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Hidden 10 yrs ago Post by FrozenPhoenix
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FrozenPhoenix

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In the year 3248 interstellar space travel was commonplace, not only among humans, but countless other races from all corners of the galaxy. Hundreds of species ascended to the stars and conflict was inevitable. In 3273 the first galaxy conflict emerged over issues on colonization rights, 27 years and millions of dead later, a truce was struck. In the year 3329 the second galactic conflict came to fruition over cultural ideas, 106 years and countless casualties later, another truce was stuck. In 3437 the third galactic war erupted over territorial disputes, lasting 22 years.

Tired of all the senseless conflict; in the year 3462, several influential species banded together to form an interspecies coalition later called the Alliance. With this new coalition, a form of galactic government was made. Laws were made, treatises were formed, and peace finally came to a young galaxy. Now, in the year 3483, the Federation has 247 species and a fighting military force unrivaled by any other known threat. However, with a galaxy expanding new threats are opening up on all fronts, new races of war ascending to conquer worlds and systems, vagabonds taking to raids and assaults, and dangerous worlds needing to be colonized for a growing civil universe.

In the face of these new threats, the Alliance developed a special project of elite teams. Four experimental ships were commissioned to house teams comprised of the best of the best from all known races. Among these ships was the Argent Dawn, the fastest frigate ever constructed; specifically designed to evade any enemy powerful enough to destroy her and strong enough to destroy any ship able to catch her.

The objective of these ships was to scour the galaxy and face any threat to the Alliance and it’s people. And knowing how dangerous the universe could be, each ship was given the order, “You serve the law, by working above the law.” Each ship was given reign to be judge, jury, and executioner of all forms of threat.

The ship was given rule to handle any threat that would arise. Without proper representation the ship’s crew members have the best interests in mind, seeking to save the galaxy and as many of it’s inhabitants as possible. Should an error occur and innocent blood be spilled, the Alliance takes blame. This causes ripples in the hierarchy, but in the grand scheme of things, the ratio of good to evil keeps the public off of the crews. Should enough offenses be sustained though, the law would turn to seek out and dispose of the ship, crew, and any record of the two.

Aboard the Argent Dawn is where the story truly begins. Will the crew rise to the challenges this young galaxy has on the horizon?

My intent is to have this be almost like a D&D session or a video game. Very class based on what you can do, but also without the dice and chance involved in D&D. Now this system is only for determining what would happen in certain circumstances, like combat and medical treatment, which is only a small part of this RP. I encourage the players to bring possible mission to the attention of the Captain, but at the same time, at least 50% of this RP would be non-combat. Whether drinking and partying at shore leave, or just talking and bonding with fellow crewmembers.

Similarly, I would be posing situations on these missions that the players (I hope) would solve in creative and fun ways. I will also be introducing over arcing stories, that would take IC months or even years to solve and I encourage suggestions as well, I don't know everything so I'd be needing your help!

Finally, This is an RP where time passes quickly, you may leave for a mission and it may only be a total of 100 posts, but I'll say it took 4 days for the planning, execution, etc.

To make a crewmember of the Argent Dawn there are several things that need to be considered. One is that while the crew is the best of the best, they are not unstoppable or perfect. Each member is part of a team to make the entire crew nye unstoppable. To better explain with an analogy, think Spartans, one is powerful, but 10 are incredulous. Knowing this there are several factors to use to make your character, first is what your character is.

To make a character several questions must be answered…

Name:
Gender:
Class:
Role:
Race:
Race Description:
Breathes: (Default or Something Else)
Background:
Personality:
Character Description:
Proficiencies:

Then when your character is made, you must make what they are. This world is almost like a video game in that there are classes and roles that must be filled to make your member a true character. The first step is to select your class…

Soldier - the main fighting man/woman of the universe. Trained in a variety of firearms, close quarters weapons, and fighting styles. The meat and potatoes of any good crew.

Medic - Better trained in the medicinal arts than those of weapons or technology. Able to perform complex procedures to save the lives of the valiant crew.

Engineer - The technical experts, able to fix, repair, or build anything that gets damaged or broken.

Guardian - Men and women who dawn massive suits of power armor, equipped with massive kinetic shields and massive weapons such as rocket pods or chain guns. Able to take a beating and keep on kicking.

Technician - Much like the Engineer this class is tech savvy, but in a more malicious sense. Using their technological expertise this class hacks and splices into enemy systems gaining access with extreme efficiency.

Infiltrator - The sneaky, sneaky spy of the class system. Their cunning and stealth make them lethal assassins and support shooters able to take heads from hundreds of yards out.

Now with your class chosen, you must pick your role. Some classes must have certain places, like Soldiers and Guardians are always Ground-Team, but other classes like Engineer and Medic can choose between Ground-Team and Crewmember. The difference? A Ground-Team Medic would strive to heal up his fellow team members as injuries are sustained or move to stabilize critically wounded members. Similarly a Crewmember Medic would stay on the ship, have access to better equipment and be able to better heal and fix up wounded team members. Both are needed, but each has a different role to play. So to give an example…

Class: Engineer
Role: Ground-Team

The next thing is that each character needs to have certain proficiencies. One man can’t be fully trained in everything so I ask that you use your better judgement to divvy up what your character is good at and what he/she isn’t. To explain, I’d rather not have a solider be perfectly trained in all forms of firearms, and know how to fly, and know how to train creatures. I’d say give a character an average of 5 things to be “proficient” in. Example…

My character [Soldier #2] is proficient in using pistols, assault rifles, shotguns, creature training, and CQC Training.

My character [Engineer #12] is proficient in piloting, equipment repair, ship repair, pistols and xeno-translation.

To help with a few things to have as proficiencies…

Xeno-Translation
Creature Training/Handling
Piloting
Repair (Equipment)
Repair (Ship Tech)
Weapon Training (E.G. Pistol training, assualt rifle training, shotgun training, etc.)
Heavy Weapons Specialization
Close Quarters Combat Training (CQC Training)
Hacking
Stealth
Healing
Healing (Critical)

Finally, there are rules and guidelines to this RP. Not many mind you, but some that are very important. First off, I’m going to be running this RP kinda like a D&D story, meaning I’ll make adventures and I’ll need able bodies to help get them done in creative ways. Knowing this, I will put the players into many different kinds of situations. This is where the first and biggest rule comes from… I reserve the right to kill or maim characters. Now I know what you're thinking, “Oh that’s not fair, you’ll kill us as soon as you don’t like us!” No, no I won’t. The only reason I reserve this right is when I made a scenario like… “The team approaches the heavily fortified gate of the stronghold, what do you do?” And your answer is something stupid like, “I charge in alone flailing my guns and shooting randomly into the air.” I will literally say, “[Enter character’s name here] got mowed down by gunfire and died. start making a new character.” Everything I put the players into is doable, but if you act stupid or go into a situation that is clearly going to kill you, IT WILL KILL YOU!
Next, fighting is kind of an issue when you don’t use dice and trust the players, so how this will be done. Everything will be put up in the air. Nobody will say, “I shoot this guy and it hits him in his head.” Instead things like, “I take aim at this guy’s head and shoot, hoping to end the fight quickly.” This relies on the players being willing to act fairly, maybe taking a hit or two every so often. Your character doesn’t need to die mind you, and I sure hope you don’t kill them, but remember, while you may be an elite soldier, you're not unhittable. Take a bullet to the arm and when it heals, go to the bar and show off the scars to the ladies, who knows maybe you’ll find a nice girl?
Lastly, don’t be mean. Respect your fellow players to the best of your abilities. It’s kind of self explanatory, I know, but still. It must be said.

And that’s it! Your character is made! All you have to do now is contact me on how you would like to have your character introduced to the crew!

Similarly, if you have anything to say, suggest, or ask, just say it, suggest it, or ask it. I'd like to think this world is almost as much your's as it is mine.

Now to give an example of a full character, here is mine...

Name: Varus Than

Gender: Male

Class: Infiltrator

Role: Captain

Race: Litharian

Race Description: The Litharian race is reptilian in genis, having a low digigrade form of legs with a soft spike coming off of each joint, like knee and heel plates. Their feet are a form of two toed, clawed foot that has a sort of natural back appendage that acts as a heel. The torso is covered in chitin plates that form a sort of natural armor in the form of overlapping “Vs”. The arms follow the same suit of chitin plates that move to form a standard set. The hands are very human-like in the respect of how they have four fingers and a thumb with the same knuckle count, only each finger is tipped with a pointed claw. The head of this race has a scaled set of lips that are rather rigid and form a staggered mouth line. The chin forms a rather defined jaw line that wraps around to the nonexistent ears. The eyes are normally reptilian that can range from white to red to green to blue to orange to black in color scheme. The “hair” of this race is a form of horns or head spikes or tuffs that can take hundreds of different forms from fins down the back to horns that curl back around to give bull points.
As for their culture, the Litharian race has been centered around a sort of hunting culture, granted easily by the native wonders on their homeworld of Havatk. A place where a lush jungle over 400 feet high could exist right next to a frozen wasteland. This unpredictable and harsh world shaped the Litharians into tenacious hunters. One who seeks the wildest of game is the bravest of the people, and there is no shortage of game on any world the Litharians colonize. Individual hunts are thought of as great shows of prowess, but not all hunts involve danger. More often than not, friends would spend days in silence, stalking their prey and slowing learning more about each other through body language and silent gestures.

Racial Overview:
Plated and scaled skin
Dense muscle structure, mostly in the legs
Vulnerable to quick temperature changes
Enhanced sense of smell

Breathes: Default

Background: Varus was always an adventurous kid, always climbing trees or hunting something back on his native world. Both of his parents were military and when the third galactic war drew them to the stars, he was made an orphan. Living off his childhood tenacity he grew to a ripe age to join the military himself. His career came easy, his whole life had been either hunting or running and still bothered by the recent deaths of both parents he was determined to rise to any challenge. Basic was a breeze and when he decided to continue up the ranks he was not swayed. As the years went by, he grew into the special operations division of the newly formed Alliance military. His efficiency making him stand out among the rest of his peers. While not as effective at head-on warfare, his stealth and accuracy made him a frightful force. When the special project to form elite teams, he grew up the ranks and was chosen to be Captain of The Argent Dawn.

Personality: Varus has almost a split personality, one is his off duty side. This side would rather joke, drink, and relax in the luxury that is the crew and the Argent Dawn. Casual conversation to skirt actual duty is more than common for this side. That doesn’t mean he is all smiles and sunshine though; Varus has a strict policy of “You don’t mess with me, I don’t mess with you.” Beyond that, his crew is his family. If something were to happen, you’d best believe he’d be the first there to help, defend, or protect them. Then the other side is on duty Varus. This side is almost a polar opposite. He loses all need to talk and often turns into a brutally effective hunter, willing to kill or dispose of any threat or obstacle that stand in the way of the missions objective.

Character Description: Varus is rather fit, even for his kind. His scale color is an ash grey with black and white highlights and inner colors. His eyes are a thick blue that make a good stand out on his face. His “hair” pattern is a set of horns that grow almost straight back from his head about nine inches, making a “pitchfork” like pattern with one in the middle and a slightly curved one on the right and left. Some of the plates on his left side chest and arm have gashes from blades and claws, as well as a hefty gash on the right side of his chest that wraps around from his mid spine to his would be “belly button” if the Litharians had belly buttons. The skin healed, but the chitin plate is slow to heal and could take more than his lifetime to fully hide them.

Proficiencies: -Weapon Training - Snipers
-Weapon Training - Pistols
-Stealth Training
-CQC Training
-Pilot
Hidden 10 yrs ago Post by Rennac Faintheart
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Rennac Faintheart

Member Seen 9 yrs ago

Ok, all set up here and ready
Hidden 10 yrs ago Post by Rennac Faintheart
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Rennac Faintheart

Member Seen 9 yrs ago

Character sheet coming on now:

Name: Rennac Faintheart

Gender:Male

Class: Technician

Role: Computer analyst and Security specialist

Race: Wolfen

Race Description: Bipedal canine/humanoid race. Similar mental capabilities as humans though they are more pack oriented culturally. They also have canine features like slightly heightened senses as well as a few more embarrassing qualities like wagging their tail when excited or enjoying a scratch behind the ears. While still not capable of telepathy or any mental based discipline, they do have a basic survival instinct that boosts their survival.

Racial traits:
-Heightened Senses
-Sonic and gas vulnerability

Desired atmosphere: Earth standard air mixture.

Background: Having originally been a hacker in his youth he got into the trouble with the law quite often. Mostly it was innocent things like buying a hotel room on a fake credit card number or pranking a website so he didn't get charged with anything major. To curb his delinquent behavior he was made to get a job a small computer firm. He quickly excelled even as he made his name online as a professional hacker, working as a security tester for different companies and even doing an analysis of the security systems at the Alliance embassy on his planet. He further impressed his client as a group chose that day to try and steal the data on their computers, acting quickly and sealing the files on lockdown with a quickly programmed subroutine.When he was pulled to the computer to unlock it he slammed his assailant's head with the keyboard and wrenched the gun out of his claws, aiding the guards at the embassy to push back the attackers till reinforcements arrived. Due to his quick thinking and his affinity for getting out of trouble safely he was offered to be trained and accepted into the military for a time. He attended a few medical training sessions but never went too far, knowing he preferred dealing with computers rather than screaming people. After a few years he made sergeant rank and found himself every hot zone where an infiltration team needed to hack a door or computer. After only a few years he was assigned to the Argent Dawn for his exemplary skill in technological infiltration. While his specialty was always computers, Rennac can handle himself in the thick of a good scrap.

Personality: Most of the time he is rather carefree and fun seeking, always up to get into a little trouble or prank another member of his team. Once a situation occurs he still seems joking and cocky though he is calm and calculating beneath the surface. His mind will quickly begin processing solutions like a computer, often coming to a best option to get his fellow soldiers out of a sticky situation.

Description: Tall with dark blue fur. His eyes are a light teal that seemed to shimmer in the dark. He is roughly 6 feet tall with a bit of a lanky build, his training in combat only giving him a modest musculature. To make up for this he is naturally quick and agile, bobbing and weaving in close quarters and being quick to dive for cover when being attacked at range. His usual clothing is mostly a simple black outfit: dark canvas pants, combat boots, a sleeveless black shirt with pockets and panels to help repair and fix the computers he comes in contact with.
What was more noticeable was the custom gauntlets he wore, using a durable shell for protection of his computers and a holographic interface capable of connecting to most wireless systems. The gauntlet also has a cable port to connect to other systems as well. These do little more than give Rennac a bit more protection for his wrists and remote access to different computer systems.

Proficiencies:
-CQC Training
-Pistol specialty
-Hacking
-Sabotage
-Stealth
Hidden 10 yrs ago Post by FrozenPhoenix
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FrozenPhoenix

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I like the character. Seems your set and ready. Want to know anything right about now?
Hidden 10 yrs ago Post by Thegunner18
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Name: Taerys Vel'Garen
Gender: Female
Age: 28 human years.
Height: 5’2”
Class: Infiltrator
Role: Ground-team
Race: Varyx
Race Lifespan: 150 human years.

Race Description: Hailing from the luscious jungle planet Filera , the Varyx are a settled and peaceful race by nature who have been forced to adapt physically and socially to the many extreme environments of Shassan, their solar system, in order to survive.

To those humans who have seen them, the Varyx have been described as 'Two-legged Leopards'. They have a sleek, very petite build offering almost unparalleled agility which is what enabled them to easily manoeuvre the dense and dangerous jungles of their former homeworld. Each of them sport a long, bushy tail for use when balancing themselves whilst on the move high in the canopies. The night is generally when they are the most active and so their eyesight has adapted to cope. This is because most of the creatures which the ancient civilizations of the Varyx used to hunt were nocturnal. Whilst they now have no real practical need for hunting, it is still something which is culturally important to them; rituals such as that of the coming-of-age use hunting as an important aspect. Pale blue glowing eyes are the effect of such an adaptation.

Having been on the verge of extinction after being betrayed by the Humans during the first great war, the Varyx had no choice but to flee Filera, giving it up to be ravaged for vital rare resources with much of their culture and identity being destroyed with it.

Since then, relations between the two races have been almost non-existent. The Varyx were never the sort to trust outsiders easily and humanity’s invasion of Filera just worsened that attitude towards other races, no matter which races, with the Humans labelled as traitors and ‘Kah'tex’ in their native and ancient language of Varaxian. The closest translation is said to be 'Oblivion-born' or 'Spawn of hell'.

The Varyx are now very seldom seen outside of Shassan and even if they are, they still prefer to stay out of the spotlight of the galactic community.

Overview:
- Small, agile, quick.
- Very good endurance
- Mainly nocturnal. Great eyesight, especially in the dark.
- Reserved, wary, keep people at arms length in terms of trust. (sometimes to their detriment)
- Spiritual, meditative.
- Not great team-players, don’t take orders well.
- Easily irritated and angered
- Not as strong as many other races.

Breathes: Default

Background: Taerys’ homeworld is Fjarin, meaning ‘The Gateway’ in Varaxian, and is the outermost planet of the 6 -world solar system Shassan. Fjarin is mainly a cold wasteland, yet active volcanoes are a common feature. The only real habitable zone is along the equator, though this zone is equally as dangerous as the wastelands around it with every species having evolved to kill its competitors in order to survive. It isn’t only Fjarin that holds a reputation for being dangerous. Filera is also worthy of injecting fear into anyone who decides to try and live there without knowledge of the wildlife. The humans - who were the ones that uplifted the Varyx - experienced this first-hand when they attempted to colonize Filera. It didn’t take long for them to succumb to the environment and be forced back out of the Varaxian homeworld. Everything the Humans built there has now long since been abandoned and untouched by the Varyx since humanity left Shassan. They say that the spirits of the dead wander endlessly through the jungles of Filera, taking revenge on whoever they come across.

Taerys witnessed a large number of deaths during her childhood, including friends, family and those who she respected greatly in her society, but this was considered normal for the Varyx; children should not be shielded from the harsh realities of life as this would only breed weakness. She did not become desensitised to death because of this but she recognised that there was no use in thinking about what had already come and gone. Instead of becoming bitter and angry, she found respect for the world around her; she understood the planet’s dangers and didn’t hide from them but studied and examined them meticulously. The planet was a dangerous weapon, although it was a weapon that she could wield herself and she knew it.

Personality: Whilst she is generally quick to anger and does not put her trust in people easily, that isn’t to say that Taerys doesn’t care about people. In fact, she is quite a sensitive person. Spirituality is deeply ingrained into the life of each Varyx from an early age and it is this which has taught her to respect and understand many of the feelings that affect people. So much is this the case that oftentimes the feelings of others affect her quite strongly, too. Her tough demeanour does not run all the way through her and the Varaxian’s playfulness is by no means non-existent, it’s just about whether you can find it or not.

With her small stature and slight features it may not seem like it, but Taerys is fiercely passionate and will stand up for her beliefs no matter what the situation. However, what could be seen as her greatest strength is also her greatest weakness; the fire that rages inside her is sometimes untameable and rationality can get quickly thrown out of the window.

Character Description: Predominantly white fur with smudges of black, especially on her back. She has thick fur to cope with the often freezing temperatures of Fjarin. Her pale blue, glowing eyes are complemented by black, tribal stripes ‘smeared’ across each of her cheeks. She has a somewhat feral look to her, more so than many others of her kind, with large, sharp canines similar to that of a sabertooth as well as sharp claws. Like all other Varyx, Taerys can run on all fours when she has little to no gear on her which, while making her able to cover distances much more quickly, accentuates her ‘feral’ image.

Proficiencies: CQC, Toxicology (poisons, venoms, toxins etc.), Healing, stealth, creature handling.
Hidden 10 yrs ago Post by FrozenPhoenix
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FrozenPhoenix

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You sir, went above and beyond the call of duty I asked for with the application. Good work.
Hidden 10 yrs ago Post by Esayo
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Esayo

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Name: Jackdaw

Gender: Female

Class: Soldier

Role: Ground-Team

Race: Human

Race Description: N/A

Background: Jackdaw came from a pretty well-off family. Or at least, that’s what she was told. She hasn’t seen them since she was young, and yet she is told repeatedly that they have been and will continue to support her every step of her journey. When she was just reaching toddlerhood, Jackdaw was sent to live at a very prestigious academy, where she was set to be bred into a prodigy. She learned to play a myriad of instruments, was semi-fluent in two languages of neighboring species by the time she was ten, and when she reached her teenaged years, she devoted all of her time and effort to her studies.
It gained her nothing.
Jackdaw found herself at a loss when she reached the age of seventeen. She realized that all of her work, all of the years of burying herself in books, holding herself so highly above others, it was all for the sake of grades. She learned to consume knowledge, and then repeat it, without ever truly learning. When she graduated, she had nothing but a handful of facts. A jack of all trades, a king of none. The rut she fell into sapped much of that from her; she forgot her instrumental lessons, her linguistics training, the facts left her mind until she became an amalgam of uselessness.
That’s when she found the facility. Odd thing it was, a branch of the federation’s research division situated not a mile from her home town. It was better than nothing.
She applied as a test subject, and for the first year, was given mostly steroid-esque drugs, designed to enhance brain function, alertness, motivation, and the like. By the end of the second year, she was being trained in the use of basic weaponry while on a variety of other drugs, to improve hand-eye coordination.
Eventually, she became unsatisfied with these temporary feats of strength, and practice began. By her twentieth birthday, she was the model image of a soldier; fit, strong, quick, and loyal. She was also stricken once again with a fierce old ambition. She wanted more. She wanted to be more. So she took the next step.
The final test she signed on for was a fitting for the JACKDAW neural armor. It’s a process she didn’t fully understand the technicalities of, but it promised to make her much more “effective”. She lost a lot on that operating table.
When she awoke, gone was her name. Gone were her familial ties. Gone was her past life. She signed on to become JACKDAW, and that’s what she became. All she had left was her ambition, and her armor. Naturally, the next step was the Argent Dawn, and it was all a matter of getting there.

Personality: Jackdaw is, at her best, sarcastically distant. At her worst, she’s hotheaded, tunnel-visioned, and brazenly arrogant. This is what she has left, she is pure ambition. She wants to be the best, but she wants it for the best as well. Sometimes the trouble comes with differentiating between the two.

Character Description: Unarmored, Jackdaw is a human female with chemically blanched skin, charcoal black hair, and amber eyes. She bears several nodes about her body, namely her limbs.
When she’s armored, her skin is covered in a metallic black false-skin, rough to the touch. Her forearms, hands, chest, legs, feet, head, and spine become encased by plated armor, stained a dull gray.
The false-skin transformation takes place on a cellular level, replacing her outer-most layer of skin with the black material. The plates spawn from the nodes about her body, folding and unfolding into proper shape.
The armor comes complete with a communications device within the helmet, as well as an overview of her vitals. The suit is designed to survive low-orbit drops with the assistance of heat-resistance, and jets set on the base of the clawed feet. These cannot be used outside of dropping.
The false-skin is not bullet proof, and though it will not tear under the strain of (most) blades, the friction of a slash can harm the skin beneath. A direct stab will almost surely pass easily through. The plates are designed to withstand small-arms fire, though not in excess, and while they can survive glancing blows from assault rounds, sustained fire of any sort will bypass them with ease.

Proficiencies:
>CQC Training
>Weapons Training: Pistols
>Weapons Training: Assault Rifles
>Repair (Equipment: Only small firearms)
>Xeno-Translation
Hidden 10 yrs ago Post by FrozenPhoenix
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FrozenPhoenix

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Looks fine to me, your set and ready.
Hidden 10 yrs ago Post by Gloves
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Gloves

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Name: Teeth

Gender: Male

Class: Medic

Role: Crewmember

Race: Seron

Race Description: Anthropomorphic canines in appearance--faces and lower halves of tail bare down to the bone, with a single, glowing light in their eye sockets that serves as a “pupil” (or at least guide to what they’re looking at). Legs are only slightly digitigrade, legs mostly proportioned as a plantigrade would be, but popped up onto their toes. Hands are near paws--short, blunt fingers, tipped with thin claws double the length of the actual finger. These claws, along with the bare-bone face, can be broken. While not brittle, they have no muscle or skin holding them together, and so when lost are just gone. They can change from bipedal to quadrupedal movement easily, moving freely in either posture, and this gives their bodies an awkward proportion of long-looking arms and short-looking legs, along with a blunt, tubish torso. Still, it allows for greater speed and balance when needed. Average height is not far from human--around five foot six (5’6”) to six foot six (6’6”) in range, with the odd one being taller or shorter. Their pelts range in any shade offered by Earth’s canine wildlife. Little to no gender dimorphism--males have a tendency to be slightly smaller than females, but there’s no real way to visually identify one from the other. Very much pack oriented--very few ever leave their home territory, though the planet’s scenery and the (contrary to appearance) hospitable nature of its inhabitants draws in a good crowd of tourists and vacationers.

Racial Overview:
-anthropomorphic canine, bare skull face
-bi- and quadrupedal movement
-peaceful, stay-at-home types
-average lifespan of a healthy individual is roughly 300 years, adulthood reached at 40


Breathes: Default

Background: Abandoned at a young age--orphaned or perhaps just unwanted, Teeth the pup never settled into any one pack, and ended up, in his younger teenage years, leaving the planet altogether. He learned medicinal practices from various pharmacies and general stores which happened to sell basic medical supplies that hired him for busywork, and eventually was taken in to a scholarship based medical training program. He eventually earned a professional degree, went into government work as a Medic, and was selected for the Argent Dawn based on his strong loyal sense (making him an ideal team player), exemplary medical skills, and readiness to get on a boat with a bunch of strangers for the remainder of his life.
He was put upon the Argent Dawn when he was roughly 67, and at the start of the RP is 72.

Personality: In a stark contrast to his appearance, Teeth is a friendly, peppy individual, enjoying his work greatly and always having a good story to share. Friendly even by Seron standards, it’s hard to find an individual he dislikes. Talented, but humble, he really is just plain pleasant to be around, the kind of guy to splurge a bit on treats because “somebody had a great day today wherever they are, and we ought to celebrate”--a hard person to be upset near, whether or not you’ve been shot.

Character Description: A classic Seron--skull in the face, bone in the tail, long claws, and bright eyes. His body isn’t anything special--quite average for his species, perhaps a bit thick, but nothing to be glanced twice at. He stands, at upright posture, six foot three (6’3”) at the top of his head. His eyes are a pale yellow, and his fur a dull, sickly grey.

Proficiencies:
-Creature Training
-Critical Injury Healing
-Normal Injury Healing
-Mediation
-Knowing Every Single Lyric To Various Showtunes


Name: Dresden

Gender: Female

Class: Engineer

Role: Crewmember

Race: Unknown (calls herself a “Demon”)

Race Description: Humanoid other than slitted pupils and a long tail, barbed at the tip. Slightly extended resistance to temperature--can handle a little bit more for a little bit longer. Only known one is Dresden.

Breathes: Default

Background: Unknown--she tells people she’s from “Hell,” “Underworld,” “Hel,” “Hades,” or whatever place the general religion of their origin accepts as the more negative afterlife, and is in fact, an ageless Demon. Being the only known member of her race, there isn’t anyone to really tell her she isn’t--though no one really believes it, or at least no one in power. The only thing officially known is that she’s a talented engineer, who signed on to the federation, and then was brought onto the Argent Dawn.

Personality: Abrasive, caustic towards most. She’ll show respect to her superiors, but unless explicitly required to be friendly, she’ll be only passingly polite to anyone else she has to deal with--and even then, only sometimes. Although generally not blatantly rude, she doesn’t want to talk to people, and it’s clear.

Character Description: A thin girl, with little figure to speak of. Her body is lithe, with a decent height--five foot seven (5’7”)--and covered in wiry muscle. Her hair spikes up and hangs down in the front, lazily kept. The back of her head is cropped close, only gaining the longer length over the forward half of the top of her head. The colour is a dirty blond, her skin a tanned caucasian, and her eyes a sharp gold.

Proficiencies:
-Equipment Repair and Maintenance
-Ship Repair and Maintenance
-Pistol Training
-Lick Her Own Elbow
-Draw Perfect Free-Handed Circles

Hidden 10 yrs ago Post by FrozenPhoenix
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FrozenPhoenix

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Licking one's elbow... abnormal, but very impressive. Your set to go.
Hidden 10 yrs ago Post by FrozenPhoenix
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FrozenPhoenix

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OK, that makes 6 characters in total. That's good enough for me to get a bit of a start going. Now my question, how to begin? You lads got any ideas for how to fire this up? I'm debating between a running start (Start mid mission) or to just have a tiny tour of the ship, getting to know the land and crew and such. Yays or nays?
Hidden 10 yrs ago Post by Rennac Faintheart
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Rennac Faintheart

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Could start with everyone arriving at spacedock to get on the frigate for takeoff. Did kinda think of a funny entrance for my character
Hidden 10 yrs ago Post by Thegunner18
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I kinda like the mid-mission thing but then we'd need to figure a mission...It might also be good to let everyone get to know each other and get a feel for playing their characters. Not really too sure :p
Hidden 10 yrs ago Post by Esayo
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Esayo

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I'm with Rennac on starting before a mission, gives us time to get to know each other and what not.
Hidden 10 yrs ago Post by FrozenPhoenix
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I can get behind that, I hadn't thought of a returning crew. Kinda gives a chance for everybody to walk back onto the ship after some shore leave.

Gunner though, I don't want to have you cut out here.
Hidden 10 yrs ago Post by Thegunner18
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Thegunner18

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No, I'm fine with either. Was just weighing up the pros and cons of each.
Hidden 10 yrs ago Post by FrozenPhoenix
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OK Then. In that case I guess the crew can come back from some shore leave.

Ren, this also gives you a great chance for your funniness.
Hidden 10 yrs ago Post by Rennac Faintheart
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heheh, sure thing
Hidden 10 yrs ago Post by FrozenPhoenix
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FrozenPhoenix

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Well I don't see any reason to not get started now. We don't need to type out a thousands posts in the first two minutes, so let's get a character of two introduced and wait for Gloves to do the same.
Hidden 10 yrs ago Post by Gloves
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Gloves

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I got Dresden's up, but I'll space them out--post Teeth later.
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