Apollo26 said
Hey man, I don't expect every unit to be listed and detailed, but I feel specific specialty units need to be at least mentioned.
This is what I mean. I don't mean everything listed, but prominent stuff, like those fancy supermagesoldiers or your ships that you'll primarily be using.
Here, I'll even go first with my most prominent ships:
Explorer-class DreadnoughtOnly seven of these have been built, and will remain built, until one falls or total war is required.
Specialty: Armor
-The Armor is of latest grade, advanced type, and far thicker than what anyone would usually put on their ships. No shields, but the armor makes up for that. Armor can rearrange itself by a system of arms, tracks, and tractor beams to cover up or remove damaged plates of armor.
Weapons: Swarmer Missiles, The Sentience Bane, Particle Laser Cannon [The +1 means there is an extra that can replace a damaged one]
[x6] Swarmer Missile Turrets, to fire a load of up to 100 missiles that split apart into a small anti-armor and a small high explosive warhead, for use on debris or small enemies, or for collective damaging on a larger target. Four are equidistant around the circumference halfway down the ship, and two are stationed near the rear to protect engines. Rear turrets are rarely fired in combat, and have a much smaller ammunition reserve than the other turrets.
[x2+1] Particle Laser Cannons, stationed on the front of the ship to fire at anything in a 200 degree radius. The two lasers often scissor their target, in a default attempt to cut a ship in half. Powerful, but limited in use.
[x1] The Sentience Bane is a special superweapon of the Valkians, rarely used. It interferes with high-traffic brainwaves, and will slowly destroy organic data. Anything that is living and has a brain and nervous system will find itself mindless and empty. Only the very base instinct will remain. To temporarily disable someone, it must be fired for a straight 5 minutes. This causes damage, but can be reversed with time and technology. To completely kill a mind beyond repair will take up to 10 minutes. However, for as long as it must be fired, it must be charged the same amount. If it charges for only 7 minutes, it will only fire for 7 minutes. The weapon acts as a general-direction beam to the front of the ship. Anything within a certain distance inside the cone will be damaged. It has been used for mass genocide in the Valkians' backstory.
Varren-class BattlecruiserWhile another nation's Battlecruiser may be the size of another Cruiser or smaller, a Valkian Battlecruiser is simply a somewhat smaller Dreadnought with more emphasis on weapons than armor. While still heavily armored, it has more weakspots, and is overall thinner and less protected.
Specialty: Long-range barrage, medium armor
- Has a total of 20 dual-barrel turrets, ten on the top, ten on the bottom. There are five on the top right side, five on the top left side, five on the bottom right side, and five on the bottom left side, all in a row down its length. Armor can shift, though not as much as the Explorer, and is heavy when compared to ships hat are shield-oriented.
Weapons: Swarmer Missiles, Bombardment Railguns
[x2] Swarmer Missile Turrets, one mounted in the middle of the railguns on the bottom, and another mounted in the middle on the top for full coverage.
[x20] Bombardment Railguns are dual-barreled turrets that use advanced rounds that can alter its course in transit. These rounds are, like Swarmer missiles, a mix of anti-armor and high explosive. While the rounds may not penetrate like another, it will cause damage, because the front will attempt to pierce armor, and the back will explode as it entires the pierced hole, and tear open a hole.