Yasha is very fond of his toys. He's got more than necessary, but can only carry about two guns at one time before they begin to drag him down.
Continuous beam gun
Shoots a continuous, focused laser beam. The beam will keep going until the trigger is released or the energy cartridge runs out. Useful for cutting through armor, blockages, people, ect. Drawbacks include: Slow action; the beam takes a while to cut through tougher materials, It only holds one cartridge at a time, and dodgablity; it's not a projectile, you can just move out of the beam's path.
Plasma rifle. It comes with several strength settings. The major drawback would be that it isn't just a pick up, point, and shoot. The settings have to be done manually and some math/educated guesses may be involved.
Grenade launcher.
Comes with your regular explosive grenades, and several fun specialty grenades. Specialties include: Electromagnetic pulse, tear gas, shrapnel launcher, and sonic ear piercer. Drawbacks being that it isn't a very accurate shot, and the rounds are bulky and heavy.
Lightning gun. For when everyone and everything in the room is a target. It basically just fries everything but the shooter. Drawbacks are obvious.
Halo players, please refrain your boners.
The energy sword. It uses high frequency energy to cut through stuff. When deactivated, it's as small as the device at the hilt. Drawbacks: The energy is disrupted by sonic weapons.
Sonic gun
Little gun makes a big sound. It lets off a powerful sonic blast that is so low frequency that all humans hear is a deep rumble. It fucks up energy fields, sonic-sensitive technology, and elephants.
K bar. Because classics never die.