@ExpolarOkay, working on choosing a different name at the moment, and as for Fetid Rebirth, that one is basically raising the dead, though main difference being that to acquire the effect it requires taxing rituals and lots of prep time, as raising the dead isn't his specialty when it comes to magic. As for what happens to the Reborn once Nidhogg bites it, they won't die instantly. First they'll lose their ability to reason and think, followed by a loss of motor skills and a increasing rate if decay as the magic holding them together falls apart, in the end leaving them as little more than a pile of necrotic ooze. It's a slow process that would take anywhere from a month to 4 to even a year depending on the willpower and resiliency of the individual.
@Expolar@CaitsChanged the name of his magic, any other issues that need to be addressed.
Character Sheet Name: Jackson DuCarthy, but tends to go by "Nidhogg" Age: 44, but his body is stuck at 24 Birthday: N/A Magic:
Necrotic Manipulation: Over the years, Nidhogg has gained a mastery of death-related spells that he can put to use to increase his combat effectiveness. His main use for this is manipulating and creating organic matter, like bones, flesh, blood, etc, to fight his foes, though he can't manipulate the organic matter of things that aren't dead. As such, when he uses this magic, he is usually creating said matter, though as long as he holds a sample of what he's trying to create as catalyst, it makes the process much more efficent. Another way he uses his necromancy is to weaken his foes with spells that inflict status effects.
Bones of the Ancients: This spell allows Nidhogg to summon and/or manipulate bone matter to use as both a weapon and a shield. He can make it as hard and durable as steel, and form a variety of piercing and blunt objects to fight his foes with. He can also form it into a form of segmented armor, if the nee for such things arises.
Sanguine Tendrils: This spell allows him to summon and/or manipulate blood to form a mass of tendrils that can move according to his will. They are vary dangerous weapons with a wide range of uses beyond just combat. Not only can they be used to grip and grab people at will, but they can also be used to form a deadly edge to a weapon by hardening them, and due to the blood almost always being tainted in nature, it has a high tendency to cause wounds to become grossly infected in the long term. They can also be fused together to increase size, strength, and durability, making them gain added use a a suitable form of quick acting defense.
Nidhogg can even uses his own blood for this magic, and has a tendency to form 4-6 tendrils from his back to fight with, often fused with segmented pieces of bone armor to increase their all-around effectiveness, giving better protection for less attack speed. The tend to be stronger than his normal tendrils, but they can't be used in conjunction with other tendrils due to the amount of focus needed to keep them stable.
Grip of Death: A spell that summons skeletal hands from the ground to grip ones foes, this is mainly used as a surprise or set-up attack, holding foes in place while also slowly draining their magical energy, the more hands gripping an target, the faster their energy gets drained. Can also be used in combat to trip someone up, though with out proper preparation time, they hands are generally not that strong.
Fangs of the Underworld: Similar to the Grip of Death, except a fanged skull, spine still attached, burst out of the ground to bite it's victim. The bite is very strong, able to crack stone, and the fangs hold a special poison in them that causes the victim to lose feeling in the affected area, making it incapable of functioning properly. This leads to complete loss of motor functions in a limb and constricted breathing if it makes contact with the torso.
Dragon Tooth Soldiers: Nidhogg, thanks to his regenerative abilities, has a infinite number of teeth, and as such, since his teeth technically count as those of a dragon, he's able to use this with much less restraint than a normal wizard. This spell allows him to raise any corpse he comes across and mutate it into a undead dragoninc warrior that does his being. These ghouls are strong and agile, only capable of dying once their brains have been utterly destroyed. If one just separates the head from the body, it only causes them to have to worry about the head as the headless torso chases after them. This can be fairly taxing, however, so he at most can only summon about 4-5 warriors at any time if he still wants to fight effectively. He shares a telepathic link these monsters, so he can issues orders to them instantneously.
Fetid Rebirth: A stronger, but much more taxing form of the previous spell, Nidhogg prepares a body with a special ritual before he initiates the spell, and instead f an unthinking monster, he creates an intelligent being that is completely bind and loyal to him, but capable of making it's own judgement and decisions. While he can have as many of these as he wants, he saves them for the times where he defeats a particularly impressive foe. These "Reborn" can do anything that they could in life, plus gaining an immunity to pain, becoming basically immortal unless some shoots them in the head, and having the ability to slowly regenerate themselves over time by absorbing the Ethernano in the air. He currently has an unknowable number of them(this could start as zero or I could whip up a few CS for about 2 or 3 that could double as added(or former) members of Shadow Heart, if Lunar is okay with that and you're okay with this
Crawling Horror: THis spell allows him to manipulate and/or summon the flesh, tissue, and muscles of a dead being and use it to form horrifying minions to do his bidding. They are relatively weak and easy to maintain, mainly serving as cannon fodder in battles to keep his opponent busy while he iether sets up an attack or has something more important to do. Another use for this magic is that he create adaptations to his body by molding the flesh into certain constructs, such as a biological gas masks to avoid poison, or replacing a lost limb with a reinforced replica. Any replicas made with this magic without proper preparation will always be weaker than the original, and if he uses his full strength in an attack, the limb will give out afterwards.
Devourer: Nidhogg can regain magical energy and gains a strong healing factor by eating flesh, the more rotted and aged, the better. He gets the most energy from the flesh of a corpse, preferably human, as well as the longest duration for his regenerative buff. The buff is strong enough so that he can heal from most serious wounds within hours, and moderate wounds within an hour, and light wounds with a few minutes, though he'll need to eat a certain amount of flesh to put it into affect, of course. While he can consume dead matter that has been manipulated by his necromancy, if he created said material, than he doesn't get the buff, though a small portion of the magic used to create the matter can be re-absorbed through this method.
Dragonic Flesh: As a result of consuming such great amounts of the Nidhogg's undead flesh, his own body can adopt draconic attributes, and he can even become a large, dragon-like creature himself, at the cost of a great amount of energy. He can also use this partially in a form similar to Take Over magic, which provides a more focused increase to a particular limb. Along with this, while in these forms, he can infuse his attacks with a necrotic energy that eats away at the bodies of living beings, making him very dangerous to face in close combat.
Speed: This form barely changes his physical appearance, only giving him scale-like markings on his face and fore-arms, turning his nails to claws, a tail and a large pair of black wings. This form improves his speed, reflexes, and maneuverabilty, as well as imparting this bonus on to his attacks with his tendrils, giving him an impressive attack speed.
Defense: This form goes for a more defenses strategy, covering his body in thick scales, as well as morphing his body into a more monstrous form. Not only is this form physically stronger, sturdier and more durable, but it also has a portion of a dragon's Magical resistance, making it so that all forms of magic(baring that of dragon slayer's) is less effective against him by a factor of 25-30% while in this form.
Assault: While in this form, he gains an larger increase in strength, a slight amount of magical resistance(like 10-15%) and increased durability , and an increase to his magical power and stamina as well. He also exudes an aura about him of inspires a sense of fear and awe in those around him, which can even be crippling an over-bearing if the affected person is sufficiently weaker than him.
True Form: This is his ultimate last resort ability, as using it will severely drain him of magical energy, leaving him nearly immobile for 2 days, and without the ability to use his magic for 1-2 weeks. He turns into what looks like a full dragon, gains an superior increase to strength, durability, magical power, and his aura becomes a hinderance to all. Not only that, but in this form he can also summon a horde of undead minions to fight for him as well, and gains the ability to devastating beams and blast of necrotic energy from his mouth. He can remain in this form for about 2 hours at the longest. Note that this form is an outer shell and that his body is somewhere win the creature torso. As such, if the outer body is killed by destroying the head, then Nidhogg isn't actually dead.
Magic Level: S History: Jackson DuCarthy had a normal life up until he decided to become an explorer, living comfortably with hi s family, a lovely fiance that he was set to marry soon, and a secret child that he was going to enter the world a few months after that. Life, while hectic, seemed to be going pretty good. However, once he heard of the possibility of lost treasure to be found in a recently unearthed cave, he couldn't resist the thought of securing is family's future with said riches.
If he could've known what awaited him that fateful day, he'd have never stepped foot in that cave.
With a group of several others, they descended, slinking by numerous traps. monsters, and other various hazards, before they finally made it to the ruin sight. It was a huge castle that seemed to have been formed in the shape of a tree, and near the base of the tree where piles upon piles of gold, jewels and riches. Jackson was happy as a man could be, imagining the possibilities of what he could do with such wealth. However, before he could touch a single one, a voice called out to him from deep with in the arboreal fortification. A haunting whisper that plucked at his mind with such seductiveness that he couldn't keep away. Deeper he wen into the castle, the piles of gold giving way to twisted roots of stone and the skeletal remains of other such adventures. The voice brought him to a terrifying sight, the corpse of a large dragon wrapped in the roots, the fetid smell of decay wafting through the air with the stink of death.
And yet, in that moment, it was more delectable then the fattest of roast boar to him, and he was quick to dive in to the carcass, driven by a desire he couldn't explain or refuse. He didn't know for how long he at the corpse, only that when the others came found him, he was alone with nothing but bones surrounding him, and even those were crumbling to dust. For a moment, it seemed like a bad dream, and so he treated it as such. However, as they traveled back to the surface, Jackson couldn't help but feel as if something inside him had changed. His nights were filled with terror, his waking moments haggard and dreadful, and no matter what he did, he couldn't shake of this intense hunger thhat resonated in the pit of his stomach.
Soon he returned home, and soon he was to be married. But as he stood at the alter, staring at his beautiful wife, only one thought could come to mind.
She's cheating on me with my brother and the kid isn't mine.
He didn't know how he knew this, it was almost as if just by smelling her, he could sense all of her sins. Looking across the pews, he found that he was able to do that with all of them. All of their misdeeds and wrong doings were open to him . . . and the smell of all of that sin sent shivers down his spine. When the pedophilic priest asked him to say his vows, he was silent for a long while. And then, everything went black, only the sounds of an intense rumbling could be heard in his ears. And yet, underneath that, he swore he could hear the sounds of screaming, explosions, and death. And it was absolutely enchanting.
When his sight was returned to him, his entire down was devastated, bodies littering the streets and roads, and his wife, his beautiful, delectable morsel of a wife, was looking up at hi with fear in her eyes, begging for her life. But the man that was Jackson DuCarthy was dead and something else inhabited his body now, and it had no feelings of mercy. Only a hunger for flesh that was begging for satisfaction. And so, he consumed her, savagely and without hesitation. and that was when Nidhogg was born, with a grin plastered over his bloodstained mouth as he stood, naked above a town of the dead, reborn into this world, powerful and free.
15 years later, as he discovered his body seemed to have stopped aging, he found himself being unwillingly recruited into the Dark Guild, Shadow Heart. For five years he's been the chained pet of Georgie, unable to escape for fear of death, but in some moments he finds himself not minding as much. He's come to enjoy the company of those in the guild, and he knows that if it wasn't for the threat of Georgie, he'd give into his base instincts and devour them all.
Personality: On the outside, Nidhogg seems like a easy-going type of guy, not really caring about anything or anyone. He likes to be free and has a problem when people try to force him to do things, but baring that, their are few people he can't get along with. He also has a mischievous streak, playing around with people like toys under his control. This can go from innocent things like teasing his guild mates to much more questionable practices, such as putting a strange unknown chemical in a person's food so he can see what it does.
Go deeper into his psyche and mannerisms, however, the true Nidhogg is a being of true depravity, one that feeds of the wrong doings and suffering of others. He's a sadist of the highest caliber, loving to cut his victims into pieces until they finally achieve their escape through death. Not to mention that he's a major glutton, loving to feast on the remains of those he's tortured, sometimes in front of his newer victims, so that they know what awaits them in the future. That is the second game he loves to play, breaking the minds of those he captures. Sometimes, it's even more satisfying than physical torture, as mental pain causes so much more pain than physical, and it delights him to no end to see someone cry out in despair.
However, despite all of that, their is still some slivers of humanity present within him, and they have become slightly more prevalent as time goes on. For one, he does't kill young children, and finds it somewhat difficult to kill young couples, as both of these remind him of his own family. He's also rather sympathetic to people who are doing the best they can for their family, and while this may not keep him from killing and eating them, it will keep him from drawing the process out.
Guild and guild mark location: Shadow Heart, and over his Stomach, the color being a dull crimson
Team Members: (If Any)
Three Strengths: (Not just combat) 1. Has an unreal resistance to pain 2. Is a very patient and tactical fighter, preferring to weaken his prey before going in for the kill 3. He possess a very high level of magical reserves 4.Due to being partially undead, his body is vary much more durable than that of an average human due to the fact that he can function normally for a good amount of time without most of his vital organs, making it so that the only way to instantly kill him being decapitation or destroying his brain.
Three Weaknesses: (Make them Applicable) 1. Dragonslayers are dangerous to him, as their magic can really hurt him if he isn't too careful. 2. He likes to play with his food, so he's likely to prolong a fight that he could win easily just so he can enjoy watching his prey struggle. 3. He's very over-confident in his abilities, likely to underestimate his opponents if he sees them as unworthy of his full effort 4.Ice and Cold magics are very potent against his necromancy, slowing them down and weakening them by a good amount. 5.Holy magic, while not as damaging as Dragonslayer magic, is still something he needs to look out for, as his body is partially undead and thus shares the weakness to all things holy and of the light that many undead creatures suffer from.
Greatest Love: Freedom to do anything he desires Motivation: To cause as much chaos and destruction as he possibley can now that he has free reign of the land Appearance:
Additional Details:His jaws and teeth are extremely strong, able to beat through solid steel with little difficulty.
I know it's a bit odd to focus on the name but I just feel that necromancer Magic should only be one player and...well I was trying to make it so you could keep it
You guys think it would be okay if I had Nidhogg interact with Shikaru's character(he's not going to be on a killing spree, of course, as he's currently on low profile and all that), since they've kinda been waiting a long time for pretty much anyone to interact with them last time I checked.
You guys think it would be okay if I had Nidhogg interact with Shikaru's character(he's not going to be on a killing spree, of course, as he's currently on low profile and all that), since they've kinda been waiting a long time for pretty much anyone to interact with them last time I checked.
Go for it XD I don't think we can stop you from interacting with people.