So on the old guild, I was trying to run something similar to this before everything blew up. It had literally just started when Thanksgiving came around - I said I'd be taking a break for it because I'd be with family and I'd try to get something up (couldn't) then the site blew up a couple weeks later so literally the RP never got off its feet despite just getting the setting set up @_@!
I haven't seen anyone who was in the RP around, so I figure I'll start a new interest thread for it and see if we want to do it with a new group. I didn't have much of the OOC post saved, so I'm gonna be retyping the whole thing - but I DID save the whole first and second scenarios for the investigators pretty much, and we'd just gotten started with the first.
All that said, here's what I have of the old premise:
In modern times, the supernatural has become heavily debated - no video or photo evidence brought forth has had a for sure conclusion. But there are some men and women who know better. Those who have come in contact and dealt with such phenomena before. You are one of these people. Your encounter with the supernatural has lead you to become somewhat well known in the research world, and you now lead your life attempting to encounter them again. Perhaps you're an exorcist who wants to help those suffering from possession. Perhaps you're a priestess who wants to lead souls back to the afterlife. Maybe the supernatural world simply intrigues you and you're chasing after it to learn more. Whatever the case, you've been called to join a group of specialists in the field on a very peculiar case.
The Rules + The General Flow of the Roleplay
General way this roleplay will play out will be:
Each character brings their own expertise to the team. The tech guy might have cameras - emf readers - recorders - etc. The spiritualist might be able to sense spirits that aren't making themselves known yet. The researcher can gain far more knowledge on the history of the area/place/owner. The occultist knows about all kinds of rituals and curses that might be around, etc. Basically we're looking for a group of 6-8 people to play the main characters and to bring something unique. I myself will not be playing one of the team. Instead, I will be the clients and the spirits/whatever kind of haunt it is.
The flow will go something like:
-Characters meet each other + the client
-Client gives an overview of what's happening and a brief history
-Characters are given free reign of the area - I'm not going to force a linear path anywhere. You can talk to whoever whenever (so long as nobody else occupies the person/thing). I'll be making and putting maps in the OOC so you know the layout of the area - and you can choose to go wherever you want
-Characters (together or solo) work to solve the mystery of the area and get rid of whatever is there in one way or another
-Rinse/repeat for however long we want to go.
The rules:
Some notes about gameplay/roles before
Roles:
Researcher
Those who've based their character about researching the haunt and the people/places involved:
Step 1 - Decide what you want to actually research. Maybe you're looking for something about the location's history (preliminary research on the case will always give some background, but never all of it, so you can choose to dig deeper). Maybe you're looking into past reports of hauntings. Maybe you want to know about a specific person who lived/frequented the location, etc. You can choose to do any of these. Note, the more specific you get, obviously the more focused your research will be so you're likely to find more on the topic (Ex: researching paranormal events in the area might get you a decent list of paranormal incidents, but researching a specific incident will get you juicier details.
Step 2 - Get your character in a position that they can research this. A laptop is fine, even, to see what you can pull up on certain things (and this is probably your best bet). But you might choose to sit part of the day out researching the location at the city records. If you do this - I'll try my best not to bore you there.
Step 3 - PM me what you're looking for as far as research goes.
Obviously, if two people look for the same thing, you'll get very similar answers, but at least we'll break up monotony this way.
Note: Anyone can research, realistically, so I'm allowing all characters to. But people who make a character based mostly on research know better channels to get information. Whether that be good contacts, seedier bars, etc. They'll get far more mileage from what they research.
Psychics/Spiritualists
Your job is easy. You're going to just be posting, wandering around the location, interacting, etc. I'll be PMing you periodically letting you know what you might feel/see. It's your choice how you reveal this information in your posts, or if you even tell the rest of the characters. You also might know warding magics, ways to exorcise/etc. List these in your character sheet and know you're the only ones who can combat violent spirits outside the occultists or hunters.
Occultists/Hunters
You guys are basically experts on the occult. You combat spirits, you know how to break curses, etc. You generally use more conventional means (rock salt, etc). You might have some latent psychic powers, too, in which case you have the same role as the psychics up there when it comes to seeing things.
Tech Guys/Gals
At the start of each investigation I'll be giving everyone a floor plan. You guys will be the ones deciding what equipment you're leaving and where. If you just say a certain room, I'll assume you get a good vantage point to see the entire room. However, if one of the researchers says something like "this mirror has had a ton of activity in the past" and you want to focus a camera or something on it - go for it, just let me know you're doing it in character. You guys also will decide distribution of equipment. So, you decide if someone is going to walk off with a recorder for EVPs/etc. Finally, you decide where base camp is - and you decide if you want to man it/not, or if you want to go out with some other character and do some recording or something.
Base Camp
Anyone can take this role, and you'll likely be switching off here a bit. You guys will be watching the monitors (likely 2+ people here) and it'll be somewhat like the spiritualist's job. When you see something on the monitors or any equipment you've left, I'll let you know. We're going to automatically assume you have temperature levels of each room as well, and that these cameras have sound pickup (which you can swap to with a headset to hear what's going on in a room if you wish). When a night ends - We'll just assume you go over the recordings/etc during the day and you can do it super fast (as to make sure you aren't occupied all day listening to recordings from the night before and thus bored in the RP). I'll let you know what you find on recordings around midday.
Any other kind of character
This roleplay's about freedom so if you have another kind of character you want to bring in, go ahead! We'll make up some rules that allow you to do things.
As far as what kind of characters I want, you can really go with anything. You want to be a 13 year old psychic? Go for it. Just know you'll probably not have a normal life, and have a guardian with you as a secondary character. Want to be a skeptic who's trying to disprove stuff even with proof thrown in their face? Go for it. Want to be a total fraud of a psychic who ends up meeting some real psychics? Go for it!
Any interest?
I haven't seen anyone who was in the RP around, so I figure I'll start a new interest thread for it and see if we want to do it with a new group. I didn't have much of the OOC post saved, so I'm gonna be retyping the whole thing - but I DID save the whole first and second scenarios for the investigators pretty much, and we'd just gotten started with the first.
All that said, here's what I have of the old premise:
In modern times, the supernatural has become heavily debated - no video or photo evidence brought forth has had a for sure conclusion. But there are some men and women who know better. Those who have come in contact and dealt with such phenomena before. You are one of these people. Your encounter with the supernatural has lead you to become somewhat well known in the research world, and you now lead your life attempting to encounter them again. Perhaps you're an exorcist who wants to help those suffering from possession. Perhaps you're a priestess who wants to lead souls back to the afterlife. Maybe the supernatural world simply intrigues you and you're chasing after it to learn more. Whatever the case, you've been called to join a group of specialists in the field on a very peculiar case.
General way this roleplay will play out will be:
Each character brings their own expertise to the team. The tech guy might have cameras - emf readers - recorders - etc. The spiritualist might be able to sense spirits that aren't making themselves known yet. The researcher can gain far more knowledge on the history of the area/place/owner. The occultist knows about all kinds of rituals and curses that might be around, etc. Basically we're looking for a group of 6-8 people to play the main characters and to bring something unique. I myself will not be playing one of the team. Instead, I will be the clients and the spirits/whatever kind of haunt it is.
The flow will go something like:
-Characters meet each other + the client
-Client gives an overview of what's happening and a brief history
-Characters are given free reign of the area - I'm not going to force a linear path anywhere. You can talk to whoever whenever (so long as nobody else occupies the person/thing). I'll be making and putting maps in the OOC so you know the layout of the area - and you can choose to go wherever you want
-Characters (together or solo) work to solve the mystery of the area and get rid of whatever is there in one way or another
-Rinse/repeat for however long we want to go.
The rules:
- Some of the knowledge of each haunt will be delivered by PM. It is up to the player who recieves the PM what they divulge, whether it be everything or only parts. However, if the knowledge they withold is keeping up the RP, I will have it come out another way.
- If you can't keep up with PMs very easily, you might want to make a character that won't get them often (example: if you're strictly an exorcist, most information would have to be gained on your own, asking those who would have done the research)
- You CAN die in more violent haunts. I likely won't kill you on the spot super easily, but if your character does something incredibly risky without any form of attempting to protect themselves, I won't hesitate here. =P You can always alleviate risks by doing things like getting a charm made, or learning some spiritual stuff (albeit not as strong as someone who's been doing it their whole life) etc.
- Don't get sexual here. Feel free to have a romance on the side or even make love triangles if you wish; but if you want to go any further than kissing/embracing just do it in pms on your own time.
- Don't take control of another person's character, but feel free to if you've previously PM'd them and asked permission.
- Don't double post. I may PM you new information though, and if I give you permission in that PM to double post, go ahead. Collabs are encouraged!
- f you need to leave the RP for any reason, that's fine, just let me know so I can get someone else in! I'm totally fine with people dropping out, just don't disappear (however appropriate for the roleplay that would be).
Roles:
Those who've based their character about researching the haunt and the people/places involved:
Step 1 - Decide what you want to actually research. Maybe you're looking for something about the location's history (preliminary research on the case will always give some background, but never all of it, so you can choose to dig deeper). Maybe you're looking into past reports of hauntings. Maybe you want to know about a specific person who lived/frequented the location, etc. You can choose to do any of these. Note, the more specific you get, obviously the more focused your research will be so you're likely to find more on the topic (Ex: researching paranormal events in the area might get you a decent list of paranormal incidents, but researching a specific incident will get you juicier details.
Step 2 - Get your character in a position that they can research this. A laptop is fine, even, to see what you can pull up on certain things (and this is probably your best bet). But you might choose to sit part of the day out researching the location at the city records. If you do this - I'll try my best not to bore you there.
Step 3 - PM me what you're looking for as far as research goes.
Obviously, if two people look for the same thing, you'll get very similar answers, but at least we'll break up monotony this way.
Note: Anyone can research, realistically, so I'm allowing all characters to. But people who make a character based mostly on research know better channels to get information. Whether that be good contacts, seedier bars, etc. They'll get far more mileage from what they research.
Your job is easy. You're going to just be posting, wandering around the location, interacting, etc. I'll be PMing you periodically letting you know what you might feel/see. It's your choice how you reveal this information in your posts, or if you even tell the rest of the characters. You also might know warding magics, ways to exorcise/etc. List these in your character sheet and know you're the only ones who can combat violent spirits outside the occultists or hunters.
You guys are basically experts on the occult. You combat spirits, you know how to break curses, etc. You generally use more conventional means (rock salt, etc). You might have some latent psychic powers, too, in which case you have the same role as the psychics up there when it comes to seeing things.
At the start of each investigation I'll be giving everyone a floor plan. You guys will be the ones deciding what equipment you're leaving and where. If you just say a certain room, I'll assume you get a good vantage point to see the entire room. However, if one of the researchers says something like "this mirror has had a ton of activity in the past" and you want to focus a camera or something on it - go for it, just let me know you're doing it in character. You guys also will decide distribution of equipment. So, you decide if someone is going to walk off with a recorder for EVPs/etc. Finally, you decide where base camp is - and you decide if you want to man it/not, or if you want to go out with some other character and do some recording or something.
Anyone can take this role, and you'll likely be switching off here a bit. You guys will be watching the monitors (likely 2+ people here) and it'll be somewhat like the spiritualist's job. When you see something on the monitors or any equipment you've left, I'll let you know. We're going to automatically assume you have temperature levels of each room as well, and that these cameras have sound pickup (which you can swap to with a headset to hear what's going on in a room if you wish). When a night ends - We'll just assume you go over the recordings/etc during the day and you can do it super fast (as to make sure you aren't occupied all day listening to recordings from the night before and thus bored in the RP). I'll let you know what you find on recordings around midday.
This roleplay's about freedom so if you have another kind of character you want to bring in, go ahead! We'll make up some rules that allow you to do things.
As far as what kind of characters I want, you can really go with anything. You want to be a 13 year old psychic? Go for it. Just know you'll probably not have a normal life, and have a guardian with you as a secondary character. Want to be a skeptic who's trying to disprove stuff even with proof thrown in their face? Go for it. Want to be a total fraud of a psychic who ends up meeting some real psychics? Go for it!
Any interest?