Come one and all.
We'll tell a tale like the mythos of old.
Step in the shoes of the old gods like Thor, Dionysus and Anubis.
Create a world of myth and magic, then create heroes to overcome the impossible challenges set by the gods.
It is the year 0. There is a small town at the shores of the sea, it's inhabitants call it Travels End. After many generations of nomadic tradition they settle down to farm and fish. The future holds many things in store for them: jealous rival cities, vicious sea monsters, festivities and tragedies. But most importantly: Religion.
These people are about to discover their gods. Will these divine beings use their might to help the town grow into a bustling trade city? Or will they torment the humans for their own amusement? Perhaps both.
In this game you'll make 1 god, up to 3 heroes (of other gods) and any number of commoners.
God characters are bound by no rules other than the rule of cool. You choose no powers or skills, you can do whatever seems fitting.
Gods appear as they will and can bend the rules of reality to their whims.
You'll choose a domain like fire, death, war or weather. (anything that follows "The god(dess) of" and isn't too similar to an already present god.
Heroes are mortal champions with superhuman powers. Often they are the bastard children of gods, sometimes they are given their powers by a god as a reward.
These characters might fight monsters, save a town from rampaging bandits, or maybe rage against the gods.
Examples are Hercules, Skjöldr, (first king of Denmark), Moses, etc.
Commoners are just that, normal humans, they have no powers you and I can't have. If you choose not to give them a name they are public domain and any player may control them. You can write a character sheet, but depending on how relevant this person might be it's not mandatory.
We'll tell a tale like the mythos of old.
Step in the shoes of the old gods like Thor, Dionysus and Anubis.
Create a world of myth and magic, then create heroes to overcome the impossible challenges set by the gods.
It is the year 0. There is a small town at the shores of the sea, it's inhabitants call it Travels End. After many generations of nomadic tradition they settle down to farm and fish. The future holds many things in store for them: jealous rival cities, vicious sea monsters, festivities and tragedies. But most importantly: Religion.
These people are about to discover their gods. Will these divine beings use their might to help the town grow into a bustling trade city? Or will they torment the humans for their own amusement? Perhaps both.
In this game you'll make 1 god, up to 3 heroes (of other gods) and any number of commoners.
God characters are bound by no rules other than the rule of cool. You choose no powers or skills, you can do whatever seems fitting.
Gods appear as they will and can bend the rules of reality to their whims.
You'll choose a domain like fire, death, war or weather. (anything that follows "The god(dess) of" and isn't too similar to an already present god.
Heroes are mortal champions with superhuman powers. Often they are the bastard children of gods, sometimes they are given their powers by a god as a reward.
These characters might fight monsters, save a town from rampaging bandits, or maybe rage against the gods.
Examples are Hercules, Skjöldr, (first king of Denmark), Moses, etc.
Commoners are just that, normal humans, they have no powers you and I can't have. If you choose not to give them a name they are public domain and any player may control them. You can write a character sheet, but depending on how relevant this person might be it's not mandatory.