So I jiggered my character CSs around a bit, and this is what they'd be. It's slightly more accurate, and I didn't change Mayt's history at all in this draft, which I sort of need to do, but the changes aren't much that much.
Name: Mayt Derren Marris Age: 24 Magic: Lost Magic: Energy Control Magic; Mayt can control and manipulate various types of energy. He inherited this magic from his family.
Amplify - Amplifies a specified energy, cannot amplify magic.
Reflect - Reverses an energy, such as motion, at half of what it was originally. Doesn't work on Magic.
Shape Magic - Shapes the caster’s magic ‘container’
Reinforce Inanimate - Reinforces an inanimate object with the caster’s magic, making it more durable and allows it to act as an alternate method of using another energy control spell. Reinforce Body - Reinforces the caster’s body, making it more durable, but can cause serious damage if the energy control spell attached to this isn’t maintained properly. Considered “Forbidden”, but is not a taboo.
Warp Energy - Redirects an energy, does not need to be actively used. Cannot be used on magic(?)
Magic Level: S History: Mayt Derren Marris grew up in a small town, its name of no importance, in the middle of virtually nowhere. In his hometown, he had grown to know almost half a dozen different parents. He was taken away from his birth parents at age 10, as they were both incapable of properly taking care of a child. His second set of parents were nice, but his distrustful tendencies, and getting new parents just before his teen years, he blocked them out. They fed him, clothed him, and took him to school, that was all that was important about them to Mayt. They weren’t his birth parents, he didn’t like them. They gave him to the local orphanage the first time he drew a knife on them, which he had done in an attempt to prove that, despite his somewhat meek frame, he could be a powerful fighter. He didn’t have to be a bookworm. By this time he was 14
At age sixteen, Mayt was adopted by, as he likes to put it, “Parent Wannabees”. His parents were sort of doing a trial-run on adopting a child so that they had some idea what to expect. They didn’t expect a child distrustful of them to the point of learning how to cook and handle himself while not getting in the way. Mayt turned into a child who simply lived in the same house and breathed the same air. He had gotten a part-time job, bought his own food, did his own laundry, and cleaned his room. Despite his seemingly good-nature in doing this, he acted very sour, and often was caught by Truancy Officers, and managed to barely pass his classes. Not caring about the future, the month he was allowed to leave his parents house as a legal adult, he did, setting out into the world. He wondered at first, choosing to go town to town on foot, enjoying the walk, and eventually starting to enjoy being on the road, where he could think.
By his twenty first birthday, he had rented an apartment in a small city, and has chosen to stay there for a while. He needed money and odd-jobs while traveling wasn’t cutting it. On his birthday, he received a package from his birth parents. At first Mayt was skeptical of the package. He hadn’t known his parents since he was a child, yet they knew where he was setting up temporary residence? Once he had gotten over this, he opened the package to reveal something stranger still, a Katana. They not only had known where he lived, but had known he had been practicing, off and on, different sword skills. Mostly due to the fact that they interested him, and he couldn’t understand how they had known. He still kept the weapon, and he started to train more with it, eventually finding somebody of teach him in a more official manner. At this point, he has some skill with the weapon, but he is far from professional.
Around twenty three, he started to realize he had magic, he just had never noticed it. He discovered this when practicing with the gift sword, and he had accidentally burnt the blade on a hot day, leaving char on it. Despite how often he tries to clean it, the blade never seems to not have that char from his first real use of magic, and ever since he’s been practicing to the best of his ability. He does it best through his weapon, but he can do it when not wielding his weapon.
Personality: Loner, vocal in his opinions, and stubborn. Team Members: None Three Strengths: 1. Good Cook, Mayt, having lived on his own for a long time, has learned how to cook pretty well, without any reliance on magic or supernatural abilities. 2. Loyal, Mayt’s trust isn’t the easiest to gain, but it’s not difficult either. And when his trust is gained, he is quite the loyal friend, risking bodily harm to protect those close if neccessary. 3. Swordsman, Mayt is somewhat skilled at using his Katana, and he can use his magic through it. Three Weaknesses: 1. Loner, Mayt prefers to work on his own as he has all his life, which makes it difficult for him to work in a group and follow a plan. 2. Anarchist, Mayt often outright disobeys orders simply because they were given. He doesn’t take this to an extreme, but the wrong choice at the wrong time can be devastating. 3. Lost Magic, Mayt’s magic is a form of lost magic, meaning it is more powerful than most magics, but also is more dangerous for him to use. Greatest Love: Doesn’t really have one. Motivation: To find where he belongs. Appearance: Mayt stands at 5’11” tall, and typically wears simple clothing that’s close-fitting but not very restrictive. No real protection. When he’s traveling, he carries a large backpack filled with his stuff, and his Katana is kept at his side. He has light skin, and medium-dark brown hair that he keeps trimmed at a little under an inch long. His eyes are green, and he’s starting to grow a little bit of a mustache. The scabbard for his sword is simple leather, unadorned, but slightly charred as well. Additional Details: Mother now lives in Magnolia Town. Maximum potential unknown.
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Name: Melina Vale
Age: 37
Magic: Blood Magic
Blood Sap: If Melina can make an opponent bleed by any means, she can use the leaking blood to restore her magical energy, and, should there be a high enough quantity, she can restore minor wounds with it. Contact with the blood and her skin must be made however. Amount of magic recovered also varies based on if the blood is from a magical or non-magical creature or person, and what kind of creature it is.
Blood Mimic: If Melina can ingest a sample of an individual’s blood, she can use a weaker version of that individual's blood for a minute/ml of blood ingested. Up to a limit of an hour at a time.
Blood Copy: Allows Melina to make herself look similar to an individual for an hour if she ingests two liters of their blood. Works best if blood is from individuals who have near the same features. This change could cause them to be mistaken for the person, but anyone who knows the individual closely or is good with faces will likely see through the ruse. (Improved by Blood Covenant with Mithera)
Sense: Melina can sense the locations of nearby living beings, but cannot tell what kind of critter they are.
Locate: Melina can turn a small amount of blood into magical energy, and use that energy to track the location of the blood’s origin.
Blood Pact: Melina can create a document, and if two individuals sign this pact in their own blood (Obviously), they both must follow the terms agreements, and will be physically unable to break any term of the agreement until the pact itself is destroyed by one of the two that signed it. (The individuals are able to break the pact, even if the pact explicitly states they can’t.)
Blood Covenant: Melina can create permanently tie herself and another witch or wizard magically. Both her and the other must be completely willing, and must mix their blood together. This completely drains both individuals of their magic pools to create the link, which allows the two to share energy pools, speak telepathically, and, to a limited extent, use each other's powers. This link cannot be broken save by a very powerful mage who knows how.
Shape Blood: Melina, if bleeding, can shape her own blood into crude objects. Melina often uses this to make things like claws so she can tear into enemies easily and draw lots of blood.
Recovery Ritual: Melina is unable to naturally regenerate her magic over time like most wizards can, she must use blood. However, if she has the proper items, she can fully recover her magical energy for less than the normal amount of blood required.
Blood Gate Ritual: If a proper setup with the right items is built, Melina can move between two of these ‘Ritual’ locations almost instantaneously. However, this requires the sacrifice of a small animal, such as a dog, cat, chicken, or other animals of about that size, to activate. Amount of energy needed to maintain the portal long enough to cross increases with range.
Blood Queen: ‘Ultimate’ ability, requires the sacrifice of a larger creature to initiate (Human size up). She uses the life force of the sacrifice to create a surprisingly tough armor of blood, and a scythe created from the energy of the leftover amount. However, this ultimately completely drains her of all her magic energy.
Magic Level: A
History: TBA
Personality: Sadistic and Cheerie
Team Members: N/A
Three Strengths:
1. Can recover power in combat
2. Can trick people into contracts
3. Can dig up dirt on most anyone
Three Weaknesses:
1. Must actively work to regenerate power.
2. Can be starved of power easily, she can’t store too much at a time.
3. Would sell her soul to become more powerful.
Greatest Love: Power
Motivation: Power
Appearance:
Additional Details: Has a blood covenant with Mithera.
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Name: Mithera
Age: Lost Count
Magic: Sculpt Flesh Transformation Magic; She can change her form into any other, but she requires the physical mass to do so and it takes time. She has to build forms from scratch as well, as she cannot directly mimic something.
Human Form: Her human form. White hair, lean, 5’8””, Pale skin, Blue eyes.
‘Pet’ Form: Non-combat form. A small furry white dragon that can fly and shoot small tufts of mostly harmless fire.
Predator Form S: Primary combat form. A small (Comparatively) fire-breathing white dragon. His scales are not nearly as tough as an actual dragon’s scales, so dragon-slayer magic is not required to defeat him in this form. However, a number of magics and attacks will still simply roll off his scales in this form. However, due to the size of this form, it takes days to gather the energy and mass to shift into this form, since she can’t create substance from magic.
Predator Form A: A large cat-like form with large metal-rending talons and teeth. About the size of a horse. Very dangerous. Must shift to this form from Form B or S
Predator Form B: A large panther, about half the size of a person, with dark fur that can easily allow it to hide in darkness. Must shift to this form from human, C, or S form.
Predator Form C: A wolf that comes up to the average person’s knee. Sharp teeth and speed make this form dangerous, but not as much so as other forms. Can be shifted too from any form.
Transition Forms: Transition forms are any form in between two forms. These forms typically look incomplete or deranged, and are nigh-impossible for Mithera to fight in.
Magic Level: “S”
History:TBA
Personality: Kind, but short tempered.
Team Members: Melina
Three Strengths:
1. Tied with a powerful sorceress
2. Her lifespan is potentially more than ten times the average human’s due to her ability to change forms
3. Her forms are tough to hurt with weapons.
Three Weaknesses:
1. Requires both magical power and physical mass to transform.
2. Transformation takes time.
3. Overconfidence in her teammate.
Greatest Love: Being praised.
Motivation: To become more than human.
Appearance: Varies
Additional Details: Has a Blood Covenant with Melina Vale. The Blood Covenant allows her to use other’s blood to magically accelerate her transformations, far less efficiently than Melina however.