Name: Haden ‘No-Name’ Jolendan
Age: 20
Magic: Aura and Velocity (Caster type)
Magic Level: A
History: His father was a water mage of little note, and he had a regular mother. One older sibling and two younger sisters completed Haden’s family, and he had lived a fairly peaceable life as a farming family. It wasn’t particularly hard going, as Haden’s father was skilled enough to irrigate much of the farm within a few hours of work- magic kept them prosperous enough. Really, nothing was wrong. As they grew older, and magic slowly crept a bit more out into society, it became more popular in wide usage. Soon the small farm took little man-power to upkeep. At the peak of his years Haden’s father would have been an considered an ‘A’ class mage himself, despite only ever using the magic for personal amusement and work.
Haden left home shortly after discovering that he too had magic, but couldn’t do anything truly useful with it. Having been around fifteen at the time, Haden possessed large amounts of magical power, but it just wouldn’t take a shape- it was infuriating and humiliating. He left home originally to learn to control his magic better. He has since come to accept his limitations as they are, and even visits to his father’s house once or twice a year. Despite, or because of this acceptance though, he has come to love the travel. Many know him only as 'No Name', as at one point in his wanderings Haden decided to stop using his own name, just blowing questions on the topic off. Once a troubled teen with a rebellious streak and a loner, Haden grew into a man who loved nature and valued good company as much as solitude, if not more.
Personality: A bit quiet, but not from solitude (anymore) as much as contentedness with life. Haden is generally a happy guy who doesn’t mind hanging out to hang out. His loyalty is tightly bound to people based on what they would do for him in turn- it isn’t so much a petty exchange as him allowing others to decide how much he means to them, and letting that set the boundaries. Make no mistake though, he can party and fight as hard as the rest once the mood strikes.
Team Members: N/A (for now)
Three Strengths:1. Acrobatics; they were his prime incentive originally for learning velocity magic.
2. Travelling; Haden loves to travel and is a veteran in camping and long distance trekking.
3. Endurance; his body can take a beating in more ways than one, be it from getting slammed about by baddies, going for a good run, or even eating some spicy chow.
Three Weaknesses: (Make them Applicable)
1. Pyrophobia, developed in his teen years due to a particularly nasty brushfire.
2. Loyalty towards friends, and a particular weakness to cute girls.
3. Ranged magic users, as his is close quarters based combat.
Greatest Love: Family, defined as those who would give their lives for him, and likewise. This is not restricted to guild members, and nor does it encompass them.
Motivation: Haden isn’t an incredibly brave man, and he knows it- his current aspirations are directed towards being able to overcome himself to protect those he loves.
Appearance: Additional Details:Aura Magic:
Not really a specialized form of magic, this is the result of Haden being unable to form his own style, or even find another to use. From the first signs of magic, he struggled to do much else other than emit a white glow, which seemed pretty useless at first. It was merely an outburst of raw magical power, with little other usage. Since then, he has had the experience to discover and form some uses from this.
Aura Burst(Low):
An outward burst of white magical aura, which many mages ‘c’ class and stronger are capable of, it even visibly leaks out of the more powerful mages when they are fighting. For Hayden, however, this can be used as a shield to repel other magics, though it takes as much magic to directly counter another spell as it does to cast it. It's appearance ranges from a lightening around Haden to a full on bonfire of aura, depending on the energy put into it.
Aura Blast(low):
A more concentrated blast of white aural energy that originates from the mage's hands, generally hitting hard on impact and packing a whole lot of knockback. Similar to aura burst, this spell is a raw expression of magical energy, which is why it produces a lot of force, despite lacking other effects. It also can 'equalize' with other magics to cancel eachother out, though that isn't all that special, as any clashing of magics produces similar effects. Haden's current effective range with the spell is fifteen feet, being closer to the origin increases damage, which is why he prefers to use it at point blank range.
Aura Bomb(mid):
The mage pulls a large amount of his magical energy into an Aura Burst, and then gathers it between his palms, condensing it between them until his hands finally touch. Upon touching, the visible magical aura goes still for a moment, before blasting outward in a radius equal to the energy spent in a large shockwave of magic. Done using aura magic, the force produced is enough to blow apart a building if performed inside, but other than that, the only other effect is a mass cancellation of any weaker spells being performed in the immediate area. Currently, this is immensely tiring to Haden, and if performed after other extensive uses of magic, may cause him to collapse.
Velocity Magic:
This is the only other magic Haden is (currently) capable of, likely due to it's relation to aura magics. He can only use it on himself however due to his limitations. He normally uses it as a speed modifier to increase his impact.
Quick Step(low):
Moving at extreme speeds, the user can travel in straight lines between two points almost instantaneously. This tends to leave behind a slight trail of aura, but it can be performed repeatedly, with a split second pause between uses to reorient. Unfortunately, such speed doesn't allow for turning, which limits the ability to use this safely for long distances- and it is less effective on opponents who can successfully predict your next location.
Flickering Rain(low):
Using ones aura to increase their own speed, a mage can move at extreme speeds over shorter distances. This skill is often used in combat for landing barrages of blows simultaneously.
Extreme Impact(mid):
The mage increases the speed of his blow to a devastating speed to multiply the force of it considerably.