Hidden 11 yrs ago Post by GreivousKhan
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The Nexerus said
Just because a nation isn't centred around espionage doesn't mean that it lacks an offensive espionage program.


I think what Wit meant is that they 'rely' on it more then another nation. Where most might march to war or at least act directly, someone who rely's on agents/spies/etc almost always settles for the more subtle approach.
Hidden 11 yrs ago Post by WittyReference
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GreivousKhan said
I think what Wit meant is that they 'rely' on it more then another nation. Where most might march to war or at least act directly, someone who rely's on agents/spies/etc almost always settles for the more subtle approach.


Aye, this. Is why I also separated between 'defensive' and 'proactive'. Agents and Inquisitors are still a manner of espionage, though centered more around counter-intelligence. In much the same way, I'd argue the difference between 'proactive' spy nations and 'offensive' spy nations are the role they play.
Hidden 11 yrs ago Post by The Nexerus
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Taiire'Tal is now finished.

Any other Elven nations about?
Hidden 11 yrs ago Post by Kadaeux
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@Nex:
"25 Regiments of Experienced Elven Ranged (Archers + Mages) (2,500 total—75 RP)
12 Regiments of Elite High Elven Ranged (Mages + Archers) (1,200 total—44 RP)"

I assume you mean that the mages you bought under command are attached to these units? Because if not, you're doing it wrong. :p
Ranged = Archers/Crossbowmen/Javeliners/Slingsters (the latter two would really be desperate :p)

EXCEPT for that. It all looks correct.

@WittyReference:
Accepted.
Hidden 11 yrs ago Post by The Nexerus
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I was planning out who my Mages were going to be deployed with. I'll take that out.
Hidden 11 yrs ago Post by Flooby Badoop
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Kadaeux said
Hmm, part of me says to say no. But it was only 15 hours after I closed it you expressed interest so show me what you've got, I reserve final yay or nay of course, but you may have been working on it before I closed it, so i'll give you a chance.


I'm finished with it, but nothing here is finalized. I'm still writing the fluff for my nation, and I'm tinkering with things based on what I'm finding out my nation needs. But, this is what I have right now:

EDIT: Mostly done now, just polishing.


EDIT 2: Done.

Hidden 11 yrs ago Post by WittyReference
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Another merchant I see! Welcome to the party! We have poisoned cookies and juice in the foyer.
Hidden 11 yrs ago Post by Uskglass
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How many more nations are we waiting on? I'm getting impatient to begin.
Hidden 11 yrs ago Post by Flooby Badoop
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WittyReference said
Another merchant I see! Welcome to the party! We have poisoned cookies and juice in the foyer.


I believe that makes three or four, no?

I knew there were already merchant nations, but I like Babel and how it turned out. Besides, in real life there were a handful of competing merchant republics during the middle ages. Venice, Amalfi, and Gottland, to name a few.

If the GM feels my nation doesn't add anything to the world, I'd be more than happy to create a new one. I've got several other ideas all ready to go.
Hidden 11 yrs ago Post by GreenGoat
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Postan ma NS. Also hai people.


Important Characters:

The High Priestess, Avatar of the Goddess (Archmage)

The current Avatar and Empress, she hold both fear and respect from her people, for her power and her status as the Avatar. As whimsical as the Goddess she serves, very rarely does she gives decrees or governs the nation directly, staying mostly locked up in the highest tower in the capital.

Daughter of the Avatar(Apprentice of Wind)

As the daughter of the current Avatar, she stays mostly in the Academy studying her craft, though there are times when she is given missions to hone her experience. Though having less authority than her mother, her words still have some weight to it.

Right Hand of the Goddess(Mage of Fire, Air and Necromancy)

The Right Hand of the Goddess holds the sword, which means she is the one the Avatar sends whenever she needs anything burned to the ground, exploded, and then burnt again. With her fiery disposition, she is likely to do this to anyone or anything that annoys her. Including that one pickle jar in the kitchen. Governs some parts of the nation. Shares the same amount of authority with the Left Hand.

Left Hand of the Goddess(Mage of Water, Earth, and Shadow)

The Left Hand of the Goddess holds the book, knowledge and providence. The Left Hand is the one who will send out aid for an ailing village, root out heretics and sends out the occasional unexpected Inquisition. Has a penchant for strange and unusual clothings even by the Goddess's followers standards, though most try to ignore it. Governs some parts of the nation. Shares the same amount of authority with the Right Hand.

Silas of the Black Axe.(Hero)

The Black Orc whom no one wants to tangle with. With armor and weapon forged from the best materials, crafted by the best smith, with specifications from the Avatar herself, it is argueably the best armor anyone has ever seen in the nation. Stained black by the request of Silas himself, his imposing figure on the battlefield is matched only by his skill with the axe. Has a black stallion he rides as well, though he prefers to be on foot.

Gretchen Vim, Traveller and Trader.

Gambler and trader extradinaire, she travells the land in search of a good deal, good prices and good taverns in which she can gamble freely.

Holfnir Faebrun, The Ordinary Fisherman.

A huge man standing at 6'1", and argueably one of the best fisherman in the city, he searches for the legendary fish that had eluded many a fisherman, all while supporting his family of six.

Hidden 11 yrs ago Post by Zran
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Kadaeux said
Your formatting appears broken :p


Just a little, posted up what I had don't worry it shall all be in the completed sheet.
Hidden 11 yrs ago Post by Meth Quokka
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Uskglass said
How many more nations are we waiting on? I'm getting impatient to begin.


I started working on my intro post the other day so I'm sure you can get away with doing that. I asked Kad and he did say out introduction posts would be mostly stand alone with just a minor GM event pointing us towards another nation (if I recall correctly at least).
Hidden 11 yrs ago Post by WittyReference
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Flooby Badoop said
I believe that makes three or four, no?I knew there were already merchant nations, but I like Babel and how it turned out. Besides, in real life there were a handful of competing merchant republics during the middle ages. Venice, Amalfi, and Gottland, to name a few.If the GM feels my nation doesn't add anything to the world, I'd be more than happy to create a new one. I've got several other ideas all ready to go.


No worries, there just seems to be a bit of mock animosity among the goldslingers and I wanted to be the first to "welcome" you :p
Hidden 11 yrs ago Post by Zran
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The Nexerus said
Any other Elven nations about?


Mine has eldar, dark elves, wild elves with a side of halflings, dryads and treemen.
Hidden 11 yrs ago Post by The Nexerus
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Zran said
Mine has eldar, dark elves, wild elves with a side of halflings, dryads and treemen.


Nice to see another Elven nation, even if it's lacking the most civilized variety of Elves. Also, what are 'Halflings'? Whatever they are, I suppose they're worth zero race points.

3 (Eldar) + 3 (Dark Elves) + 3 (Wild Elves) + 3 (Dryads) + 6 (Treemen) would max out your race points at 18.
Hidden 11 yrs ago Post by Iarumas
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GreenGoat said
*boop*


Oh my, another theocracy. Well...ah...this is awkward.....So, would you like to hear word about our Goddess?
Hidden 11 yrs ago Post by GreenGoat
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Most certainly. In return, may I ask for a bit of your time to speak about our Goddess?
Hidden 11 yrs ago Post by Iarumas
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Oh yes of course, here let us speak in my magnificence church. Dont mind the Paladins out at front, their jsut there to uh....guard...yes...guard...
Hidden 11 yrs ago Post by Sini
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The Light will burn you all.

Also, I have Elves in my nation, but they're not the main species.
Hidden 11 yrs ago Post by Zran
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The Nexerus said
Nice to see another Elven nation, even if it's lacking the most variety of Elves. Also, what are 'Halflings'? Whatever they are, I suppose they're worth zero race points.3 (Eldar) + 3 (Dark Elves) + 3 (Wild Elves) + 3 (Dryads) + 6 (Treemen) would max out your race points at 18.

Halflings=Hobbits.

hmm.. true maybe your right they're worth 2 so I don't know where I miscalulated I think I may have acu.... Actually I fucked up I wanted to have wild elves and removed them but some how forgot about it.

Which means I have to edit the history I've been working on for the past few hours... and my troops and my command. Thanks for finding it but I hate you(myself really) right now.

And fixed bye by poor halflings.
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