I'm looking for players who would want to play in an evil-type campaign. However, I want to set some ground rules to keep it going well.
First, no turning against your party. If nothing else, you should be loyal to your team mates.
Second, I would like to get an idea of your character's long term goals to help build an adventure suitable for your party.
Third, I would prefer not to let in irrationally insane characters.
Stats will be rolled using 4d6 and dropping the lowest. Use this dice room on Rolz.org: Perils of the Lost Coast
All core Pathfinder material is allowed. Splat material or 3rd party material with be accepted on a case by case basis.
I'm looking for around 4-6 players for this campaign.
First, no turning against your party. If nothing else, you should be loyal to your team mates.
Second, I would like to get an idea of your character's long term goals to help build an adventure suitable for your party.
Third, I would prefer not to let in irrationally insane characters.
Stats will be rolled using 4d6 and dropping the lowest. Use this dice room on Rolz.org: Perils of the Lost Coast
All core Pathfinder material is allowed. Splat material or 3rd party material with be accepted on a case by case basis.
I'm looking for around 4-6 players for this campaign.