I have fallen too far behind and don't have the time anymore, so I'l afraid I am officially dropping out :( Good luck to you all.
Should we include "Difficulty" in the game description now?I suggest you do. Let me edit that in the OOC.
Yes, it is. And I have no idea where the promotional art is from so you might be rightHeh. It's pretty original so far ^_^ And yes I'm almost sure it's from M&BWB Nova Aetes Mod.
Yeah, it is mostly original. But not too much you can do with 1992 tech compared to today :POh boy. I can't wait until we get to 1996 and we can start using a bit of OST and 3D.
@DiamondBlizzard Have publishing costs increased?What do you mean? If you're asking why I'm paying $1.5m is because Mexico and US/CA are two seperate regions.
I feel so...poor.Trust me, we all do at some point. I myself didn't think I would do so well with Gensokyo and Fatal Fighters. Pro Tip: Try to see the average calculations of games around the review scores you get for your games, then immedately release merchandise afterwards, according to the average earnings of the review of your game. Keep in mind, bigger companies can publish, offer you contracts, and even give you a loan.
CEO Name: Seamus Jacksons Company Name: TheLastGames Company Logo: Main/Starting HQ:Ireland History how it was founded: It was founded by Seamus' great grandfather, who originally made it as a Tabletop games company. however as the market shifted from tabletop games to video games, the buisness started loosing money. a couple of weeks later Seamus' great grandfather fell ill and passed away. in his will he left the company to Seamus. Seamus moves away from Tabletop games and into the video game industry.Accepted!
In terms of technology, how long do we have to wait after you researched it before we can access it? Or must we research the tech ourselves to have access?Once one person researches the technology, it's available to everyone. The only main "buff" about researching it, besides cosmetic/bragging rights, you can create the first console/game with THAT technology (which is also cosmetic), but since I sent you a devkit, your games can logically be 32-bit.