Hidden 10 yrs ago Post by Sep
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Sep Lord of All Creation

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The Mandalorian Empire is totally gonna happen....

Yeah I agree to the terms. How many Clans do you think survived? Just so I got an idea how much credits the planet has to play with. My plans for the planet will be get plans for some kind of droid factory for construction then combat droids. To then start working on shipyard facilities.

I know it'll take a lot of time but that's the plan. Also in terms of ships, the Consular Class cruiser will have severely poor structural integrity as with six fighters you basically have to hollow it out. Just saying.

In terms of my freebies, 2 Victory-IIs, and 4 Decimators.
Hidden 10 yrs ago Post by King Solterra
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The Consular Class Frigate variant is an upgraded version of the original. It has more armor. Check it out. But I think it's better as a weapon boat without taking direct damage.
Hidden 10 yrs ago Post by King Solterra
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Also, I know, but they are popcorn ships to anything bigger anyway. They are advertised as personal defense ships against pirates
Hidden 10 yrs ago Post by King Solterra
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Update: Fleets posted in OP. Would you guys like to start the roleplay?
Hidden 10 yrs ago Post by caliban22
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caliban22 King of the badgers

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sure I suppose.
Hidden 10 yrs ago Post by King Solterra
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caliban22 said
sure I suppose.


I checked your CS again, for some reason the Ship listing is removed? Everything else seems to be alright.
Check this website for your powers. Best example I can find for powers

http://www.ign.com/wikis/star-wars-knights-of-the-old-republic/The_Force
Hidden 10 yrs ago Post by caliban22
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caliban22 King of the badgers

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well that is weird...anyways fixed.
Hidden 10 yrs ago Post by caliban22
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i need to post what i can use? of just be like a cheat sheet as it were?
Hidden 10 yrs ago Post by King Solterra
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I'll let Sep have that opinion as he is the best in all things Star Wars. Sep, should he list his powers in his CS or can he just use it as a Cheatsheet? Obviously as long as we know what all of his powers are like just posted in here it should be fine if not in the CS.

Also, Caliban, you get four(4) powers. 3 will be weak, one will be slightly medium in power.
If the descriptions are troubling, use this site

Force Powers
Entirely better descriptions

Edit: The names on the IGN.com site are much easier to follow for whether a power is weak, medium, or mastered. You see the / symbols? That tells you when a power is upgraded and what it is then called. Here is an example.

Wound/Choke/Kill

Weak: Wound
Medium: Choke
Mastered: Kill
Hidden 10 yrs ago Post by caliban22
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if that to start with or is that it ever, and i just "upgrade" them? also i have a starter list,
Throw Lightsaber Lvl 1
Choke lvl 1
Horror lvl 2
Energy Resistance lvl 1
Hidden 10 yrs ago Post by King Solterra
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You don't essentially "Upgrade" you must, IC, train your character these moves and improve them yourself. Which will be done in time skips. Whenever we do a time skip you will be able to choose one ability to enhance to its next level of power.

And I do believe that list works
Hidden 10 yrs ago Post by King Solterra
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Caliban, let's at least wait for Gisk, something may have happened. We will wait until the night of 11/17 (Today or tomorrow, I don't know everyones time zone) and if he hasn't come back or said something... well let's just hope he has. Is everyone else ready? Sep? Enalais?
Hidden 10 yrs ago Post by caliban22
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Can i add more powers as time goes on? Or am I Stuck? Cause if So. Would like to switch out my blaster for lighting since that. Guess classic sith? If that makes sense.
Hidden 10 yrs ago Post by caliban22
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And i agree we should wait. since he is a jedi and all.
Hidden 10 yrs ago Post by King Solterra
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I'll get with Sep on amount of powers
Hidden 10 yrs ago Post by Sep
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Wait, what am I needed for?

Also still. How many clans?

Just so I know how much money I have to build my fleet....

But yeah. Posted the ships that I claim further up. You can put them all under Mandalorians on the OP if you want.
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I'm here, but I was offline yesterday for the most part so I have a lot of reading to do.
Hidden 10 yrs ago Post by King Solterra
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Sep is going to be taking over everything Force-related since I'm not able in the Force department (thank god to be honest, I know near zilch about it. In KotOR I used them as op cheatcards)
Hidden 10 yrs ago Post by caliban22
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Alright.
Hidden 10 yrs ago Post by King Solterra
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Enalais, sorry for the wait. Here's your choice of starter ships.
XS-800 Light Freightor
If you choose this, you will still have a large cargo bay but have 5 average sized prison cells, 1 individual per cell is recommended though, you know xD
Also a Stealth device like the DFT put on the Crescent Class Freighter

YX-1980 Space Transport
(Follow this to follow where things are)
If you choose this, the lower most 4's on the Layout will be converted to prison cells, 4 cells for each lower most 4 (That's 8 cells). Two Starfighters from DFT (Depending on your choice) in the middle most 4's (Cargo bays can open and act like a hangar, just no oxygen until closed and refilled). The uppermost 4's for Cargo. The Fighter option is an option, you could have 1 fighter or no fighters.

or

YU-410 Light Freighter
If you choose this, you gain 10 prison cells

They all have their advantages and disadvantages. YU-410 can take on cruisers and fighters, XS-800 can only take on Uglies, and the YX-1980 can do decent against Fighters and Craft a little larger.

Edit: Enalais, I'm going to let you have this schematic along with the others and also two already built for your little fleets whever you want them to go
http://starwars.wikia.com/wiki/YV-929_armed_freighter
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