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Hidden 10 yrs ago Post by Embluss
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Embluss

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[UPDATED] Hello everyone. Welcome to the interest check & planning thread for "The Scattered", a new nation RP which will follow a disastrous colonization attempt early in humanity's intersolar age. The disaster isn't an alien attack. It isn't a natural incompatibility with the new world. And it isn't a mechanical failure aboard the colony ships.

Mankind just screws up royally.

Upon detecting organized civilization on the target world, the fleet admiral orders that the colonization of the system be aborted. As the fleet travels below lightspeed, this means roughly another decade of cramped, boring travel. Factions within command that would rather seize the planet than move onwards preempt this order with a coup, leaving the Admiral dead and the flagship under their command.

Each player begins as a ship's Captain. Do you follow the coup leaders, actively resist, or follow the late Admiral's orders?


The Delta Pavonis System
Big thanks to Aegon for this awesome description!

Delta Pavonis:
A star incredibly similar to humanity's home star of Sol, Delta Pavonis is the closest solar analog star that is not in a binary system. Delta Pavonis is nearly 7 Billion Years Old and in the (slow) process of becoming a Red Giant. It is slightly smaller in mass, though bigger in both size and luminosity, making the habitable zone lie further out than the one that Earth resides in.

Delta Pavonis A:
This planet may be similar in size to a small Venus, but it is anything but. At approximately .8 Earth Mass and orbiting Delta Pavonis at about .71 Astronomical Units (AU), it has almost the exact same orbital characteristics. Delta Pavonis A orbits its star in about 219.5 Earth Days, although it doesn't have days of it's own. It is tidally locked, leaving one side perpetually facing Delta Pavonis, and one side perpetually facing away. With gravity similar to Venus (and therefore similar to Earth's), it maintains a thin atmosphere, though a lack of a magnetosphere and proximity to the sun makes it hard to hold onto it. The atmosphere has a pressure of 5.3 kPa, making it nearly nine times as much pressure as Mars, however it is still below the survivable limit for humans. Delta Pavonis A is a rocky, metallic body very similar to Mercury in composition, although the atmosphere allows dust to be blown across the surface, constantly eroding the craters it would otherwise have. There is no volcanic activity on Delta Pavonis A and it is very much so a dead world.

Delta Pavonis B:
Delta Pavonis B is slightly bigger than Earth, with a mass of about 1.05 Earth's (and a gravity at about .97 g's), but it orbits Delta Pavonis at about 1.28 AU (almost halfway between Earth and Mars, for comparison). It has a day approximately 25 hours long, giving it a year of 510 days, adding one extra day to the year every ten years. It is slightly cooler than Earth, with average surface temperature being 54F as opposed to Earth's 59F. The atmosphere is largely similar to Earth's, with 75% Nitrogen, 24% Oxygen, and 1% Other Gases.
-Delta Pavonis B1:
A moon only about 800 km in diameter, it largely has a composition of an iron-rich asteroid. B1 is mostly spherical with a few craters and orbits its planet roughly every 25 days and is tidally locked to its planet.
-Delta Pavonis B2:
A moon much larger than it's counterpart, B2 is roughly 1200 km in diameter and is very similar to Earth's moon in composition. It is mostly spherical, with many craters and orbits its planet roughly every 50 days and is tidally locked to its planet.
NOTE: B1 and B2 are in an orbital resonance pattern so that B2 completes two orbits every time B1 completes 1 Orbit. This creates the opportunity for a ship to orbit the planet every 100 days (orbiting once every time B2 does twice and B1 does four times) which allows it to get an extra gravitational "kick," allowing it to expend less fuel in order to leave orbit.

Delta Pavonis C:
At roughly 1.5 times the mass of Jupiter, Delta Pavonis C orbits at about 2.05 AU (just outside the habitable zone) in about 1076 Earth days.
MOON SYSTEM INFO

Delta Pavonis D:
Slightly larger than Earth in both mass and size, Delta Pavonis D is about 1.2 times the mass of Earth (with about 1.14 g's). While it retains an atmosphere (that is largely nitrogen with a sizable portion of hydrogen) and frozen ice, an orbit at 3.2 AU puts it well outside the habitable zone and a very dim view of it's star, to where it only looks like a very bright star in the sky and less like a sun. With a day nearly 20 hours long, it orbits Delta Pavonis in about 2520 days (50399 hours per orbit).

Delta Pavonis E
Largely a Saturn Analog in size, composition, and orbit, it has a spectacular ring system and several small moons. It orbits at about 10.3 AUs in about 12125 Earth days.

Delta Pavonis F:
Largely a Neptune Analog in size and composition, it orbits at about 24 AU in about 43131 Earth days. It's moons are largely similar to asteroids or comets.

Earth Day = A day measured relative to Earth's Day.
Day = A day measured relative to the planet it refers to.


The Natives
The habitable planet has a single sentient genus, which has settled most of the world. Similar to humans, they are bipedal, highly cephalized, and have systems similar to human skeletons and muscles. They differ in several notable ways. Most visibly, their skin is similar to that of amphibians; clammy, moist, somewhat leathery, and functioning as part of the respiratory system. Coloration differs significantly between tribes and individuals. Their builds are lankier, they lack hair, have no obvious external sexual organs, and have colorless irises. They are excellently adapted for wet, warm climates, but can do reasonably well in temperate regions. Deserts (of both the arctic and subtropical varieties) are even more inhospitable to them than they are towards humans.

Two species exist, separated by their reproductive habits. The larger population breeds by releasing many gametes into ponds. Offspring are cared for by the community, and no analogue to the family exists. Very few visible differences between the sexes exist in this species.

The second population invests more individual care in their offspring. Females attach their eggs to rocks, logs, or themselves. Generally producing fewer children but taking greater pains to ensure their survival, this group has a construct similar to the family (degrees of monogamy vary by tribe). Despite their lower population, this species has built the most powerful nations on-world.

The two species overlap in some territories, but generally avoid mixing. In rare cases they may successfully reproduce together, but the resulting children are entirely sterile.

Their technology varies, but the most advanced groups are roughly equivalent to Europe in the early modern period (1500-1700). Gunpowder weaponry, near-global trade networks, and advanced culture have all been developed. Like humanity, they feature many different nations and cultures.

Other life forms on-planet bear outward similarities to earth life, but large amphibian-like and reptile-like creatures are dominant.


The Settlers
The settlers of Delta Pavonis are at the end of journey which covered 19.92 light years and took more than twenty-three years. While all have originated from the EU, USA, or Canada and therefore have many cultural similarities, this long trip through interstellar space has allowed a community to develop aboard each ship. Lacking FTL or cryogenic technologies, the passengers have become well acquainted with one another (and with the commands of their vessels). This should influence the roleplay; shipmates will likely remain loyal to their vessel above (and even at the expense of) any other humans.

With them they bring advanced technology. The most comparable human technology would be the pre-war humans of Halo (Our settlers, however, lack FTL, cryo, advanced AI, and related technlogies). Energy weapons do exist, but have yet to fully displace projectile-based weapons. Medicine has advanced significantly, but is not perfect- especially here, at the frontier. The year is 2296.

The ships are large, designed to transport 10,000+ people, as well as all of the equipment and materials needed to establish colonial outposts. I personally take inspiration from the Pheonix Class Colony Ships of Halo, but the fleet does not have a standard ship. Design and features will vary.

One last note; this fleet is mainly populated by settlers. There are some soldiers, scientists, and sailors on board, but the group is designed to peaceably occupy an empty world- not to do whatever you'll be trying to do with it.


Notes
Join the Chat to discuss, or you may post here. Players will not be able to control native groups, but you may settle peaceably among them if you wish to interact with them a lot. I do not use dice, turns, or other restrictive gameplay frameworks. I will control the natives, the flagship, and anything else it makes sense for me to introduce. That's about it.


Nation Sheet
Ship Name:
Description: (Strengths, Weaknesses, Etc)
Population: (20,000 Maximum. If you max out the population, other aspects of your ship must make compromises to accommodate the large number of people)
Description: (Country/region of Origin (Must be US, Canada, or Europe. This isn't about limiting, this is because I don't want old-world rivalries to come over), culture, or anything really notable)

Captain Name:
Description:
Other Notable Individuals:

Notes:

Please PM me a brief statement on your immediate plans at the start of the roleplay as a supplement to this sheet. There is an immediate conflict presented in the intro, and you must make several choices. This PM will be considered as part of your application.
Hidden 10 yrs ago Post by AegonVI
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AegonVI

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YES.
INTERESTED.

This sounds fabulous. I think you should play out the native groups personally, but definitely interested. I could probably help flesh out the star system if you need help (just gimme some details and space to run and I can get you a version rather quickly, I would say).

I'd also like to say that I'm personally thinking of going rogue (and onto another body in the system), but that isn't certain.
Hidden 10 yrs ago Post by Shoopthewoop
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I like. I would also want to be a native.
Hidden 10 yrs ago Post by Embluss
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Embluss

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Glad to see interest already coming in!

@Aegon: I've got a few ideas already. The habitable planet is intended to be earth-like, so it'll have one moon. At least one planet between it and the sun. I'm considering a semi-habitable planet further out, with a breathable atmosphere but little liquid water or life. I definitely want an asteroid belt as well. Beyond that I have yet to think it out too much.

@Shoopthewoop: I'd like if all starting players could be human, but I'll think more on this. One way to get to deal with natives a lot would to have your people peaceably settle alongside them.
Hidden 10 yrs ago Post by DELETED324324
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DELETED324324

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I'm interested.
Hidden 10 yrs ago Post by AegonVI
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Embluss said
@Aegon: I've got a few ideas already. The habitable planet is intended to be earth-like, so it'll have one moon. At least one planet between it and the sun. I'm considering a semi-habitable planet further out, with a breathable atmosphere but little liquid water or life. I definitely want an asteroid belt as well. Beyond that I have yet to think it out too much.


Ooh. Gimme that planet that I can terraform(;

Haha, JK. I'll have to see where things go. Have you considered a Jupiter+ sized planet with semi-habitable Mars-like moon(s)??
Hidden 10 yrs ago Post by Embluss
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Embluss

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Something I wanted to highlight from my chat with Enalais:
Embluss said
I don't really want national rivalries from earth to become a driver, so I'll likely have this fleet launched from NATO nations only. Majority American, but this opens up the opportunity to have some small cultural differences. Frankly they'll all have similar cultures- at launch. But these crews have spent over a decade together, every day, in really close quarters. Each ship has a strong community on board. They've been awake the whole time. The know each other and their leaders well. A lot of what direction your ship goes will be defined by what kind of person you make your captain."


AegonVI said
Ooh. Gimme that planet that I can terraform(;Haha, JK. I'll have to see where things go. Have you considered a Jupiter+ sized planet with semi-habitable Mars-like moon(s)??


Definitely has crossed my mind. A Jovian-style planetary system would provide a nice little sub-neighborhood- in much the same way that the habitable planet would be a hub for one group of players, I can definitely see others settling on many of the moons and getting a lot of interactions going there.
Hidden 10 yrs ago Post by AegonVI
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AegonVI

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Embluss said
Something I wanted to highlight from my chat with Enalais: Definitely has crossed my mind. A Jovian-style planetary system would provide a nice little sub-neighborhood- in much the same way that the habitable planet would be a hub for one group of players, I can definitely see others settling on many of the moons and getting a lot of interactions going there.


Very good point. And I'm hoping we get enough players to have three hubs in that case (Loyalists, Rebels, and Rogues)

Loyalists - Turn back and head to Earth. If this RP lasts long enough, it would be neat to see how Earth reacts to their ships returning (though I'm sure contact would happen sooner)
Rebels - Those supporting the coup and colonizing/conquering the habitable world.
Rogues - Settles of Jovian like system.

Also, I'd like to say that a personal requirement for me to settle my people on a world is that it have at least 1/3 Gravity (Mars range)
Hidden 10 yrs ago Post by Embluss
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Embluss

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AegonVI said
Very good point. And I'm hoping we get enough players to have three hubs in that case (Loyalists, Rebels, and Rogues)Loyalists - Turn back and head to Earth. If this RP lasts long enough, it would be neat to see how Earth reacts to their ships returning (though I'm sure contact would happen sooner)Rebels - Those supporting the coup and colonizing/conquering the habitable world.Rogues - Settles of Jovian like system.Also, I'd like to say that a personal requirement for me to settle my people on a world is that it have at least 1/3 Gravity (Mars range)


By hubs I simply meant areas of the system in which multiple players would choose to settle. I'd expect players of every ideological bent to land in each. Beyond Conquerers, Rogues, and those who leave the system, I'd also expect someone to try to help the natives, and possibly someone to peaceably settle on a semi-habitable world. I can't predict what others will do, though.

I am considering a reaction from earth as a later event in the story. That's far in the future, though.

EDIT: Also, this is the kind of ship I'm thinking of, minus the military outfitting and FTL drive.

And, last of all, goodnight all!
Hidden 10 yrs ago Post by Pepperm1nts
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I've wanted to play an RP as a ship commander. It's one of those things I just think is really cool. I have a few things on my plate, but I'll keep an eye on this.
Hidden 10 yrs ago Post by NarcolepticSailor
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How advanced is the species that is currently living on the planet in question?
Hidden 10 yrs ago Post by Embluss
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NarcolepticSailor said
How advanced is the species that is currently living on the planet in question?


It's still being decided.
Hidden 10 yrs ago Post by Pepperm1nts
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-Nevermind-

I wrote something here, but reading the OP again, it doesn't really fit with what you want.
Hidden 10 yrs ago Post by Embluss
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OP has been significantly updated. Nation sheet will go up soon- possibly tonight.
Hidden 10 yrs ago Post by Pepperm1nts
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I like it so far.

But, if there is no military presence, how did the fleet enforce the orders of the Fleet Admiral? Would it even have been necessary to kill him in order to prevent the ships' retreat back to Earth? I feel like, if there was no military force enforcing the retreat, the killing wouldn't have been necessary, because the Fleet Admiral wouldn't have been able to force anyone to go with him anyway. Those who wanted to stay could have done so without resistance from the Fleet Admiral, since he wouldn't have had the means to enforce the retreat.

Maybe I'm just missing something, though.
Hidden 10 yrs ago Post by Embluss
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Embluss

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Pepperm1nts said
I like it so far.But, if there is no military presence, how did the fleet enforce the orders of the Fleet Admiral? Would it even have been necessary to kill him in order to prevent the ships' retreat back to Earth? I feel like, if there was no military force enforcing the retreat, the killing wouldn't have been necessary, because the Fleet Admiral wouldn't have been able to force anyone to go with him anyway. Those who wanted to stay could have done so without resistance from the Fleet Admiral, since he wouldn't have had the means to enforce the retreat.Maybe I'm just missing something, though.


I mean for there to be small military vanguards on each vessel. Not big ones, but something. I'll clarify the main post.

The death of the admiral was an accidental result of the coup. The coup occurred because people on the flagship wanted to stay in the system (very, very badly). While this is a civilian operation, something like this requires a strong chain of command, so the colonial administration utilizes methods similar to the general navy. There really was nothing stopping the other captains from attempting to stay, but they could have been boarded, arrested, and faced trial (at the very least, stealing the colony ship from the colonial administration would be a serious crime). Would the admiral have just let them, though? It's possible. Even still, the crew of the flagship would have to go with him.

EDIT: By the way, does anyone have ideas for the aliens? This is the one area where I'm having a serious mind-block. Also, I'm currently in the chat if you want to talk there.

EDIT AGAIN: Natives description is up. Everyone like it?
Hidden 10 yrs ago Post by Embluss
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Hate to double post, but the sheet is up.

Also, it's officially tomorrow, so I'm going to sleep.
Hidden 10 yrs ago Post by Shoopthewoop
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Ship Name: Thor's Hammer
Description: Fast, Large, Has powerful guns. Low Defence, Not very luxurious.
Population: 10k
Description: Russia

Captain Name: Varennikov Borislav Ilyich
Description: Born in Moscow, Varennikov is a member of the coup wanting to capture the planet. He was trained a Russian spy but after an injury he was forced to take another job. He became a cosmonaut as he always wanted to go to space. He became a spaceship driver and he led multiple Russian space missions.
Other Notable Individuals:
Anton Vasilev: General on the ship.
Alexei Vasilev: Brother of Anton, Scientist.
Deniska Vasilev: The other brother of Anton, repairer.
Dominika Vasilev: Sister of Anton, she is the Co-Pilot.
Hidden 10 yrs ago Post by Kyelin
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I'd be up for this, definitely. I see many possibilities here :D
Hidden 10 yrs ago Post by Kyelin
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Ship Name: Ljus of the Fleet

Description: Being a vessel focused on scientific pursuits and engineering facilities, the ship has little to no defensive weapons or armor plating. However, it has a disproportionate number of scientists and engineers of various fields, and has specialized electronic warfare suites to aid it's high maneuverability in escapes and espionage.
Population: 7 000 personnel on board
Description: The Ljus is a small but high tech vessel, housing some of the most advanced laboratories and engineering facilities ever sent into space. The Ljus had two functions, the first being to compile a complete database of their destination planetary system, from astronomical mechanics to potential lifeforms and how they function in an alien ecosystem. It's second objective was somewhat more a precautionary measure: The Ljus was designed so that, if the fleet encountered a hostile alien vessel on their journey, it's high tech electronic countermeasures suite could buy the fleet enough time to escape or destroy the vessel. While this contingency never occurred, the systems are still maintained and are ready to be used in a moment's notice.

Some of the more advanced sub systems of the Ljus include:
-A shackled 'dumb' AI in charge of predictive software analysis, xenolinguistical interfacing and remote systems overload and hacking.
-Complex scout probes designed for operation in almost any environment, and capable of running on site field tests and operating autonomously for extended periods
-Thermal cloaking mechanism. that hides the Ljus' electromagnetic signature and confuses enemy targeting for short durations.
-A 'Last Resort' Thermonuclear warhead, designed to destroy all trace of the Ljus and prevent vital information falling into the wrong hands (Human or otherwise).

Captain Name: VIlda S. Aalberg
Description: Vilda is a calm and collected individual, focused on the task of directing the main research effort of the Fleet, once they arrived on the new world. Xenobiology, planetary system activity, astrogeology... All of it will be crucial data in setting up the first human colony in the cosmos, and Vilda is driven to make this colonization effort work.
Unlike most of the other ships, she took over for the previous Captain, who had died due to medical complications regarding a reactor exposure. Because of the mysterious nature of this accident, and combined with the secretive nature of the Ljus' operations, Vilda is somewhat untrusted by most of the other ships in the Fleet.

Other Notable Individuals:
-Professor Adam J. Jakobsen, Head of the Scientific Affairs Board
-Doctor Troed Eriiks, Head of the Xenobiology Research Division
-Professor Emma Jonsson, Xenoarcheologist and assistant to Troed
-Vice Captain Gunnar Winblad, maintains and directs the Engineering Division, as well as other critical systems.
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