@Caits@Expolar@Zarkun
Been a while and sorta forgot these characters XD
There are more I just thought I would post the finished ones.Name: 'The Mad Water Saint' Manami Fuyu
Age: 23
Birthday: 13/01
Magic: Water Angel 'Slayer': A lost magic that allows the user to take on the characteristics of an Angel. Is considered to be 'slayer' magic in that it is magic used to slay 'slayers' using the 'power of god'. This brand of slayer magic works effectively on any type of slayer, and makes the user have a higher resistant to their relative element. Another distinct difference is that an Angel Slayer cannot eat their respective element to regain their strength. Her element water mainly consists of defensive and healing spells, but still has plenty of powerful attacking options.
Jet Stream of the Water Angel- The equivalent of a 'breath attack'. The users sends out a torrent of water with enough power to cut through sheets of steel with ease.
Water Angel: Water Wall- The user brings forth a large body of water to use to protect themselves from attacks. This spell usually erupts out of the ground and looks like a 'wall', hence the name.
Water Angel: Flood-Pretty straightforward. The user sends out a huge wave of water towards their opponent in an attempt to either drown them or wash them away.
Water Angel: Scalding Jet-A concentrated stream of boiling hot water is shot at the opponent, generally scalding the target on contact
Generic water manipulation, some generic healing magic and some other 'slayer' spells which I have trouble making names for XD
Angel Drive: The equivalent of dragon force. When used wings made from water erupt from her back and a halo, also made from water, appears over her head. In this form she can eat (or rather drink?) magical water attacks, but not plain water for a strength increase.
Magic Level: S
History:
Raised in a cathedral after her mother died during childbirth, and her father owning the cathedral, Manami was chosen at a young age, 9 to be precise, to be the recipient of 'Gabriel's blessing' or Angel Slayer magic. The ritual involved sacrificing innocent children but it was something her father and the elder members of the church agreed was a necessary sacrifice to avoid another slayer incident like with Zeref, as they viewed that the Angel Slayer magic was the one and true slayer magic which could defeat all slayer magic. The ritual sucedded for the most part but something strange did happen. One of the sacrifices, a girl about Manami's age, survived despite the fact that she had been stabbed and drained of all blood for the ritual. Believing this to be 'an act of god' they let the girl live as well and raised her with Manami to be her 'guardian'. This girl was named Shiro for her white hair.
Manami and Shiro grew close over the years as they trained their magic together, neither of them remembering the ritual which gifted Manami her magic. Every day for 7 years she was told that her magic was to be used to stop the slayers from once more taking over the world and she gradually grew to hate any slayer magic besides her own, as ironic as it was.
It wasn't until Manami's 16th birthday was the truth revealed to her about her magic. Naturally she was outraged at being used like this, and disgusted with how she had gained her magic. One day when Shiro had gone to do some errands for the church Manami slaughtered every member of the church, including her father, and burned the church to the ground.
She fled that day in fear of prosecution by the law and was recruited by Georgie soon after. A few years later she found out Shiro had joined the guild as well and when they met again for the first time Shiro tried to kill Manami, calling her a 'traitor' who must be eradicated.
Georgie intervened and explained everything in detail to Shiro, who believe Georgie an Manami's story and has since decided to aid Manami in her quest to kill all the slayers. Despite this they have yet to actually meet another slayer XD
Personality: Kind-hearted, elegant and lady-like Yuki is generally well-spoken and polite to most people she meets. She has an 'older sister' personality in that she dotes on her younger guild members quite a bit; Angela in particular. She has a warm sounding voice which is rarely raised and she is a rarity amongst dark wizards. At this is how she appears on the outside. She has the patience of a saint; but when her patience has run out that is when people find out why she is a notorious dark wizard. She becomes a bloodthirsty, murderous person once her patience has run out or if she has engaged with her target/prey who won't stop unless she is defeated or her target is taken down. Her and Shiro form a formidable combo.
Guild and guild mark location: Shadow Heart + a dark blue color on her left thigh
Team Members: Shiro Hime
Three Strengths:
1. Deceptive personality
2. Patience
3. Flexible with her magic
Three Weaknesses:
1. Her younger guildmates/people younger than her in general
2. Electricity magic is highly effective against her
3. She has a fear electricity
Greatest Love: Doting on people younger than her
Motivation: To kill all slayers to prevent what happened 100 years ago
Appearance:
Additional Details:Name: 'The Ice Queen' Shiro Hime
Age: 21
Birthday: 15/08
Magic: Teleportation
Her scythe has a vampiric property to it, so when she cuts her opponents with it she can gain some of their strength and magical energy to replenish or increase her own or heal herself of minor wounds (e.g. scratches and bruises. Maybe paper cuts ;) )
Also relatively good at hand-to-hand combat, close combat and can channel magic to increase her physical attack
Magic Level: A
History: Shiro was an orphan who never knew her real parents and was raised at the same church that Manami's father ran. Of course he only collect orphans so as to sacrafice them later for his daughter to gain Water Angel Slayer magic. Shiro was the only one to survive the deadly ritual, and taking it as an act of guild the church allowed her to live so she could become Manami's 'guardian'. She detests other slayers due to the 7 years worth of 'brain-washing' from the church about how slayer magic is evil and must be eradicated, or another incident like the Zeref one from 100 years ago would be repeated. She trained with Manami for 7 years honing her teleportation magic.
She was absent on errands when Manami slaughtered the church and when she returned to find the burning church, and after finding out Manami had been responsible, she vowed vengance on her old best friend.
She eventually tracked Manami down 3 years later and joined the guild in an attempt to assasinate her. Of course it failed and a fight broke out between the old friends before Georgie intervened and explained everything to Shiro. Shiro wasn't persuaded at first, but mainly because she wanted it to be true she accepted the explanation.
Since then the two have formed a deadly combo which even the fabled brother-sister combo of Maxie and Jane have struggled against.
Personality: Normally cold and detached from rest of the world, Shiro has no problem in dealing serious, possibly even deadly, blows to her foes without a single ounce of remorse. She tends to ignore most people as she deems them worms, and no one talked to worms now did they? Her icy cold exterior however when she interacts with Manami, generally showing genuine emotions (well to the best of her ability). Due to her lack of emotions she also has a rather robotic-like mind as well.
Guild and guild mark location: Shadow Heart + White and it is her left iris
Team Members: Manami
Three Strengths:
1. A perfect pokerface
2. Can make the 'hard decisions' quite easily
3. Running errands
Three Weaknesses:
1. Naive
2. A terrible cook
3. Interacting with people for lengthy periods of time
Greatest Love: Her best, and only, friend Manami
Motivation: To help Manami with her mission
Appearance:
Additional Details:Name: Simon Iris
Age: 33
Birthday: 11/07
Magic: All Seeing Eyes: His eyes are super sensitive to flows of magic, meaning he can track even the faintest signs of magic use and also immediately know one's magic just by looking at them (unless he doesn't know the name to said magic XD). He can also has enhanced eyesight. He can see things which most people can't and he never forgets something he sees.
Magic Level: B due to his magic's non-combatant ways
History: An ex-carny gypsy who joined Shadow Heart after his troupe was attacked and killed by bandits, wishing to get vengeance on the bandit group who did this. Once this was achieved he joined as the guilds resident psychic.
Personality: Generally pretty calm and level headed, but also very sensitive and is known for his mood swings.
Guild and guild mark location: Shadow Heart + black and on his shoulder
Team Members: None
Three Strengths:
1. Knowledgeable on the ebb and flow of magical power
2. Is probably the best tracker in all of Fiore
3. An excellent cook
Three Weaknesses:
1. Is useless in combat
2. Has a habit of letting important information slip out
3. Can't say no to helping his guild mates
Greatest Love: Seeing 'perfect' magic flows
Motivation: Repaying his debt to the guild
Appearance:
Additional Details:Name: Amelia Smith
Age: 14
Birthday: 14/01
Magic: Orb Magic: A series of small magical orbs which do several different things orbit the user. Amelia can control up to 10 orbs at a time and can use 7 different types at this stage in time. The user also makes them out of their magical energy, so can replenish at will as long as the magical energy to do so is available. Despite the fact she can control 10 at a time, the most she can make in a day is 20 orbs. Since she is also so young they don't really pack that much of a punch either.
Cherry Red Orb: Shoots out a small stream of fire, the more orbs the larger the fire
Ocean Blue Orb: Creates a force-field, the more orbs of this kind there are the more powerful the force-field
Cream Orb: Is launched at the enemy and explodes on contact
Mithril orb: Name speaks for itself what it is XD but just in case an orb of mithril used to launch at opponents
Chocolate Brown: Creates a smokescreen when destroyed
Fluro Pink: Sends out an electromagnetic wave that can interfere with lacrima's and other sensitive magics, the more orbs the stronger the frequency and larger the radius
Onyx Black: The strongest orb of all. Amelia cannot fully control this one yet as it requires at least 25 orbs to be fully effective, but this one can create a small black hole at a designated location for 10-15 seconds. With 18 orbs it may or may not fully work, and if it does work it is doubtful she can control it.
Magic Level: A
History: One of the many 'orphans' which Georgie has collected in her reign of terrorjourneys around Fiore and other countries.
Amelia was born into a noble family from a neighboring country before she was thrown out for having developed her magic at a very young age when she ran into Georgie when she just 'happened' to be running errands in the area. She had found her starving to death in an alley and took her back to the guild to raise her in an environment 'more benefiting ones magical talents'.
Personality: Bored easily, Amelia likes to 'play' around with the other guild members; whether it be through pranks, playing an actual game or annoying the crap out of her fellow guild members. She views Angela as a rival.
Guild and guild mark location: Shadow Heart + back of right calf
Team Members: None
Three Strengths:
1. Versatility
2. Swimming
3. Cheating at games
Three Weaknesses:
1. When she doesn't cheat she tends to be QUITE bad at games
2. Is bored rather easily so gets into mischief/trouble
3. Inexperienced and doesn't know much about the world
Greatest Love: Playing games
Motivation: Hates losing with a passion
Appearance:
Additional Details:Name: James Underwood
Age: 24
Birthday: 26/02
Magic: 'Ghost' Magic: This magic gives the user the ability to phase through solid objects. Most magic will also phase through him, but anything like electricity, the cold or heat can still hit him.
Magic Level: B
History: A thief who joined the guild so as to get money from requests
Personality: Sadistic and greedy, James' greed normally gets the best of him and he normally has to be broken out of prison by one of his guild-mates
Guild and guild mark location: Shadow Heart + a creamy colour and on his back
Team Members: None
Three Strengths:
1. Expert thief
2. Excellent memory
3. Good situation reading, e.g. knows when to get the hell out of there XD
Three Weaknesses:
1. Greedy beyond belief and this can cloud his usual good decision making skills
2. Magic that isn't 'physical', aka a solid or a liquid (or semi-liquid). So gas-like magic, psychic magic or electric magic (amongst others) are highly effective
3. Gets caught way too easily for an expert thief
Greatest Love: Money
Motivation: Money
Appearance:
Additional Details:Name: Sophie
Age: 13
Birthday: 02/12
Magic: Magic Gems: A holder-type magic which resides in gemstones normally worn as a necklace, in Sophie's case she wears it as a bracelet.
The gems have differing effects depending on which is owned.
Sophie owns:
Amber: Allows the user to cast basic fire magic
Beryl: Enhances the personal charm of the wearer and offers Protection from harm when traveling
Diamond-Enables inner peace and calm, Provides protection against poisoning and Enhances the strength of other gems
Jasper-Allows the user to cast basic earth magic
Lapis Lazuli-Strengthening of physical, mental and psychic powers and allows the user to cast basic wind magic
Pearl-Allows the user to cast basic water magic
Magic Level: B
History: Her parents died when she was young before she was found and recruited by Jane during one of her missions. As such she idolises Jane and views her as the person she wishes to be when she grows up.
Personality: Princess-like, she is quite prideful and thinks highly of herself and her guild.
Guild and guild mark location: Shadow Heart + jet black on her right thigh
Team Members: None
Three Strengths:
1. She is strangely enough a freakishly good angler. Strange.
2. Communication, she is always willing to speak her mind and listen to others so is good at communication
3. Knowledge on rocks is unparalleled amongst her peers XD
Three Weaknesses:
1. Teamwork is not her strong suit
2. Her pride certainly
3. Inexperienced in battle
Greatest Love: Gemstones
Motivation: To collect every magical gemstone
Appearance:
Additional Details:
@Zarkun
Better? I changed the magic to make it most effective against Slayers (course it will still pack a punch against normal people, but so does all magic when used well) which was the main aim anyway. I wanter her as an 'anti-slayer' so to speak. I might change the name if I get a decent suggestion XD
I edited the others slightly as well but unsure how to change Sophie in anyway. Her magic is full of openings and weaknesses.
Also I made Shiro to pretty much be anti-Cody XD
A mage like Shiro is Cody's worst nightmare to verse, teleportation is quite effective against him. Or speed.
But in all seriousness I can't seem to make Sophie's magic any weaker XD Point out what the problem is there.