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Hidden 10 yrs ago Post by RogerD
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mattmanganon said
Well... This was the one accepted for the previous RP. This was under the express permission that the ship was heavily damaged. I was hoping that we could do the same here. Have most of her weapons being useless, specifically her planetary Bombardment capabilities. Plus, as I put in her CS. She is a ship built for hunting down Chaos. Planetary Bombardment is useless against chaos, due to their ability to just scurry back into the Warp whenever it rears its ugly head.Essentially, I'm willing to cut out anything you don't want, for the purpose of having these guys. Primarily because I want to RP the characters, but mostly because... Space Wolves are awesome.


The other issue is that Space Marines are like America + and it would basically overwhelm everyone else too. Sorry dude, but they're too much no matter how awesome they are.

http://www.comicvine.com/profile/strider92/blog/space-marines-respect-thread/92848/

My apologies once again, but another polity might be best.
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RogerD said
The other issue is that Space Marines are like America + and it would basically overwhelm everyone else too.http://www.comicvine.com/profile/strider92/blog/space-marines-respect-thread/92848/Sorry dude, but they're too much no matter how awesome they are.


Also, after reading those posts about ships power, I would like to point out that all of those posts refer to entire fleets of vessels, rather than a singular one. Plus, if we're going with the ability to glass a planet, Star Trek ships have that very power. Khitomer was glassed by 3 Romulan Warbirds in the space of an hour. Those posts say that it took hundreds of Imperium ships the same time to do the same job.

And again, I'm gonna call Phasers to the stand, considering that a single Hand Phaser is able to level a building (Actual quote from Commander William T. Riker). Plus, thinking about it, The Galactic Empire has roughly the same technology as the Tau Empire (Minus the railguns), which are known to give the Astartes a run for their money.

When you really think about it. Astartes are physically superior, no doubt, but everyone else is far more technologically advanced. 40K tech is the Warhammer (Pun intended) to Trek tech's nimble Rapier.
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RogerD said
The other issue is that Space Marines are like America + and it would basically overwhelm everyone else too. Sorry dude, but they're too much no matter how awesome they are.http://www.comicvine.com/profile/strider92/blog/space-marines-respect-thread/92848/My apologies once again, but another polity might be best.


I would pit my 8 Spartan 3's against a squad of space marines, that would be an interesting match up.

Side Note: are there any soon-to-be rebels around, on the planet or otherwise, to witness this all take place?
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There are likely members. Though you gotta remember Bail Organa and Mon Mothma will have been in the senate...
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mattmanganon said Also, after reading those posts about ships power, I would like to point out that all of those posts refer to entire fleets of vessels, rather than a singular one.


Not at all, each quote refers to munitions from one ship and there are many more out there.

said These projectiles vary more than the nature of the cannons themselves, ranging from sophisticated plasma warheads which burn with the ferocity of a small star for a fraction of a second, to implosive devices which exert destructive gravitational forces upon all those caught within several thousand kilometres of the detonation."
-Rogue Trader RPG : Battlefleet Koronos, page 15


said "Four Gothic-class cruisers--Intolerable, Invincible, and Righteous Force--awaited four parsecs from target. Each ship carried 100 Hellfire nuclear missles. Each missle 122 warheads, each with a firepower of 5 GT. If boarding action fails, nuclear missiles will turn a ship to dust."
-Space Hulk Rulebook


Each missile has an output of 610 GT.

As a result of Disney canon, most Wars ships have firepower in low megatons, tops, nothing more.

mattmanganon said Plus, if we're going with the ability to glass a planet, Star Trek ships have that very power. Khitomer was glassed by 3 Romulan Warbirds in the space of an hour.


Going by visuals, dialogue, and tech manuals - there are a few outliers and these are them.

mattmanganon said The Galactic Empire has roughly the same technology as the Tau Empire (Minus the railguns), which are known to give the Astartes a run for their money.When you really think about it. Astartes are physically superior, no doubt, but everyone else is far more technologically advanced. 40K tech is the Warhammer (Pun intended) to Trek tech's nimble Rapier.


Not at all dude, 40k tech is leagues above TNG Trek, it isn't until you start going forward to late 25th-26th Century that Trek seems to surpass them, at least from the minimal stuff we know, or have seen. Can they dial up their yield under extreme circumstances, e.g. Voyager with fictional isoton yields- sure, but as a general rule they do not have those handy. Sorry but 40k is a no-go here.
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Matt - why not just go Babylon 5 Excalibur type ship, it's got huge firepower (it could waste and ISD in one shot with main guns) with a 30 second cool down where it has zero power, not even thrusters. It would keep everyone happy. Why not do that?
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Sep said
There are likely members. Though you gotta remember Bail Organa and Mon Mothma will have been in the senate...


Oh Shit Did not think about that.
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RogerD said
Not at all, each quote refers to munitions from one ship and there are many more out there.


Meanwhile the massed guns of the fleet continued to pound the planet (Implying many ships)

The Night Lords' ships orbited Nostramo, hundreds of weapons trained on the shrouded planet (Also implying many ships)

It was on Earth, at the very heart of humanity's realm, that the fate of the galaxy was to be decided. In those last days, the sky was black with dust clouds and the earth was split by gigantic fissures. Tectonic plates shifted under the stress of the bombardment. Mountain chains shivered and seas evaporated and became salty deserts. Rains of blood and ash dripped from the dark sky. Everywhere oracles muttered evil portents and men went mad with fear.- The Siege of Earth, WD161 (The Seige of Earth was when the ENTIRE chaos fleet decided to converged on earth. Thousands of thousands of ships)

watched 56-Izar die from the bridge of the Saint Scythus as we left orbit. Petals of flame, the size of continents, spread out under its milky skin. Sanction Extremis. (This is refering to an attack with a Cyclonic Missile, yes a planet killer, but also a weapon only carried by the Ordo Malleus' Exterminatus fleets)

RogerD said As a result of Disney canon, most Wars ships have firepower in low megatons, tops, nothing more. Going by visuals, dialogue, and tech manuals - there are a few outliers and these are them.


Tau seem to have the same fire-power though (Again, discounting the Railguns) Let's face facts, the Tau are what happened when they gave Stormtroopers contact lenses. They both use Bolt based laser weapons, they both use anti-gravity tanks, they both use plasma based grenades.

RogerD said Not at all dude, 40k tech is leagues above TNG Trek, it isn't until you start going forward to late 25th-26th Century that Trek seems to surpass them, at least from the minimal stuff we know, or have seen. Can they dial up their yield under extreme circumstances, e.g. Voyager with fictional isoton yields- sure, but as a general rule they do not have those handy. Sorry but 40k is a no-go here.


Ummm... Yes... the original series Phasers were able to disintegrate a man with a single shot, instantly drain all of the stamina from a person in a single shot, and the actual Enterprise herself was able to use her phasers to stun an entire street with a single, well placed shot.

And, as I always point out with this kind of thing. What are you afraid of? If I start powerplaying, then I just get kicked and that gets me no-where. And, since this was accepted for the previous RP, I don't see why the exact same thing seems to be "Way too OP" here. And as I put, most of my guys are Guardsmen, who are essentially Storm Troopers. There are about 300 Marines in total aboard.
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@ Matt - okay you're cherry picking the examples, and one missile has an output of 610 GT, and that is standard armament. Trek has to actively use resources to do that, like Voyager had to prepare the material for their isoton yield stuff. Plus I never mentioned phasers in my reply.

In short, no to 40k.
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Noble said
Did not think about that.


The Rebellion will now form.

Though congratulations! You're now likely a key member :P

Everything has changed, everything from the point where we appear. There likely will be a Rebellion but it will not be the same as it was in the movies :P
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RogerD said
@ Matt - okay you're cherry picking the examples, and one missile has an output of 610 GT, and that is standard armament. Trek has to actively use resources to do that, like Voyager had to prepare the material for their isoton yield stuff. Plus I never mentioned phasers in my reply. In short, no to 40k.


Cherry picking? I was using the exact post that you linked. All of the quotes in the post you linked. And no, you didn't mention Phasers as standard, you just mentioned that 40K weaponry was superior to Trek weaponry... Again, if Assalya was here, she'd agree and call BS on that. And fine, let's go into the non-weapon technology.

Creating things:
Trek: Replicators, they can copy anything they want, food, equipment, replacement parts, etc.
40K: most technology is feared and are using 10,000 year old technology that the blueprints for gets corrupted a little more with each passing day.

Repairing:
Trek: Replicate replacement part, beam it in in place of the old part.
40K: Pray to the Omnisiah to fix it.

Transportation:
Trek: Perfected teleportation technology, there have been about 20 total incidents in the 100 years that they have been using it. It takes 2 minutes to evacuate 150 people from a stricken ship.
40K: They take the Thunderhawks most of the time, those who use Teleportariums are considered either brave or stupid, as it's not uncommon to reappear missing a toe. It's technology that they have lost the ability to replicate.

Entertainment:
Trek: Lounges with advanced technology to play games and datapads allowing access to a plethora of the greatest literature from all over the universe.
40K: Books are still written on paper. The only entertainment on their ships is bare-knuckle fighting... And every so often, someone wrestles a wolf.

Communication:
Trek: Subspace communication that can establish real-time communication from half way across the Quadrant.
40K: Vox communication, essentially an advanced form of Radio wave communication... The Eldar simply call it "Little better than shouting"

Shielding:
Trek: Commonplace. Everything has energy shielding that blocks most forms of damage.
40K: Most shields are made of Steel, with an electrical current running through it to create an electromagnetic field to encourage bullets to veer away.

FTL:
Trek: Warp Travel allows the ship to surpass the speed of light with the push of a button.
40K: To surpass Light speed, they open a dimension to a realm full of nasties that want to turn their skulls into onaholes.

I'll concede that 40K is OP, if you show me at least one, non-weapon based technology that 40K does better than Trek.
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@ Matt: Actually as it happens Void Shields. These are designed to stop energy and kinetic attacks.

So let's just save the arguments and pick something else?

EDIT: if it was a personal RP then a Space Marine would be kinda cool in SW.
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RogerD said
@ Matt: Actually as it happens Void Shields. These are designed to stop energy and kinetic attacks.So let's just save the arguments and pick something else?


No, I'm sorry, but you ask anyone out there, Star Trek is THE most OP tech out there. And, not only are you running it, but you're letting someone else also run an even more advanced version of it. And now I am asking for something that, not only has been agreed to be on the level by 2 other GM's (Raidne and Assalya), but has also been heavily nerfed from the original canon and you tell me "No, it's OP" when you yourself are running a CS with tech thats only limit is "Plot convenience" And let's not get into the fact that someone else has a ship that has the power of a small galaxy, but another that has more WMD's than crewmen. I'm asking for a ship with a number of Super Soldiers, backed up by an army who's only job is to last long enough to yell "For the Emperor" before redecorating the battlefield with their brains.

It astounds me that I'm the one being called OP, when another of the people here has a weapon that actually could take out the entire Imperial navy in a single shot.
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Tell you what Matt. As Unbiased can you explain the weapons to something from say the star wars Galaxy or point out some useful sources?

I'll take a look and sort it all out. Though you should know all planet killing/instant ship killing weapons are offline across the fleet.
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Looking forward to potential posts from our dearest RogerD and Click This, and I presume the Noble Noble.

(That one just had to happen.)
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mattmanganon said No, I'm sorry, but you ask anyone out there, Star Trek is THE most OP tech out there. And, not only are you running it, but you're letting someone else also run an even more advanced version of it. And now I am asking for something that, not only has been agreed to be on the level by 2 other GM's (Raidne and Assalya), but has also been heavily nerfed from the original canon and you tell me "No, it's OP" when you yourself are running a CS with tech thats only limit is "Plot convenience" And let's not get into the fact that someone else has a ship that has the power of a small galaxy, but another that has more WMD's than crewmen. I'm asking for a ship with a number of Super Soldiers, backed up by an army who's only job is to last long enough to yell "For the Emperor" before redecorating the battlefield with their brains.It astounds me that I'm the one being called OP, when another of the people here has a weapon that actually could take out the entire Imperial navy in a single shot.


I'm not even prepared to go into all of the incorrect statements you've posted above, they're not even relevant. Matt I've tried to be pleasant about this and you've been confrontation at every step. So stop it.
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So yeah what I need Matt is basically weapons platforms that are active/can be active throughout the first while in the RP(I.E. Ones that aren't irreparably damaged) then I need just a basic description or link between the weapons and the specific forces. If you do not have these Void Shields that shouldn't be too bad that is always my concern with w40k ships as from what I hear those things are nahhhstttyyy and don't have the weaknesses that some other shields have.

The problem with multiverse RPs is people often have their own ideas that their favourite Sci-Fi is best. I don't know W40k well compared to other universes so I'm impartial enough to come to a decision. I apologize for not jumping in sooner I was busy.
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Sep said I apologize for not jumping in sooner I was busy.


No worries dude.

He's likely still have Gellar fields though, as these stop nasties from entering while in the warp.
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Sep said Tell you what Matt. As Unbiased can you explain the weapons to something from say the star wars Galaxy or point out some useful sources?

Alright: I'll explain the weapons as best as I understand it in an unbiased way. Granted, 40K, much like the bible, is a little inconsistent in it's abilities, but I'll try and make it as fair as possible.

They rely on broadside based attacks for maximum damage. They fight very similarly to Star Wars Ships, only on a much larger scale, but for the purposes of this RP, I am asking to scale it down to the same size, weapons are split into 3 catagories, Cannons, Torpedoes and Lances:

Cannons: Big cannons that fire shells with a plasma based center, you shoot them, they explode on impact. Similar to Star Destroyer weapons, they rely on large numbers of them working together rather than each weapon individually.

Torpedoes: Missiles can have varying size and capabilities. Some are built to lock onto smaller targets to take down large groups of fighters and incoming missiles, some carry superheated Prometheum cores so as to melt the hull of opposing ships and set fire to them, some are outfitted with manual guidance systems to allowing them to be remotely piloted to hit exactly where they need to, some even carry viral agents (Such weapons are considered dishonourable by most chapters, but are favoured by the more extremist chapters, as well as Chaos warbands.) Some are even outfitted to carry a squad of troops inside of them, so as to board the enemy ship on impact, rather than exploding (Orks favour these weapons... But are known to forget to take the explosives out...)

Lances: Lances are extremely high-powered energy beam artillery weapons, focused by several smaller beams (Think of it as a scaled down Death Star, or a scaled up LAAT laser.) Excellent at long range due to the vast power, but overheat quickly and drain a lot of power, making them risky once the enemy has closed within range to fire back. However, they are known to be scaled down to be used as point-defense weapons to intercept incoming missiles and fighters. The larger ones have the power to rip smaller vessels in half, or even cripple similarly sized vessels, with a good enough shot. Some of the newer ships are being outfitted with Lance Cannons, which sacrifice range for even more power.

As with the previous RP, I was hoping to start off with the Artillary Lances disabled, along with a substantial number of the cannons.

Sep said I'll take a look and sort it all out. Though you should know all planet killing/instant ship killing weapons are offline across the fleet.

Wait, if that's the case, then why are we even having this argument? Rogerd's entire argument is that my guys could go and blow up a planet whenever they felt like it.
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