Ghosts of the Past
IRC: Chatroom
ANNOUNCEMENT & UPDATE BOARD
This is the Announcement board where the GMs will update and place a point bulletin of the latest announcements to requirements of the players. Namely to prevent them from getting lost in the OoC and a quick way to get updated on short notice.
OoC
- Reconstruction of the World within the RP: This includes cultures, areas listed on the map, and much more. If your PC, or you have an idea about something, please PM all 3 GMs. We’ll incorporate it into the World or make suggestions on how it would best fit.
- Rewritten the Base Races: if you have a PC of one of these races, it is a good idea you check it out to be sure your PC hasn’t any additional ability or changes made to them. Currently, these will never change again and are a baseline for Players creativity. Issues or complaints, leave in PMS and we’ll get back to you at some point.
- Addition of the Gods into the World Elements.
IC
- IC Season: Winter
Mission Details
GM:
- Mission Name:
- Summary:
Location: - Location:
- Goal:
- Involved PCs: TBA
- Other Information:
Fallen
Mission Name: Nox Alignment Ceremony
Summary: Craig Gray has requested aid to accompany the Noxomancy Alignment group. It will be a several days trip into the area around Craigsville with the Noxomancy teacher’s primary focusing needing to be the students and so he requires assistance. It will be the volunteers’ primary task to prevent the monsters native to the nox source from attacking the small group or the wagon.
Location: Craigsville, deep within Djarkel.
Goal: Protect the students and the wagon from nox creatures.
Involved PCs:
- Athalus
- Annabeth
- Helena
- Colette
Other Information: All Noxomancers of about 2 years or older are required to join this mission. To the unique quality of Nox monsters, namely being able to shift between the nox and surface within Craigville much easier, Val has created a specialized rune which each student can carry and alert them to Nox monster presence.
Lucius
Mission Name: Uncovering Shadows
Summary: With information gathered from the college students participating in the caravan hunt, Lucilia has learned of various conspiracies against the college, with a few barons considering joining with Kudd. Due to the college’s non-interference clause regarding other nations, however, they cannot directly address these conspiracies, least of all without solid evidence. Thus a group of volunteers shall be sent into Djarkel to meet with various leaders, allies of the college and independent barons, to reaffirm alliances and gather more evidence of the conspirators against the college, Djarkel, and the world itself.
Location: Djarkel
Goal:
Primary - Reaffirm alliances with the major Djarkel Barons (At least 3 out of 5)
Secondary 1 - Create new alliances with unaffiliated Barons and leaders for the college.
Secondary 2 - Seek out evidence of a conspiracy against the college, Djarkel, or those whose loyalties lie with Kudd.
Involved PCs:
- Lyn
- Mei
- Ssarak
- Keri
- Leith
Other Information: Lucilia may later become involved in this mission should the situation warrant it. Due to her own reputation within Djarkel on behalf of the college, Lucilla's presence would make conspirators go into hiding, so it would be best if she makes no appearance until evidence can be found. There are also various allies and contacts within Djarkel at the student’s disposal, though be aware that maintaining a cordial relationship with them is as vital as a relationship with the Barons.
Rtron
Mission Name: Diplomacy at Yarosmere
Summary: A mission is requested by the new Yarosmere King to establish relations with the College and the new government.
Location: Yarosmere Capital.
Goal: Establish relations and figure out what the fuck is going on in Yarosmere.
Involved PCs:
- Mar
- Myrn
- Summer
- E'nasha (and El'kan)
- Baulder
- Darius
Other Information: The rumors coming out of Yarosmere suggest a cult like mentality has taken over the nation. Caution is advised when speaking of their government and it's actions.
Welcome
Hello and welcome to Blood Act, a rp created by a huge collaboration between players and GMs. Describing Blood Act, as the players might attest, is rather hard as it has a little of everything within a Middle Age/Fictional world. Through the past GM, (Rtron, help, I can’t remember his name officially!), has been swallowed by RL repeatedly, the rp is now ran by a new set of GMs who known as Fallenreaper, Lucius Cypher and Rtron. We help keep this rp running smoothly for the benefit all the players.
While there is a arching storyline, Player plots and side developments-ranging from fleshing out the world to their personal tales- are encouraged on one condition: you run the base idea by the GMs. This base idea can be anything from a few sentences to merely a full essay on the premise over where you want to take your PC to drawing connections to the key important villains or elements within the rp. We personally enjoy the additional favor and is our main job to ensure they end up entangling other PC’s personal plots into a knotted mess.
Now to the fun bit.
Act I is the first of a 3 part rp, each with their own center and focus. Ghosts of the Past will focus upon the events transpiring around the College and its students, showing their effects on Tiien in missions or their own actions. Several ghosts from the various pasts, some connected to the very teachers or students, will end up rising to threaten the College’s place in the world. The first among those is a powerful, fallen Demon God named Kudd. His goal is to conquer and eliminate the very world in order to start anew. New threats include Chessmaster and his generals, an entity with his own agenda and an age old grudge against the very Gods who imprisoned him.
With Kudd secretly waging war upon Tiien and Chessmaster’s shadowy tactics, can those who call the Twilight College home survive and protect everything they hold dear? Or will the school’s stone walls finally crumble into ruins?
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RULES
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1: Follow all RPG basic rules.
2: Respect your fellow Rp'ers and their PCs, each Character adds a unique flavor to the rp and is important.
3: If you think someone is overstepping their boundaries, tell a GM and one of us or all will look into it and handle it.
4: If you overstep your boundaries, we’ll tell you, void what you did, and give you a warning. After two warnings, you are at risk of being kicked from the RP. DO NOT BE OP.
5: If you want to apply, put the word 'Rebirth' in the area in the CS which asks for a word.
6: Since this is causal, there’s no need for lengthy posts but we want a minimum of a paragraph per post, if at all possible. A single paragraph is 5-7 sentences at least. Though we won’t be counting, unless we see it repeated or obviously not the required amount, we trust our players to follow this rule.
7: GM ruling are final, argue or fight it to an outrageous degree, then prepare to face the wrath of all THREE OF THEM. We will show no mercy or compassion to those that would ruin everyone’s fun.
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