Hidden 10 yrs ago Post by Gloves
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Gloves

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Not bringing this fella in yet--ran this all by Phoe already, new on the ship currently, he'll participate in this mission but he won't be on the war council or anything, just want him ready to go.
Name: Six
Gender: Male
Class: Infiltrator
Role: Ground-Team
Race: Human
Breathes: Default
Background:
Pre-Procedure:


Post Procedure:
When Six was twenty-two he was put into an experimental procedure wherein his memory was erased from his mind and his identity was erased from the world. No government files, no personal things--as far as any system was concerned, he came into existence when he became Six. Didn’t even know a name past that.

It was a bit jarring, he thought--wasn’t any kind of uncomfortable or anything, he already knew the common language and, since he had no way to know any different, he assumed it was the truth when the nurses and workers around him informed him that he wasn’t in any kind of danger. Just a bit strange.
They said he was the sixth (hence the name), although he never met any of the others.
They trained him extensively for two years--weapons, hand to hand combat, a little bit of hacking just in case he needed it--until he was as deadly as they came. Adding to the physical things, they did some psyche work as well--a bit on reading expressions and basic psychology, but he figured out pretty quickly that the more classroom based stuff was more to tell whether he himself was sound rather than him being able to read others. As far as he knew he passed--he felt alright after the initial surprise of it, and it always felt more like just getting his footing than being re-born or however they liked to phrase it. He was in the field quickly enough.

His first mission was an assassination, some man who led some country somewhere, somewhat bird-looking species with a couple extra limbs and a handful of extra eyes to go with them, who was apparently genocidal. Six killed him quickly and efficiently--he didn’t feel too bad about it. They’d given him that “everybody who we have you kill is someone who’s done something to deserve to be killed” talk, and without any other thing to base his experiences off of he accepted it easily. Thus he had an acceptance to his work and the fact that he kills--not detachment, he thought it’d be far more disrespectful to their lives to feel nothing, but at the same time, they got themselves into it just as much as he did. Not to mention he knew that chances were he’d go down doing this too, eventually one of them would take him down before he did them.

He was twenty five when he met his partner--doing security at a target’s house. Six found himself rather stuck, the mark dead but security still gunning for him, and he helped Six make a quick escape. Wasn’t hard to convince his employers to keep them together after that.

At twenty six, he was donated pseudo-anonymously (only the higher-ups knew who exactly it was that handed him over--to everyone else, just another recruit) to the Alliance, who assigned him to the Argent Dawn.

Personality: Six is a calm, level-headed guy--rather quiet, but not unfriendly. Looking at him outside the armor, you wouldn’t peg him for an assassin--generally with a relaxed smile on his face, padding around in flip flops or slippers always happy to make small talk or easy conversation. Introverted, but not excessively so--not exactly a party-goer, but not adverse to get-togethers. Simply put, he’s one of the most mild-mannered people to ever be met.

During his work, he’s a bit more efficient--quieter, definitely, speaking only when absolutely necessary, and fast to get in and get out and do what he’s been ordered to. Able to hold his own in a fight, but not one to actively seek one out, focusing more on getting the mission complete than anything else.

Character Description: Five foot eleven (5’11”) human with a narrow but muscled build, attractive but not overtly so, a decently forgettable face. The hair is a darkish red--not quite bloody, a bit too brown for that, and cut so that it’s shaven almost down to the skin on the sides and back of his head, with a shaggy ruff over the top. His skin is slightly tanned--not dark, not quite, but not pale, except for the two slashing scars running sideways across his face. His eyes are what is really striking--a bright, pale blue, nearly cyan, central heterochromia in the left one painting the area around the pupil a sharp yellow.

Though generally dressing comfortably and casually, he has what he fondly refers to as his “work suit”--the armor provided by the company. Thin and close to him, the fabric is thicker around his forearms and shins, and plated at his chest, shoulders, elbows, and knees. The mask is spiked across the top--mostly decoration--and has a buggy, gas-mask appearance. The entire thing is coloured in dark blue- and purple-greys, leaving him with a look not unlike an old suit of armor or statue, threatening and otherworldly.

He carries with him one weapon--a small cylinder, slightly thicker at each end like dual hilts, which sticks onto his belt. One end has two small buttons--one ejects a thin, long metal rod, pointed at one end like a needle, and the other slides a small blade out from that, allowing it to cut as well as stab. Small, but deadly in the right hands.

Proficiencies:
-Pistol Training
-Sniper Training
-Close Quarters Combat Training
-Basic Hacking
-Stealth

Hidden 10 yrs ago Post by FrozenPhoenix
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Like Gloves said already talked about, but... One thing we didn't talk about was how to bring him in? Want an introduction or are you just going to bring him in?

Also, Hawk your the last person you needs to show up, waiting on Max.
Hidden 10 yrs ago Post by Gloves
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I don't really need an introduction--like when they're meeting up to head out he can just like, jump in
Hidden 10 yrs ago Post by FrozenPhoenix
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For the sake of keeping things rolling I'm instituting a new mechanic, if somebody doesn't post for two days, and without good reason mentioned prior, that person will be shelved and the RP will continue. Now before anybody starts to yell at me, shelved isn't the same as removed. The people involved with said person can simply cut the conversation by saying something like, "He doesn't seem to be in a talkative mood. *I go and do other stuff.*" When the person comes back he/she is more than welcome to come back in, but it may be a tad moved ahead.

And again, all you have to do is tell somebody why you are not posting AND WE WILL WAIT FOR YOU! Just please let us know first.
Hidden 10 yrs ago Post by Gloves
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Sounds good to me
Hidden 10 yrs ago Post by Rennac Faintheart
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Guys, take another look at the post. I said wrist computers, not armor
Hidden 10 yrs ago Post by Gloves
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I'm pretty sure all of Jack's stuff is in one system, part of her armor--like I don't think she has or needs a separate wrist computer
Hidden 10 yrs ago Post by FrozenPhoenix
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Now that things are starting to wind down and we have a mission on the horizon, I have to ask. Do you guys want to skip the four days and head right into the mission, or RP out the days while trying to expedite us to the mission as best as possible?
Hidden 10 yrs ago Post by Esayo
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I go with the majority vote! o/
Hidden 10 yrs ago Post by Gloves
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Yeah I'm cool with whatever
Hidden 10 yrs ago Post by FrozenPhoenix
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You're not helping to make this decision easier...
Hidden 10 yrs ago Post by Thegunner18
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I'd say skip. Unless anyone really wants to do anything in those 4 days.
Hidden 10 yrs ago Post by Rennac Faintheart
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I am tempted to say RP a bit of the trip for character development, but I doubt anything will really happen. I say skip.
Hidden 10 yrs ago Post by Gloves
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Just like, saying--for the mission, I'm just gonna put Teeth and Dresden on pause. They're the only ones on the ship and stuff, and they're both just ship crew, so we can just like let them sit around playing cards or something while the other stuff is going on. XD And I've got Six on ground team so like, I won't need 'em.
Hidden 10 yrs ago Post by FrozenPhoenix
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I don't see what the big deal is. This is normal military hazing. You don't deserve a name till you've been with us for a month or two. It happens all the damn time. Your not a squad member no matter how well you fit in, not until you've covered your team members a few times. Only reason Varus is hazing Six is because he's begin assigned to his squad. Not just his ship, there is a difference.
Hidden 10 yrs ago Post by Esayo
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Well, I can understand the frustration a bit and what not. Like, the concept of "what you did before doesn't matter now that you're here" might be jarring to some, and aside from that no one likes to be discredited. It does provide a nice bit of clash though.
Hidden 10 yrs ago Post by FrozenPhoenix
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Oh I was hoping for that. Though I didn't discredit him, just won't give him the first chance... Varus believes that Tearys and him will get this shit done and he'd only slow them down. Not that it would matter much... *Foreshadowing!!!*
Hidden 10 yrs ago Post by FrozenPhoenix
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I just realized as this almost passed my mind... here...

Name: Ryder “Brutus”

Gender: Male

Class: Guardian

Role: Ground Team

Race: Karadon

Race Description: If ever there was a warrior race, this would be it. The Karadon race is a bipedal, humanoid bunch with thick scaled skin, similar to a few kinds of dinosaurs or komodo dragons. The skin being quite resilient to forms of impact. Two digigrade legs and standard arms, much like a human’s with three toes feet and five fingered, clawed hands. Four eyes, usually a primary color and slitted. A wide mouth for omnivorous eating, yet they seem to like meat over leafy greens. Bald heads that only have a scaled scalp as cover. They have tails that are just thick, beefy muscle, ended with a bony mass to act as a club, usually about seven feet long. The race themselves have no distinguishable features between male and female other than females tend to have wider, more flat tails with a smaller bone mass at the end. Karadons average between 10-12 feet in height and are stacked with muscle. Their brains are smaller than other races, not able to comprehend information as well. They are techno-savvy, but it’s mostly in lethal ways. The greatest achievement they had was learning space travel in horrifyingly dangerous ships, not in combat, but because they were liable to break in faster travel. Only thanks for smarter races do they have actually flyable ships.

Racial Overview:
Thick resilient skin
Reduced intelligence
Slower and clunky movement
Poor sense of hearing
Bony tail made for smashing
Powerful musculature
Poor sense of smell

Breathes: Default Breath

Background: When born a Karadon, your life is a fight. The homeworld of the Karadons is nothing to speak of and if it wasn't proven that they came from Cathidet, it would be a wild thought. Their homeworld is a wasteland, covered by a wide expanse of desert, sparsely populated by barren mountain ranges that can hide actual life in their shadows. Yet with 3 suns to deal with on the planet, shade is a rare thing. The average day cycle is roughly 52 earthen hours and 44 of those are lit by bright suns. All life has evolved into a form of “dog-eat-dog” world as no plant life can survive outside of the mountain’s shadows. Over the years, it was declared a death world. A place of carnage to be avoided by all intelligent beings at all costs. Ryder was born and raised there, fighting each day since he was born. His parents were a caste leaders of a small sect; only about 20 or so in their group. And as rough as life was, he was one of the few in his generation to survive. On such a harsh world the Karadon population is low, not because of a low pregnancy rate, but if one hasn’t been eaten past two years of age, your lucky. And so the world shaped him, making him strong. yet his strength wasn’t enough when raiders came down with guns, taking him off world as some kind of trophy. For years he was a “pet” to these bandits and poachers, learning a small bit of the common tongue. But he never grew attached, and when the day came that he could escape during an Alliance raid, he broke out and killed several vagabonds before coming into contact with Alliance troops. Confused and worried he went with them reluctantly and after being treated kindly, stuck with the group, and ever since then The Argent Dawn has been his home.

Personality: Ryder isn’t the brightest person ever, only knowing about 200 words in the common language, but his strength makes up for his lack of intelligence. Similarly his loyalty to the crew in unmatched. He may not like them, but he would never even dream of betraying a single one, even for something small like the last cookie at the Mess Hall. He isn’t very talkative or social, yet he does have a habit of following people, kinda like a lost puppy, you know, a 12 foot, muscle bound lost puppy.

Character Description: Ryder is rather tall, even for his race, extending to the highest height without being considered freakishly tall. Thick muscles that would put anybody of any race to shame. Four bright blue eyes, each with black slits to show where he is looking. His color is basically a beach, a sandy tan with darker specks to give him character in his tone. No real damage to his body despite being a captive for several years.

Proficiencies: CQC Training
Heavy Weapons Training
Shotgun Training
Hidden 10 yrs ago Post by BingTheWing
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BingTheWing menace to society

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Of I get my CS approved, how do I start off IC?
Hidden 10 yrs ago Post by FrozenPhoenix
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A number of ways, although you put me in kind of a spot at this stage in the game. Really it just depends on what and who your character is. If we could find a logical way to get him/her in, I see no reason for doing it. It's good to see new blood coming in.

So if you want, make a character and you and I can brainstorm how to get him/her in.

After my workday though...
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