Hidden 10 yrs ago Post by Dead Cruiser
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Dead Cruiser Dishonour Before Death / Better You Than Me

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I mean, I might be adding one more character possibly but that's going to be my limit. I want to let people choose their own limits as far as characters go but if it goes too far I'll put my foot down.
"I'm not going to limit the numbers of characters you can play except when I do."
Hidden 10 yrs ago Post by VitaVitaAR
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VitaVitaAR King of Knights

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I suppose a better way to put it would be that I'm giving limited freedom. I don't want to have to put my foot down, but there's a point where a single person is beginning to play a sizable portion of the cast, and that's too far.
Hidden 10 yrs ago Post by Dead Cruiser
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Dead Cruiser Dishonour Before Death / Better You Than Me

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I suppose a better way to put it would be that I'm giving limited freedom. I don't want to have to put my foot down, but there's a point where a single person is beginning to play a sizable portion of the cast, and that's too far.
Fair. I remember joining a really shlocky Academy RP a while back (I was slumming it at the time), and while I was expecting a cast full of poorly-written Mary Sues, I wasn't expecting the GM to play twelve of them at once.
Hidden 10 yrs ago Post by VitaVitaAR
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I'll never, ever go beyond five characters, and even that's stretching it for me. I honestly don't expect many people to want more then that, but I'd rather not have to give a hard limit.
Hidden 10 yrs ago Post by Lmpkio
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Ten is beyond what it will take for me to put my foot down.
Alright then. Deal.
Hidden 10 yrs ago Post by Earnest Evans
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Personally, this looks like a "pump and dump" situation to me. Limpkio, I'm kinda suspicious that you won't give most of these characters any focus, and will instead maybe give them a couple posts, then settle into one or two characters that you actually like, and ignore the rest.
Hidden 10 yrs ago Post by Lmpkio
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Personally, this looks like a "pump and dump" situation to me. Limpkio, I'm kinda suspicious that you won't give most of these characters any focus, and will instead maybe give them a couple posts, then settle into one or two characters that you actually like, and ignore the rest.
I said MAYBE, not that I WILL have 10 characters. And I would try to balance out the characters I play as well. And as said before, those 4 I did will be the last for now. I might make a few more down the line but thats it. I won't go overboard.
Hidden 10 yrs ago Post by Sumable
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I remember joining a really shlocky Academy RP a while back (I was slumming it at the time), and while I was expecting a cast full of poorly-written Mary Sues, I wasn't expecting the GM to play twelve of them at once.
I think I remember this one rp. It was some sort of pokemon rp, and the GM played every single legendary, and about 5 more pokemon. So that's like ~44 characters if I'm not mistaken. I think it died after a bit, but still. I'm not even sure if he used all of them; I didn't bother to check, I just saw he had every one as his character.
Hidden 10 yrs ago Post by VitaVitaAR
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That's preeeetty ridiculous. As I said, I might be adding one more character, but that's where I'll stop. Since even five is stretching it for me but more and more I've been wanting to use this character. ^^;
Hidden 10 yrs ago Post by Lmpkio
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That's preeeetty ridiculous. As I said, I might be adding one more character, but that's where I'll stop. Since even five is stretching it for me but more and more I've been wanting to use this character. ^^;
Yeah, I'll also stay with 5.
Hidden 10 yrs ago Post by TheFake
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Are there any openings in this? I have a couple of ideas floating about right now.
Hidden 10 yrs ago Post by VitaVitaAR
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It's still open, yes.
Hidden 10 yrs ago Post by TheFake
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Here you go, I hope that OC universes are fine. Let me know if you have any concerns, even minor ones. Going to spend a little while now reading through the IC posts.
Name: Autumn Sanson Age: 32 (527 including Stasis periods) Gender: Female Appearance: Source Canon, AU, or OC?: OC Universe of Origin: Skypiercers (OC Universe) Personality:
Slightly cool, but honest and (mostly)friendly. She enjoys hobbies like baking, gardening and crosswords and hates wasting time and dogs. Autumn has a tendency to follow the letter of the orders rather than the intent.
Abilities/Weapons:
As a battlemage Autumn fuels her magic with the latent power in the dead. She specializes in destructive fire magic. Once the corpse is spent it is destroyed and she must find another to use. While not as powerful as a certain alien races mass to energy converters, a single body still holds enough energy to clear a room of people. A side effect of her powers enable Autumn to detect the presence of the dead within a fairly significant distance although she has to be within a dozen feet or so to be able to make use of it. In the absence of anything to fuel her magic Autumn is mildly proficient with both bladed weapons and firearms, preferring the portability of a pistol. While unnecessary for her magic, Autumns suit provides protection for her in the vacuum of space and other hostile environments. It's moderately bullet proof and can stand up to bladed weapons. In a combat situation her first line of defence is her magic.
Backstory:
A thousand years after mankind first entered space the nature of death had been explored to a profound depth. The power held in the bodies of the dead were used to fuel vehicles and power entire cities. Like all new technologies, it wasn't long before it began to be used for war. Along with battleships, aircraft and armour fuelled by the dead came the Battlemage. In a battle of tens of thousands, a hundred battlemages on either side could win the day. Autumn is an Airbourne Battlemage, leaping into combat from orbit into the heaviest of fighting. She once belonged to a free roaming mercenary ship half of a millennium old, lying in stasis until undertaking a job and returning to suspended animation when the work was done. Still fighting after taking part in a half dozen wars, she has retired from being a mercenary but a life of constant fighting has left her unable to adjust to a peaceful lifestyle even with the excessive pay that she left with. Buying a ship after leaving the mercenary outfit, she broke out into the multiverse after faking her death while working for the losing side of a violent civil war. With her money untouchable in her old universe she actively looks for work and will happily sell her abilities to just about anyone, whoever they are.
Faction: Factionless
Hidden 10 yrs ago 10 yrs ago Post by VitaVitaAR
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@TheFake: I was talking a bit with my co-GM about this character. He had to go to bed, though, so we'll finish talking tomorrow and get your character judged for tomorrow, okay? For now, um, fifth and final character. I've wanted to play her too much for too long. ^^; Name: Nakamura Kiyomi Age: 17 Gender: Female Appearance: She has light skin, black hair, and purple eyes. The shirt she is wearing is black with white writing, and her shorts are blue. Canon, AU, or OC?: OC Universe of Origin: Original Setting Personality: Kiyomi herself is a stubborn girl. She has a highly optimistic outlook on life and a refusal to back down regardless of what happens. However, she also has a rather short temper and sometimes rejects offers to help. After all, if she thinks something is her fault, she feels like she should be the one to solve it. Even if it's to her own detriment. She is dedicated to her friends, especially Miko, and her family. However, she also has a tendency to jump into things without thinking them through due to her short temper. And she's a bit too eager to fight, to say the least. However, she's generally friendly in spite of her temper. Kiyomi values hard work and dedication, and hates those who prey upon others, especially when they prey upon those who cannot defend themselves. However, she is generally against killing her enemies unless she feels she has no choice, or in some cases where it's a completely unrepentently despicable person who will simply find another way to hurt people. Abilities/Weapons: Kiyomi's abilities focus on her affinity for Mana. She cannot use complicated spells as raw Mana is not filtered through an affinity. Instead, her spells simply direct her mana. However, raw mana is also incredibly destructive and dangerous, allowing Kiyomi to hit incredibly hard with her spells. Indeed, in terms of raw power she may be the most powerful mage on the planet. In addition to this, magi have limited mana and will run out and have to wait for it to replenish itself. Kiyomi has no such limit. Her Mana affinity grants her absolutely unlimited mana. The only limitation she has is her own human limits, as using too much mana at once will harm the body and begin causing it to break down. Kiyomi is adept at casting mentally, but to use the full power of her spells she has to say their name. She does not often do this, as at full power mana will destroy most targets and she rarely desires to kill. Backstory: Born to the Nakamura mage family, there wasn't that much extraordinary expected from her magical talent. After all, the Nakamura family was somewhat below average in terms of their amount of mana and the quality of that mana. Still, they were able to practice spells and continued to be magi. However, when she first began learning magic, Kiyomi discovered something strange. She couldn't cast any of the spells she was taught. She could learn the process of casting them, yes, but the only result she got was flashes of useless white light. At first she was frustrated, but then she began to learn just what this white light was. It was pure mana, unaltered by any sort of affinity. No mage could ever access pure, raw mana. It could not be constrained for any spell without being filtered through an affinity, only guided. There was but one other person, Kiyomi learned, who ever exhibited an Affinity for Pure Mana. As such, there were no spells for such a thing. There was nothing. And so Kiyomi set out to create her own. She worked hard, throughout her childhood, to harness her affinity. Mana in its pure state is raw magical energy, destructive and powerful, and so her spells emphasized that. She developed spells to send beams of mana at a target, or send a coil of mana coursing around her to destroy attacks. She even developed an immensely powerful spell based around directing a massive beam of mana at a target, which she dubbed White Cannon. Needless to say, something like this drew attention. Somewhat unwanted attention. As a teenager, Kiyomi has had to deal with all sorts of things. Unscrupulous magi coming after her for her unique abilities, for one, but for the most part little of it actually centers on her. With the help of her friend, Hououji Miko, Kiyomi has attacked threats to the innocent time and time again. And then she fell through a magical anomaly. Certainly, her biggest desire right now is to return home. Faction: Factionless In this case I'll be waiting for my co-GM to look her over and accept her is a good idea before moving her to the characters tab and working out an intro for her, because I'm a little worried about her specific ability and I feel the second opinion from someone with authority in this RP will be a good idea.
Hidden 10 yrs ago Post by TheFake
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@TheFake: I was talking a bit with my co-GM about this character. He had to go to bed, though, so we'll finish talking tomorrow and get your character judged for tomorrow, okay?
No problem. I'm working from home tomorrow so I should be able to address any issues right away.
Hidden 10 yrs ago Post by Inuyasha
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Still an opening?
Hidden 10 yrs ago Post by VitaVitaAR
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Yes, there is.
Hidden 10 yrs ago 10 yrs ago Post by Savato
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Oops
Hidden 10 yrs ago Post by VitaVitaAR
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VitaVitaAR King of Knights

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@TheFake: She's accepted, though I do think her method of magic is very strange.
Hidden 10 yrs ago Post by TheFake
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Awesome. I'm finished work in half an hour so I'll write an intro post then.
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