Hidden 10 yrs ago Post by Pyromania99
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Indeed. Now which are we? Are we cowards? Or are we KNIGHTS OF THE ROUND TABLE!
Hidden 10 yrs ago Post by Renose
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Also this. Either as a tavern/inn theme or a on the road theme.
Hidden 10 yrs ago Post by Ryu
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Pyromania99 said
Indeed. Now which are we? Are we cowards? Or are we KNIGHTS OF THE ROUND TABLE!


I vote for cowards.

Renose said
Also this. Either as a tavern/inn theme or a on the road theme.


All the talks of themes, I must find an appropriate theme for when the duel of Leifr and Fiore comes up!

Assuming the two live by the time the duel's date arrives.
Hidden 10 yrs ago Post by Pyromania99
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Ryu said
I vote for cowards.All the talks of themes, I must find an appropriate theme for when the duel of Leifr and Fiore comes up!

Assuming the two live by the time the duel's date arrives.


Gotcha' covered

Hidden 10 yrs ago Post by Renose
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Cool. Also this cast is becoming alot larger, nice to see so many people showing interest XD

Don't know if there's gonna be room for my chara though. Unless everyone wants a party of 7 (would have to bump up enemy difficulty a bit, or even have instances of party splitting :3)
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Renose said
Cool. Also this cast is becoming alot larger, nice to see so many people showing interest XD

Don't know if there's gonna be room for my chara though. Unless everyone wants a party of 7 (would have to bump up enemy difficulty a bit, or even have instances of party splitting :3)

Aw shucks, Renose,
You can always close the RP if we're getting to have a bit too many people,
I mean, all of us are pretty dedicated to this, including Unending when she comes back from moving!

And I'm pretty sure we won't mind the 7th person thing where it'll add more difficulty! I mean, all Leifr and Fiore was get a blade stuck in their body. Heh...heh...
I'm scared.
Hidden 10 yrs ago Post by Renose
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Well it wouldn't make the enemies stronger, just add more of them. Also this is not like RPGs were enemies level up with you. Its just that certain enemies are tougher than others (for instance even at your current level you could fight something quite powerful, but I am not mean. Vice versa as well as even at high level I could pit you against small fries like these).

What makes this system nice is that even small fry enemies are a threat, no matter what level you are. If they manage to hit, they still deal damage, and even "leveling" is more meant for upgrading your abilities, not really making you twenty times stronger as it does in some games.

So even if you get to a point where you earn 100 XP or more you could still find yourself having a tough time against small time bandits or other small fry enemies.
Hidden 10 yrs ago Post by Renose
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Also, speaking of bandits.

Random encounters while on the road that are just basic combat (usually there will just be one random encounter (not all random encounters being combat) while on the road unless there is something current adventure relevant or interesting on the way.)

For combat encounters on the road do you guys want to play them out or do Auto Resolve (It wouldn't kill you unless you are in bad shape already, just a basic I roll your guy's combat skills against the enemy's defense and roll theirs against your defense and the better you do above them the sooner you finish them off and the worse they do the less damage you all sustained during the combat).

Playing them out makes for nice traveling RP situations, but auto-resolve lets us get to the more interesting stuff more quickly (and let us have more on the road encounters)
Hidden 10 yrs ago Post by ERode
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Real men do real fighting.

After all, battles aren't just determined by the size of your sword and arms.
Hidden 10 yrs ago Post by Ryu
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ERode said
Real men do real fighting.After all, battles aren't just determined by the size of your sword and arms.


It... it isn't? Oh dear, looks like I've been going about this all wrong, I think we should start fighting with words! (Negotiation)

We look towards Allereun.
Hidden 10 yrs ago Post by Renose
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I've been busy adding many new Traits (mainly General and Battle). Feel free to take looks at any time as I make more updates. Also feel free to PM me any ideas for Traits or put them here in the OOC.
Hidden 10 yrs ago Post by Renose
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Also waiting on Keia to post.
Hidden 10 yrs ago Post by Keia Vewyx
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Then lucky for you I managed to get on, eh?

I'll start writing reading the IC, then writing up a post immediately.
Hidden 10 yrs ago Post by Renose
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You better.
Hidden 10 yrs ago Post by Pyromania99
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Can characters with a great a amount of Might wield a heavy (2-H) weapon in one hand? Penalty? Or would we need a trait for that?

Also, Insightful Strikes for either attack roll or damage.

I'm completely on my break right now. How are you guys?
Hidden 10 yrs ago Post by Keia Vewyx
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Pyromania99 said
How are you guys?


I recently downloaded Hearthstone on my friends request.
As always when I try every new game, one friend had an insanely fun time horribly traumatizing a new player by continuously wrecking them without giving the new player a chance to even understand why they were being so brutalized, while my other friend was much more kind and showed me the ropes and helped me get all the heroes unlocked.

On the other hand, I'm writing up a post.
Hidden 10 yrs ago Post by Renose
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Pyromania99 said
Can characters with a great a amount of Might wield a heavy (2-H) weapon in one hand? Penalty? Or would we need a trait for that?

Also, Insightful Strikes for either attack roll or damage.

I'm completely on my break right now. How are you guys?


No, unless you want a Penalty, Trait would either lessen or eliminate it.

Insightful Strike probably for Damage. Maybe, still undecided.

And I am fine. Making more traits (like Spirit Channeling)
Hidden 10 yrs ago Post by Pyromania99
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Spirit Channeling? Sounds fun.
Hidden 10 yrs ago Post by ERode
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Here's a Trait.

Only a Mother Could Love* - Character has a terribly disfiguring feature on their face. Depending on EXP invested, such a feature can either Intimidate, or mentally scar (Fear?) people. Depending on situation, can either add a +4 or -4 to Negotiation Rolls, and, during the beginning of a combat phase, the enemy must make a Concentration Roll to not be distracted by said feature.
Hidden 10 yrs ago Post by Keia Vewyx
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Quick post. Nothing fancy.
Maybe even a little disappointing~
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