### Forgotten Realms: The Viscount's Crusade
#### Summary:
The High Moors. Inhospitable, would be the word those in Waterdeep or Daggerford would use to describe it. A rocky expanse of ruins ruled by goblins, orcs, and monsters. Where even the most guarded of caravan move slowly and warily to avoid falling for barbarian ambushes. However, those in Waterdeep and Daggerford have never heard of the town of Falconrest.
A humble herding community, deep in the moors between the pristine water of Highstar Lake and the Serpent Hills. Falconrest seems an impossible village, without much more than a constable, it has maintained a peaceful existence despite the the monstrous hordes that should have wiped it off the map decades ago. Falconrest enjoys a isolated existance, as no caravans dare go so deep in the High Moor. Which until now meant no one questioned it’s exclusion from the violence that plagued the High Moor. Until a string of inquirys led Korick, a Harper Agent, there while investigating a Devil worshiping cult.
Korick began to suspect that the villages idyllic existence was a result of more than just secrecy and luck. Suspecting the cult was using the villagers to shield their activities; he sent word out to fellow Harper agents and friend outside of the faction asking for them to send adventurer’s his way.
#### Rules:
1. Sensible spelling and sentence structure is not optional, your posts must be legible.
2. All post must be written in past tense.
3. Thoughts should be italicized.
4. Spoken words should be in quotations.
5. Posts should be written in third person.
6. No auto-ing or character controlling.
7. The DM’s word is final.
#### D&D Rules:
As this isn't a tabletop style game adherence to the rules isn't necessary. At best the rules are an inspiration and guideline for our characters and their actions. For instance it's alright to assume a fighter, barbarian, or paladin, can be proficient in most common arms. A rouge should have a number of skills that are useful outside of combat and within, along with skill at backstabbing and using magical devices. Magic is still a Vancian system, so spells are memorized, used, and then forgotten. Wizards need to study to learn their spells while other classes simply learn them as they develop. As for editions we won't stick to a single edition, so feel free to take inspiration from any of them within reason. I will mention things like character level occasionally to help give you an idea of your character's power.
#### Character Sheet:
Name:
Age: (As is appropriate for your race and class.)
Race: (Feel free to chose from any of the races that are common to Faerun)
Class: (Feel free to choose any D&D class you want within reason)
Abilities: (List here what your character is excels at. Be that swordplay, lock picking, stealth, acts of strength, bluffing, magic, etc. You don’t need to list every class feature and proficiency your character might have if this was a D&D game, just the areas were they shine. This should be appropriate for a character of )
Alignment: (For this RP I’d prefer Good, Lawful Good, Chaotic Good, Lawful Neutral, or True Neutral. Other alignments aren’t off limits but it will make me think twice about accepting your sheet.)
Appearance: (Picture and/or description here, at there very least I want height, weight, eye color, and hair color.)
Personality: (Expand your character beyond a race/class alignment combo. List temperament, quirks, and other important details.)
Inventory: ( List the possessions your character has on them. It is alright to refer simplify most of the mundane gear like rope, bedroll, poles, food, and such simply as ‘Adventuring Kit’)
History: (Optional, but it is nice to have an idea of where your character is from)
Notes: (Optional, anything not covered above that you would like to mention in the character sheet.)