Excuse me, but would you guys know when the end of this arc would end? I'm thinking of joining this RP, but entering so late would most likely cause some confusion, mostly on my part.
Excuse me, but would you guys know when the end of this arc would end? I'm thinking of joining this RP, but entering so late would most likely cause some confusion, mostly on my part.
In about a week we plan to have everything wrapped up and move on to the next arc, so whenever you wanna join really. We're on the Day of Rest right now in the GMG arc, so now would be a good time to join if you wanted.
How do you join guilds in this RP? Do you need to do it IC after I've been accepted or do you just state that you are in that guild while building the CS?
How do you join guilds in this RP? Do you need to do it IC after I've been accepted or do you just state that you are in that guild while building the CS?
Either. If you do the latter, you also have to provide a reason where you've been the entire RP. The best one is that you've been a way on a long term job, such as a decader or higher.
@Lugubrious, are you accepting any more people into Frenzy Plant? I feel that the whole mercenary guild would be a better fit for the bounty hunter character that will join this RP. I can join through battling a C-Class wizard or have long standing relationships within the guild, either would be fine with me if you would let me join.
@Lugubrious, are you accepting any more people into Frenzy Plant? I feel that the whole mercenary guild would be a better fit for the bounty hunter character that will join this RP. I can join through battling a C-Class wizard or have long standing relationships within the guild, either would be fine with me if you would let me join.
That would be great. Currently, Frenzy Plant is engaged in a dangerous mission, but I plan to move it into its final phase tomorrow and after the boss fight is done you're free to encounter us whenever. I'll look forward to your presence!
EDIT: Either way is fine, but I'd prefer your character finding us for the first time and joining us as a newbie.
I can't remember...I did post for you didn't I? The last several weeks are kinda hazy for me.
I blame the concussion.
You did. I'm the one who needs to post, which I apologize for. I'm only just getting used to college and I'm starting a small rp with a group of friends. On the bright side, I have a girlfriend now!
Age: Somewhere around his late 20’s to early 30's.
Birthday: Summer, or so go the stories.
Magic: The Six Shooter; A contraption that allows Flint to, in all technical terms, use magic in where he has none at all. There are two sets, each replacing his arms to allow complete control of the machines, it is almost as if he was born with them. The main mechanism is the replacement of his shoulder joint, allowing free movement in a complete 180° angle, though the main purpose of this device is to rotate between the three mechanical arms that it sports. Each arm itself is nonactive outside of its main position, but once it attaches to said position, it allows for regular movement in where all arms are normally able to move. Every single arm is able to cast one type of magic, each powered by a magically charged lacrima, similar to that of what Edolas casters used in their weapons. Since each arm contains one type of elemental magic, there are six that are in Flint's disposal. These include Frost, Earth, and Lightning on the left, with Water, Frost, and lastly Arcane on the right. Wielding one of these powers is a dangerous feat, but with The Six Shooter, it makes him six times more dangerous. Still, these magically charged lacrimas individually are far less powerful compared to the real deal that are born naturally in mages. The true power comes when Flint is able to combine these elemental magics in a way only multiple skilled mages working together could muster. However, to combine these spells, he needs to have a stronger version to overlap the last spell meaning that he has to deplete the magic reserves faster to make stronger combinations.
Magic Level: Not Available
History: “Born in the west”, that is the only piece of information that people can absolutely agree upon with this mysterious man. Not much else is known about his past, but the good heroic deeds that he had done are recorded in lips of drunken men and romanticized dime novels. Flint is dramatized to be one of the best spell slingers in the west, and triple the man of anyone in the world. And word had it that Flint Dunigan, already conquering the west, is moving to find new lands to explore and hunt.
Personality: Surprisingly, Carson is more human than what people are lead to believe from the stories. He isn’t the cold-blooded killer that eats bullets and pure grit for breakfast, lunch, and dinner. Flint is a man that is otherwise gruff and tough on the outside, but can show compassion for those that have earned it. Though, this doesn’t mean that Flint can’t be a lean, mean killing machine.
Guild: Frenzy Plant
Guild mark location: None, currently.
Team Members: At the moment, none.
Three Strengths:
Sharp eye, can spot and notice little things that people would normally glance over.
Fast reflexes, can raise and cast spells in under half a second.
Crackshot, combined with his reflexes causes for some bad times for enemies.
Three Weaknesses:
Unbalanced, if you catch him off guard, the weight from his machines can be used against him if his stance isn’t right.
Slow, weighed down by all the metal, his finely tuned body is on average with a decent athlete.
Weapon Reliant, Flint needs the Six Shooter for all combat purposes, and if disabled or destroyed, he is completely vulnerable to all types of attacks.
Greatest Love: Making money, helping people.
Motivation: To put bad guys to rest while making a profit out of it.
Appearance: Flint is normally almost covered head to toe in clothing, hiding his identity from the masses. He leaves mainly his eyes visible, showing off the dark brown color and tanned skin. He wears a large poncho covering him from his collar bone to the ankles, leather boots, mask covering the bottom portion of his face, and finally a nice large sombrero on his head. However, dealing with the large Six Shooter can be trouble when trying to conceal it under the poncho, so Flint has them contract so that forearm is latched onto the shoulder to provide space inside the poncho, but this still causes him have the look of a slight hunchback to hint at the something strange underneath. The color scheme can be much like light brown to dark brown, having the general appearance of dirt and dust. Outside of the poncho, Flint doesn't seem to wear a shirt, revealing his above average physique. He isn't completely naked as his leather chaps are worn, the sombrero would have removed by some point, but the mask still covering his bottom portion face. Though, this would reveal his hair to be a black greasy mess that reaches to the ears.
Spell List:
Major Spells:
Water - Can shoot out water in varying pressures.
Fire - Stream of fire that is just as hot as normal fire.
Lightning - Charge of lightning at short burst.
Arcane - Unadulterated power, simply of beam of energy.
Frost - Shoots out a stream of very cold wind, freezing temperature.
Earth - Shoots out a chunk of rock, the longer the spell is held, the faster it shoots out.
Example Combinations:
Water+Frost=Ice
Water+Fire=Steam
Steam+Lightning=Electrified Steam
Earth+Fire=Fireball
Earth+Frost=Frostball
Arcane+Any element besides earth/lightning=Arcane beam laced with that element
You did. I'm the one who needs to post, which I apologize for. I'm only just getting used to college and I'm starting a small rp with a group of friends. On the bright side, I have a girlfriend now!
Oh cool!!
That's okay, don't worry about it! I understand like gets in the way!