The Cradle of Civilization, where the first great powers of the world came to be. Over the aeons, this region has nourished the peoples and cultures that thrived on its bounty. It has seen the might of nations like Egypt, Greece, Rome and more.
But now, something has changed. From all corners of Antiquity, many of the greatest and most powerful civilisations have been thrown together into a new Mediterranean. Once again, their people and cultures must battle for dominance over this ancient sea - only the strongest will survive. Who will build an Empire to stand the test of Time?
- Essentially, the idea is that each RPer will play the part of a leader of a famous and powerful nation or civilisation from the past (pre-Renaissance).
- For some unexplained reason, many of these civilisations have been flung together into a new Mediterranean.
- Important Note: None of them remember the account of history in our timeline.
- As a nation's leader, Rpers will guide them down a path of interaction with other powers, whether this be through warfare or trade.
- There may also be city-states - minor powers which I will control, and that RPers can befriend or conquer (rather like the city-states in Sid Meir's Civilisation 5)
- There are also resources and trade routes, needed for certain units
- Casual or above standards, I'm not too strict. Just no one-liners please :D
The Map
This is the map I think it would be good to use if this goes ahead. RPers would choose a few territories to start in, and expand from there.
Nation Sheet
Ruler Character Sheet
NOTE
About trade routes and resources. Do people want actual resources around the map that you can trade, or would you prefer to make up what resources you have and use trading as an extra aspect to the RP rather than as a crucial factor? If more people want the latter, I think the number of traits allowed should be reduced to 1 unless someone has some more ideas for those.
Thanks :D