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But, they won't be ready to adapt. The allure of MR is, in the end, how different it is. On the old Guild, I joined a lot of RPs with unique ideas, including MR, but they were all too normal for me--except for the one that was different. Now, most other people will be looking for normal RPs, in their comfort zones, with more unique ideas--and people are all too willing to sacrifice cool stuff when it's too hard. I think that MR will be just another normal RP with a unique idea for them, and when it comes time to switch, they just won't be ready for it.
This is to help them adapt though. To help them see. Once these people get to actually see the greatness of MR is to show it to them a little at a time.
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We haven't tried the interest check yet.
But an interest check won't expand MR as far put as we talked before. At least, as far as I was interpreting us to be discussing.
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I don't understand the point or difference here. Why make a spinoff and what's different other than the third-person?
To appeal to others and try to get them to enjoy the experience like we all do, but not throwing it all at them at once.
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Also, the way you worded it makes it sound like it's giving up on MR and making a sequel. New members, characters, stories, and settings means a new thing altogether. Especially if not everyone in MR goes to this new one.
I see where you're coming from with that. I'll work something out. Thanks for the feedback.
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But we're not desperate for more people, now. We're not going to scrape members off the walls, because we'll only get sawdust. We're looking for the best and brightest--the people who we know want to adapt. We want people who know how to understand, and it's hard to find that in all the people that just play descriptive roleplays. In fact, I'd go so far as to say that I wouldn't want people who came just because they liked the idea. I want people who come because they want the challenge.
I'm not doing this out of desperation. I thought I mentioned that the last time I brought this up.