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Hidden 10 yrs ago Post by Tyrant from the West
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Tyrant from the West Antagonist Punk

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I can cut you a good deal if you lay off the h8

Alright, I appreciate your input dude! But to be honest, Im probably not going to add numbers for the MOST part. Because I do believe that we aren't going to be dealing with numbers damage-wise for the most part. Although I might take some of your advice and add a few numbers to the passive and first active. But I planned on the numbers being a little bit higher, like 5-6 birds early on because the birds themselves are supposed to deal minimal damage and its more of a 'strength in numbers' type deal. As well as that the birds are going to be dying 8D blood coated feathers will be covering the battlefield, or at least, a little bit of it. Cause If i tried to make it so that they survived more then like, one hit, no one would seriously believe that some of those birds are still flying around after being sliced at by a sword or burnt by the flame. Does this info/plan change any of your thoughts about this?

EDIT- I would rather just have 2 passives tbh and changed the director thing. But idk if Ike would be ok with me havin 2 passives and 2 actives. Also, I guess its kind of a active sorta because he needs to activate it whenever he gives an order? Idk really.
Hidden 10 yrs ago Post by Ryu
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Ryu

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Tyrant from the West said
Alright, I appreciate your input dude! But to be honest, Im probably not going to add numbers for the most part. Although I might take some of your advice and add a few numbers to the passive and first active. But I planned on the numbers being a little bit higher, like 5-6 birds early on because the birds themselves are supposed to deal minimal damage and its more of a 'strength in numbers' type deal. As well as that the birds are going to be dying 8D blood coated feathers will be covering the battlefield, or at least, a little bit of it. Cause If i tried to make it so that they survived more then like, no one would seriously believe that some of those birds are still flying around after being sliced at by a sword or burnt by the flame. Does this info/plan change any of your thoughts about this?


No, the numbers were meant to be example of how strong that skill should have been, skill two should be like how I said with the damage in my eyes, but with this information, there should still be some cap on the amount of birds summoned and the amount of birds called (called having more, of course). Along with this new information, since the birds do minimal damage, I realize that the cap should be higher, although I don't know how high, I believe that you have everything planned out, along with everyone else and their character.

Edit: Besides! These character revisions of mine are merely just suggestions~
Hidden 10 yrs ago Post by Tyrant from the West
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Tyrant from the West Antagonist Punk

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@Ryu, Alright. Thanks for giving me some stuff to think about, I appreciate the help 8D Sorry If i don't take all of your advice though.

EDIT: Your suggestions made some pretty good points. It kinda hurt D8
Hidden 10 yrs ago Post by Silver Fox
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Silver Fox Kitsune

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My character is just meant to be speedy and dodgy, highly annoying to attack. For good reason.

Since he will die in two or four hits. <.< basically actually get a combo in and INSTA DEAD! XD hah

All the while taunting the hell out of enemies and shooting them in the face 8D
Hidden 10 yrs ago Post by Pyromania99
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Pyromania99 Double-edged Austerity

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Ryu, do mine. Going to try getting into the conversation around here.
Hidden 10 yrs ago Post by Tyrant from the West
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Tyrant from the West Antagonist Punk

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@Pyro, welcome to the chat 8D Glad to have ya joinin Ryu's victims club.

@Ryu Step on me more it hurts so good
Hidden 10 yrs ago Post by Silver Fox
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Silver Fox Kitsune

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Tyrant from the West said
@Pyro, welcome to the chat 8D Glad to have ya joinin Ryu's victims club.


This is why I haven't asked xD I already have self esteem issues and Ike accepted me so yeah xD
Hidden 10 yrs ago Post by Pyromania99
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Pyromania99 Double-edged Austerity

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Ryu knows what kind of godly smiting may be in store for him. *Stares Ryu down*
Hidden 10 yrs ago Post by Ryu
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Pyromania99 said
Ryu, do mine. Going to try getting into the conversation around here.


Okie.

So the appearance is nice, like everyone's else.
Looks like I'm going to update mine later.

Anyhow, so this is good, a true tank character (I am sorry if I offended any other tank) who relies more on her allies than herself, so the framework of the character and her class is laid out, which is good, and everyone likes tank characters, but there is only one question.

How fast can she run?

"their lack of speed mostly due to their heavy armor."

Alright, so Serena is 4 foot and she wears heavy plate armor to protect herself, so how fast can she run out of combat? Walking shouldn't be a problem for her, but how about running? While I know this doesn't seem like a problem - and it really isn't - it is still good to know the limitations of your character, so I think running for her should increase with leveling. As Serena grows, she should gain some things on the side, the obvious things being stats of course and skills, but the less obvious things being her ability for her to be able to wear around her heavy plate armor.

And with this, there is also some misconceptions.

So, the abilities! Let's start.

Passive
This is good, I like this passive because it does exactly what I would expect Serena to have as a passive, an ability that bolsters her allies defenses around her, but like I said previously, numbers are good, so let's start off with the base number. How far does the aura reach?

I think ten feet is a good number, and having it increase by two every five levels is good, but this is just what I think.

Skill One.
This is a good skill/ability, allows Serena to rush to anyone who needs help under her care/aura, so this is good, and with each five levels of the passive, this is good because the skill itself does not need to have an increase in range, but this is not without their faults.

A skill like this in an MMO seems like a skill you would level up once and never level up again, so to ensure this doesn't happen (unless you want it to be like that, if so then forget about this), what would it give?
Armor.

This skill should give off some armor depending on the base rate/base percentage you set it at for a few seconds - maybe five. Now, there is actually a reason to level up the skill.

Skill Two.
How long? How much damage?
Numbers are good, and I think having the stun duration start off at 1.25 seconds and have it increase .25 every skill level is good, although it is good to have a cap on this stun. Maybe two - four seconds? And what would the incentive be to level this skill after the stun cap is reached? The damage.

So, the damage should be fairly weak, weaker than the normal basic attack, but with each level, it should become just a bit stronger.

Skill Three.
This is a good ability, of course, I think you already know how much healing it does, so I won't pointlessly say what I said in the past.

Equipment is good from there.
Okay, so Serena is a good character, I like her, and while there are some clarification that needs to be done, she is a good character.
And there is something I've noticed, with every character "revision," I find myself to going slightly more and more to the numbers, and there is a reason for this. Numbers are good. Should we add them permanently? For stun durations, sure, but for damage? No. Numbers for damage should only be seen as an example, nothing more, nothing less.

Should numbers be set for cool downs? Yes and no. Cool downs are cool, I like em! But this is an RP where we write, so I don't believe cool downs should be incorporated into the RP and that they should be handled by the player and how he/she deems as fit.

Edit: Oh, hey, Ryu, you hypocrite, man I hate you.
Okay, so, let me rephrase this. Are numbers fine for things such as stun durations? Yes, they are, but how it is acted by the other player depends on that player;

Should numbers be added in for damage? No. Every example I give for numbers is an example of how strong I feel the skill should be.

Should numbers be set for cool downs? No. They should be handled by the player/writer and how he/she deems fit.
Hidden 10 yrs ago Post by MyCatGinger
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MyCatGinger Miss Chievous

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...and with that note, I wonder when we're getting the IC started!
Ike-sama, where are you.
And Yuuji, you are just too cute I can't even.
Hidden 10 yrs ago Post by drewccapp
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drewccapp

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MyCatGinger said
...and with that note, I wonder when we're getting the IC started!Ike-sama, where are you.


It'll happen... it was inevitable.
Hidden 10 yrs ago Post by Tyrant from the West
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Tyrant from the West Antagonist Punk

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Ike will ride down from the heavens on a magnificent golden stallion. In one hand will be the first IC post, and in the other there will be the next character that will join us on all of our faggotty adventures.
Hidden 10 yrs ago Post by Ryu
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Ryu

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Tyrant from the West said
Ike will ride down from the heavens on a magnificent golden stallion. In one hand will be the first IC post, and in the other there will be the next character that will join us on all of our faggotty adventures.


The hype is real.
Hidden 10 yrs ago Post by drewccapp
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drewccapp

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Tyrant from the West said
Ike will ride down from the heavens on a magnificent golden stallion. In one hand will be the first IC post, and in the other there will be the next character that will join us on all of our faggotty adventures.


Amen.
Hidden 10 yrs ago Post by Rainmaker
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Rainmaker

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Oh, if there is anything to criticise about my character or something that should be changed, don't be afraid to tell me. Been a while since I actually role-played.
Hidden 10 yrs ago Post by Ryu
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Ryu

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Rainmaker said
Oh, if there is anything to criticise about my character or something that should be changed, don't be afraid to tell me. Been a while since I actually role-played.


Am on phone, will do later.
Hidden 10 yrs ago Post by Silver Fox
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Silver Fox Kitsune

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Ryu said
Am on phone, will do later.


A fellow phone buddy!
Hidden 10 yrs ago Post by Hibiki No Echo
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Hibiki No Echo Yo.

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Silver Fox said
My character is just meant to be speedy and dodgy, highly annoying to attack. For good reason.Since he will die in two or four hits. <.< basically actually get a combo in and INSTA DEAD! XD hahAll the while taunting the hell out of enemies and shooting them in the face 8D


Beetch, Chrys will outspeed you, outtaunt you ansd get in yo face. He will destroy you.

On a serious note, I wonder who'd actually win. Prince can keep Chrys out but if Crhys manages to get in your face then does that mean is Prince is going to die? I wonder....
Hidden 10 yrs ago Post by Silver Fox
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Silver Fox Kitsune

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Hibiki No Echo said
Beetch, Chrys will outspeed you, outtaunt you ansd get in yo face. He will destroy you. On a serious note, I wonder who'd actually win. Prince can keep Chrys out but if Crhys manages to get in your face then does that mean is Prince is going to die? I wonder....


Weeeeeeell excuuuuuuse me don't we like making characters better than mine in every way? You OP son of a **** ^]#}#]} {#]%}#%

Nah, and dunno. Does your character have the chance of getting K'O'd in one hit? Cause Buccaneer have to be a master dodger to avoid that in this hell lived game <.<
Hidden 10 yrs ago Post by CoyoteKisses
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CoyoteKisses

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LELELELELE the rivalry!

#prepped
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