15
Association
  • The Followers of her Blog 10
  • The Memory of Her Daughter 25
  • The Truth of the Cataclysm 5

Genotype
  • Material Phasing (20)*


* A character with this Genotype has grown affinity for metals, rubbers and other industrial materials. This so much that her physical form can phase through these things effortlessly. She can fall through floors, she can walk through walls and she can render herself temporarily immune to bullets. On the downside, sometimes this Anomaly takes control of itself, forcing unforeseen complications.
Type: Activated
Effects: Once activated, the character becomes immaterial to inorganic objects of her choosing for the remainder of the scene. She can choose to become immaterial to everything, which can cause complications with floors, as she’s not immune to gravity during this time. The more common application requires her conscious awareness of the item she wishes to phase through. This means that a metal pipe falling from the ceiling would not apply if she didn't first notice it. She doesn't have to see an item, she just has to be aware of it. If she sees a gun, she is aware that there are bullets within, so she could become immaterial to them.
Liability: While this Genotype is quite advantageous, its liability is difficult to cope with. During any Tragic Condition, her phasing activates. This is not a holistic phasing, it’s random but selective in such a way as to inconvenience her. For dramatics’ sake, it’s never something directly fatal, such as falling through the grating over a gaping hole in a station. It may be very dangerous though, such as the inopportune dropping of a weapon, or falling through a wall when trying to rescue a companion in need.
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Ermine Alice von Ermineskaya Klossowski de Rolo III

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Mobile Unit #003476540, "Daisy"
Geth Stalker
Integrated Pulse Sniper Rifle, Flexible Model, Eezo Core (for weight management), Gecko Hands and Feet, Enhanced Jumping, Signal Jammer
Customized Appearance: Scraps from Phoenix armor (pink and white) where ribs would be in right side, repairing damage from a heretic pulse rifle; various bits of cheap jewelry, particularly bracelets tightly wrapped, then held on more tightly with wire, all in her left arm; Eye light has slight pink tint, barely noticeable; Serial/Unit # etched into back of right arm.
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Ermine Alice von Ermineskaya Klossowski de Rolo III

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Name: Kethis
Descriptors: Fast, Lightweight
Foci: First Aid, Religion, Unarmed Combat
Languages: Local
Equipment: Rosary, Tablet (Loaded primarily with religious texts), a handwritten bible on paper found during travels, sunglasses, duster, stetson, two 1-liter jugs of water, 15 oz of jerky.
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Ermine Alice von Ermineskaya Klossowski de Rolo III

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Personal Knacks: One free adjective point and one free profession point.
Recent History: Found a casting glove, but has no idea how to use it.

She is a very smart, extremely charismatic master engineer. Unknown to her family, she is a geeky gamer. She is very appreciative of money, and would like to meet a real live mage.

Carries a smartphone, a casting glove, and a small amount of money.
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