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Hidden 10 yrs ago Post by SolemnStories
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SolemnStories

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The World of Roulit:

The World of Roulit is an aged planet, though the humans that inhabit it are a relatively young race. It sits on the opposite side of the Milky Way Galaxy from it's sister Earth--the inhabitants will never know each other. Here in the World of Roulit, the atmosphere and gravity are weaker than others, and the planet itself seems to be in ruins. No one really knows how long ago it was, when the planet began to degrade and fall away. The remaining pieces of land float like islands, though there is no water around them. As if held together by an invisible strand, the islands hover above nothing. Now though, the world has become stable, and things no longer shift and fall away as they used to. There are no oceans. Most of the Islands are covered in unexplored forest, and have only been inhabited by dangerous wild animals for centuries. Some of the Islands are home to mountains, some snow, some sands and most have rivers which carry through the land and plummet off of the edges, into the vast nothingness.

Now is a time, when the humans upon this planet live on three of the largest islands. Each of these three islands are home to a magnificent castle and are ruled over as each it's own kingdom. The castles were built each one to keep and protect a different, magnificent and magical stone. The stones are the last of the magic which resides in the known world, and they are very powerful. One long road connects the three kingdoms, floating between the islands, held in place by a spell of unity. For centuries the kingdoms have lived in peace, but war has just broken out between them. A long time ago, all of the people of the different lands were similar; they were friends and family, they traveled between kingdoms often. But slowly each kingdom became vastly different from the others. It became taboo to leave your home island, and in some families, you would be shunned for doing such. Now the differences between kingdoms has caused them to hate each other. And over time, the road has become broken. Even if they ever did desire to leave their home island, the people of this world have no devices or machines built for flying or traveling between the islands. Only those expert and patient enough to train one of the different flying creatures can travel between islands. Sometimes a few of those with their own beast may be willing to give others a way to travel...for the right price. Each of the Royal Rulers are at war with the others, all of them seeking to capture the precious stones guarded by the other castles, and gain the powers they posses. These gems have corrupted their royal guardians for generations.

It has become far too dangerous for the average person to explore the lost islands. Legend says, that long ago an ancient race of people once lived upon the now abandoned islands, the place known as No Man's Land. They were said to be practicers of magic, and they were those who originally discovered the four magical stones. No one knows why the stones were split, or where the fourth stone resides. The ancient ones are spoken of as a myth. Long ago did the magic die off, along with those ancient ones. There are many different legends about the ancient ones. Some stories tell of the great treasures they found upon the most dangerous islands, and that it was their greed which lead to their demise. Other stories say that the ancient ones lived upon the world when it was a whole land, and the four great stones were what kept the lands together, yet when they were separated, so did the land. Some stories even say that descendants of those ancient ones still live in the deepest forests on those uninhabited islands, and they still practice the old ways of magic. But these, are all only legends.

The road once connecting the cities, now lays broken.



The three kingdoms are very different from each other:

Those of the Rose Island Kingdom are very proper, and usually described by the other kingdoms as being 'stuck up.' They are refined people, who believe in perfection. They are the wealthiest kingdom, so the wealthy people of Rose are able to spend their days practicing the arts and reveling in parties. However, not all in the Rose Kingdom are so lucky. The Rose Castle is guardian of the Diamond of Abundance: this gem stone provides knowledge and wealth to it's possessor.



The Rose Castle is an elegant and refined structure. This is a clean and advanced city. Beauty, art and education are of high importance. The buildings are huge and lavish. Most things are painted white and things are made of silver and gold.



Those from the Eve Island Kingdom are bonded with nature, though the other kingdoms know them only as savage and barbaric. They can be more crude, and simple, however they live with much less impact upon their home island. They are the poorest kingdom, though they never strive to attain material riches like the other kingdoms. The Castle of Eve is the guardian of the Emerald of Felicity: this gem stone provides protection and healing to it's possessor.



The Castle of Eve is the most natural of the castles. Here people are exotic and hunt their food. The buildings are made of mud and stone, or wood and are usually built close to the ground.



Those born of the Kantle Island Kingdom are a cruel and domineering race, the other kingdoms know certainly of how they have become an evil and horrid people. Most of the Kantles are focused on learning the art of warfare. The royals are the only wealthy part of Kantle, and those who do not join in the army, are left to waste away on the dark streets, barely able to eek out a meager living. The Castle Kantle is guardian to the Ruby of Passion: this gem stone provides strength and power to it's possessor.



The Castle Kantle is dark and looms over the entire city in a terrifying way. This is a cold desolate place with cold and desolate people. All the buildings are black and tall, though most of the citizens live much more poorly than the Royals.



The Sapphire of Mystery is lost somewhere deep in the islands of No Man's Land. This gem stone is rumored to provide immortality to whoever possess it, as long as it remains within their possession. There are many abandoned islands of different size and terrain.



There are many in the kingdom who look to different beings as Gods and Goddesses. Most of these beings are believed to have once been Great Ancient Ones from the Days of Magic. Some say they went on to become very powerful Gods and Goddesses, and other simply worship them as their ancestors and powerful humans. These are the days of great beings being spoken of as legends. Yet many pray to them for blessings or favors, and believe that if you do not at least honor the Gods, they will bring woe upon you.

Ragnorik the Mighty, Ragnorik the Sun, God of War and Honor. He is the most powerful of Gods, acting as Lawgiver and Judge.



Dwayna the Merciful, Dwayna the Moon, is the Goddess of Healing and Life, protector of Souls. In fear for her children, when the lands broke apart, she caused the islands to stabilize and float in the heavens.



Lysis and Isis the Twin Sisters, Lysis and Isis the Air and Water Sisters. These sisters are the Goddesses of Deception, Beauty, and Cunning.



Elgar'nan the Vengeful, Elgar'nan the Flame, the God of Fury, Vengeance and War. It is said that he was defeated by Ragnorik in ancient times when Elgar'nan prowled the world as a great dragon-beast, and that Ragnorik's greater flames gave warmth to the world. Elgar'nan seeks and lusts to defeat Ragnorik one day.



Elgar'nan as his ancient form:



Grenth the Putrid, God of Disease, Plague and Death. He is a Half-Beast God of Misery who brings it upon humankind. It is said that he was once a Human, but the tales of how he became a God differ. Some say he killed the original Death God. Others say he cracked the world in a powerful ritual of death. Others say he tricked Dwayna, promising to look after the souls of Humans. Whatever the story, Grenth is Death.



Demi-Gods are powerful beings, said to dwell within no man's lands. They are the tales mothers tell children at night.

Alk'endune is a Beast God. Master of Stalking, Killing, and the Hunt. He is a Savage God who thrills in the kill, bringing down animal and human prey alike. It is said that only Ghilan'dain has ever escaped him.



Ghilan'dain the Forest God. It is said he is a great white Stag, who protects the Forest and Animals.



Sylaise the Devourer. She is said to be a great flying beast who prowls the great nothingness below the islands.




So because of all these many Gods and Goddesses the old wise women will often recite: "To these Gods and Goddesses many prayers are uttered, for favor and blessing, for protection. These you must honor, but do not for a moment forget the others. For if a minor deity or an unknown god, their wrath you incur, woes will be yours. So too these you must also incur favor.

You may choose to play any sort of character, except one of the Royal Rulers or an Ancient from No Man's Land. Play as a Citizen, a Knight, a Treasure Hunter, a Gem Thief, a Royal Person, a Commander, a Religious Leader, an Adventurer seeking No Man's Land in search of magic, treasure or the lost stone; or come up with something else interesting!! Just so long as it fits the parameters, we welcome all kinds of characters! The story is up to you!

Hidden 10 yrs ago Post by ravenDivinity
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ravenDivinity many signs and wonders

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I'm interested - will this be free, casual, or advanced?
Hidden 10 yrs ago Post by BrobyDDark
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BrobyDDark Gentleman Spidey

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I'm interested in this aswell.
Hidden 10 yrs ago Post by SolemnStories
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SolemnStories

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I'm still currently working out the details with some friends, so it may have a few mild changes before we get it up and running, but we have a very committed crew and we are looking to bring more people in. I suppose technically it will be advanced, though more like a casual version of advanced if that makes sense lol We just need strong writers who are committed to sticking with the story (sometimes we have lapses of posting, but things always come around). So if you guys are definitely interested you can work up some character sheets and we'll see about getting them approved :)
Hidden 10 yrs ago Post by SolemnStories
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Stupid double post >_<
Hidden 10 yrs ago Post by BrobyDDark
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BrobyDDark Gentleman Spidey

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Name: Doce (pronounced Dose) "Maker" Massik

Age: 25

Personality: Says his mind, even when he shouldn't. Isn't afraid of getting in fights and even tries starting them. Free-spirit and adventurous! He has many stories to tell and doesn't care if you don't want to hear them because he's telling them anyways!

Biography: At the young age of ten, Doce was abandoned by his older brother and father. While most kids his age would've been scared or sad, Doce took his new-found freedom as a blessing from the gods. Training in the arts of stealth and secrecy, Doce became quite the thief and had stolen everything from a small watch to a big horse. At the age of 13 he was caught trying to steal an adventurer's satchel and was severely scolded by the same man who he was stealing from. That man, famous adventurer Derrik Massik, took Doce in as his child and apprentice, teaching him the arts of adventuring down to a fine point. For the next 5 years, Doce and Derrik adventured wherever they could until Derrik could adventure no-longer. Derrik, in the old age of 59, settled down in the Rose kingdom to live out the rest of his days. Doce had his mind set on continuing the adventure and decided to live Derrik in Rose, but not before Derrik gave him one request. "Doce, I'm tired of seeing a broken world with no oceans or unity. Do me one thing before I die; get the Sapphire of Mystery and combine it with the three Kingdom's gemstones to bring this world back to it's former glory." Afterwards, Doce set out on a journey to put the world back together again.

Appearance: Doce is average height, standing at about 5'8 1/2 with a weight of atleast 110. He's not muscly and actually doesn't really fit his own clothes, which are always loose on him. He has dirty brown hair that he keeps moderately clean and proper.

Skills: He's a sneaky bastard and has some pretty sticky fingers. He can wield a knife and a sword pretty well, but long-ranged weapons are his weakness.

Favorite Quote: "An adventurer's job is to make a mark on history, so every adventure is the chance to make your's!" ~Derrik Massik

Other: Doce's nickname is Maker because he believes he can make anything come true.

Tell me if I need to work on anything.
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Thanks for the character sheet, that was very prompt! The only thing I would say that you should include (unless of course you had a specific reason for not including) the nationality of your character. But I do understand if that is something you would rather wait to include. Bear in mind, whenever you come up with the appearance, where you want your character to be from though.

I will include this description when I make edits to the introduction, but people of Rose would tend to be fair skin and generally light hair (blonde/brunette); people from Eve would usually be tan or dark skin, with darker hair; people from Kantle would have fair skin and usually dark hair. Though, considering any mixed marriages between the races, those are by no means set rules, just general guidelines.

Also, sorry I didn't get a basic character sheet outline up, but I'd rather each person kinda do their own thing. I know characters tend to change a lot in gameplay anyway.
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Pathfinder A walking disaster

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Name: Drusus Flint

Age: 34

Nationality: Kantle

Appearance:



Standing 6'3 Drusus casts an intimidating shadow amongst many people, however that pales in comparison to his gaze. There is something about the way he stares that drives warriors to falter. As a former knight of Kantle and just generally being a warrior have given Drusus quite the collection of scars, the most impressive one being the brand over his heart. The brand is an oath of sorts, marking the wearer as a servant to the king of Kantle. The brand looks like this.

Personality: Unlike the other knights of Kantle who are bloodthirsty, sadistic, and cruel, Drusus was more honor bound and level headed. Because of this he felt like he never truley belonged to his peers, nor did he want to. To Drusus, they were nothing more than thugs and were not worthy to take up the title of knight. However this doesn't make Drusus a shining angel either, he is arrogant and completely confident in his abilities as a warrior, not taking kindly to outside help. Not one to lie, Drusus' word can be taken for what it is, if someone decides to not believe him matters not to him.

Bio: You could say Drusus was born with blade in hand, he was always good in the arts of war and it was no surprise that he became a knight. After many years of service something didn't sit right with him anymore. The raids and battles against soldiers and civilians didn't spark any excitement anymore and his comrades actions were beginning to disgust him more and more until finally he snapped. After stopping a random beating, Drusus and the knights had an altercation, one that cost them their life's. Ever since then Drusus has been on the move, never staying in one place for too long and the sizable bounty keeps his skills sharp with the added bonus of keeping adding to his reputation. For now their is no greater joy in his life than mocking the king of Kantle with his continued existence.

Skills: A superb swordsman, Drusus was one of the most skilled warrior among the lot of knights of Kantle. The only reason he wasn't in the kings guard was of his differential ideals, the king wants unquestioning robots and not free thinkers. Drusus is also very good at getting what he wants, either through letting his reputation speak for himself or if that fails, using his trademark intimidation to scare people into submission.

Other: Drusus exclusively prays to Ragnorik the Mighty, feeling that Elgar'nan the Vengeful is too petty.
Hidden 10 yrs ago Post by SolemnStories
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Thanks for the character sheet! You worked you character into the story well also. I only have one note to make, and its just because of previous bad experiences I've had. Be careful of specifying your character as "the best" only because, for one, if we end up with several characters claiming to be "the best knight of Kantle" then it doesn't really make as much sense, and also, I've seen this cause frustrations when encountering other characters in the situation of battling someone else in the RP, having a character who's skills are unmatched, isn't very much fun for anyone.

That being said, I like the character and I'm not unhappy with his position as a formerly high ranking knight at all. If you chose to say that he was "among the best" or "viewed himself as the greatest" that would be cool. If not, I only ask that you don't use his character to bully the others and to be reasonable if you end up in combat with any of the other characters. Of course that would go the same for the other person too. Anyway, I think he's a well rounded addition ^.^
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Hidden 10 yrs ago Post by SolemnStories
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Hey Hey ^^
Guys, Negative is one of the people helping me get this together, so you can listen to him.
Hidden 10 yrs ago Post by Twinklemoon
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Hello, hello everyone! I will write down a character anytime now. Can't wait for this to get off! ;D

If dri says anything about me knowing her, dont listen. I know not this crazy person.
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Lol you love me Twinkle! Im still deciding whether im going to drag over my old char from this roleplay, or from the other one or fuse the two...
Hidden 10 yrs ago Post by SolemnStories
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You should totally Frankenstein it somehow XD
Hidden 10 yrs ago Post by Iarumas
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Name: Marren Kolkochi

Age: 22

Gender: Male

Appearance:


Background:

From first glance one would not assume Marren to be Rosilian, let alone part of one of the most prominent families of the city. This is true to a large extent, his ancestry has ties to all three of the island cities, his great-great grandfathers and grandmothers being merchants who accumulated enough wealth and connections to buy themselves and their descendants a place within Rosilian nobility. Still, in the grand scheme of things, put up against long standing families that could trace their ancestry to years and ages past the Kolkochi are young intruders, but they are rich. Well, for now. With the war severing trade between the cities the river of wealth that the Kolkochi had so relied upon had now stopped flowing and the waters would soon turn stagnant.

Marren was the third son, the fourth child in all within the current Kolkochi generation. In his position he was not expected to one day be the head and so he was more free to pursue his own path, though his importance and standing was also that of a fourth child. He grew up learning the arts of dancing, fencing and riding, the latter of which he excelled at. This, combined with his adventurous nature he would take his mount and go on trips to one of the unoccupied islands, much to the chagrin of his family. Through such endeavours he earned quite the reputation as an explorer, or a careless risk taker depending on ones opinion.

The war though changed the course of his life. His father and two older brothers were killed in the first rounds of fighting and now the family is only him, his mother and elder sister who took the reins of a tumbling horse. His mother was struck with such grief that she barely spoke, his sister, once one of the rising stars within the art community now confined herself to her office. Himself, he was grounded, unable to take flight and fixed with the perpetual fear of death after his first encounter with a Kantilian knight that nearly left him without a head.

Now, seeing the fortunes of his family fall, their enemies closing around them and fearing the prospect of the illustrious name of Kolkochi dying and dragged through the dirt, Marren felt he had to do something to reverse the tide.
Hidden 10 yrs ago Post by SolemnStories
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Oo another CS! I'm so excited to get this thing rolling :]
Hidden 10 yrs ago Post by Twinklemoon
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Twinklemoon

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Roulit...rolling...you know?
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I thought Eve had a sort of Mayan feel to it...so I worked with that. :P
Name: Ichika Imala-Q'lankä
Age: 19
Gender: Female

Appearance:



Background: Ichika was born on the Eve kingdom island. It is a well known fact that the island is covered with forests and wilderness. On Eve, more than anywhere else, there are people who decides to live outside of the major city's borders. Those people form small tribes that live in complete symbiosis with nature, only going back to the city to buy or sell things at the market. People who decides to live in such a way are, of course, extremely sturdy, and thus, make extremely good soldiers. Then came the war...and the royal family could not wait for volunteers to rise up to the call anymore. Kantle was ceaseless, and the army was too little. Decisions were made, and soon, soldiers went to the tribes one after the other in order to forcefully enroll as many warriors as possible. They claimed it to be in order to serve their nation and please the gods.

In such a time was Ichika born. Barely having reached her 13th year into this world, both her parents were taken and never seen again. The girl kept on living among the other orphans of the tribe, learning to master their arts; hunt, fight, track, fish...

Survive.

During their 14th year, considered the time where children become young adults, they would go into the woods in order to master their surviving sills until satisfied. It was not obligatory, but strongly encouraged. Ichika partaken in this ritual, and it was then that she met her companion she later named Kukucan. It belonged to a species living nearby the village, great forest cobra with azure scales and wings able to take them across the skies. They seemed intimidating, but Ichika saw it as a trial from the gods. She tracked the snake days and night until, finally, she found the courage and right moment to approach it. Since that day, they remained together as best of companions, and returned to the village.

Personality: Ichaka is a cool-headed young woman that doesn't like to chit-chat for naught. She feel more at ease surrounded by trees than by people, but still show patience and generosity towards other. Ichaka do not stand being seen as weak, or insulted, and will seek her own retribution against people who dare show her such a lack of respect. The memory of the war, and her parents, is strongly rooted within her...she hold a solid grudge against anyone from Kantle despite never having met one before.
Hidden 10 yrs ago Post by SolemnStories
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Looks good, just one note. We will be starting the actual gameplay only a few months after the start of the war, while it is still going on. This will be the first war between the nations. Just making sure I made that clear, from the sound of your characters background it sounds a little more like she was born at the beginning of the war.
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Name: Zoran-Theia

Age: 26

Nationality: Kantle

Bio: Zoran-Theia has lived a life which has hardened her against the world. Betrayed by everyone and loved by no one. Life has torn her apart and forced her to fight for anything she has ever had. She has learned to put her full trust in no one, but herself. Yet despite her cynical appearance and demeanor, within her lives a lost soul and a broken mind. Credit of her misery is owed to many things: a cold and abusive father, a sickly mother, the psychotic woman who raised her, all those she once tried to love who betrayed her, and the years spent in solitude. It has all left her fragile mind a wreck. She was born and raised in Kantle, and forced by her father to train in the art of combat until she could escape his clutches. Now she lives deep within the darkest parts of the forests of Eve. She keeps the company of a pack of black wild-dogs she brought along with her from Kantle, and one great winged wolf, Tarek. At times she travels into the villages on the outskirts of Eve, to sell medicinal potions and remedies. It would be difficult to describe her in one word, or even many. Her moods tend to vary and change wildly. She is Yin and she is Yang. Neither all bad nor all good, she is a mix of many things. Because of this her opinions may never be consistent, even her personality seems to differ depending upon the situation she is put into. Though she is a loner, she does not avoid others completely, only she never trusts them completely...not anymore. In time she will decide to venture into the dangers of No Man's Land, to find the Magic of the Ancients, driven by her secret desire for revenge. Zoran-Theia is a very multi-sided personality and difficult to sum up, so I guess we'll find out the rest along the way.

Appearance:


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