**Name**: Arragoz Plizgin
**Age**: Unknown. If one was to the ask the Ork directly, the answer would either be 'Lots' or a series of unintelligible grunts.
**Gender**: One uv' da Boyz.
**Appearance**: [Ya din't see dis, cuz I'z too sneaky.](http://vignette4.wikia.nocookie.net/warhammer40k/images/5/53/Blood_axe_klan_kommando_by_diegogisbertllorens.jpg/revision/latest?cb=20140726023442)
**Canon, AU, or OC?**: OC
**Universe of Origin**: Warhammer 40k.
**Personality**: As a Kommando, Arragoz displays a level of kunnin' uncharacteristic to most Orks. Rather than simply charge into battle while yelling 'Waaagh!,' he prefers to sneak up on the 'stoopid humies', plant a few explosives here and there, before proceeding to shoot, stab, and explode his way out of whatever situation he got himself stuck into. In the event he is outmatched, or 'has other fings to do' according to Arragoz, he will promptly unload as many explosives as physically possible, set them off, and use the chaos to cover his retreat. Truly, a master tactician.
Despite this, he is still an Ork, and will gladly get stuck in wif da Boyz in a propa fight. He is also quite fond of nickin' weapons, armour, and shiny fings in general, especially off of humies.
**Abilities/Weapons**:
Slugga: Arragoz' prized slugga, while poorly made by the standards of most civilizations, is both reliable and incredibly effective in the hands of a propa Ork Boy. With the Ork's latent Waaagh! field keeping it in working order, and the almost nonsensical volume of fire it can produce more than making up for its poor accuracy, it has served as Arragoz' preferred tool for krumpin' unsuspectin' gitz.
Choppa(s): In the unlikely event that the hailstorm of bullets from his Slugga fails to do the job, Arragoz will be more than happy to fall back on his tried and true choppa. If that still fails to kill something, he will use his second choppa (which also doubles as a knuckleduster), for double the choppin'.
Stikkbombs and other 'Splodey Fings: Arragoz carries a variety of explosives on his person, ranging from simple grenades and mines to shaped charges and melta bombs.
As one of the countless greenskins which make up the dreaded Green Tide of the forty-first millennium, Arragoz possesses a number of traits that make him into an excellent fighter. His tough hide and semi-fungal physiology make him immensely difficult to harm, and even when he does suffer an injury, it will likely do little to impede him. An Ork can easily survive being dismembered or even decapitated, and just about anything short of extreme trauma or outright disintegration. In short, he is, as Orks often say, Ded 'Ard.
Paired with this immense degree of durability is an exceptional level of strength, allowing Arragoz to easily overpower normal humans and hold his own against a 'Spess Muhrine.' However, it is worth noting that, like any propa Ork, Arragoz is in a bizarre state of authority-fuelled growth. So long as he remains the biggest and strongest Ork in the area (not exactly a difficult task, given the circumstances), he will continue to slowly get bigger, greener, and meaner, eventually ascending to Nob status and beyond.
Due to his race being genetically engineered by the Old Ones to serve as soldiers that could be mass-produced on a moment's notice, Arragoz' brain contains a wealth of instinctive knowledge regarding both the waging of war and the crafting, operation, and maintenance of his wargear. Combined with his experience as a Kommando, this makes Arragoz 'da best there is at wut he does.'
**Backstory**: As an Ork of the Blood Axes clan, Arragoz spent his early life fightin', winnin', and lootan', as most Orks are wont to do. However, as time passed, he began to exhibit a particular fondness for being kunnin' and sneaky, even more so than the average Blood Axe Boy. Unsurprisingly, it didn't take long for Arragoz to find himself working with a unit of Kommandos, where his talents could be put to proper use. The next several years were also spent fightin', winnin', and lootan', but in a sneaky 'n' kunnin' way.
Eventually, a crack team of Kommandos, one of which was Arragoz, and a few Mekboys were chosen by Warboss Mardrug to partake in 'Da Great Titanheist.' As the name implied, they were to sneak onto the forge world of Canto II, which had recently been attacked by a Tyranid splinter fleet, and nick a Warlord-class Titan called the _Wrath of Caseopea_ while nobody was looking. The first few parts of the plan went exceptionally well, with the forge world's inhabitants being none the wiser as they snuck on board the Titan. Well, with the exception of the Titan's crew, but they didn't really count, since the Orks shot them before they could do anything.
Unfortunately, that was the point where things started to go wrong. When the Meks jump-started the fusion reactor, the machine spirit of the _Wrath of Caseopea_ was a tad grumpy. Because they had slaughtered the Titan's crew, the Orks had no way of actually controlling the Titan. A minor oversight on their part, obviously. Arragoz and the other Boyz were carried along for the ride as the confused and enraged Titan went on a rampage across the forge world, prior to overloading its own reactor and violently exploding. Despite this spectacular failure, Arragoz 'died' happy, knowing that he got to see such a massive boom before the end. However, instead of going up to the big green Waaagh! in the sky, where he could spend eternity fightin' and winnin' with Gork and Mork, the Ork found himself transported to an unknown location, surrounded by some weird-looking humies.
Before he had the chance to shake off his confusion and start krumpin' gitz, the group explained that if he were to aid them in their endeavours, he would be greatly rewarded. Arragoz asked if he'd get to 'fight fings,' to which they said yes. It was the all the convincing he needed.
**Faction**: Shadow Eternity.