--The Septonian Concordant--
Capital Planet-
The Capital of the Septonium Concordant is Taoshe, it is a lush green planet with a temperate climate. The planet is a mixture of lush multicolored grass like expanses, Alpine territories and large rough oceans. The coastal territories and the oceans are a big contrast from the beautiful expanses of the inner regions. Storms are frequent along the coast and it rains most of the 24 month year, making the seas extremely rough. This is due to the gravity of the binary star Shao XI and the planets 3 moons. Taoshe is the Executive center of the concordant and is also home to the central military headquarters.
Planets-
The core four planets in the empire lie within the binary star system of Shao XI are Taoshe, Haloh, Icarus and Jalag other worlds are named based the date at which they were found, allied or conquered. The concordant does maintain large space stations in the large expanses between planets.
Taoshe- Center of government, seat of military and political power. Three moons ( Tao 1-3) are frozen methane balls.
Haloh- The agricultural center of the Concordant and home to the top architectural and engineering universities. Haloh is the heartland of the concordant, 50% of its surface is farmland. Haloh is also the trading capital of the Concordant and home to many of the International corporations of the concordant. This is a major tourist center because of the large amount of history.
Icarus- The largest and most desolate planet in the system, made up of large deserts, giant gorges, canyons and mountains. The lower hemisphere is a weapons testing ground for the military while the upper hemisphere is home to the diplomatic universities of the Concordant.
Jalag- A large manufacturing world, protected by the three other core planets. Jalag is home to the biggest naval port in the Concordant. Jalag is a major manufacturing world and is home to the majority of the weapons plants that service the military
Leader-The current chairman of the Concordant is Valag Timonus
Government- The Septonium Concordant is a Republic with a large senatorial body, laws and other decisions of the state are governed by this body. Senators are chosen from the ranks of the military, selection is based on merit and honor in combat. The Septonium Concordant is a military state, the military funds, directs and oversees all actions made by the state. Non-military assets and military assets share a nice relationship and cooperate readily, helping in anyway they can in non military matters. It is not uncommon for military transports to transport building materials for civilians builders and it is common to see the military pull in civilians help for humanitarian missions. The Concordant's second largest body is the diplomatic corps which handles all foreign relations and non-combat missions. Because of the slow recruitment and training time for recruits the concordant cannot sustain large military campaigns. Peace and Diplomacy have become paramount for the concordant and military action is seen as a very last resort.
Population- The radiation given off by the binary star makes most of the planets in the system inhospitable. With the exception of the Aradites, the native population of the Septonium Concordant, there are savage feral beings that inhabit other worlds in the system. The total population of the Concordant is 10 billion.
Species-The Aradites are the only species in the Septonium Concordant, they are a odd humanoid like species that have adapted to their radiation rich environment. The binary system Shao XI is home to 12 worlds, four of which are inhabited by the Aradites, the rest are inhabited by feral beasts which are the mutated remnants of past civilizations.
Race Name- Aradites
Habitat- The core planets all have temperate climates with long winter and spring like seasons. Aradites can adapt to almost any climate but prefer cooler temperatures typically associated with alpine terrain.
Appearance- Aradite physiology is not to distant from human although a bit taller, they exhibit all the same reproductive organs and have all of the standard circulatory organs. Aradite skin is hard and leathery but appears smooth, slightly changing hue based on their mood. The Aradites have complex eyes that have a bright yellow/green color, their evolution as nomadic hunters has sharpened their eyesight and has given them a small amount of natural night vision.
Physiology-
-Tough leathery skin
- Resistance to radiation
-Bright complex eyes
-Magical Resistance- Radiation given off by the binary star has mutated the minds of the Aradites making them not only extremely mentally resilient but magical resistant. Mind altering sorcery will would require significantly more power or multiple casters to take effect. Small amounts of the population are also magic sensitive, allowing them to perceive and unknowingly reflect the spell being used,This would be easily detectable to any advanced magical beings. This magical resistance does not extend to physically damaging sorcery, the magical resistance only effects how Aradites perceive mind altering spells.
Personality- Aradites are honorable people who share a very strong nationalist bond . They are generally very accepting to outsiders and are polite and respectful , not wanting to offend any other being. Aradites are very easy to spin up however, giving them the stigma of being very hotheaded and brash. Aradite men usually are very headstrong and brave, competing to be chosen for senatorial slots or top positions in the Diplomatic Corps. Women are held in very high esteem in Aradite culture, venerated as symbols of beauty and elegance. Women compete alongside men for the same positions and are often more successful.
Lifespan/Birth/Aging- Aradites live for three to four centuries, the constant radiation given off from the binary stars has made them age extremely slow and has lessened the physical impact of aging. It is not uncommon to see a 200 year old Aradite who still looks like his 23 or 25 year old human equivalent. Child birth is very similar to human child birth except for the lack of an umbilical cord. Mating is usually for life due to long lifespans , it is not uncommon for a male to court a female for months before formal dating begins.
Language- Aradite language is Demioi, it is very elegant and smooth, native speakers often blend together words and speak very quickly making translation extremely difficult to the forgien ear. There are two Dialects of Demioi, Daimet and Dai'kat. Daimet is the informal version of the language and is spoken in everyday life, Dai'kat is dated and extremely formal. Dai'kat is only spoken at formal events and briefings.
Culture- Aradite culture revolves around honor in combat, honor in family and honor in life. Honor and prestige are very important in Aradite institutions and is the most common way to earn promotions and other merits. It is common for men and women to fight alongside each other in battle. Aradite women are fierce and elegant warriors along with being symbols of beauty, it is common to see wives and husbands in the same regiment or even squad.
Advantage Traits- Aradites have extremely good eyesight and hearing naturally, their evolution as nomadic hunters sharpened their hearing, eyesight and has given them a small amount of natural night vision.
Disadvantage Traits- Hotheaded, Naive, Some can be rather stuck up, Due to long life span Aradites do not reproduce much. Bare Aradite eyes glow at night and reflect light (Much like a cat)
Other Traits- Large, ornate and sometimes glowing tattoos along with piercings are becoming more popular with the Aradite communities in the core worlds.
Currency- Septonian Dari
Culture:
--Aradites are known for being extremely liberal in allowing use of Alcohol and certain psychedelic drugs. The military allows the use of both alcohol and drugs while on deployment as long as it does not effect their combat readiness.
-- When showing up to formal events, it is Aradite culture to bring gifts like food and wine. This can include a large amount of gifts and can sometimes overwhelm hosts.
Advantage Traits- The Septonian military is excellent, tempered by years of fighting feral beasts on the nearby worlds, each raw recruit enters a battalion with a year or two of actual combat experience. The Soldiers and Marines are extremely disciplined and field the best equipment known to the empire.
Disadvantage Traits- Debate in the senate is common, therefore it takes a long time to get major bills passed.
- Aradites share a strong nationalist bond that can lead to hostility.
- Some citizens can be rude, stuck up and prejudice towards other species
Other Traits- The Septonium Concordant has beautiful planets and is great at terraforming, they have a very open building style resembling the style of ancient Rome and Greece. Aradites are hospitable people and are generally very nice, even if they are a bit easy to rile up.
Most core planets distill there own wine, liquor and spirits, it is very strong and said to cause hallucinations and euphoria due to the ingredients. The ingredients are a closely guarded secrets among the families.
Aradite romantic novels are very long and drawn out, very similar to the dating style of the Aradites. These novels are very popular among some other species but are seen to be too long and slow for others.
History- When the Aradites evolved into a humanoid being they immediately began hunting and gathering, quickly becoming nomads. These nomad groups eventually met each other and created small settlements and attracted more people into these settlements. As time progressed Governments formed and nations were established around these former nomadic tribes, as the nations grew conflict between these nations became inevitable. A bloody period of war started, including three world wars and countless small conflicts over land and resources on the planet. The victor of these conflicts and the superpower on the planet was the Septonious family a strong a charismatic house known for their ruthless military and wealth. The family began to conquer the planet and by the end of the late modern age the entire planet was under Septonian control. The Septonian leadership installed the senate into the government and removed all the power from the monarchy and placed it in the hands of the senate, Most of the senators were old veterans from the different campaigns of conquest and a few scholars. Most of the senators came from the millitary's marine battalions and the diplomatic corps. The Septonium Concordant has since expanded to is current reaches and is still fighting ancient colonial battles with separatists.
Operations Branch: The Operations branch consists of the Navy, Army and Marine forces, these forces encompass the armed wing of the Concordant and preform three separate duties. The Navy serves in an offensive role and a transport/ exploration role as well as being the primary deployment platform for the Marine battalions. The marine battalions are the primary shock troops of the concordant, their primary duties are lightning fast raids and specialized offensives. They lack the ability to hold and occupy terrain however and deploy with limited resources. Occupation of territories is the army's primary duty, they deploy with a regiment of combat engineers to quickly build fortifications and other defensive structures. They are trained as military policemen to combat civilian threats along with military targets. Against specialized forces however the army lacks the same operational capability.
Diplomatic Branch: The diplomatic branch is the main voice of the concordant, some of the best minds in Foreign policy and galactic relations make up the Diplomatic corps staff. The Diplomatic Branch maintains a small fleet of specialized diplomatic shuttles and cruisers. Their primary duty is conflict avoidance and conflict resolution.
Agriculture/Colonial Branch: The A&C Branch is strictly a exploration and terraforming branch, their only duty is the exploration of new worlds and terraforming operations on other worlds to be colonized. They maintain a large fleet, second in size to the Operations branch. A company of marines is assigned to the A&C branch and all their vessels are unarmed.
Septonian Marines: Joining the military is a life choice for most Aradites, choosing to attend military academies at a very young age. Once accepted the new candidates are put through an intense curriculum of military history, tactical applications and operations, galactic history, Galatic culture and daily physical training. By their 5th or 6th year in the academy candidates are given the first round of bio- enhancements, these include mitochondrial and protein stimulants for increased muscle growth and computer assisted optical implants for another 10% boost in natural night vision. The curriculum continues until their 16th year when they are given their second and final round of enhancements. Veins and arteries are widened and a second small synthetic heart is implanted allowing for a higher blood flow and clotting speed, all marines have a identical scar under their left arm pit from the procedure. After graduating from the Academy, new marines are assigned to training platoons and sent to the neighboring worlds of Falkaide XXI or Harum VI to combat the feral beings there. This serves as operational training and tempers new marines to combat, the surviving marines are then relieved by the next group of fresh marines and are assigned to operational battalions. Marines spend 18-19 years in training including school and devote most of their lives to the military. Marines are heavily armed aiming for shock and awe, their weapons are made up of carbines , personal defense weapons and heavy shoulder launched rockets. However, they can be seen using a wide range of weaponry. All marines carry light shields to help against energy based attacks but are very weak.
MK-1M
-IRNV visual overlay
-Padded boots for sound reduction
-In helmet communications package
-Translation Package ( When language is analyzed)
-Thermal cloaking ( cooling gel imbedded in armor to hide thermal signature)
-Durasteel plates for kenetic protection
-Light Personal sheilds
-50% strength increase, 40% reflex increase, 50% increase in hearing, 100% hearing protection
-Re-breather package
-Buoyancy control
Septonian Army: The Army follows the same pipeline as the Marine candidates but are deployed to the contested planet of Gaiconda to fight the insurgency there. Surviving soldiers are assigned to operational companies and relieved by the next group of new soldiers. Soldiers carry a wide range of weapons and deploy with large surpluses of gear, they are heavily armed with main battle rifles and machine guns along with a wide range of artillery. Aradite Soldiers are usually better conditioned and stronger then their marine counterparts.
MK-1S
-IRNV visual overlay
-Padded boots for sound reduction
-In helmet communications package
-Translation Package
-Thermal cloaking ( cooling gel imbedded in armor to hide thermal signature)
-Durasteel plates for kenetic protection
-Light Personal sheilds
-30% strength increase, 20% reflex increase, 50% increase in hearing, 100% hearing protection
-Re-breather package
-Buoyancy control
Septonian Navy: Space travel is relatively new to the Aradites, what they lack in raw knowledge however they make up for with technology and mathematics. Aradite vessels are built from scaled durasteel under a sloped alloy like armor. vessels are commonly narrow at either and and smoothly bubble around the scaled durasteel to help kinetic projectiles glance off. All vessels have light to medium shields, able to absorb one or two energy based strikes before failing. The navy maintains the intelligence service for the concordant and a special warfare branch made up of 3 platoons of special forces and special operations operators.
JIIC ( Joint Internal Intelligence Command): The intelligence service for the concordant sometimes referred to as the "Laucomb" or hole by citizens. The JIIC tries it best to stay below the radar, even evading the Concordant's security measures. The JIIC is completely independent of the military branches and has its own leadership and funding, JIIC case officer and operators are considered some of the best trained operators in the Concordant.
Aries class : This is the biggest class of vessel in the fleet, carrying 12 missile pods, two forward facing magnetic accelerated torpedo tubes, 30 point defense turrets ( 10 fore, 10 mid, 10 aft) and space to carry a fighter squadron and a marine battalion with all of their gear and vehicles.
Carrier : 6 missile pods, one forward facing MAT, 20 point defense turrets, space for a fighter squadron and 2 companies of Marines.
Septum class : Three 120mm cannons , two forward facing MAT, 10 point defense turrets, capable of laying mines
Lahai class : Two 120mm cannons, One forward facing MAT, capable of laying mines,
Blackhole class: Excellent stealth and electronics suite, capable of laying mines, one forward facing MAT, 3 missile tube
Shrike Fighter(SA-18A)
Extremely fast and maneuverable both in orbit and in atmosphere.
- Hardpoints under the wings for mounting missiles and bombs
-Two 30mm cannons ( HE or AP tipped rounds)
-Physical and Electronic countermeasuer system ( Missile defeat and mild cloaking)
Faulk fighter Bomber (SC-1B)
Agile but heavily armored, lacking the speed of the Shrike fighter. Called "Vol'citerne" ( flying tank) by its pilots because of its ability to take tremendous damage and still fight.
-Large internal bomb and missile bay
- Two large 40mm Gatling cannons ( HE or AP tipped)
- 105mm MAC ( Magnetically accelerated cannon) mounted off center, used as an anti emplacement weapon or for punching holes in larger vessels
Kaave Dropship(IA-2)Small Dropship, used mostly for stealth or special operations
-can carry up to 8 people with all of their gear
-20mm cannon mounted up front
-Virtually silent
-Radar cloaking
Laake (K-12)Large Troop and gear transport/ Gunship
-Heavily armored and armed
-8 20mm air defense Gatling cannons
-Twin mounted 105mm cannon (front)
-Able to carry a company of troops with gear or able to carry large amounts of supplies
Assault Transport/ Gunship
KV-56-Heavily armed and armored
-Can carry up to 16 troops with gear
-30mm gatling cannon (front)
- Hardpoints for missles under wings
- Gun ports for Machine guns
Septonian weaponry: All Aradite weapons are magnetically accelerated, which fire a small caseless projectile, these rounds are often high explosive or armor piercing tipped.
Standard squad level machine gun for Aradite ground forces.
- Able to be operated by one person
-Portable and relatively light
-Fires the equivalent of a 7.92×57mm round
-capable of 1200 rounds a minute
-Only fires in Full autoURL=http://s1100.photobucket.com/user/Ase75/media/4400574865_77feebbb2e_z_zps2c84ca51.jpg.html]
[/URL]
Standard battle rifle for Aradite Ground forces,
-Extremely accurate in Semi Auto
-Fires the equivalent of a 338 Lapua round
- Able to be fitted with different optics and electronics
- Fires in Semi, 2 round burst and Full auto
-27 round magazine
Heavy Sniper rifle, designed as an anti-material rifle but is commonly used against soft targets ( Other beings)
-Fires the equivalent of 12.7x108mm round
-Capable of destroying soft targets at extreme range
-Capable at piercing light to medium armor at long to medium ranges
-Can be fitted with electronics
-8 round magazine
-Integrated scope allows the user to aim using their suits HUD
Standard Assault rifle for Aradite ground forces
-Fires the equivalent of a 7.62x54 round
-can be fitted with optics and electronics
-Fires in Semi, 4 round burst and Full Auto
-30 round magazine
Standard Rocket launcher, commonly used to take down light armored vehicles or stationary emplacements
-Carries an AP warhead
-Dumb rocket ( no tracking)
-Armor penetration at Medium to long range
-Target destruction at medium to short range
Heavy Rocket launcher, commonly used against heavily armored targets
-Large Armor piercing warhead
-toggle-able delay timer
-Fire and Forget warhead ( must lock on first)
-Toggle-able dumb fire option
-Anti-ground preferred ( can be used against anti-air)
Shoulder fired Surface to Air Missile
-High speed AP warhead
-Fire and forget ( must lock on)
- multiple warheads in each missiles (6 warheads)
Carried by officers and nobles
URL=http://s1100.photobucket.com/user/Ase75/media/WarpathRecoillessRifle_zps2343e234.png.html]
[/URL]
Mounted Recoilless cannon, used as a stationary emplacement weapon
-105mm warhead
-AP or HE warheads available
- Able to punch through heavy armor