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Hidden 10 yrs ago Post by Ghirardelli
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Ghirardelli

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Pardon the intrusion, and I understand your already swamped, but when you get a chance to have a look.... The hide signature doesn't seem to be working.
Hidden 10 yrs ago Post by Mahz
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Mahz ¯\_(ツ)_/¯

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> Pardon the intrusion, and I understand your already swamped, but when you get a chance to have a look.... > The hide signature doesn't seem to be working. Thanks for the reminder. Think I got it: <https://github.com/danneu/guild/commit/f6ef203c7f907140c8bd0393ccd4849a458c8bc6>
Hidden 10 yrs ago Post by Ghirardelli
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Ghirardelli

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Thanks... And thanks for your devotion and dedication.
Hidden 10 yrs ago Post by Ellri
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Ellri Lord of Eat / Relic

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Hmm... Just remembered something... With the thread/page titles once more popping up in browser tabs (instead of just "roleplayer guild")... Is it intentional that it says, for example, "Topic: Mahz's Dev Journal - Roleplayer Guild" rather than "Mahz's Dev Journal - Roleplayer Guild"? Or is that a sneaky bit of uncooperative code?
Hidden 10 yrs ago Post by WeepingLiberty
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WeepingLiberty ~Friendly Garden Statue~ / ~Blink And You're Dead~

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Not sure if anyone has talked about this yet, but is the Underline feature gone? I was trying to underline some things in a character sheet, however I couldn't figure out how to make it happen, so either I haven't figured it out yet or it doesn't exist... Was wondering which of the two it was.
Hidden 10 yrs ago Post by Ellri
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Ellri Lord of Eat / Relic

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yes right now underline is missing, WeepingLiberty.
Hidden 10 yrs ago Post by WeepingLiberty
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WeepingLiberty ~Friendly Garden Statue~ / ~Blink And You're Dead~

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> yes right now underline is missing, WeepingLiberty. Oh good, nice to know I'm not crazy. Lol. Well then, I wish for its eventual return. Not as important as some of the other fixes but whenever that can come about I'd love to have it back. ^.^
Hidden 10 yrs ago Post by Ruby
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Ruby No One Cares

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Not really glitch, and apologies if I missed it mentioned elsewhere, but adding a name to the quote feature would be great. ^_^
Hidden 10 yrs ago Post by Hank
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Hank Dionysian Mystery

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Holy shit, Mahz actually did a thing. I thought you were gone for good, brother. Glad to see you haven't given up on the Guild.
Hidden 10 yrs ago Post by TheMaster99
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TheMaster99 Benevolent Cyberpunk

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> Not really glitch, and apologies if I missed it mentioned elsewhere, but adding a name to the quote feature would be great. ^_^ That will return once a BBCode parser has been implemented. Markdown quotes don't remember the name of the person being quoted, BBCode quotes do.
Hidden 10 yrs ago Post by Ellri
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Ellri Lord of Eat / Relic

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Mahz has stated he'll bring that back, Ruby. He just needs to get other stuff out of the way first, and to find the right version to implement. He wants to do formatting right this time around, not the half-broken slapdash method that QQcode was.
Hidden 10 yrs ago Post by Shienvien
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> With the thread/page titles once more popping up in browser tabs (instead of just "roleplayer guild")... Is it intentional that it says, for example, "Topic: Mahz's Dev Journal - Roleplayer Guild" rather than "Mahz's Dev Journal - Roleplayer Guild"? Or is that a sneaky bit of uncooperative code? I assume it might be intentional. I, however, did think that I should perhaps suggest that the "Topic:", "Convo:", etc prefixes be done away with, since the first six letters of a topic title tend to be more informative than just whether it is a topic, PM-conversation or forum view.
Hidden 10 yrs ago 10 yrs ago Post by Mahz
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> > With the thread/page titles once more popping up in browser tabs (instead of just "roleplayer guild")... Is it intentional that it says, for example, "Topic: Mahz's Dev Journal - Roleplayer Guild" rather than "Mahz's Dev Journal - Roleplayer Guild"? Or is that a sneaky bit of uncooperative code? > > I assume it might be intentional. I, however, did think that I should perhaps suggest that the "Topic:", "Convo:", etc prefixes be done away with, since the first six letters of a topic title tend to be more informative than just whether it is a topic, PM-conversation or forum view. Yall think the context is unnecessary/extraneous? I'll do away with it. In other news, I've been pleased with this editor: <http://imperavi.com/redactor/>. I have it working on my local machine and have re-implemented the Save/Cancel edit system seen on the current Markdown editor. If I go that route: - I'll be able to store HTML directly in the database. There will be no client-side rendering necessary, so no more jarring "pop in" posts. The front-end will be responsive since it's just an HTML dump. No post-processing. - I'll render all current Markdown posts to HTML (when I deploy the new editor) and they will then be editable with the editor. That should be a seamless change. Then I'll remove the Markdown system. - The path to making legacy (pre-relaunch posts) editable again will the be obvious since the editor can just load their HTML. I'll push it to the dev server when I'm done to get some feedback. It not easy to find the middle ground between WYSIWYG clusterfuck and editing markup by hand with no help, but this editor is actually easy for me to work with.
Hidden 10 yrs ago Post by ML
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> > > With the thread/page titles once more popping up in browser tabs (instead of just "roleplayer guild")... Is it intentional that it says, for example, "Topic: Mahz's Dev Journal - Roleplayer Guild" rather than "Mahz's Dev Journal - Roleplayer Guild"? Or is that a sneaky bit of uncooperative code? > > > > I assume it might be intentional. I, however, did think that I should perhaps suggest that the "Topic:", "Convo:", etc prefixes be done away with, since the first six letters of a topic title tend to be more informative than just whether it is a topic, PM-conversation or forum view. > > Yall think the context is unnecessary/extraneous? I'll do away with it. > > In other news, I've been pleased with this editor: <http://imperavi.com/redactor/>. I have it working on my local machine and have re-implemented the Save/Cancel edit system seen on the current Markdown editor. > > If I go that route: > > - I'll be able to store HTML directly in the database. There will be no client-side rendering necessary, so no more jarring "pop in" posts. The front-end will be responsive since it's just an HTML dump. No post-processing. > - I'll render all current Markdown posts to HTML (when I deploy the new editor) and they will then be editable with the editor. That should be a seamless change. Then I'll remove the Markdown system. > - The path to making legacy (pre-relaunch posts) editable again will the be obvious since the editor can just load their HTML. > > I'll push it to the dev server when I'm done to get some feedback. > > It not easy to find the middle ground between WYSIWYG clusterfuck and editing markup by hand with no help, but this editor is actually easy for me to work with. Mahz you r the legit best ever, good job
Hidden 10 yrs ago Post by Captain Jordan
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Captain Jordan My other rocket is a car

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Wow, been away from the Guild for a while, but it's good to see the new rewrite in action. I'm also glad to see the source code available on Github, I'll probably watch it and try to build it sometime on my own to play around with it.
Hidden 10 yrs ago Post by Ellri
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Ellri Lord of Eat / Relic

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We'come back, Jordan... That solution sounds excellent Mahz. Looking forward to seeing it implemented. We'll also drop by the dev server to help test. Will you also implement the text editor background color change with that to make it blend better into the guild? And where do you need these 237 goblins we collected for ya?
Hidden 10 yrs ago Post by soren
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soren

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Don't know if either of these have been mentioned or not but in the pm section when messaging someone it doesn't show if the person is online, had been online, or anything that is normally in the regular forum. Also I was wondering is word coloring coming back?
Hidden 10 yrs ago Post by Hank
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Hank Dionysian Mystery

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> > > With the thread/page titles once more popping up in browser tabs (instead of just "roleplayer guild")... Is it intentional that it says, for example, "Topic: Mahz's Dev Journal - Roleplayer Guild" rather than "Mahz's Dev Journal - Roleplayer Guild"? Or is that a sneaky bit of uncooperative code? > > > > I assume it might be intentional. I, however, did think that I should perhaps suggest that the "Topic:", "Convo:", etc prefixes be done away with, since the first six letters of a topic title tend to be more informative than just whether it is a topic, PM-conversation or forum view. > > Yall think the context is unnecessary/extraneous? I'll do away with it. > > In other news, I've been pleased with this editor: <http://imperavi.com/redactor/>. I have it working on my local machine and have re-implemented the Save/Cancel edit system seen on the current Markdown editor. > > If I go that route: > > - I'll be able to store HTML directly in the database. There will be no client-side rendering necessary, so no more jarring "pop in" posts. The front-end will be responsive since it's just an HTML dump. No post-processing. > - I'll render all current Markdown posts to HTML (when I deploy the new editor) and they will then be editable with the editor. That should be a seamless change. Then I'll remove the Markdown system. > - The path to making legacy (pre-relaunch posts) editable again will the be obvious since the editor can just load their HTML. > > I'll push it to the dev server when I'm done to get some feedback. > > It not easy to find the middle ground between WYSIWYG clusterfuck and editing markup by hand with no help, but this editor is actually easy for me to work with. Sounds good. I'm glad you've found a way to get rid of the pop-up posts because that shit really is annoying (and jarring) as fuck.
Hidden 10 yrs ago 10 yrs ago Post by Mahz
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Nice to see you guys again! With this roster and with this occasion, it feels like it's exactly one year ago again. Maybe we can just pretend last year never happened. > Wow, been away from the Guild for a while, but it's good to see the new rewrite in action. I'm also glad to see the source code available on Github, I'll probably watch it and try to build it sometime on my own to play around with it. The rewrite has been nice. ~20ms avg response time. So far it's served up to 50 req/sec on a single dyno. PM me if you have trouble setting it up. > Will you also implement the text editor background color change with that to make it blend better into the guild? Yeah, it'll be dark.
Hidden 10 yrs ago Post by Captain Jordan
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Captain Jordan My other rocket is a car

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Mahz, are you going to maintain Markdown or a BBCode-alike for those power users (like your's truly) who would rather type it all out on the keyboard than switch between keyboard and mouse for formatting. Or better yet, I often write RP posts in another application like Word or (yes, really!) Notepad, and being able to insert formatting straight into the post is a godsend. It's easier to type `[i]this is italics[/i]` or `*this is italics*` than to type "this is italics," move my hand to my mouse, highlight the text, click the Italics button, and move my hand back to the keyboard. Also, oh my god, you have **INLINE** code blocks?! /me swoons
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