Hidden 10 yrs ago Post by Durandal
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Durandal Lord Commissar

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Interesting fact: The Sakari speak goggle translate Russo-German combo.
Hidden 10 yrs ago Post by Keyguyperson
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Keyguyperson Welcome to Cyberhell

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> Interesting fact: The Sakari speak goggle translate Russo-German combo. Interesting fact: There are way too many interesting facts here
Hidden 10 yrs ago Post by Durandal
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Durandal Lord Commissar

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>Interesting fact: There are way too many interesting facts here ...That there are.
Hidden 10 yrs ago Post by Monkeypants
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Duck, you need not worry. That race is in another RP. I'll get an app in some time soon.
Hidden 10 yrs ago Post by WilsonTurner
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WilsonTurner AKA / OfWindAndRain

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> Of course, the roleplay that I'm supposed to start happens to coincide with a completely full weekend and a poem i need to write in one afternoon with my absolute ignorance of the idea of rhyming. > > Eh. I'll just get an F on that one. "Crook" rhymes with "book" "Pope" rhymes with "Dope" (Or "Hope") "Coat" rhymes with "goat" Just think up of some things that rhyme and then put them in semi-legible sentences in a semi-legible format. Or you can just write this kind of stuff: "There was once a man from Peru Who had a lot of growing up to do He'd ring a doorbell, then run like hell. Until the owner shot him with a .22"
Hidden 10 yrs ago 10 yrs ago Post by WilsonTurner
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> Note: Heavily WIP, and I think this'll be so for probably this week or more, since I'm not feeling very energetic, and I have writer's block for roleplay rn. > > Name of nation: Central Draconian Empire, or CDE > > Species: Draconian > > ![](http://i.imgur.com/Kwk5rix.jpg) > > Draconians, being lightly blue-colored reptilian humanoids about the same height as an unusually tall human, at about 6' 7" being the average, up to 8' in the rarer cases, and 5' 10" in even rarer cases, they are diverse in size and strength. Unless diseased or otherwise out of the norm, Draconians are tough, whatwith a scaly hide that's much more resistant to sharp objects than a human's skin, and strong, with corded, powerful muscle, brought about and perfected through evolution. Draconians are apex predators- they were perfected by nature to be killing machines, fast on their feet, powerful on strikes, and clever enough to outwit foes and friends alike. They possess great loyalty- clans would battle endlessly, neither ever willing to give up until death. They possess claws on hands and feet that can extend and retract, and can rend flesh from bone, or even tear through bone itself, or act as a precise writing utensil (dipping one's claw in ink and using it to write is not uncommon, actually preferred), and even be used as a precise tool to fiddle with delicate mechanisms or other detailed items. > > Description of government: Faction based, ruled over by single ruler with a council to approve > ...where elections are held after the current leader resigns or dies. The leader is known as the Forerunner Maximus, being the first to make decisions and etc., and his advisory council and second-in-commands of various sectors being the Forerunner Minimus of [Faction/Branch]. There are multiple factions- the War Faction is the most prominent and powerful, containing the Empire's fleets and armies. It's close to being the largest branch, and is the second most powerful branch. More numerous than the War Faction is the Industrial Faction, which handles all industry and production of ships, weapons, munitions, goods, supplies, and foods. They are the farmers, the miners, and the refiners. They build and they labor. They are the most numerous because most everyone starts here, and ends here. The most powerful is the Thought Faction, whom are the researchers, designers, architects, strategists (in hand with the War Faction), and the leaders. They have a special fleet of completely unique ships that are each very powerful, each having a different set of strengths and weaknesses. The last and the smallest faction is the Peace Faction- they are the peacekeepers, the military police, and the diplomats. They negotiate, they keep the peace, and they believe in the righteous cause of peaceful expansion, not conquest. But then again, they are the smallest. > > Description of military: They are powerful- this is their specialty. They are a race that grew up in the midst of a deadly fight for survival, endlessly, where even the plants are predators. Prey are only other predators, or the massive beasts that walk the planet, occasionally brought down and fought over by a variety of deadly creatures. Their military might is powerful on the ground. Indeed, they much liked to stomp and tear anything and everything that wasn't one of them. They themselves have a somewhat weak space-navy- it serves only the purpose of landing troops. > > They have a variety of creatures that have been tamed and modified from their homeworld to serve as anything from biological scouts, like what are essentially dolphin/sharks except with scale and poison, and really big creatures like a spinosaurus that's generally armored with sheets of reactive armor, a bit of intelligence enhancement and the ability for it to instinctively use a set of grenade launchers. Really, it'll roar, stomp, roar, and then fire some grenades right on you, and THEN charge. They also have a variety of different weapons for a variety of different creatures. Why not take those deadly hunters and make them far, far deadlier? > > In addition to armored grenade-launcher shooting armored spinosauruses, they *love* their ground troops. Unmatched in hand-to-hand combat when fighting completely naturally (though it can be different if there are augments and cybernetics involved), a whirlwind of claws, teeth, and weapons, it's generally advisable to not get close to one unless it's dead- dead as in with its head spread over a couple square meters. Extensive training, genetic engineering, selective breeding, and neural processors, a Draconian footsoldier is very, very formidable, better than anyone else's footsoldiers unless they, too, have the same natural advantages and alteration of their natural form to be better- they live to fight. Elite Draconian Infantry are even more deadly- it's unadvisable to approach them with weapons in hand. Their powersuits are armed with a variety of energy weapons, a portable heavy railgun similar to what you'd find on a *tank*, except a bit smaller with smaller ammunition, and the ability to move much farther and faster than most. They're armed with shields and with energetic force punches, which takes the energy from the shield and blasts it in a certain direction, or in a sphere around this. If a powersuit were surrounded by enemy footsoldiers, was out of ammunition and could only sustain its shield for a minute more, this would be ideal, as it would be like a powerful IED, except without the flame and fire. If you're too close when he does this, it may cause severe or even fatal damage- shockwaves kill, fire doesn't. > > {Anti-Anything, Heavy, Energy, Sniper} The [Heavy Gauss Gun Type-901](http://fc09.deviantart.net/fs70/f/2011/182/8/3/8396cb47ff16c9775a2885d54d673ff1-d2zs6o2.jpg) > > {Anti-Infantry, Light, Kinetic, Rifle} The [Battle Rifle Type-338](https://farm6.staticflickr.com/5001/5268697857_6481938ee6.jpg) > > {Anti-Infantry/Anti-LightArm, Medium, Kinetic, LMG} The [LMG-493 "Blazer"](http://fc08.deviantart.net/fs70/f/2013/206/b/b/prototype_am_lmg_by_farcry845-d6f2xbr.jpg) > > {Anti-Tank, Heavy, Antimatter, Destroyer} The ["Incinerator" AMEC-3A3](http://1dut.com/wp-content/uploads/2012/08/cool-concept-futuristic-medieval-and-fantasy-weapons-1dut.com-28.jpg) > > {Anti-Infantry/Anti-MedArm, Medium, Energy, Mutli-Rifle} The [20-20 CSR](http://th03.deviantart.net/fs71/PRE/f/2013/238/0/b/weaponcolo_by_lmorse-d6jsada.jpg) > > > Draconian ground units, besides infantry, are heavily armored. Usually, they consist of command-and-control walker units, sometimes with two, sometimes with four, and sometimes with six legs, armed lightly and heavily armored, made only to take damage and command from advantageous positions. Other vehicles include: > > {Drone, Hover, Tank} The [Mk12 Stryker-S Automated Light Tank Hoverdrone](http://fc03.deviantart.net/fs70/f/2010/303/1/c/hover_tank_____float___by_ere4s3r-d31ubpy.jpg) > > {Drone, Biped, Infantry} The [MAV ULB](http://www.eliottlillyart.com/images/mech2.jpg) > > {Manned, Wheeled, Transport} The [FIEV](http://fc09.deviantart.net/fs71/f/2014/065/9/0/pickuptank_by_exizt-d794qsz.png) > > {Manned, Tracked, Anti-Air} The [MHAA-Mk5](http://1.bp.blogspot.com/-s6GGq5dZOkM/UaydT3zQiII/AAAAAAAAynY/S9IPriqbmwQ/s1600/oscar_cafaro_09.jpg) > > {Manned, Tracked, Main Battle Tank} The [Type-2 Steelback Heavy MBT](http://fc01.deviantart.net/fs70/f/2012/052/9/7/974d2364d99ca6af866e58f47041e8eb-d31665r.jpg) > > {Manned, Tracked, Medium Tank} The [MET-3A4 Energy Medium Tank](http://fc03.deviantart.net/fs70/f/2012/264/a/9/xm44_sabretooth_omni_environment_main_battle_tank_by_helge129-d5fht3x.jpg) > > {Manned, Deca-walker, Artillery} The ["Petra" Artillery Command Unit](http://postimg.org/image/li68pe9w3/) > > {Manned, Tracked, LoS Railtank} The ["Bunker Buster" Stryker-A Unit](http://th02.deviantart.net/fs71/200H/i/2011/280/5/4/jaguar_striker_tank_by_stephenhuda-d4c386y.jpg) > > {Drone, Aircraft, Surgical Strike Gunship} The [ARS-Mk19A2](http://img.gawkerassets.com/img/18ogj8w71vqnejpg/original.jpg) > > {Manned, Aircraft, Armored Support Gunship} The [Type-66 HASG](http://th04.deviantart.net/fs70/PRE/i/2012/304/8/b/future_helicopter_by_forgedorder-d5jkiua.jpg) > > (Manned, Multipurpose Fighter, Stealth Fighter} The [F-38 Type-6A5 MPSF "Rebel"](http://digital-art-gallery.com/oid/15/1000x620_4432_Plane_2d_sci_fi_fighter_aircraft_picture_image_digital_art.jpg) > > {Manned, Strategic Sub, Antimatter Submarine} The [AMSS-3 Mk.44 Strategic Submarine](http://www.igorstshirts.com/blog/conceptships/2011/nik_y/niky_e_02.jpg) > >--- > > Cultural Overview: They aren't too terribly rich in culture- they mainly like shooting things and celebrating the days where a major victory took place, or where a ground-breaking achievement had taken place. They have a variety of foods, not necessarily as much as humans or other aliens, but they know how to cook what they have. Besides fighting, Draconians love food- they have somewhat duller taste buds than the average among sentient creatures, so their food would taste exceedingly tasty among other peoples. Odd, it would be, that the race of warriors are culinary *geniuses*. > > History: Draconians are, put simply, savages. They grew up on a planet dominated by an eternal war with nature. Where on Earth, a hostile environment may be all the predators hunting specifically for you, and there being a good deal of poisonous animals and plants about. On the Draconian homeworld, it is far, far worse. The only source of meat that isn't from a predator are from giant, towering four-legged creatures similar to a brontosaurus dinosaur. They're hunted by monstrous spinosaurus-like dinosaur-like scaly creatures that literally tear flesh off their legs while they try to walk and escape to their deep, fast-flowing rivers that only they can brave. When a bronty falls, all the animals of the forest jump on it. It's so large that little ecosystems exist within, and most of the time, small wars between animals occur. Here, a single wound can lead to death, where the smell of their blood gives away their route, and their position. It was here that the Draconians grew up. At first, they were water-dwelling creatures, some of the only ones. They could walk on land and swim in water, but there was little food in the water, so as they began to grow, they had to push into the forests, hunting the hunters. Brontosauruses usually were just so numerous, endlessly eating the vast amount of leaves that the jungly planet provided, that the predatory ecosystem thrived. The Draconians were endlessly hunted, being smaller than the majority of the predators around them. It was a sense of loyalty to each other, and instinct to protect, and the bloodlust, that they managed to keep from being driven into extinction. Any weapon became a good idea- it wasn't long before sticks and stone began to break their bones, and then weapons evolved very quickly. Spears were the first made, then staffs armed with blade-stones on either side. A skilled Draconian in those days could survive an encounter with even the largest predators. As they began to develop weapons at a rate that would put any human to shame, they began developing ways to preserve and keep all the food that began piling up. Eventually, creatures began to fear the infinitely stronger Draconians, as they realized that every time one of their own went to hunt near their territory, they never came back. And so they began to run from the Draconians. It was then that the Draconians began experimenting with other things. Trees began to fall in areas that were declared death-zones by all other animals, where even the brontosauruses dared not go. Walls were erected, and traps were placed all around, and the Draconians disappeared into their massive riverside fort, taming and herding a multitude of the smallest predators, turning them into livestock. Eventually, brontosauruses began returning, and with them, other predators. Instead of hunting them all down again, they began feeding the brontosauruses, keeping them nearby, protecting them. Herds of these massive creature soon developed; by hanging a variety of constructs off their massive backs, an entire village could live, using the creature as transportation and safety, while they fired refined arrows down at would-be predators. As the time passed, the Draconians literally started taming their world. They took a great deal of predators under guard, inside great log walls, and they tamed them, held them until they stopped fighting. They would fight if cornered, but they quelled the instinct to kill on sight. And so they finished the first stage of their evolution: conquering their own world. After they conquered the beasts of their world, and had populated the entire globe, a renaissance of sorts sprung up. The planet was still mostly uninhabited, mainly occupied by massive forts that contained livestock of different predatory breeds. If they weren't fed, they would often try to escape, and usually succeeded. It was then that wars broke out against one large tribe against anothers. Wars were fought where bandages were the best healing tools, combined with nature's finest, and the best weapon was a catapult or a crossbow. > >After, oh, four centuries of warfare of increasing proportions across all fronts, where missiles and artillery was used just as much as blades and bolts, the Draconians, for the first time in forever, came together and declared peace! And that was because one of them made a breakthrough: Looking through a telescope, rare among the warmongering Draconians, they saw an object *flying* a short ways outside of their planet's gravitational field. Apparently, this idea was so amazing that they all caught on- imagine! Conquering the stars themselves! Not even the Gods could compare! And so they began researching everything- holograms, energy weapons, antimatter, dark matter, quantum mechanics, rocket science, mining technology. The population exploded, and suddenly the planet started to come into its first true industrialization age, with billions of goods being produced. And quite suddenly, their tests to put a ship into space, reach another planet, and put down prefab buildings, suddenly worked. > >And then the population exploded again, and they all rushed to the stars, colonizing their three moons, half a dozen other planets in their system, and began setting up bases inside of asteroids, and stations that orbited their Sun, instead of anything else. They went out and began to conquer their solar system. > >Some time after they finished putting something on every planet, just to prove that they could, they began working on theories of faster-then-light travel. At first, they made a large, bulky drive that allowed them to jump a dozen lightyears, but this was too imperfect; they refined it and refined it until it was a much, much smaller device that took up far less energy or space. It allowed them to jump from the edge of one system to the edge of another, by taking advantage of the 'thinner' space. As colonization efforts began expanding into the systems around them, they brought back the old design, and refined that until it was a bit smaller, and allowed them to travel much, much farther, though at greater cost. Only larger ships had these- cargoships or the like. Draconian fleetships generally aren't armed very much- they agreed to keep battles in space to a minimum, a rare act of total cooperation. The only true warships are flagships, dreadnoughts mainly. Any other ship that served a military purpose were cargoships that could land on the ground and not collapse under its own weight (with advanced anti-gravity pads that kept the full weight form falling on itself), though it would most certainly collapse if it lost energy. The Draconians spread as far and as quickly as they could, a small colony in every single system they found and declared for themselves. They have over a dozen colonies, creating a frontier that's quite a distance from their home system. That's when there ships began meeting others- and they probably will offend them, due to them planting a colony on whichever planet that want, regardless if someone put a colony on the opposite side of the globe. > > Other: potatoes.
Hidden 10 yrs ago Post by WilsonTurner
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WilsonTurner AKA / OfWindAndRain

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Mine still requires its history, the Naval and Air Force information, and the Space Navy information.
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> > Interesting fact: The Sakari speak goggle translate Russo-German combo. > > Interesting fact: There are way too many interesting facts here > Interesting Fact: ![Snakes on EVERY Plane](http://imgs.xkcd.com/comics/snakes_on_a_plane_2.jpg)
Hidden 10 yrs ago Post by darkwolf687
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Interesting fact, these interesting facts are boring...
Hidden 10 yrs ago 10 yrs ago Post by Queen Raidne
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Queen Raidne Raspberry Diva

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####**|Name of nation:** Queendom of Faerie __ ####**|Summary in a Sentence:** Mischievous, chaotic-neutral, magical beings living in a pinched-off bubble of hyperspace. __ ####**|Species:** [Fay or Fairy](http://imgur.com/a/pGhIC) Fay are naturally rather plain-looking humanoids with disproportionately small torsos, large ears, and wings. They're inherently magical, however, and almost always wear a glamour of ageless beauty. Their magic can extend the illusion so that they can disguise themselves as nearly any species, and some even undergo surgery to complete the effect. A very few even remove their wings (obviously their wings were never very impressive in the first place). As a rule, however, they are *always* extravagantly beautiful, decadently wasteful, and incredibly vain. Iron is so poisonous to the Fay that mere touch causes skin lesions. The colder the iron, the worse the reaction; conversely, hot iron will do nothing more than cause a rash. By now, however, most Fay have figured out ways to avoid iron, and a carefully-prepared dose of radium can cure Iron Sickness. Of course, the same carefully-prepared dose of radium will also temporarily disconnect a Fairy from the magical aether. The connection can be re-established, but doing so is incredibly painful and draining. Fairies don't, generally, hang around nuclear reactors. __ ####**|Description of government:** Nominal Queendom Nobody rules the Fay so much as *manages* them. Herding cats is easier than getting any member of the species to not do something, and any ruler that's tried to say the word "no" is usually quickly devoured. Or entombed in a brick wall. Or strapped to a table and fed one drop of a nutrient paste every two weeks to just barely keep them alive. These aren't punishments so much as entertainments. [Queen Titania](http://imgur.com/a/ymTCw#0), on the other hand, has learned to manage the antics of her subjects through cajoling, trickery, careful bargaining, unusually strong connection to the aetherfield, and outright manipulation. Her court is a never-ending party, each night starting with a stomach-topping feast and ending with a drug-induced haze. Dances, raves, orgies, absurd sports, and disturbing "entertainment" are par for the course, and many Fairies mistakenly try to curry favor with ever-more extravagant displays. As far as Queen Titania is concerned, the never-ending party (aside from being great fun) is a marvelous way for the more feral of her subjects to let off steam. On the other hand, there's an unwritten Fairy Code. Any who go back on their word are exiled on the spot. Unsuspecting hyperspace travelers occasionally run across these "exiled" bodies. Particularly nice Fay will merely force twice the agreed-upon price from contract violators. Creative Fay will occasionally extract an elaborate and slow-burning revenge before the inevitable exile. Similarly, it is strictly forbidden to reveal the location of, much less guide foreigners to, Faerie. __ ####**|Home Planet:** [Faerie](http://i.imgur.com/rjpiOFj.png) A lush, over-terraformed world wrapped in thousands of conflicting enchantments. It's locked away in a separate bubble of pinched-off hyperspace, but if you know the way, and the Path lets you, you can walk there. __ ####**|Other Territories:** Along the Fairy Path are various Inns between Worlds where weary travelers can stop for the night. Nor are the Inns limited to just those who happen to wander onto the Fairy Path; hyperspace jumps will very rarely result in arriving at an Inn's "parking lot", pulled in on a whim by the Path itself. Unlucky travelers may end up as dinner, or new members of the permanent Inn staff, their vehicles and belongings confiscated in exchange for practical immortality. Lucky travelers will never feel so refreshed, often finding chronic aches and injuries healed upon waking, and their vehicles in mysteriously perfect working order. These Inns are, of course, privately run for the amusement of their Fay owner. __ ####**|Description of military:** The Queendom of Faerie relies on its estranged location and Queen Titania's unparalleled rapport with the Path - allowing her to change which routes lead to Faerie for protection. Even so, in times of great duress, it's not unheard of for the individual Fairies to band together and fight invaders. When they do, it's a chaotic series of all-out assaults, guerrilla warfare, and idiotic suicide missions. However, the only two times the Fay have fought on that scale resulted in the complete xenocide of their assailants. Or so the Fay claim. Any military equipment is up to the individual to field. So you'll end up facing an army cobbled-together from various technologies and magics, ranging from platinum-iridium spears to railgun tanks. Any technological artifact is, of course, stolen from somewhere at some point in time. __ ####**|Technological Overview:** The technology level varies massively from one individual to the next. The Fay themselves invent nothing, preferring to steal from other races (and even steal the scientists of the other races) when they feel so inclined. Their one great technomagical achievement is the Fairy Path, created by the outcast fairy [Euryale](http://i.imgur.com/RSi5skt.jpg). A living entity comprised of beautifully subtle aetherfied hyperspace tunnels, the Path is a series of trails threading through most known worlds. Literally - the Fay can walk from world to world. Of course, so can anyone else who stumbles upon them. Not that they'd notice - one of the Path's many Glamours make each transition from world to world seamless. You only realize you're no longer in Kansas when it's far too late. And walking the Path is dangerous - some trails lead to airless moons, glassed planets, and frigid ice worlds. The routes change according to the Path's inscrutable whim, influenceable only by Queen Titania herself. The Fay themselves, of course, know how to navigate the Path; it's part of the Glamours lacing the thing. Like all Fairy magic, however, it's thwarted by radiation. The Fairy Path has learned to stay away from highly-populated technological areas, sticking to the deep woods where at all possible. Fewer people usually means less radioactivity. __ ####**|Magical Overview:** Glamours are an innate ability shared by all Fay. A glamour is an illusion cast on either themselves or a small object altering its appearance. Many glamours are incredibly elaborate, as it's considered a marker of high status to have a detailed glamour. Queen Titania can change what she appears to be wearing based on how she's feeling at the moment. Fairy gold is another example of a glamour: exchanging a few leaves that look and feel like gold for favors is an old trick. The more tech-savvy Fay can fool e-banks into believing funds have been transferred - for a day or so, anyway. On top of glamours (or perhaps as a subset of glamours), Fay can cast simple prestidigitations - real-life magic tricks. Levitating small objects, turning paper roses into real ones with a flash of fire, making objects disappear, increasingly complicated card tricks, that sort of thing. Otherwise, the Fay magic affects processes. They can curse or bless items and organics, causing harvests to be particularly good or bad, or certain industrial processes to function foully or fairly. Tech-savvy Fay can even bless code to execute to the author's intentions, and not what they mistakenly typed. __ ####**|Cultural Overview:** The Fay are a long-lived species (or at least appear to be; time works weirdly on Faerie, and very few Fay allow themselves to appear old). They believe totally in the freedom of the individual. No organizations exist within the Queendom, and the only true planet ruled by Titania is Faerie itself. The rest of the Fay are scattered throughout the galaxy. Some live as shopkeepers, some as farmers, some as seers and sooth-sayers, and a very few even take up residence on starships. Exiles, outcasts, and other Fay deemed as "weird", "untrustworthy", and "suspicious" drop their glamours. When pressed, they usually claim that they're a member of a near-extinct nomadic species (something not far from the truth). If further pressed, they usually leave. Most, however, try to directly interact with the species of the galaxy as little as possible. Note that that doesn't mean they're above the occasional abduction, experiment, meal, or risqué escapade. The two constants are vanity and pride. Fairies are convinced that they are the best at whatever they choose to do (and with magic, that's not always a lie), and of course they're the most beautiful beings in existence. Or else. Despite the individualistic chaos, every Fairy keeps to one gilded commandment: never reveal the way to Faerie. Most go as far as concealing themselves as natives of whatever culture they reside in, wary of even revealing the existence of their race. Plus, it helps to allay suspicion in missing child cases, or whatever mischief the Fairy has gotten themselves into. Thanks to their history, they're rather understandably very territorial; very few foreigners have been to Faerie and left alive. There are a few aliens who live on Faerie, kept alive through an intricate series of deals and parties interested in their entertainment value. It also helps that they've sworn to never leave. As a general rule, however, foreigners are tolerated (so long as they are nowhere near Faerie). The Path itself tends to favor certain aliens, deeming them "worthy" enough to see Faerie. Fairies are obsessed with the fine arts. Rumors of Fairies letting themselves get enchanted by a particularly beautiful melody, painting, statue, or dance aren't unfounded. And any alien that makes a pact or deal with a Fairy will see the Fairy hold up their end to the (exact) letter of the bargain. Fay demand equal trade and reciprocation. No deed is for free, and saying "thank you" is often deadly. Fay view "thank you" as attempting to repay a kindness with words, and very few Fairies think *their* special kindnesses are worth mere words. Fairies will also do whatever they think is most interesting, and if nothing interesting is happening, they'll make something interesting happen. These two behaviors mean that any slight or insult will be avenged mercilessly. __ ####**|History:** Once upon a time [couldn't resist, sorry], there was a democratic federation of magical beings known as Fay. The Fay spanned a few star systems, having travelled there via the good will of their neighbors, as the Fay themselves had no interest in technology, but every interest in all things beautiful. That interest motivated them to reside on strange new worlds, absorbing fantastic natural sights. In return for the shuttle services, for which no bargain was struck, the Fay took it upon themselves to beautify their neighbor's planets, making them all the more incredible to behold. And there was peace and prosperity for a while. One day, however, an evil man came to power in a nearby empire. This empire violently expanded. When the evil emperor learned of the beauty of the neighboring planets, he immediately declared war. The neighbors regretfully informed the Fay that it could no longer afford to shuttle the Fay from planet to planet while fighting a war. A young Fay by the name of Euryale, self-exiled for her love of technology, created the ultimate masterpiece of Fay art and engineering: the Fairy Path. To birth the Path, however, there was a price to be paid. Faerie and the star it orbited were forevermore inaccessible to the universe at large. This was, of course, Euryale's intention; the evil empire couldn't destroy Faerie if they couldn't find it. The peaceful neighbors, meanwhile, were utterly annihilated. Those that survived were "assimilated" into the empire. Thus they paid the price for slighting the Fay nation. Meanwhile, the glamours and blessings bestowed upon the planets faded, and soon very little that was not ugly grew in the soil there. And so peace and prosperity once again followed. At one point or another, one particular Fairy decided it would be more fun to rule permanently than to continue with democracy. An insurrection followed, and the would-be ruler was entombed behind a brick wall filled with spiders and insects that liked to chitter in his ears. Complete anarchy took hold of the Fay, with nobody wanting to submit to anyone. Another Fairy, seeing this anarchy, sought to reform a peaceful government capable of "getting things done". If anything, the insurrection that followed was more violent than the previous one, and the would-be ruler was kept forever alive while forever starving, her wrists and ankles bound to a stone alter with rings of frozen iron. Finally Queen Titania rose to power through a deceptively simple deal. She agreed to host a party. So long as the party continued, she would be host, and so long as she was host, she had authority. It helped that she was extremely adept at manipulating the aetherfield, and had a mysteriously good rapport with the Path. Would-be assassins were eliminated long before they got near her (often in public, to everyone's chagrin). In short, she maintained power by being *entertaining*.
Hidden 10 yrs ago Post by WilsonTurner
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WilsonTurner AKA / OfWindAndRain

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And I do hope that economics and trade plays more of a part in this one. The Draconians would make very valuable mercenaries- if one has a powerful fleet but not-so-great planetside forces, then the Draconians would be perfect! Of course, if you don't pay them enough and try to cheat them, you may find that fleet's crew getting slaughtered from inside out, and the ships suddenly disappearing to Draconian space. The Faerie, I think, would appreciate not having to fight. Having someone else fight in the place of your own much negates casualties, methinks, and the Draconians won't give an inch on the ground. Space is a different thing, but that's why they have planetary defense!
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Monkeypants

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Lol, when I post the Vygran nation, these draconians will have an equal at the least. :) That "once upon a time" history intro earns a :) as well. Perfect timing!
Hidden 10 yrs ago Post by Dead Cruiser
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Dead Cruiser Dishonour Before Death / Better You Than Me

Member Seen 15 days ago

Paths leading to most known worlds, carved from magic and hosted in hyperspace.... ....You wanna know what would _really suck_ if the Aeon Brood discovered?
Hidden 10 yrs ago Post by Durandal
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coGM
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Durandal Lord Commissar

Member Seen 7 yrs ago

>Paths leading to most known worlds, carved from magic and hosted in hyperspace.... >....You wanna know what would really suck if the Aeon Brood discovered? He he he he, sounds wonderful.
Hidden 10 yrs ago 10 yrs ago Post by Queen Raidne
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Queen Raidne Raspberry Diva

Member Seen 4 yrs ago

Well, if you destroy and/or reintegrate the planet Faerie with the universe, the Fairy Path will die in agony. Faerie is like the Path's brain and nerve center. On the other hand, that would still stuck. Stranded fairies everywhere. Very fun, though. --- *Edit:* Oh, and I intentionally left the history section vague. I think there's enough Empires in this RP that any one of them could have been responsible for destroying the friendly neighbor civilization. So feel free to claim that deed, if you'd like!
Hidden 10 yrs ago Post by null123
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null123

Member Seen 9 mos ago

Queen Radine, it is good but as of note time control/manipulation are against the rules, however I am fine with it functioning weird on the path.
Hidden 10 yrs ago Post by Monkeypants
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Monkeypants

Member Seen 1 yr ago

I have a very late fun fact, In the nation dump. Duck, your nation listed is... the aeon brood!!!!
Hidden 10 yrs ago Post by null123
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null123

Member Seen 9 mos ago

> I have a very late fun fact, In the nation dump. > > Duck, your nation listed is... the aeon brood!!!! FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU Welp can not fix it now.
Hidden 10 yrs ago Post by Monkeypants
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Monkeypants

Member Seen 1 yr ago

of course you can! NEWPOST BRO Edit; Also, writing up my nation finally. Wont be long.
Hidden 10 yrs ago Post by null123
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null123

Member Seen 9 mos ago

By that I mean I can not edit it out right now.
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