Lovely post Spark, very nice.
Okay I see our rambotaur is causing some concern amongst the townsfolk. Let's see if we can rectify the problem, shall we?
The toning down of the death toll would be greatly appreciated, Mr. Steel, and I would urge everyone to take care in what kind of enemy they feel the group should face. In this instance, three hundred guards would have been a death sentence or a very laughable escape were it not for Spark's entrance into the RP... although thinking about it, I coulda just GM'd Mundhir's men I guess.
Anyway, back to the point, whilst this is a High Fantasy RP, we must try to keep things in scope. Realism applies as much as it can, and gravity is very much in effect. The bigger something is, the slower it moves unless altered by physics-defying forces (i.e magic). The more someone swings their weapon, the more exhausted they become. The more blood they lose, the weaker they get (especially mentally). The guards of Eblistan are not incompetent fools, and whilst the dungeon guards may have been the dregs, the City Watch are soldiers trained to kill. Murdering them by the dozens isn't going to cut it, not unless you can justify your actions rationally.
It doesn't matter though, as we've secured a logical escape. I just urge all players in future to take stock of what their character is doing, and to remember the facts of the situation.