Grey Star said
Oh uh, thanks for the positive reactions to my GMing then. This only makes me more motivated to continue making things as fun for you guys as possible!
Next GM post will come tomorrow as I'm a bit busy with schoolwork at the moment, eheh. And um, everyone feel free to suggest subplots or challenges since I like round robin stuff.
Take your time.
Anyway... Once each character mob defeats their respective monster and/or encounter anything else the separate paths are meant to lead to, we could spend a short time trying to find a way to regroup, unless that's a plot point already in the works. Different characters might try to signal for others or track them down if they're unknowingly ahead. I doubt it would be very exciting after a handful of posts unless there's some mechanic involved (is there a monster that leaves false tracks to deceive victims?), but eh. I like the idea of separate character groups affecting each other slowly or indirectly.
(English really needs a word to replace and/or. I'll look into this.) E: Apparently Latin has a word for that in 'vel', though a bunch of European languages now use an 'and/or' equivalent. Not sure if there's a relation to the Vel'koz character ('koz' coming from a development name, 'keeper of secrets').