Sherraine Daerin'Lei, AKA Sherpa.
Age: 232
Class: Death Knight
Description:
Standing at 196cm tall, Sherpa possess a slender but toned and athletic frame common among the sons and daughters of the sunwell, as he is a Quel'Dorei; a High Elf born and raised in Quel'Thalas. His skin is pale, and his hair is white as snow and runs down the back of his neck. He shares the magical blue eyes of all High Elves, but his eyes also carry a darker steel gray hue. Has a deep cut in his right ear from a sword. His body carries multiple scars, most of which are not from battle but from the torture he suffered at the hands of his masters in the Scourge.
Biography:
Like most Quel'Dorei, Sherpa possessed an adept magical talent, though not as great as that of his brother, Sharon. But what he may have lacked in magical prowess, he compensated with his natural resourcefulness. While his older brother, Sharon, pursued a successful life of academia and magical studies in Dalaran, Sherpa's interests lay within the mercantile world. Gaining a foothold within the textile and wine market, two prominent exports of Quel'Thalas to the southern realms below, Sherpa proved highly industrious in his talent for combining magic in the process of production, enabling him to out-compete competitor's despite their seemingly greater conventional capital. He even enlisted the aid of Sharon in a joint-venture, helping his brother use his magical talent to increase the production even further.
In the relationship between the two brothers, Sherpa had always been the more reflective and thinking of the two, whereas Sharon possessed a much greater extrovert behavior. Sherpa's tendency to think before acting made him a natural strategist, and by extent, a shrewd merchant as well as producer.
However, despite the success of their partnership, the two brothers drifted apart in a dispute; partly fueled by Sharon's notion that his talent made him deserve a greater part of the share, and partly because they both had an interest for the same girl, a race to her heart that Sharon eventually won.
After they broke up, they would not speak to one another for years until the Third War where the Scourge ravaged the human kingdoms to the south. In a foul minded prank, Sharon got Sherpa levied by Silvermoon while the ranger army's only contact with the Scourge consisted of light skirmishes to the south. Sherpa was furious by this which he saw as yet another betrayal, vowing revenge when the Scourge had been defeated and he returned to Silvermoon, but by this time, neither of the brothers had any idea of the sheer extent of the Scourge's power.
After a brief training, Sherpa would travel to the frontline as a battle mage where he was assigned to a platoon of rangers to stop the Scourge's advance which by now was rapidly traveling north towards Silvermoon. In an ill fated ambush against a large horde of Scourge reinforcements, Sherpa's platoon was decimated and routed, while Sherpa himself surrendered.
Fearing death, Sherpa pledged his life in service to the Scourge in order to save himself. He was then placed in a regiment of low ranking cultists under the command of the Cult of the Damned, made up of men, elves and dwarves alike, and shared one thing in common; they had all betrayed their own peoples. In the war for Quel'Thalas, their chief two jobs were often to perform menial tasks for higher ranking cultists and necromancers, and acting as cannonfodder alongside the undead in dangerous assaults. While initially suffering from mental trauma and high levels of stress, Sherpa's character would soon return to his old cool and contemplative stance as he was filled by a cold, seething rage towards his brother who he blamed for all of his woes. He set himself a personal goal in the war for Quel'Thalas; that regardless of which side that won, Sherpa would see Sharon dead by his own hand.
Sherpa survived, and during this time received training within necromancy and dark magic by the Cult of the Damned. Sherpa was quick to learn from his new masters, and would soon command a small group of undead that he used to protect himself in battle. His martial prowess was also noted by his overseers, as Sherpa was just as likely to fight with sword as he was with magic, and often combined the two. Among his fellow low ranking cultists, Sherpa had convinced many of them to follow him as much as they did their higher ranking masters, forming almost a cult within a cult. With their talents combined, they kept themselves alive throughout the war. Though their relationship had been mostly egalitarian at first, borne out of mutual interests, Sherpa had a penchant for picking the best routes through battlefields and knowing when and when not to attack. This skill eventually elevated him to a unofficial leader of the group, and his words and advice soon became indisputable commands.
When Silvermoon burned as a tidal wave of undead slaves and monstrosities set upon it at the end of the war, Sherpa was picked alongside a small cadre of cultists and given the opportunity to become second generation Death Knights based on his magical talent, martial prowess and leadership skills. Sherpa immediately accepted the offer, accepting his new Runeblade without hesitation. His only request from his superiors was that his old group of cultists come with him and serve him upon his knighthood.
Plague. Blood. Frost. These were the three most common main specializations that most Death Knights would eventually choose as they walked down the path of the damned. Sherpa on the other hand, due to his background as a necromancer and cultist before becoming a Death Knight, would choose to specialize in the shadows, the very dark magic behind each of these three major schools, and of which Unholy was most associated with. As he delved into the shadows, Sherpa would inscribe his Runeblade with unholy runes, the anathema of light. It became like an all consuming void around which all light died, and those in his presence when he drew his blade could feel the blade's chilling aura eat away at their very humanity. His Runeblade would exist both on the physical plane and beyond. While its metal would rend flesh and bathe in blood, it would also wound the very soul of his victims. Even through armor, the unholy bite of his blade could be felt. Those few who were ever struck down by Sherpa but survived would forever feel a void in their hearts, and though their physical wounds may have healed, would always feel their spirits wounded.
During the reign of the Scourge, Sherpa would continue to build his own small faction within the Scourge despite displeasement from other dark masters, and sometimes even came close to inspiring the Lich King's wrath for his ambition. As he was a member of the Cult of the Damned, Sherpa was often tasked with creating networks behind enemy lines and even within the populace of both the Alliance and the Horde, both for recruitment, espionage, sabotage and assassinations.
The Lich King's defeat at Icecrown during the Argent Crusade came as a shock to Sherpa, as he had believed the Scourge to be invincible after the fall of Quel'Thalas. Though he was miles away from when it happened, when he could no longer hear the Lich King's whispers either through his minion, rituals or Runeblade, he knew what had happened. Knowing that the Scourge was now doomed, Sherpa would rally many of his supporters and closest followers before deserting the Scourge. But before they left, they also took with them a large amount of unholy artifacts, damning texts, cursed relics, weapons and treasures from the Scourge that they would hide for use later. Any servant or cultist still loyal to the Scourge who tried to stop them from leaving were brutally cut down without mercy. Using the networks he had created earlier, Sherpa helped his ex-Scourge comrades evade the wrath of the Argent Crusade and their inquisitors, and helped them blend back into the civilian populations of the Horde and Alliance.
Sherpa moved to Stormwind alongside the vast majority of his followers, but they kept little to no contact afterwards. For a brief time, Sherpa assumed a job position as an assistant accountant and economic advisor in a sea trade based investment company. Though they may have joked about him needing a tan, none of his coworkers had any idea that they were sharing their office space with an unholy Death Knight who had once walked under the Scourge's black banners, stood a midst the destruction of entire cities, butchered hundreds of soldiers, priests and civilians alike and commanded legions of undead slaves.
In a quiet moment within the solace of his house, Sherpa genuinely contemplated actually trying to return to a normal life. But it was a thought that he would soon brush aside. Having wielded power unimaginable to most, he knew he could never be satisfied with a normal, peaceful life.
Contacting his old followers and colleagues from the Scourge whom he had saved from the Argent Dawn, he would gather them, and with their help and expertise; set in motion the plans to create a large organization called the White Hand alongside some smaller sister companies that together would seek to dominate both the private military and economic sectors within the Alliance.
Age: 232
Class: Death Knight
Description:
Standing at 196cm tall, Sherpa possess a slender but toned and athletic frame common among the sons and daughters of the sunwell, as he is a Quel'Dorei; a High Elf born and raised in Quel'Thalas. His skin is pale, and his hair is white as snow and runs down the back of his neck. He shares the magical blue eyes of all High Elves, but his eyes also carry a darker steel gray hue. Has a deep cut in his right ear from a sword. His body carries multiple scars, most of which are not from battle but from the torture he suffered at the hands of his masters in the Scourge.
Biography:
Like most Quel'Dorei, Sherpa possessed an adept magical talent, though not as great as that of his brother, Sharon. But what he may have lacked in magical prowess, he compensated with his natural resourcefulness. While his older brother, Sharon, pursued a successful life of academia and magical studies in Dalaran, Sherpa's interests lay within the mercantile world. Gaining a foothold within the textile and wine market, two prominent exports of Quel'Thalas to the southern realms below, Sherpa proved highly industrious in his talent for combining magic in the process of production, enabling him to out-compete competitor's despite their seemingly greater conventional capital. He even enlisted the aid of Sharon in a joint-venture, helping his brother use his magical talent to increase the production even further.
In the relationship between the two brothers, Sherpa had always been the more reflective and thinking of the two, whereas Sharon possessed a much greater extrovert behavior. Sherpa's tendency to think before acting made him a natural strategist, and by extent, a shrewd merchant as well as producer.
However, despite the success of their partnership, the two brothers drifted apart in a dispute; partly fueled by Sharon's notion that his talent made him deserve a greater part of the share, and partly because they both had an interest for the same girl, a race to her heart that Sharon eventually won.
After they broke up, they would not speak to one another for years until the Third War where the Scourge ravaged the human kingdoms to the south. In a foul minded prank, Sharon got Sherpa levied by Silvermoon while the ranger army's only contact with the Scourge consisted of light skirmishes to the south. Sherpa was furious by this which he saw as yet another betrayal, vowing revenge when the Scourge had been defeated and he returned to Silvermoon, but by this time, neither of the brothers had any idea of the sheer extent of the Scourge's power.
After a brief training, Sherpa would travel to the frontline as a battle mage where he was assigned to a platoon of rangers to stop the Scourge's advance which by now was rapidly traveling north towards Silvermoon. In an ill fated ambush against a large horde of Scourge reinforcements, Sherpa's platoon was decimated and routed, while Sherpa himself surrendered.
Fearing death, Sherpa pledged his life in service to the Scourge in order to save himself. He was then placed in a regiment of low ranking cultists under the command of the Cult of the Damned, made up of men, elves and dwarves alike, and shared one thing in common; they had all betrayed their own peoples. In the war for Quel'Thalas, their chief two jobs were often to perform menial tasks for higher ranking cultists and necromancers, and acting as cannonfodder alongside the undead in dangerous assaults. While initially suffering from mental trauma and high levels of stress, Sherpa's character would soon return to his old cool and contemplative stance as he was filled by a cold, seething rage towards his brother who he blamed for all of his woes. He set himself a personal goal in the war for Quel'Thalas; that regardless of which side that won, Sherpa would see Sharon dead by his own hand.
Sherpa survived, and during this time received training within necromancy and dark magic by the Cult of the Damned. Sherpa was quick to learn from his new masters, and would soon command a small group of undead that he used to protect himself in battle. His martial prowess was also noted by his overseers, as Sherpa was just as likely to fight with sword as he was with magic, and often combined the two. Among his fellow low ranking cultists, Sherpa had convinced many of them to follow him as much as they did their higher ranking masters, forming almost a cult within a cult. With their talents combined, they kept themselves alive throughout the war. Though their relationship had been mostly egalitarian at first, borne out of mutual interests, Sherpa had a penchant for picking the best routes through battlefields and knowing when and when not to attack. This skill eventually elevated him to a unofficial leader of the group, and his words and advice soon became indisputable commands.
When Silvermoon burned as a tidal wave of undead slaves and monstrosities set upon it at the end of the war, Sherpa was picked alongside a small cadre of cultists and given the opportunity to become second generation Death Knights based on his magical talent, martial prowess and leadership skills. Sherpa immediately accepted the offer, accepting his new Runeblade without hesitation. His only request from his superiors was that his old group of cultists come with him and serve him upon his knighthood.
Plague. Blood. Frost. These were the three most common main specializations that most Death Knights would eventually choose as they walked down the path of the damned. Sherpa on the other hand, due to his background as a necromancer and cultist before becoming a Death Knight, would choose to specialize in the shadows, the very dark magic behind each of these three major schools, and of which Unholy was most associated with. As he delved into the shadows, Sherpa would inscribe his Runeblade with unholy runes, the anathema of light. It became like an all consuming void around which all light died, and those in his presence when he drew his blade could feel the blade's chilling aura eat away at their very humanity. His Runeblade would exist both on the physical plane and beyond. While its metal would rend flesh and bathe in blood, it would also wound the very soul of his victims. Even through armor, the unholy bite of his blade could be felt. Those few who were ever struck down by Sherpa but survived would forever feel a void in their hearts, and though their physical wounds may have healed, would always feel their spirits wounded.
During the reign of the Scourge, Sherpa would continue to build his own small faction within the Scourge despite displeasement from other dark masters, and sometimes even came close to inspiring the Lich King's wrath for his ambition. As he was a member of the Cult of the Damned, Sherpa was often tasked with creating networks behind enemy lines and even within the populace of both the Alliance and the Horde, both for recruitment, espionage, sabotage and assassinations.
The Lich King's defeat at Icecrown during the Argent Crusade came as a shock to Sherpa, as he had believed the Scourge to be invincible after the fall of Quel'Thalas. Though he was miles away from when it happened, when he could no longer hear the Lich King's whispers either through his minion, rituals or Runeblade, he knew what had happened. Knowing that the Scourge was now doomed, Sherpa would rally many of his supporters and closest followers before deserting the Scourge. But before they left, they also took with them a large amount of unholy artifacts, damning texts, cursed relics, weapons and treasures from the Scourge that they would hide for use later. Any servant or cultist still loyal to the Scourge who tried to stop them from leaving were brutally cut down without mercy. Using the networks he had created earlier, Sherpa helped his ex-Scourge comrades evade the wrath of the Argent Crusade and their inquisitors, and helped them blend back into the civilian populations of the Horde and Alliance.
Sherpa moved to Stormwind alongside the vast majority of his followers, but they kept little to no contact afterwards. For a brief time, Sherpa assumed a job position as an assistant accountant and economic advisor in a sea trade based investment company. Though they may have joked about him needing a tan, none of his coworkers had any idea that they were sharing their office space with an unholy Death Knight who had once walked under the Scourge's black banners, stood a midst the destruction of entire cities, butchered hundreds of soldiers, priests and civilians alike and commanded legions of undead slaves.
In a quiet moment within the solace of his house, Sherpa genuinely contemplated actually trying to return to a normal life. But it was a thought that he would soon brush aside. Having wielded power unimaginable to most, he knew he could never be satisfied with a normal, peaceful life.
Contacting his old followers and colleagues from the Scourge whom he had saved from the Argent Dawn, he would gather them, and with their help and expertise; set in motion the plans to create a large organization called the White Hand alongside some smaller sister companies that together would seek to dominate both the private military and economic sectors within the Alliance.