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Hidden 10 yrs ago Post by Savo
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Savo Time to go to Hell

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Yeah, your not going to to get in that easily Vita... Not without the powers that allow you to enter the mirror world.

I'm not only giving the initial starters personas, but they're also the only few who can enter the mirror world without help due to an easy to spot factor.
Hidden 10 yrs ago Post by Haru Nyan
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Haru Nyan T H I C C

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Well, we're awfully quiet today.
I would've expected more than one page in the OOC today.
o w o
Hidden 10 yrs ago Post by Zane620
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We didn't want to leave you out obviously.
Hidden 10 yrs ago Post by SwordfishKnight
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SwordfishKnight bad

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I'm less active because I still have the sicks.
Hidden 10 yrs ago Post by Sho Minazuki
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Sen said
Can't beat my Yosuke game. Get recktd.


I already have the JP version. I'm also in Australia so we'll lag pretty hard.

Just to give you some idea, someone who's had the game 5 days longer than I did, couldn't beat me after about 2 weeks.
Hidden 10 yrs ago Post by Sen
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Sho Minazuki said
I already have the JP version. I'm also in Australia so we'll lag pretty hard.Just to give you some idea, someone who's had the game 5 days longer than I did, couldn't beat me after about 2 weeks.


My internet's terrible in general anyway, so it'd lag way too hard regardless. I once crashed a room because it lagged so bad?
I'm pretty mediocre at fighting games, but I'm hoping to get better with AU. I know what to do with all the characters and how to do it, but I just struggle with actually doing that, especially on a laggy match.

also is marie any good
Hidden 10 yrs ago Post by Sho Minazuki
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Marie is okay. She's looking to be a solid mid-tier character, but has nothing that would make her top tier. Her weather system if mastered I think can make her somewhat difficult to fight, but the drawback is that as a Marie player you'll need some foresight, since changing the weather costs 50 SP, and the weather changes randomly at the start of each match.

And any amount of lag is bad for Yosuke anyways, like, ANY amount. He can't even really deal with just a little bit.
Hidden 10 yrs ago Post by Zane620
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I just wanna be good at punching people.
Hidden 10 yrs ago Post by Sho Minazuki
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Then git gud at Akihiko. 90% of his moves are punching, the last 10% are thunder punches, lightning storms and his Persona.
Hidden 10 yrs ago Post by Zane620
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Nu not enough puns!
Hidden 10 yrs ago Post by Sen
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Sho Minazuki said
And any amount of lag is bad for Yosuke anyways, like, ANY amount. He can't even really deal with just a little bit.

Yeah, I've noticed this in my limited time playing online. Yosuke with lag is a trainwreck, especially since some of my favorite combos for him are a bit more precise than some other characters'.
Hidden 10 yrs ago Post by Sho Minazuki
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On the other hand I'm playing Sho who can convert a 5A start to 2.5k damage.
Hidden 10 yrs ago Post by Sen
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I'm not saying I'm an expert by any means, but I have a few combos I'd like to talk about. I've no idea if they're changed in AU though.



Also Naoto got an ammo gauge in AU? Guess I can't cheese the AI with Snipe anymore.
Hidden 10 yrs ago Post by Sho Minazuki
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Yosuke is really changed from P4A, he's actually faster now, but his damage has been cut, so he has a higher skill cap, but to make up for that he now has plenty of tools to beguile the opponent. Don't think the damage cut is really that big either, his tier has actually risen from the last game.

Naoto's got better rushdown and approach options now, but it doesn't look like her keepback game hasn't been touched besides the ammunition, not to mention Shadow Naoto uses a slightly different ammo gauge. On the other hand she now has a kind of shotgun blast from her revolver, so they replaced the gun cheese with something more meaningful, although it's a Persona-only move. Furthermore her anti-zone has improved greatly, her DP can now reflect projectiles, or if she sees danger in a follow-up, she can actually cancel the offensive portion with a backdash. So now if played smart, Naoto can be a very safe character with some rushdown potential.

I'm still trying to figure out Sho's corner-only combos though, but his mid-screen game seems to be incredibly brutal, since his strength stems from a horizontal game mix-up, as in, his teleport switches sides really quickly, his AoA can switch sides if he's close enough or if the enemy isn't careful while running in, as well as everyone's standard dash thing. Combining the three he can get around you from side to side 2-3 times over, and I've done it.
Hidden 10 yrs ago Post by Sen
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Sho sounds confusing to play as if you haven't played him before, but I guess that's the point, since it'd be even worse for your opponont. I knew he could teleport around, but I had no idea he could switch directions of some of his attacks, which sounds like it could be useful for some mix-ups. As for his whole side-switch thing, does it work as well when he's in a corner? I believe coming down from the air onto the same spot pushes you back instead of the target. But I imagine if Sho's teleporting behind them, then he'd technically be further in that direction than them so they'd be pushed out of the corner, right? Either way the distance would be a big issue if any of Sho's moves rely on that distance he has when he teleports.

Of course, I've only seen Sho from his gameplay trailer and a few minutes of his arcade mode, so I have very little idea what I'm talking about. Sho's thing seems like it makes a lot more sense when you play him for a while. Oh, also, do you play Sho or Minazuki? I assume Minazuki, since I figured he teleports via Persona.
Hidden 10 yrs ago Post by Sho Minazuki
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His D teleport that sets you behind the opponent is actually behind the opponent for a couple frames in the corner, but in the end it'll hit from the front. Certain DPs can be stuffed by this, but generally it's a dangerous move for Sho if they're calm.

Sho's doesn't have manually side switching moves, they're rather automatic. His AoA for instance actually dashes across the screen a fair distance, if the opponent is inside the dash, he'll actually go behind them (he's not invincible during this, so it's dangerous if they expect it, which is why I mix it up with the standard invincible dash, if you're close enough, you can dash behind them, AoA so you go BACK to the original position, and it really fucks with their direction. You can mix it up further with additional dashes, or choosing to attack normally/safely at the chosen side instead, since they might expect it from the other side, and while Sho's 5A is slower than others, it's still faster than most people can react while confused, and it's got good reach).

His teleport, the C and D version both have the same properties, except for the position. C version jumps you in front of them, while D version jumps behind them. The SB version will jump behind them, but it will not attack, giving his mixup yet another layer. Both except SB can be converted quite well into combos, especially on counter hit. Other than being a layer of mixup, it's also good for stuffing advances/retreats. If they jump back and you're already using the D version, 7/10 times you'll hit them. The times you don't, they're already busy retreating and you'll recover. The C version is good if they're coming forward through the air, but is a bit riskier since if they're attacking at the same time (like Aigis' spinning fire ball thing), you'll most assuredly be struck. From behind is usually safer, though some moves that have a backwards hitbox (like Mitsuru DP) will still hit you.

Sho is a smoke and mirrors character, some of his Persona pressure isn't even real, as in they won't chain together (but they seriously look like they do, and there's very few frames of safety between each hit too, so you either hit out the Persona, or keep blocking). You're also not safe from him from every single range, since his teleport uses the opponent for reference, it has no set in range, and there's also his almost-fullscreen 2D (it's essentially a free hit on his Persona if you block though), which can send you into the air, which he can easily cancel into a teleport move, oh and his throwing knives, which he can use to restrain (SB version throws two, slow and fast to space out pressure), add mixup (using A version in the middle of Rekka/Sweeps, looks like it's time to attack back? Nope. Knife came out quickly enough to stuff you and even give him a combo on you), and his B version is good for resetting pressure from a long range, giving him a chance to run back in.

OH by the way Sen. You can go ahead and forget about giving Rui his split. I guess it was deliberated that he'll meet them up again at the tables nearby.
Hidden 10 yrs ago Post by Pudding
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I never really stratigise. I just go in for blood and win most of the time.

> caught the sicks
Hidden 10 yrs ago Post by Sho Minazuki
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I used to go in just for blood.

Then I fought someone who knew advanced mechanics and I couldn't win a single match.

Now I hone my skills more than usual.
Hidden 10 yrs ago Post by Pudding
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I feel like striking for blood is more fun
X3

Im only a casual player anyway :p
Hidden 10 yrs ago Post by Sho Minazuki
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It's actually more fun to not simply play it casually, and learn the game in a bit more depth instead, though it requires time and practice.

It's hard to describe, but I suppose it's a whole lot more rewarding.
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