Setting
In the world of Gelbaron, 6 grand continents filled the landscape of the world. The entire world is slightly larger than the world that we would call home. One of the continents is about 1/3 of the size of Pangaea, being smaller than Asia. Each continent held the extremes of Earth’s harshest terrain, ranging from a place of extreme cold to mountains that would be able to block out the sun to the unbearable heat of an expansive desert.
The smallest continent, Eoqusse, has many ecosystems within it, ranging from the only fungus forest in the world to the small inland sea that takes up over 1/3 of the continent. Feraena Forest is one of the four forests in the entire world, with it being the only fungus forest in the world. Some of the vegetation in the forest can reach the height of the tallest trees in Garresch Rainforest in Gelbeterron. The next place of interest is the Plains of Irilkon. The vast thunder plains is nothing but stormy, the landscape being filled with metallic stalactites and rusted tors. Surprisingly, even though there is lightning streaks that goes on for miles, there is rarely any rain in the plains. At the heart of the plains is Levia, the capital of Eoqusse, being nicknamed Lightning City because it is where most of the lightning is directed to. In the heart of the inland sea is a mysterious island that is home to the landmark called the Ruined Mansion. No one knows where it came from, but no one has returned from their venture there because of a mysterious 'curse' that the house supposedly have.
The continent of Galacteo, the second smallest continent, holds the hazards of ice and freezing temperatures. Only the edges of Galacteo hold the urban lands, since the Icy Wastelands were very hostile, and remained uninhabitable since time began. Tales have been heard that the temperatures throughout the land goes below -100 F, leaving those that venture into the heart of the Icy Wastelands freezing in a matter of seconds. The only few that are able to withstand the temperatures of Galacteo are the People of the Ice. They alone are adapted to the harsh blizzards and are reputably called the 'True Humans'. The capital, which is set in the Icy Wastelands is Gelidaro, or the Blue Star of Galacteo to outsiders of the continent. Rumours have it that there is a mysterious creature that lives in the heart of the Icy Wasteland, which was the cause for the majestic Drægar to move away from the waters that split the two landmasses.
Taelvera is the fiery continent. It is home to the largest volcano in the world, one which is reputable for the many deaths that it possesses during the many descents of the fire pilgrims that mainly reside in the continent. Mortalio Mountain is the highest point in the world, reaching the same height of Mount Everest. The continent's name is derived from the massive caldera that takes up nearly the entire continent, the entire area marked out by the famous Infernus Halo. The only safe passage through the entire Halo, which is nothing but a massive ring of lava, is through the capital city, Flæris, on the east of the ring. Those that come from the port city of Liaut will either try and brave the perilous passage through the Halo, infested by the thousands of burning undead that take a hold on it, or travel several hundreds of miles around to get to the capital city. According to the book of mythos in the libraries of Flæris, there is a mysterious surprise at the heart of Mortalio Mountain that no one has yet to see.
The third largest continent, Aureanus, is the south pole of the world. It has a similar climate to Galacteo, but the temperature is warmer than its sister continent. It is always sunny, though the gentle winds that brush across the landscape makes the warm rays of the sun cold. With the sun constantly shining down, the landscape is constantly bright, making it hard for travelers to see what dangers would approach them. The creatures in Aureanus, notably the elusive White Halergeth (a large, white lizard that is a similar build to a Komodo Dragon), are several times more vicious than anything seen in Galacteo, making the trek more dangerous. The continent is has two ice shelfs, one nearly splitting the continent into two landmasses, are the main features of the continent. Glaciera is, though not as beautifully sculpted as the ice buildings in Gelidaro, a beautiful city to visit.
Out of the two largest continents, the landscape of Celbaron is expansive. The Celbarean Desert alone is the biggest area of nature in the entire world, taking up nearly 2/3 of the area of the continent itself. The desert itself is one of the hottest places on the entire world, second only to the caldera of Taelvera and the Infernus Halo. The unbearable rays of the sun and the lack of clouds are certain to leave people traveling the desert wanting to drink constantly. The nights, due to the lack of shelter, gets very cold, though not as cold as the two ice continents. Sandstorms are prevalent towards the heart of the desert and near one of the capitals of the continent, Salizærba. Amaroth Mountains has the second largest volcano in the world, the Volcano of Caern, and the Head of Celbaron is the smallest mountain range in the entire world. Malea is the city on the edge of the Land of the Malou, badlands that have heat extremes that makes the Celbarean look like a cold place. The only thing that stops the lands from being the hottest place is the clouds that frequently come from the mountains.
The final continent of Gelbeterron, its size overshadowing Celbaron by a fair margin, held the mountains, rolling plains and the massive forests. The Gateway to Gelbeterron is the largest mountain range in the world, over 5 times the size of the Head of Celbaron, though it is still smaller than the Celbarean Desert. Roads have been built for a thousand years so the Beacon of Hope and Galbeez are linked. However, during the times when the roads were made, several road builders made roads that led through the mountains, either leading to a longer road to either of the two cities, or to an inevitable death. All around Gelbeterron knows this about these mountains; if you are unprepared, and enter the Gateway, you will never reach the other side of it, leading to the hands of starvation or the hands of the hostile life forms that dwell inside. The other mountains that are in Gelbeterron are the amply named 'Werepyre' Mountains, where fiendish creatures of the night are able to rip a full grown man in their bare hands. Folia Forest and Jaeltreg Forest are forests that are home to deciduous and coniferous trees respectably. Garresch Rainforest is the only rainforest in the entire world, placed in between the Gateway and 'Werepyre' Mountains, where it continuously rains, save for the Beacon of Hope that is Terrubane. Silvæa is the other capital of Gelbeterron, which is at the heart of Jaeltreg Forest.
Gelbeterron, Celbaron and, to some extent, Galacteo and Aureanus is split up by the massive Aranth Ocean. The waters are more tropical than some of the other oceans, which makes the coastlines around it some attractive places for families to go and spend the day. Towards the heart of Aranth, Axehead Islands and Solitude Island is placed. Solitude Island is a place of absolute tranquility, no human ever marring the beauty that the island has, each tree placed in the ground to perfection. Axehead Islands, on the other hand, still has some beauty. The small group of islands are marred with the rumours of pirates inhabiting the islands being something that forces merchant ships to keep their eyes out onto the horizon. However, Axehead Islands and Solitude Island held beauty, both are haunted by the final group of islands, only known as the Unforgiven Islands. Once renowned for being the islands that was home to the famous blacksmith, Calelotte, and some of the finest craftsmanship that the world has seen. On the other hand, they were also the islands that led to his downfall. Once a lush green island, now only black ground and death reside on the island.
The second largest ocean in the world is Daergren Ocean, the ocean that links Galacteo, the north of Gelbeterron and the north of Taelvera. Due to the nature that the ocean being so close to the cold continent, the waters that makes up the ocean is icy cold, able to freeze someone to death within minutes of exposure. Not even the massive amounts of layers to keep a person's body warm is unable to keep that person alive. There is also the danger that there is various icebergs floating in the ocean that makes it too dangerous for sea faring folk to travel in, lest they want to crash into them. Each iceberg is unique in size and shape, decreasing the chance to meet an iceberg of the same size and shape in the ocean to zero. This is also the ocean that a few of the largest Drægars live, being able to survive the monster that lives in the deep. Rumours have it that this beast lives in the waters that run between the two landmasses that make up Galacteo.
The relationship between Kælgreth and Daergren Ocean is the same as the relationship between Galacteo and Aureanus. The only difference between the second largest ocean and the ocean that links Aureanus and the south of Celbaron and Eoqusse is that the temperature is halfway between Aranth Ocean and Daergren Ocean. The waters are crystal blue, able to see to the underwater mountains that are underneath the surface of the water. Rumours have it that there is an ancient city that resides in these mountains, but many explorers have found nothing when they tried various methods of looking at the bottom of those ridges. These include Far-Sight, a spell that is able to see places in far away. There is no visible means of actually going to the bottom of Kælgreth because of the vicious creatures that lurks in the deep, including those that can drain those that use Far-Sight.
Finally, the smallest of all the oceans and seas that links the continents together is Beloth Sea, commonly known as 'Aranth's little sister'. Linking Galacteo, Taelvera and Celbaron, the sea is in the similar temperature range to Kaelgreth Ocean, though it is more towards the warm temperatures of Aranth, since it is close to two of the hottest continents in the world. Despite being near Daergren and Aranth Ocean, there is no Drægars in Beloth. Instead, there is the Derapherons, or the 'three headed shark' as it is rumoured to look like. The creature is rarely seen by sailors and it is even rarer that there are any survivors from the ships that come across one. Various descriptions are used because the experience of meeting one is horrific to those that look upon it.
Map & Place Descriptions
Place Descriptions are coming soon
Magic of Gelbaron
In all of this, Gelbaron has become a world where magic and technology has come hand-in-hand (the latter being not as developed as the former). Magic is an unnatural entity that have unknown origins. Some myths have said that they originated when the two supreme deities, known only as the Light and Dark Ancients, with every magic coming from either one of them. Others will say that each of the children of the Ancients had created their own specialized magic to personify them as a person. Whatever the true origins of it, it permeates throughout the world. While magic has been around for eons, it had only been within the past few millennia that there had been people who were able to utilize this power. At first, the few who had begun testing them had been killed due to unknown circumstances, but soon, they had managed to reign the newly found magic and had begun to craft their own spells.
As the first few decades have passed since people have begun to successfully use magic, they started to see that there are limits that even it cannot break (similar to special relativity on Earth). They started noting these limits down (and even noted down what happened to those who used too much magic) and called these note the Precendentas Arcana (Precedents of the Arcane) for future generations to abide to, lest they face a fate worse than death.
Types of Magic
Technology of Gelbaron
Technology will be updated
Gelbarean Races & Creatures
Creatures coming soon.
The Forsaken Weapons of Callelotte
Plot
In the beginning, there were the Ancients. They, both of them created from the same being that time has all but forgotten, were both held responsible for creating the planet Gelbaron. The Light Ancient, representing life and everything is good, set about creating all life that is on there through their own births. The Dark Ancient, representing Death and everything that is dire, carved the landscape and defined every living thing's life span. When both of them worked together, they created the laws of the world, the natural progression of evolution and then formed a mystical force that represented their essence: magic. Once the world was completed, they both had sworn an oath that their balance as opposite sides of a coin and not interfere with the balance that they had created, making sure that whatever one does, the other does something to restore balance. They have both agreed to this and allowed each other to work to their own roles for thousands of eons.
However, seeing as the world they had created just floating around in their existence and remaining ever so dull for such a long time, the Dark Ancient decided to seize the power of the world for himself and ridding the higher planes of his sister. Looking onto the world, he had planned for years in order for him to control the world and cast the Light Ancient into Limbo. During this time, he poured nearly all of his essence into 20 spheres of pure evil. He created a spell that, depending on the attempts that he needed to gain full control of the world, would allow him to use 4, 6 or 10 of these orbs in order of attempts to gain control of both the planet and the higher planes. Before the Light Ancient had a chance to realize her brother was attempting, he cast them down from his platform onto the different continents of the world.
Knowing that the oath that they agreed to was broken and something needed to be done to restore balance, the Light Ancient had, with the use of her Light Aura, created a spell and cast it onto 20 random people, hoping that this spell will then create the perfect method to balance the acts the Dark Ancient had created. These people, along with their descendants or objects that have their blood, would then have the purpose of destroying these orbs, with the destruction consuming the living essence of the person or object. Whether these people would realize their own destiny or not is something that only time could tell. As the spell was cast, the Dark Ancient looked on helplessly as his plans were being distorted by this revelation. While he had done everything that he could to prevent his plans from failing with causing disruption that would, hopefully, destroy these Disciples of Light, a lone man walks into the Head of Celbaron in order to search for materials to create more things for his forge. Along with some ore that contained the magical mineral Talunite, he came across 4 rocks of perfection. Picking them up and feeling the weight of them, the man, Callelotte, turns and walks away to travel back home to the islands - now called the Unforgiven Islands.
Years have passed since the Light and Dark Ancients plans were set into motion and many wars, ranging from the Schism of the Conuence Empire to the War of 3 Continents, have claimed the lives of many living beings, including the lives of the Disciples and their Descendants. Everything has been silent for many years, despite some skirmishes. However, something lurks in the unknown future and a storm is brewing over in the Amroth Mountains and the Werepyre Mountains. Another evil voice, known to those as Lord Sacremento, is scouring the lands in search of things that were long forgotten, causing destruction in its wake to a name that no one knows or understand.
He leads these minions of darkness, consisting of Werepyres and people of the desert to beseige the seats of the two empires of power, Conuence and Terrubane. The Conuence Empire, a long-established empire of power, fends its boarders with futility, with the loss of Berenol and the losing skirmishes of Qucndel on their front and gathering its strengths in the capital to fight them off. Towards the Terrubane Empire, the evil forces have overtaken Chaldon with ease and have spread rapidly upwards to the walls of the Beacon of Hope. The only thing that stands in the way of this evil force and the downfall of this empire are a handful of brave warriors. However, unbeknownst to them, their fates are intertwined to adventures across many continents, expanding many years and forging a legend for themselves.
Rules, Character Sheet & Accepted Characters
Rules
-All the Standard rules of RPing apply here (no GModding, Cybering, etc)
-No excessive swearing
-The weapons available are swords, maces, shields and whatnot, but there are a rare cases where steampunk and gun technology being used as weapons, albeit the latter will be a rare occurrence.
-Maximum of 1 characters allowed (2 if you gain my permission)
-As Void Creatures, Silvæan and Drægarian races are rare, no more than 1 of each race.
-Feel free to create NPCs throughout the RP as long as they are relevant.
-There is no limit as to how powerful a character is, albeit invincible.invulnerable.
More rules can be added when I can think of more.
Character Sheet
Username:
Character Name:
Age: (race related)
Race: (any of the common races that I haven't described in the races section are acceptable. Any Gelbarean Races are to be judged separately)
Magic: (if any is used by your character. Magic rarity is followed in this order: Aura<Drægarian<Void<Silvæan<Necromancy<Shadow<Illusion<Nature<Elemental<Mana. Leave blank if your character is not a magic-user)
Appearance:
Personality:
Traits (Fill in the two sections below)
Strengths
Weaknesses
Equipment: (Place anything in your character's inventory here and a brief description of them if you want to describe them)
Bio: (Add any key points in your character's history that are somewhat important.)
Other: (Although I think I've covered everything in the other sections above, feel free to use this section for anything I've missed)
In the world of Gelbaron, 6 grand continents filled the landscape of the world. The entire world is slightly larger than the world that we would call home. One of the continents is about 1/3 of the size of Pangaea, being smaller than Asia. Each continent held the extremes of Earth’s harshest terrain, ranging from a place of extreme cold to mountains that would be able to block out the sun to the unbearable heat of an expansive desert.
The smallest continent, Eoqusse, has many ecosystems within it, ranging from the only fungus forest in the world to the small inland sea that takes up over 1/3 of the continent. Feraena Forest is one of the four forests in the entire world, with it being the only fungus forest in the world. Some of the vegetation in the forest can reach the height of the tallest trees in Garresch Rainforest in Gelbeterron. The next place of interest is the Plains of Irilkon. The vast thunder plains is nothing but stormy, the landscape being filled with metallic stalactites and rusted tors. Surprisingly, even though there is lightning streaks that goes on for miles, there is rarely any rain in the plains. At the heart of the plains is Levia, the capital of Eoqusse, being nicknamed Lightning City because it is where most of the lightning is directed to. In the heart of the inland sea is a mysterious island that is home to the landmark called the Ruined Mansion. No one knows where it came from, but no one has returned from their venture there because of a mysterious 'curse' that the house supposedly have.
The continent of Galacteo, the second smallest continent, holds the hazards of ice and freezing temperatures. Only the edges of Galacteo hold the urban lands, since the Icy Wastelands were very hostile, and remained uninhabitable since time began. Tales have been heard that the temperatures throughout the land goes below -100 F, leaving those that venture into the heart of the Icy Wastelands freezing in a matter of seconds. The only few that are able to withstand the temperatures of Galacteo are the People of the Ice. They alone are adapted to the harsh blizzards and are reputably called the 'True Humans'. The capital, which is set in the Icy Wastelands is Gelidaro, or the Blue Star of Galacteo to outsiders of the continent. Rumours have it that there is a mysterious creature that lives in the heart of the Icy Wasteland, which was the cause for the majestic Drægar to move away from the waters that split the two landmasses.
Taelvera is the fiery continent. It is home to the largest volcano in the world, one which is reputable for the many deaths that it possesses during the many descents of the fire pilgrims that mainly reside in the continent. Mortalio Mountain is the highest point in the world, reaching the same height of Mount Everest. The continent's name is derived from the massive caldera that takes up nearly the entire continent, the entire area marked out by the famous Infernus Halo. The only safe passage through the entire Halo, which is nothing but a massive ring of lava, is through the capital city, Flæris, on the east of the ring. Those that come from the port city of Liaut will either try and brave the perilous passage through the Halo, infested by the thousands of burning undead that take a hold on it, or travel several hundreds of miles around to get to the capital city. According to the book of mythos in the libraries of Flæris, there is a mysterious surprise at the heart of Mortalio Mountain that no one has yet to see.
The third largest continent, Aureanus, is the south pole of the world. It has a similar climate to Galacteo, but the temperature is warmer than its sister continent. It is always sunny, though the gentle winds that brush across the landscape makes the warm rays of the sun cold. With the sun constantly shining down, the landscape is constantly bright, making it hard for travelers to see what dangers would approach them. The creatures in Aureanus, notably the elusive White Halergeth (a large, white lizard that is a similar build to a Komodo Dragon), are several times more vicious than anything seen in Galacteo, making the trek more dangerous. The continent is has two ice shelfs, one nearly splitting the continent into two landmasses, are the main features of the continent. Glaciera is, though not as beautifully sculpted as the ice buildings in Gelidaro, a beautiful city to visit.
Out of the two largest continents, the landscape of Celbaron is expansive. The Celbarean Desert alone is the biggest area of nature in the entire world, taking up nearly 2/3 of the area of the continent itself. The desert itself is one of the hottest places on the entire world, second only to the caldera of Taelvera and the Infernus Halo. The unbearable rays of the sun and the lack of clouds are certain to leave people traveling the desert wanting to drink constantly. The nights, due to the lack of shelter, gets very cold, though not as cold as the two ice continents. Sandstorms are prevalent towards the heart of the desert and near one of the capitals of the continent, Salizærba. Amaroth Mountains has the second largest volcano in the world, the Volcano of Caern, and the Head of Celbaron is the smallest mountain range in the entire world. Malea is the city on the edge of the Land of the Malou, badlands that have heat extremes that makes the Celbarean look like a cold place. The only thing that stops the lands from being the hottest place is the clouds that frequently come from the mountains.
The final continent of Gelbeterron, its size overshadowing Celbaron by a fair margin, held the mountains, rolling plains and the massive forests. The Gateway to Gelbeterron is the largest mountain range in the world, over 5 times the size of the Head of Celbaron, though it is still smaller than the Celbarean Desert. Roads have been built for a thousand years so the Beacon of Hope and Galbeez are linked. However, during the times when the roads were made, several road builders made roads that led through the mountains, either leading to a longer road to either of the two cities, or to an inevitable death. All around Gelbeterron knows this about these mountains; if you are unprepared, and enter the Gateway, you will never reach the other side of it, leading to the hands of starvation or the hands of the hostile life forms that dwell inside. The other mountains that are in Gelbeterron are the amply named 'Werepyre' Mountains, where fiendish creatures of the night are able to rip a full grown man in their bare hands. Folia Forest and Jaeltreg Forest are forests that are home to deciduous and coniferous trees respectably. Garresch Rainforest is the only rainforest in the entire world, placed in between the Gateway and 'Werepyre' Mountains, where it continuously rains, save for the Beacon of Hope that is Terrubane. Silvæa is the other capital of Gelbeterron, which is at the heart of Jaeltreg Forest.
Gelbeterron, Celbaron and, to some extent, Galacteo and Aureanus is split up by the massive Aranth Ocean. The waters are more tropical than some of the other oceans, which makes the coastlines around it some attractive places for families to go and spend the day. Towards the heart of Aranth, Axehead Islands and Solitude Island is placed. Solitude Island is a place of absolute tranquility, no human ever marring the beauty that the island has, each tree placed in the ground to perfection. Axehead Islands, on the other hand, still has some beauty. The small group of islands are marred with the rumours of pirates inhabiting the islands being something that forces merchant ships to keep their eyes out onto the horizon. However, Axehead Islands and Solitude Island held beauty, both are haunted by the final group of islands, only known as the Unforgiven Islands. Once renowned for being the islands that was home to the famous blacksmith, Calelotte, and some of the finest craftsmanship that the world has seen. On the other hand, they were also the islands that led to his downfall. Once a lush green island, now only black ground and death reside on the island.
The second largest ocean in the world is Daergren Ocean, the ocean that links Galacteo, the north of Gelbeterron and the north of Taelvera. Due to the nature that the ocean being so close to the cold continent, the waters that makes up the ocean is icy cold, able to freeze someone to death within minutes of exposure. Not even the massive amounts of layers to keep a person's body warm is unable to keep that person alive. There is also the danger that there is various icebergs floating in the ocean that makes it too dangerous for sea faring folk to travel in, lest they want to crash into them. Each iceberg is unique in size and shape, decreasing the chance to meet an iceberg of the same size and shape in the ocean to zero. This is also the ocean that a few of the largest Drægars live, being able to survive the monster that lives in the deep. Rumours have it that this beast lives in the waters that run between the two landmasses that make up Galacteo.
The relationship between Kælgreth and Daergren Ocean is the same as the relationship between Galacteo and Aureanus. The only difference between the second largest ocean and the ocean that links Aureanus and the south of Celbaron and Eoqusse is that the temperature is halfway between Aranth Ocean and Daergren Ocean. The waters are crystal blue, able to see to the underwater mountains that are underneath the surface of the water. Rumours have it that there is an ancient city that resides in these mountains, but many explorers have found nothing when they tried various methods of looking at the bottom of those ridges. These include Far-Sight, a spell that is able to see places in far away. There is no visible means of actually going to the bottom of Kælgreth because of the vicious creatures that lurks in the deep, including those that can drain those that use Far-Sight.
Finally, the smallest of all the oceans and seas that links the continents together is Beloth Sea, commonly known as 'Aranth's little sister'. Linking Galacteo, Taelvera and Celbaron, the sea is in the similar temperature range to Kaelgreth Ocean, though it is more towards the warm temperatures of Aranth, since it is close to two of the hottest continents in the world. Despite being near Daergren and Aranth Ocean, there is no Drægars in Beloth. Instead, there is the Derapherons, or the 'three headed shark' as it is rumoured to look like. The creature is rarely seen by sailors and it is even rarer that there are any survivors from the ships that come across one. Various descriptions are used because the experience of meeting one is horrific to those that look upon it.
Map & Place Descriptions
Place Descriptions are coming soon
Magic of Gelbaron
In all of this, Gelbaron has become a world where magic and technology has come hand-in-hand (the latter being not as developed as the former). Magic is an unnatural entity that have unknown origins. Some myths have said that they originated when the two supreme deities, known only as the Light and Dark Ancients, with every magic coming from either one of them. Others will say that each of the children of the Ancients had created their own specialized magic to personify them as a person. Whatever the true origins of it, it permeates throughout the world. While magic has been around for eons, it had only been within the past few millennia that there had been people who were able to utilize this power. At first, the few who had begun testing them had been killed due to unknown circumstances, but soon, they had managed to reign the newly found magic and had begun to craft their own spells.
As the first few decades have passed since people have begun to successfully use magic, they started to see that there are limits that even it cannot break (similar to special relativity on Earth). They started noting these limits down (and even noted down what happened to those who used too much magic) and called these note the Precendentas Arcana (Precedents of the Arcane) for future generations to abide to, lest they face a fate worse than death.
Types of Magic
Technology of Gelbaron
Technology will be updated
Gelbarean Races & Creatures
Creatures coming soon.
The Forsaken Weapons of Callelotte
Plot
In the beginning, there were the Ancients. They, both of them created from the same being that time has all but forgotten, were both held responsible for creating the planet Gelbaron. The Light Ancient, representing life and everything is good, set about creating all life that is on there through their own births. The Dark Ancient, representing Death and everything that is dire, carved the landscape and defined every living thing's life span. When both of them worked together, they created the laws of the world, the natural progression of evolution and then formed a mystical force that represented their essence: magic. Once the world was completed, they both had sworn an oath that their balance as opposite sides of a coin and not interfere with the balance that they had created, making sure that whatever one does, the other does something to restore balance. They have both agreed to this and allowed each other to work to their own roles for thousands of eons.
However, seeing as the world they had created just floating around in their existence and remaining ever so dull for such a long time, the Dark Ancient decided to seize the power of the world for himself and ridding the higher planes of his sister. Looking onto the world, he had planned for years in order for him to control the world and cast the Light Ancient into Limbo. During this time, he poured nearly all of his essence into 20 spheres of pure evil. He created a spell that, depending on the attempts that he needed to gain full control of the world, would allow him to use 4, 6 or 10 of these orbs in order of attempts to gain control of both the planet and the higher planes. Before the Light Ancient had a chance to realize her brother was attempting, he cast them down from his platform onto the different continents of the world.
Knowing that the oath that they agreed to was broken and something needed to be done to restore balance, the Light Ancient had, with the use of her Light Aura, created a spell and cast it onto 20 random people, hoping that this spell will then create the perfect method to balance the acts the Dark Ancient had created. These people, along with their descendants or objects that have their blood, would then have the purpose of destroying these orbs, with the destruction consuming the living essence of the person or object. Whether these people would realize their own destiny or not is something that only time could tell. As the spell was cast, the Dark Ancient looked on helplessly as his plans were being distorted by this revelation. While he had done everything that he could to prevent his plans from failing with causing disruption that would, hopefully, destroy these Disciples of Light, a lone man walks into the Head of Celbaron in order to search for materials to create more things for his forge. Along with some ore that contained the magical mineral Talunite, he came across 4 rocks of perfection. Picking them up and feeling the weight of them, the man, Callelotte, turns and walks away to travel back home to the islands - now called the Unforgiven Islands.
Years have passed since the Light and Dark Ancients plans were set into motion and many wars, ranging from the Schism of the Conuence Empire to the War of 3 Continents, have claimed the lives of many living beings, including the lives of the Disciples and their Descendants. Everything has been silent for many years, despite some skirmishes. However, something lurks in the unknown future and a storm is brewing over in the Amroth Mountains and the Werepyre Mountains. Another evil voice, known to those as Lord Sacremento, is scouring the lands in search of things that were long forgotten, causing destruction in its wake to a name that no one knows or understand.
He leads these minions of darkness, consisting of Werepyres and people of the desert to beseige the seats of the two empires of power, Conuence and Terrubane. The Conuence Empire, a long-established empire of power, fends its boarders with futility, with the loss of Berenol and the losing skirmishes of Qucndel on their front and gathering its strengths in the capital to fight them off. Towards the Terrubane Empire, the evil forces have overtaken Chaldon with ease and have spread rapidly upwards to the walls of the Beacon of Hope. The only thing that stands in the way of this evil force and the downfall of this empire are a handful of brave warriors. However, unbeknownst to them, their fates are intertwined to adventures across many continents, expanding many years and forging a legend for themselves.
Rules, Character Sheet & Accepted Characters
Rules
-All the Standard rules of RPing apply here (no GModding, Cybering, etc)
-No excessive swearing
-The weapons available are swords, maces, shields and whatnot, but there are a rare cases where steampunk and gun technology being used as weapons, albeit the latter will be a rare occurrence.
-Maximum of 1 characters allowed (2 if you gain my permission)
-As Void Creatures, Silvæan and Drægarian races are rare, no more than 1 of each race.
-Feel free to create NPCs throughout the RP as long as they are relevant.
-There is no limit as to how powerful a character is, albeit invincible.invulnerable.
More rules can be added when I can think of more.
Character Sheet
Username:
Character Name:
Age: (race related)
Race: (any of the common races that I haven't described in the races section are acceptable. Any Gelbarean Races are to be judged separately)
Magic: (if any is used by your character. Magic rarity is followed in this order: Aura<Drægarian<Void<Silvæan<Necromancy<Shadow<Illusion<Nature<Elemental<Mana. Leave blank if your character is not a magic-user)
Appearance:
Personality:
Traits (Fill in the two sections below)
Strengths
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-
- (add more if necessary)
Weaknesses
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-
- (add more if necessary. Make sure this is longer than the Strengths section, so there is no overpowered characters.)
Equipment: (Place anything in your character's inventory here and a brief description of them if you want to describe them)
Bio: (Add any key points in your character's history that are somewhat important.)
Other: (Although I think I've covered everything in the other sections above, feel free to use this section for anything I've missed)