duck55223 said
They fired first, have ignored all attempts to estiblish a line of communication, and then fired on a Iscandarian ship after approaching atmosphere and ignoring warning shots.Also Apollo, those fighters are using kinetic ordinance. As in rail-guns, how do you stop that with other kinetic weapons?
So, essentially if someone is wary and afraid and is playing realistically, where you can't just learn an entirely different language in a blink of an eye, you'll kill them all?
If the Iscandarians make a move against Nouvelle, there will be Valkians, Humans, Sarzjaciaiesiatjisefsa, and maybe one or two other nations beating you up, Duck. It doesn't matter if they make a hostile move towards you; you're last to the party, and everyone will prefer the humans and the Valkians over the Iscandarians. Unless, of course, you decide to control them with your magic, in which you'd be violating your people's morals and turn them more into Draconians than into Equestrians.
And I assure you, getting into a full battle with one of your Dreadnaughts against one of my Explorers will not end well for you. Especially so since there is a Varren around.
Another thing, who would like to rally some support together to create an anti-Iscandarian side?
First, of course, we'd need the Humans to bring the Valkians or the Sarzies over to the anti-side, to create a good power base. Nouvelle would be useful, since it's a middle point between the human systems and the valkian systems, so that'd be a strategically important spot.
And tiny little shard projectile things will do absolutely nothing to Valkian warships. Armor is too thick, too compacted, too strong. Your shards, no matter how fast or much, will just shatter against the armor.
Will have a post up very soon. I think we need to hurry up with the Nouvelle diplomacy; it's taking as much time as a war and then some.