Hidden 10 yrs ago Post by CATS3688
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CATS3688

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The Last Dragonborn has come and gone from Skyrim. While a truce was negotiated between the Imperial Empire and the Stormcloak rebellion in order to save the land from Alduin, the Dragonborn's success in ending the dragon threat has brought about renewed hostilities between the two sides. Both hoped to claim the services of the Last Dragonborn for their cause, as such a hero would surely be able to end the war decisively in their favor, but neither had such fortune. The Dragonborn has journeyed out of Skyrim, to where, none can say--though there are rumors that the hero has been spotted walking the ash fields of Solstheim, needless to say, the concerns of Skyrim are no longer theirs.

Instead, the concerns of Skyrim have fallen to you.

This RP will focus, at least initially, on the Civil War in Skyrim. You can sign up a character aligned with either side, either as a loyal soldier or as a mercenary. Both sides are eager for victory, and even the Stormcloaks will accept anyone competent willing to fight for their banner, even those they might normally reject, such as Argonians or Dunmer. Be aware that if only a few people sign up, I might require everyone to be on the same side; likewise if too many sign up, I'll probably require that the characters split into two relatively even groups.

In this version of the ES-verse, the Dragonborn appeared, defeated Alduin, and left without doing anything other than Skyrim's "main" questline. So the land of Skyrim is pretty much the same as it is at the beginning of the game; Kodlak Whitemane is still Harbinger of the Companions, Mercer still runs the Thieves Guild, etc. It will be up to you guys to decide how it is going to change.

Signup format

Name:
Gender:
Race:
Age:
Skills: (here you can use the skills from the game; pick 4 of them, to denote the areas your character excels in)
Equipment:
Background:
Appearance: (you can use an image if you want, but it's not required)
Personality:
Hidden 10 yrs ago Post by DELETED324324
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Ummm how many chars are we limited to?
Hidden 10 yrs ago Post by CATS3688
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CATS3688

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Just one for now, if the RP lives for very long that could be changed I guess.
Hidden 10 yrs ago Post by DELETED324324
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Name: Yuriah Cariic
Gender: Female
Race: Breton
Age: 22
Skills: Restoration, Enchantment, Alchemy, Destruction
Class Type: Healer
Equipment: A staff that shoots fire balls, it can also make fire runes if a fireball hits a surface, A elven dagger, Mages Robes enchanted to help her heal
Background: Yuriah was born in high rock, to a family of nobles, at a young age she was taught the inner workings of politics and the court, but at young age she also took an interest in magic, so her family hired her a teacher, who taught her magic, she took to it very quickly and became a great mage for her age, and for once things seemed at peace but that didn't last for long.

At 16 years old she was to be married, despite her protests she was going to be married off to a more higher ranking noble family so her own family could move up on the ladder. But instead of getting married she ran away to Skyrim, where she joined the Mages College of Winterhold there she furthered her studies for a long time, then things got desperate during the civil war, The Stormcloaks were drafting mages for the war effort and Yuriah being a skilled healer, was drafted, for the Stormcloaks and there she fights for them and heals the wounded, hoping this war would just end already.

Appearance: Yuriah has shoulder length fiery red hair, and pale skin, her eyes are sky blue and color, and she has a scar on her right arm from a accident with magic.
Personality: Yuriah is a kind and caring person, even if things seem bad she is always ready to help those in need, despite orders she sometimes even heals imperial forces, she can also be really really talkative sometimes going on long winded talks about magic.

Faction: Stormcloak Rebellion
Hidden 10 yrs ago Post by Sylvaky
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Sylvaky Unforgiving Zealot

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Name: Gladron
Gender: Male
Race: Altmer
Age: 36
Skills: Conjuration, Archery, One Handed, Sneak
Equipment: Gladron carries nothing in the way of weapons, prefering instead to conjur one in the time of need. Clothing wise, Gladron can always be seen sporting black leather armor with matching cloack. Under the leather he wears black, gold embroidered cotton. Pouches line his waist and are always filled with various potions and poisons as well as keys he has collected from his various jobs.
Biography: Gladron was born and raised in the Summerset Isles. From a young age he was trained in the ways of magic, choosing to persue conjuration unlike his kin who instead focused on destruction. Early in his childhood, the young Altmer was drafted into the Thalmor ranks and climbed the chain of command to become a Thalmor wizard. He was soon sent across the continent to fight those that would not submit to the Aldmeri Dominion and put them down.

Despite Talos being banned as a figure of worship, Gladron was unable to rid the story of Tiber Septim's ascension to godhood. Though he did not believe the story himself, he saw the hope and joy it gave to those that did and wished to preserve their rights to worship whom or whatever they wished, going so far as to defend the rights of daedric worshippers. Gladron left the Thalmor at the age of thirty to travel north to Skyrim. It was in Skyrim where Gladron found his own path. Agreeing with neither side, Stormcloaks or Imperials, Gladron decided to fight for both as an assassin though he loathes being compared to the likes of the Dark Brotherhood.

Two years into his stay in Skyrim, Gladron was stricken with vampirism. Being hated and shunned took a large toll on his psyche and after three years sought a cure. It took nearly half a year to find someone capable of curing him. His quest brought him to Falion in Morthal who, with a black soul gem, was able to cure Gladron.
Appearance:

Personality: Gladron before acquiring vampirisim was an open and generally content man but after being cured he turned in on himself. Years of being a vampire gave him a sense of sadism and all around enjoyment of killing. Catch him at the right time and he can be as friendly as he once was but make any sort of threat, insult, joking or otherwise and be prepared for a fight. Despite all this, Gladron really only longs for someone to call his friend as his isolation has made him feel more than lonely.
Hidden 10 yrs ago Post by Chanda
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Chanda Just Barely Enough Effort

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Here's the skill system you wanted to see. All credit goes to Dervish, of course.

~A Note on Skills~

In order to keep things fair and balanced, we will organize skills based on a three tier system, first devised by Dervish in a previous RP. At character creation, you may select one expert-level skill (equivalent of rank 75 in-game), three major skills (equivalent of rank 50) and three minor skills (rank 20). In order to become more specialized, you may choose to trade two skills of a lower rank for another skill of the next highest rank. For example, you could give up two minor skills for one more major skill, as well as trading two major skills for one more expert skill. This trading goes both ways, so you can trade one expert skill for two more major skills if you'd like to be more varied and less specialized. The skill list is as follows -- if you have any question of how a given skill translates into the roleplay medium, just ask.

Combat: Athletics, Long Blade, Blunt, Axe, Spear/Polearm, Block, Heavy Armor, Armorer (includes repair and smithing)
Stealth: Sneak (includes Pickpocket), Unarmed, Lockpicking, Light Armor, Acrobatics, Short Blade, Mercantile/Speechcraft, Marksman (encompasses all ranged weapons, not just archery)
Magic: Alteration, Conjuration, Destruction, Restoration, Mysticism, Illusion, Enchanting, Alchemy
Hidden 10 yrs ago Post by Laufey
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I'll get an application up at some point.
Hidden 10 yrs ago Post by CATS3688
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I think I'll just stick with "pick 4" for now, it's much simpler. Note that the 4 are just things your character is best at in general, they don't have to be given any specific value, and you can have less than 4 if for some reason you want to. If I think people are trying to "powergame" the RP or something silly like that, I might take further steps, but honestly I don't expect any problems with god-moding or the like. Just use common sense.
Hidden 10 yrs ago Post by baskets
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baskets

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(this is more or less the same CS I submitted for the original ES RP, with only minor changes to the end of the background. I didn't proofread or fact check very much, so please let me know if something doesn't sit right!)


Name: Alareine Arysden
Gender: Female
Race: Bosmer
Age: 34
Class Type: Ranger
Skills: Archery, One Handed, Light Armor, Alchemy

Equipment: Alareine carries twin Elven daggers and a handcrafted bow, with arrows created with just about any material Alareine can get her hands on. She wears sleeveless leather armor, steel greaves, and leather leggings and boots, with the Legion's insignia painted on her chest, shoulders, and boots. Alareine has tied on a cloth hood for simple protection from nature. Finally, she often carries a number of vials in which she puts and potions or poisons she has created.

Biography: The majority of Alareine’s early life in Valenwood was spent in fear and hiding. Her family, wary of the Dominion’s rule and proclaimed belief in “mer over men,” lived far from the cities, moving from place to place within the jungles of Valenwood. This nomadic lifestyle forced Alareine to learn basic wilderness survival skills; by her teenage years she was an incredibly talented hunter. She had mastered the bow and the art of moving quickly and silently.

However, that life could not last. Her family could only remain in hiding for so long; they were ultimately found by Thalmor Justicars when Alareine was 17. Alareine’s parents were arrested on the charge of being Imperial spies, although there was no evidence to support the claim. Alareine was forced to watch as her parents were executed on the spot. She was taken to the Summerset Isles and put into service of the Thalmor. For the next five years, she found herself working in the Imperial City as a servant to the Thalmor ambassador to the Empire.

Her escape was completely spur of the moment. Having worked her way into a trustworthy light with her Thalmor overlords, she had been given a moment alone within the Thalmor embassy. She snuck her way out of the embassy, being forced to kill two Thalmor soldiers on her way out, stealing their weapons. They were her first two kills, and haunted her for months following her escape. She fled to Hammerfell with the help of an underground railroad of sorts in Cyrodiil, seeking shelter from the Thalmor.

She spent two years in Hammerfell before she moved to Skyrim. Comforted by the relatively lesser Thalmor presence but motivated to do something greater with her life, Alareine joined the Imperial Legion in its struggle against the rebellion. She found herself inspired by the Imperials’ nationalism and rallying sense of unity. In between fighting the Stormcloaks, Alareine does what she can to quietly sabotage the growing Thalmor influence in Skyrim in any way she can. Although she often gets away with her actions, she has been caught in a number of instances by her superiors. No serious action has been taken against her, but Alareine has faced minor reprimands for her dirty work.

Personality: Alareine is incredibly compassionate. She is constantly looking for some kind of companionship to fill the void left by the loss of her family. Most of her life has been spent in some form of isolation; as such, Alareine lacks noticeably in social skills and conventions. However, while Alareine is awkward and uncomfortable socially, she shows a great affection and empathy with those close to her. Due to her social inability, Alareine is a firm believer that actions speak louder than words.

However, behind all her compassion is her hatred of the Thalmor. Fighting the Thalmor will almost always take precedence for Alareine, as nothing else motivates her more than avenging her family. Often, her hatred of the Thalmor blinds her rational thinking and causes her to be reckless and overly aggressive, and it typically gets in the way of her job in the Legion.
Hidden 10 yrs ago Post by Lord Wyron
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Lord Wyron Reclusive Giant Lord

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Just letting everyone know that I will be officially pulling out of this rp due to other commitments. Good luck guys!
Hidden 10 yrs ago Post by Mortarion
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Mortarion

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I am interested in this still accepting people?
Hidden 10 yrs ago Post by CATS3688
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CATS3688

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Of course. There's only one completed sign up lol.
Hidden 10 yrs ago Post by Mortarion
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Mortarion

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Lol, ok. I shall have the bio soon since I am a bit busy now, hope it's not too much of a trouble :)
Hidden 10 yrs ago Post by DELETED324324
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done.
Hidden 10 yrs ago Post by Red Wizard
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Red Wizard Crimson Conjurer

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Name: Arnand

Gender: Male

Race: Breton

Age: 25

Skills: Arnand is skilled with both sword, spear and shield. He is also used to wearing his heavy armor.

Equipment: Sword, spear, shield, chainmail haubergon, chain hood, open helmet with noseguard, clothes.

Background: As one of the middle children of a noble family, Arnand never had a shot at inheriting his parents fortune and had to carve a living for himself. The mercenary life came easy to him, mainly because of the sparring lessons he'd recieved as a young man in his parents hold. He's been cutting his way through Tamriel his entire life, living off of other peoples conflicts and wars. He was even the head of a crew of thieves and bandits for a while, until he got bored with it and moved on. The current conflict in Skyrim is just his cup of tea, and so he's come to offer his services to the Legion (since he dislikes the Nords and always go for the winning side).



Personality: Easy-going but arrogant. Arnand doesn't take anything but his own life seriously and can be quite irritating at times, although you'd have to search far and wide for a better drinking partner. His goal in life is to get rich and famous, and he lives for the glory of the battlefield and reveling in wine and goos food.
Hidden 10 yrs ago Post by CATS3688
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Just posting to say that the characters up so far are accepted. If the other 2 that expressed interest put up sheets as well, then we'll probably have either 3 on each side, or 4 imperials and 2 stormcloaks (if both of those 2 go with the former).
Hidden 10 yrs ago Post by Laufey
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I was intending to make an Imperial character anyways, so that's fine with me. I'll likely get my character sheet up within a few hours or so from now.

EDIT: Okay, make that tomorrow, something came up and I won't be able to get that done today.
Hidden 10 yrs ago Post by shivershiver
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shivershiver Supreme Chancellor Skelly

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Hello, do you have room for one more? :D
Hidden 10 yrs ago Post by Mortarion
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Mortarion

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I am probably going for Stormcloack and will have my character done later today
Hidden 10 yrs ago Post by DELETED324324
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DELETED324324

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Yay i got buddies, for a second i thought i might be the only stormcloak.
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