No time to talk now, but I forgot to mention. The golems have no brain. The main character goes into a coma state, and BECOMES the golem, while the body is left to be taken care by the assistant/the new character as they carry the human body around.
Name:
Ardee Karchak (actual)
Thom Adonis (Assumed)
Age: 32
Gender: Female, but currently disguised as a Male, as she's well aware of the power the opposite sex holds in the lands outside Kalesia
Faction/Allegiance: Kalesian Empress(May she live forever)
Relic Description: Ardee's relic is a quill pen, that does two things. One, it can permanently alter someone or something's looks and physical traits. The looks is fairly obvious. She dips her quill pen in someone's blood, and draws them a new body, clothing, and face. The traits she has to list to the side. For simple things such as 'strong' or 'fast', it only requires the first dip and she's done.
For things like 'super humanly fast' or 'unnaturally strong' she requires more blood, a pint to be exact. For something as extravagant as 'can cast fire balls' requires more blood, at least 1 quart. The more powerful and extravagant, the more quarts required. It's easy for her to go back to normal, she just needs to smear the image in her note book with a bit of her blood and it will undo all the changes done.
Two, it can create simple 2D drawings that are given life and can report back to Ardee. Useful for intelligence gathering that would be too dangerous for her. This too is made from her blood.
Appearance:
That's Ardee. Currently she looks nothing like that.
She looks like this:
Flaws:
Combat - Ardee has basic spear training from her time in the camp, so she can hold off your average street thug, but anyone more skilled has her beat. This includes hand to hand combat.
Sensitive - Ardee is very, touchy about the subject of rape, and her own self esteem. Sometimes violently so.
Doesn't like to be touched - Ardee tries to avoid people touching her at all costs.
Dislikes Murder - Ardee, despite all her training, prefers to avoid killing people, if left with any other choice.
Skills:
Artist - Even before she gained her relic, Ardee was a skilled artist, be it changing how she looks, or simple painting.
Actor - Ardee can fake just about anything, given the right tools.
Fast - Ardee is very quick, both in the traditional sense of running, and the not so traditional sense of with a spear.
Rough survival skills- She can cook her own meal, create simple snares, skin, and knows enough about plants to not eat the ones she's even unsure of. It won't be pretty, but she could eek out an existence in the wilderness.
Biography:
Ardee has never known her parents. Her mother died in childbirth, and her father was a foreigner who raped her mother then left. She grew up in an orphanage, feeling something was wrong with her despite repeated assurances that there was nothing wrong with her. How did she know she was a child of rape? Children are cruel. One of them had overheard the mother's explanation to the priestesses who ran the orphanage. The rumor was quickly made known and eventually, a few years later, thrown in her face. She was a child of rape, a result of the sick mockery of worship. At best she was unclean at worst she was a living insult to the Goddess, and thus, the Empress(May she live forever). At the age of 12 she decided the simplest thing to do would be to redeem herself by serving, and dying for, the Empress(May she live forever) in the military. Hopefully she could gain a redemption in death. During her time there, she met a young man named Roan. The two became friends, despite it being obvious they were going into different factions of the Kalesian military. Ardee's talents lay more in espionage and deceit, while Roan's was more suited for the mauler cavalry. They managed to stay in touch when they went their separate ways, primarily through letters, and meeting face to face when they could. It was an imperfect system, but one that worked nonetheless.
At that same military academy, Ardee met Jana and became fast friends with her as well. While she was close to Roan, Jana made the idea of dying in the service of the Emperor less appealing, pushing Ardee into the decision to join the espionage section of the military. Ardee didn't tell that to her, of course. She hadn't told either of her friends the real reason for joining the military, and wouldn't tell Jana until much later into their relationship. After years of friendship and an attraction everyone but they could see, they finally became lovers and soon after married. They made the marriage work as well as possible, trying to keep as close together as was reasonable, Ardee later using her status as Evoker to make this easier. Then everything changed when Jana got her relic.
After the initial panic and she was assured Jana wasn't killed by her Relic, Ardee started fervently scouring any and all archives and texts for a way to reverse the curse. She found none, but refused to give in, finding the perfect excuse later to search other lands for a cure.
Ardee actually discovered her Relic by complete accident(years before Jana's own relic find). She was researching in one of the libraries the Imperial Intelligence had and picked up a quill pen to write down notes from a book she was reading. . It was a peculiar sensation, to feel it bonding to her,and the silence was only broken by her heartfelt 'well, damn.' She couldn't do anything but report the event to her superiors, and be moved to another faction of the Empress's(may she live forever) military. As luck would have it, her Relic only increased her talents in the Imperial Intelligence force. Still, she spent some time learning how to control her new powers, and during that time, word of Roan Adonis's betrayal reached her. It was a hurtful, enraging blow. Upon learning of his betrayal to the Empress(may she live forever) and his subsequent escape, she begged her superiors the right to track him down with Jana and demand answers. Much to her relief, she was given that right. And much to her joy, they could now search the archives of other nations.
Personality/motivation:
Ardee is usually reserved and dignified, keeping her true emotions a secret from everyone but her closest friends. When you can put on emotions like most people put on clothes, you tend to stop showing your true emotions for everyone to see. She's mistrusting of new people, thinking that they might have an agenda that they aren't showing. However once she's sure you're not going to betray her, and you're a friend, she's fiercely protective. Ardee never had many friends and she treasures the few she does. Right now however, her confusion and anger aren't faked. Roan was one of the most loyal people she knew. And to hear of his betrayal was a blow she was not prepared for. She's more concerned with finding a way to help Jana than she is with actually bringing him in right now, but when they find them, she'll get answers. One way or another.
Relations:
She had a strong friendship with Roan Adonis before word of his betrayal reached her.
Wife of Jana Karchak
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I think, in a slight way where a person is born and their loyalties might affect how they are treated in the other nations which is a type of racism. Most cause there's so many different types of humans that from my understanding, like in Kalesia, skin color is less of an issue compared to where you come from or what you practice. That if that was an important thing, then it could limit pictures used for PCS in my opinion as well as ideas. Though I can't image any of the nations naturally looking at everyone in a pleasant light. The closest would likely be Kalesia, though if someone's lazy and gains without earning anything by themselves than I can see most Kalesians frowning and becoming prejudice towards individuals rather than the whole. This makes it a changeable factor in some ways if the PC chooses to.
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I doubt it really as Evokers, unless their change is like Angie's where it occurs over time, look like any common human. That's why Idris has so much trouble seeking out and eliminating them, else it would've been impossible for anyone to hide from them. Though some nations might jump to the conclusion that s/he is an Evoker due to the circumstances which is common on our own history really.
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You'll have to tell the Gms, namely to help with balancing and such. Though that also makes it harder for anyone to help you completely with ideas and such unless you let them in on the secret, namely as it's easier to keep smaller secrets like hidden connections, relations, etc than powers.
I wouldn't mind a Werewolf, as I find mimic being a serious form of flattery as someone liked what I did and chose to put their own twist on it, though that would've made 3 already. Variety is the spice of life really though currently if this keeps up, we're likely to have a wolf pack on our hands. XD
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My advice, finish Luitguard and rp with her for a while rather than making a half a dozen PCs. Mainly we don't want you to risk getting overwhelmed with characters or worse, should RL creep up on you and life becomes busy than you might end holding up others without meaning to. I know cause I've seen and had it happen to me before. :p Though you could still write out the ideas, have the Gms look them over, and slowly intro them into the rp as time goes on like a side project.
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I can see that being possible, save the clockwork bit, else it would be more like Steampunk rather than fantasy medieval. Mainly I think it would take less energy to focus on 'animating' something small instead of creating a golem completely from scratch and give you some wiggle room. Though it shouldn't be of sentient intelligence but rather requiring commands, simple ones that are about 4 words max.
I suggest starting off with something small, taking less power to recharge, and could be 'turned off and on'. Maybe a small doll or ball could've been the Relic and could be animated as well used as the combative/defensive weapon? A ball might seem harmless, but having something whizzing among your feet, trying to trip you, smacking you in the shins, etc is very distracting when you're trying to catch/kill Evokers. As time goes on, the ball/toy could possibly gain new skills like maybe transforming into more offensive form though keep in mind the more drastic, the more energy needed for it. I would guess something along the lines of size changing into a crushing boulder like thing would take quite a bit of fuel compared to developing wooden spikes on the surface at will.
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Roan's claws can cut through basic armor so he could easily rip out its heart in a way. If heated and cooled rapidly it would also weaken the integrity of the metal depending on what it is and making it easier to damage it. However, for normal NPCs who aren't equipped to dealing with Evokers, or Evokers without any established abilities to combat it, it would impossible to beat unless they killed the Evoker.
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There's jewels and gems, which are classed as crystals in a way. In addition there could've been an Evoker who created a crystal material which could've saved your PC time and energy, but I still think the small animated object would've worked best. In addition shaping the golems would take massive energy as Ellri pointed out, both in creating, animating, and retaining its 'life'.
That's just my thoughts but might want to check with Ellri if it's possible though before having your heart set on it. Also, Ellri don't eat me. :P
We kinda forgot to cover the racism bit yesterday... Racism isn't all that much of a problem, thats more of a newer issue. For the most part, those who have any racial differences tend to reside in the same places, and as such that issue is generally replaced by nationalism and cultural bias. (rather than black hate white, you have Kalnachi hating Kalesians)
We're going to agree with @Fallen on the bit about finishing one PC and playing with that for a while before crafting a full cast of others.
I will be pushing things on in the next couple of days if Echo doesn't post.
I did see it, just haven't have time to respond to it.