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Hidden 10 yrs ago Post by Archmage MC
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Archmage MC

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# NPCs
Hidden 10 yrs ago Post by Archmage MC
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# Arcs
Hidden 10 yrs ago 10 yrs ago Post by Archmage MC
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Archmage MC

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- Name: Light - Age: 24 - Gender: Female - Race: Axolotl/Angelfish Fishman - Picture or Description: Cute humanoid shape, Pure White skin, Light blue short hair, large ball-like head with no nose and veyr large black and orange eyes, large fin-like ears. Skinny neck, Broad chest/shoulders with basic hourglass shaped body and proportionate body features, Light blue dress-like apparel that has a W cut in the front to reveal her legs. Pointed legs with no feet. 4 fingered hands with fingers that end in points. - Crew Member, Marine Rival, or Other: Crew Member - Crew Position: Captain - Techniques/Fighting Style: Light relies on basic street fighting for her style of combat, either using the environment or her strength to defeat a foe. Fruit (If applicable): [spoiler] - ACME ACME fruit - This devil fruit gives Light the power of a cartoon. This gives her numerous advantages and disadvantages in and out of combat. 1. Toon Physics - Light's physics are much different than what reality should allow. She can regenerate from anything that isn't atomization, and can even regenerate from supernatural afflictions such as having her soul ripped out, being turned into a toy, memory loss, poisons, and what have you. - The downsides are that attacks affect her differently, causing strange effects, and sometimes even a weak attack can incapacitate her for a time. For example, a sword slash that wouldn't normally go through a person might cut her in half, causing her to either have to peie herself back together, or causing both halves to fight separately until she notices she was cut. Being st on fire will turn her into a pile of ash with eyeballs fairly quickly if not put out, and all other matters of Tex Avery cartoony antics. Large forces of Blunt Truama are very useful in this matter. Light can also be knocked out if enough damage is done to her in a short amount of time, and can take a bit before shes ready to fight again depending on how much damage was done and how. - Her movements are rubbery, making her attacks and movement fairly sluggish, but also difficult to read. - When walking off of a steep drop, If Light is unaware that she has walked off a cliff, she will float or walk in the air until she realizes she has walked off said cliff, in which case she'll fall like anyone else would. - Light can't bleed and can reattach body parts very easily if they're chopped off. 2. Reality Siphon - Light passively siphons and warps reality on anything she touches. This effect is much more pronounced in inanimate objects, and will cause said objects to eventually turn 'cartoony' before they fade from reality altogether. Organic objects lose reality much slower than inanimate objects, and when they turn cartoony, they will turn cartoony all at once instead of in pieces like inanimate objects. Objects with more mass than Light take an extremely long amount of time to lose their reality, and only lose it in chunks equal to Light's mass. - Objects may regain their reality and turn back to normal if they haven't faded from it altogether if they don't touch Light for an extended period of time. Inanimate objects can take anywhere between 1 hour and 3 days to turn completely cartoony (If they're the same or less mass than Light) depending on how complex they are. Living things and large objects take significantly longer, depending on their amount of life energy and/or their mass. - Objects turned cartoony only share the negatives of Cartoon Physics, they do not share the positives of the ability. - Energy fades very quickly due to having extremely low amounts of mass if it were to be converted to mass. 3. Pocket Space - Light can store inorganic objects or energy under her dress in a spot called Pocket Space. Light can only store 1/4th of her mass worth of objects in this space. Objects stored in this space do not lose their reality, but it also can't gain it back either. 4. Toon Strength - Light is stronger than an average fishman, however her bonus strength varies depending on her situation and mood. [/spoiler] - Personality: Light is an intelligent carefree person who values freedom above all else. Shes often playful and a bit deluded due to the power of her fruit, and has a hard time taking a situation seriously. - Backstory: Escaping from a not-so-friendly family, Light made her way to the seas. She was greatly interested in the freedom that the seas had to offer, and decided to become a pirate. This was mostly seeing how poor some marines treated others and how badly most people treated fishmen. - Other: Due to being part Axolotl, Light can regenerate any part of her body even when under the effects of Sea Prism Stone, however this regeneration takes a drastically longer amount of time. She can also still reattach body parts if they're cut off, but they take a long amount of time to completely reattach.
Hidden 10 yrs ago 10 yrs ago Post by Todd Howard
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Todd Howard States facts, makes fiction

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Hidden 10 yrs ago Post by Dblade26
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Dblade26

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Name: Mushurou Togo Age:10 Gender: Male Race: Human Picture or Description: [The future strongest ninja-pirate, for sure!](http://fc04.deviantart.net/fs71/i/2013/232/6/c/panda_ninja_by_whitepulse43-d6j043n.png) Crew Member, Marine Rival, or Other: Crew Member Crew Position:First Mate! Techniques/Fighting Style: Mushurou can actually be stealthy, tricky and tactical if he bothers with it since he's been trained to do so from an improbably young age. However, now that he's run away to become a pirate he insists that being sneaky is "Not the pirate way!" Instead he relies on his skill in swordsmanship and his insane durability and iron hard determination to fight opponents. His swords Sarutobi and Saizo were ancient family heirlooms passed down for generations before he took them with him while running away, and he's extremely skilled in their use, especially for one so young. Furthermore, if he eats a large quantity of meat he's able to go into an even stronger berserk state of sorts, but doing so leaves him drained for a long period afterward. Fruit (If applicable): Mushuro has the Bear Bear Fruit: Panda Variant which gives him the following abilities Panda Form: In this form Mushuro turns into a massive fully-grown panda bear, giving him majorly increased strength and durability although he is slower than in both his hybrid form and his human form. Because Pandas have semi-opposable thumbs he can even use his swords while in this state. As in his human form eating meat in large amounts can cause him to gain berserker's strength for a short period then succumb to exhaustion. Hybrid Form: Mushuro's hybrid form gives him other advantages apart from looking cuddly and adorable. Specifically it combines some of the increased strength of the full Panda form with the agility and training of his human form, with the increased power mainly meaning he can jump higher and run faster while pulling off ninja-like acrobatics, while still having access to his swords and berserker state. Personality: Mushuro can be headstrong and stubborn, especially when it comes to his dream of being the strongest person in the world, ninja or pirate. He's also rather naive about how things in the world actually work due to being raised within his incredibly secretive ninja clan, despite his brimming confidence at being out and free of them for the moment. The small ninja has a surprising amount of tact and intelligence when he actually bothers to think, but he loves over-dramatic entrances and trying to seem awesome and cool and usually disregards his life of training in stealth and assassination because he thinks doing things sneakily is 'not the true pirate way'. Mushuro also treasures friendship, having never had any real friends before running away from home. Around friends he can sometimes act out in ways that are childish, spoiled or crybaby-like even for a child, mainly because he hadn't had a chance to do so with his actual family. Backstory: Mushurou was raised to be the successor to a powerful ninja clan, but he hated their strict training, oppressive lifestyle and constant cycles of intrigue and betrayal. After a run-in with a pirate who saved his life he decided to run away to the open sea to become a ninja-pirate and the strongest man in the world.
Hidden 10 yrs ago Post by Ostarion
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Ostarion The Skeleton King

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### **Den Grimsly, the Gunslinger** ![enter image description here](http://i.imgur.com/XSSMR7E.png?1 "enter image title here") --- **Age:** 16 **Gender:** Male **Race:** Birkan **Picture or Description:** Den Grimsly is a yellow-eyed, dark-skinned, purple-haired late teenager who stands at 5'6. His body build is relatively average for a teenager, although one could say he would fall closer to the thinner side of the spectrum. As a Birkan, he is endowed with two wings protruding from his back, which face downward. **Crew Member, Marine Rival, or Other:** Crew Member **Crew Position:** Marksman, Artillery. - Grimsly is well-versed in marksmanship and is able to effectively operate a ship's ranged weapons. Such as cannons or ballista **Techniques/Fighting Style:** - Den Grimsly is a marksman, and owns a various assortment of ranged weaponry; extending from the basic pistols to a long-range rifle or bazooka. His ranged arsenal even extends to a bow, a slingshot and two crossbows. In combat, Grimsly constantly switches his weapons. He may be found firing a pistol for the first few seconds of a fight, but may switch to his long-range rifle to take a shot at enemy crew member on an another ship. His constant weapon-shifting keeps enemies on their toes and wary. Naturally, Grimsly's focus on ranged weapons leaves him at a very clear disadvantage versus anyone who can close the distance between him and them, as he has no melee weapon to fight with, and wouldn't be very proficient with it regardless. This combat style always makes people question where he actually stores his weapons. Even _he_ does not know. - His eyesight is exceptional, and he is able to see over much longer distances than the average person. He is able to make out people on faraway ships, making him valuable as a ship's lookout (although he tends to get quite bored, doing that). - Den Grimsly is a Birkan. A race that hails from the sky island of Birka; southeast of Skypiea. He shortly moved to Skypiea after birth, however. Grimsly has had access to, and has collected: Dials. He uses these Dials for combat, but some of these can be also be used outside of combat. **Fruit (If applicable):** None. **Personality:** Grimsly tends to be quite calm inside and outside of combat. And is difficult to surprise. He is quite appreciative of many things he finds , as he comes from the sky islands. He approaches most of his problems through thinking, rather than charging in mindlessly. He can be quite obnoxious at times, and enjoys nothing more than poking holes in the supposed foolproof plans of others. In a group, he takes the role of a ['deadpan snarker'](http://tvtropes.org/pmwiki/pmwiki.php/Main/DeadpanSnarker), and is normally the voice of reason. When in combat, Grimsly tries to abstain from speaking, maintaining his focus, but he has been known to make the odd taunting remark or two. He also tends to use the greeting 'Heso', as they do in Skypiea. **Backstory:** Den Grimsly comes from a Birkan family of bounty hunters. Before he was born, his family had moved from the warrior-filled sky island named Birka to the more peaceful and organized sky island; Skypiea. This did not excuse Grimsly from the culture of the Birkans, and Grimsly was raised as both a bounty hunter and a warrior. His choice of weaponry had been decided fairly early, as Grimsly demonstrated his gift of good eyesight at a young age. When he walked around Skypiea's beaches with his family, he would constantly point at things somewhat close to the horizon that were difficult to see, and would describe them with relative ease. Since then, Grimsly was trained in such a way that allowed him to use multiple types of ranged weaponry. Naturally, he was given all of these weapons to use for his eventual role as a bounty hunter. What happened for him to now be in Loguetown is the result of an undying desire for even more types of guns. He longed to journey to the fabled land below to collect different treasures in the form of weapons. However, he was certain that he would soon be six feet under (dead) should he attempt to travel from Skypiea to the Grand Line immediately. Through the use of a _four-length_ bird and incredible luck, he had somehow managed to reach Loguetown - despite having no idea where it actually was. **Inventory:** Den Grimsly carries around a small bag which contains most if not all of his Dials: - Two Jet Dials. - A Breath Dial. - An Impact Dial. - A Flash Dial. Grimsly also has collection of weapons which are not stored in a bag, and are instead stored somewhere else. **Other:** None.
Hidden 10 yrs ago Post by Rin
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Rin

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- Name: Anabella Manowar - Age: 16 - Gender: Female - Race: Mermaid (Jellyfish) - Picture or Description: [Whee~] (http://www.sta.sh/01wsf05y83vj) - Crew Member, Marine Rival, or Other: Crew member - Crew Position: Navigator - Techniques/Fighting Style: Anabella's fighting style is mostly based around the fact that from the waist down she is a mass of elastic tentacles. Each one is usually about a meter long, but can stretch to about three meters, and is fully prehensile. The tentacles are coated with a poison which causes those that they touch to stiffen up and become paralyzed for a few minutes. Anabella is able to use her tentacles to "walk" on land, although if she spends more than a few hours away from water they will shrivel up and she will be unable to use them until they've been immersed once more. Her lower half is able to regenerate, although the rate depends on how long it has been since she was last in contact with water. She has no actual formal combat training, and mostly relies on wild flailing rather than actual technique for the time being. - Fruit (If applicable): N/A - Personality: Anabella comes off as rather arrogant and haughty, and always acts as though she knows exactly what she is doing. The truth, however, is that she really doesn't and is just making stuff up as she goes along. She believes that as long as she pretends that everything is going to her (non-existant) plan then everyone will believe her. Due to this, she never really (visibly) loses her cool, and is thoroughly convinced that no matter what happens she'll come up with _something._ - Backstory: Anabella would like to regale you with an epic tale of how she ended up in East Blue. She would like to boast about how she risked life and limb to cross the perilous seas, of the many outlandish adventures she had on the way there, of the many rivals and admirers she made. Truth be told, though, none of it would be true. Truth be told, she just got _really_ lost one day and ended up near Roguetown somehow. After finding out about the Golden Age of Piracy and the One Piece, she decided to take up piracy in an effort to find Gold Roger's fabled treasure. Her reasons for doing so, though... She doesn't want wealth, or prestige, or any kind of title. All she wants is eternal bragging rights. Nothing more, nothing less. As long as she has the right to proclaim her superiority she'd be truly happy. - Other: Actually has no sense of direction and is just making stuff up as she goes along. In fact, her sense of direction is so abysmal that it loops right around and leads to her ending up where she actually needs to be, which in turn leads people to think that she actually knows what she's doing when she really doesn't.
Hidden 10 yrs ago Post by Dragonbud
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Dragonbud SPACE ACE

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**Name:** Lorna **Age:** 19 **Gender:** Female **Race: **Human **Picture or Description:** [Image](http://www.renders-graphiques.fr/image/upload/normal/Steins_Gate.png) **Crew Member, Marine Rival, or Other:** Crew Member **Crew Position:** Archaeologist **Techniques/Fighting Style:** Lorna style of fighting could only be described as rouge like and graceful. She fights using a form of hand to hand combat that focuses on powerful strikes on certain pressure points on the body. Her Devil Fruit power, while not used to fight directly, still aids in her ability to fight. She uses the vibrations of the air to sense oncoming attacks and opponents and nimbly avoid danger. **Fruit (If applicable):** Furu Furu No Mi. This fruit gives the user the ability to sense vibrations in the air, Such as vibrations formed from sound bouncing off of objects. This works similarly to echolocation, allowing Lorna, although blind, to see. **Personality:** Lorna initially appear as someone who is rather sweet and innocent. She keeps herself reserved and quiet while around respectable people like peers and strangers and has always strives to follow the rules set by her parents form a young age. She sometimes appears emotionless and stoic, but is quite the opposite. And around people she is more comfortable with she might make it a point to make these feelings known, but with people she doesn't know as well she will try to hide her true feelings with a smile. Lorna is a lot smarter then a lot of people think. A lot of people just think she is some young girl who can't think or fend for herself, while it is quite the opposite. She is rarely nervous or scared and can be really confidence in herself. Lorna puts a lot of value into her friends, and is very loyal and protective. However her shy nature might make it hard for her to be outwardly affectionate towards anyone, masking her feelings with small favors and gentle words. It's said she is a good listener and advice giver. **Backstory:** Lorna came from a very rich and very comfortable life. For large portions of her life it was just Lorna and her father, as her mother was terminally ill and often confined to her room with the doctors who were constantly visiting. Despite this, Lorna was a happy child. She was taught the trade of her choice, as well as martial arts, by the best teachers money could buy and was given the best care possible from the slaves servants in the estate. And even with the greatest doctors around on call, Lorna's mother did not survive. Lorna's father fell into a deep rage, blaming everyone and everything for his wife's death, and Lorna herself feel into a deep depression. Soon she began developing strange symptoms, and after being examined by doctors, was discovered to have signs of late childhood blindness. The problems going unseen by the doctors due to them constantly having their attention on Lorna's late mother. Her father, his rage intensifying, began demanding rigorous treatment on his daughter, refusing to believe that his bloodline would be unable to continue if no one wanted to marry a blind bride. Several expensive treatments later finally ended with a Devil Fruit being brought in. That was all in the past, and now with her ailment "cured", Lorna was sent off on a cruise ship, against her will, her father hoping that she would find a future husband there. It didn't take long for the cruise ship to be raided by rouge pirates, being destroyed and killing almost all of the passengers. Lorna was set adrift, and was found by Light. **Other: **Despite her Devil Fruit power helping her see and navigate in her own way, she still sometimes gets confused when people move in strange way. She also longs to be able to see the wonders of the world, or even a sunset, again.
Hidden 10 yrs ago Post by Demous
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Demous White Rose OTP

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Name: Sayuri Mujona Age: 18 Gender: Female Race: Human Picture or Description: [Sayuri](http://safebooru.org//samples/785/sample_449a15909549533b5ba5e3dc0f516a5106c576d7.jpg?790830) Except she keeps her hair down and it is waist length. She wears black shoes, black pants, a blood red sash-like belt, a white sleeveless shirt, and white cloth bandages around her hands and lower arm leaving her fingers exposed. She also carries her sword, [Kageryu](http://1.bp.blogspot.com/-JPoH-lU-Nik/UnLLy4-0pFI/AAAAAAAAATc/ahNi5hw-1Bw/s1600/lordsofshadow2otrailer_610a.jpg), with her at all times. Crew member, Swordsman. Techniques/Fighting Style: She has her own sword style and also know limited Rokushiki. The Rokushiki moves she knows are Soru, Geppo, and though not well she is capable of Rankyaku. Fruit (If applicable): N/A Personality: She is laid back and carefree almost never getting serious. She is also difficult to anger and extremely difficult to calm down often getting short with those who she's not angry with. She enjoys reading, fighting, and training. She has very few things she actually dislikes. One of those few things is people who use those close to them to further themselves. Backstory: She was raised and trained by a rouge marine in Rougetown until she was 14. At that time the marine was forced to leave. She also worked part time at a local smiths shop starting when she was 11. They began also began giving her actual work when she was 13. They also taught her to make herself a sword and how to repair it. Over the years she met several marines and pirates they intrigued her. Being able so sail where ever and whenever they wanted and that interested her. When she turned 18 she decided to find a crew and set sail. Other: I have a technique list in the works.
Hidden 10 yrs ago Post by VitaVitaAR
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VitaVitaAR King of Knights

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- Name: Margarita Marianna McManus - Age: 10! ... Physically. She is actually 22. - Gender: Female - Race: Human - Picture or Description: ["What are you talking about? Don't try and say I did weird things like that when I was drunk."](http://safebooru.org//images/361/8ab9796a5744415cc567490cb3ed1c9d7a4c9c42.png?361029) - Crew Member, Marine Rival, or Other: Crew Member - Crew Position: Doctor - Techniques/Fighting Style: Rita was trained from a very young age by her grandfather, studying martial arts. And when she was old enough to handle alcohol... he revealed the McManus family's secret technique to her. The fabled drunken fist! Training in this art, Rita learned how to... beat the hell out of things using alcohol power. It is a very simple style that allows her to hit things extremely hard when drunk. Sober, however, she is about as useful in a fight as she looks. - Fruit (If applicable): N/A - Personality: Rita, as she is called for short, is at first glance quite a polite and refined girl. And... this is not false, at all. She is quite refined, her speech very polite. She gives the impression of the child daughter of some well-off family. Only... she's actually twenty-two so she's not that young at all. And... when she gets angry her politeness begins to fade. Rita will snap, complain, and generally be unpleasant to anyone who makes her annoyed. She also has a remarkably deep adoration of alcohol. She gets drunk very quickly and her personality undergoes a drastic shift. Rita's speech becomes very rough, and she acts like a stereotypical delinquent. She enjoys fighting when she's drunk. Fighting and pretty girls. She also tends to fight by punching things really really hard. And kicking. And anything she can possibly do to cause a lot of physical harm to someone very very rapidly, really. When she sobers up again... she doesn't deny anything but the being way too into pretty girls part. - Backstory: Rita was trained from a very young age by her grandfather, studying martial arts. And when she was old enough to handle alcohol... he revealed the McManus family's secret technique to her. The fabled drunken fist! Training in this art, Rita learned how to... beat the hell out of things using alcohol power. It wasn't long before her grandfather decided that it was time to complete her training, sending her out into the world in order to do so. After a particularly intense fight, Rita found herself lost, and eventually wound up in a pirate crew. - Other: Only competent as a doctor when extremely drunk.
Hidden 10 yrs ago Post by BRXVO
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BRXVO "D" will bring another storm

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![enter image description here](http://th08.deviantart.net/fs70/PRE/i/2013/211/b/c/vc_crew___one_piece_oc___captain_ismael_lafayette_by_sydhius-d6fv9q9.jpg "enter image title here") **Name:** Boss Z. Gambino/ `The Black Swamp Demon` **Age:** 23 **Gender:** Male **Race:** Human **Crew Position:** Spy **Techniques/Fighting Style:** - _Physically_ Boss is left at a disadvantage being without an appendage. Not too long ago Boss lost his left arm in a battle that almost took his life along with the arm. Though missing a limb, using the power of his devil fruit Boss Z. Gambino can grow a scaled and green spotted replica when needed. "The Gecko" uses a combination of stregnth and strategy to overcome in battle, having applicle history in many life risking situations he decided to learn from his misendevors. Due to his size its usually a surprise as to how agile and quick on the feet Boss is, due to his Devil Fruit being the model of Gecko he also has gained the swift attributes from it. - _Defensivly_ Boss also has a strong defense against swords an cuts, being able to painfully though sucessfully regenerate body parts that aren't severed with the use of haki imbued weapons. He also has an indominable will, and at all cost will not stop at a task until he succeeds whether its a fight or Ro, Sham, Bo. - _Strategiclly_ Boss has an aptetude for collecting information. This is a scholarly trait he's had since childhood, now using it combativly. He holds an ability to quickly pick out possible weaknesses with an opponent through basic applications of trial and error. He lastly has memory like an elephant which he uses to recall information he's previously obtained. **Devil Fruit** - _Yamo Yamo No Mi-_ Though many would consider Boss cursed such as the few from his home island, Boss considers himself blessed. Destiny put a devil fruit in his hands and survival caused him to eat the wretched fruit. Though distastful the fruit had many positive qualities to it such as; allowing Boss to stick to vertical surfaces, a prehensile tongue, ability to produce toxins, and regenerative limbs. The Yamo Yamo does have a Hybrid and Full transformation though Boss has not achieved these forms and is still exploring other abilities. **Personality:** Gambino has been through some life changes at a young age. His personality has changed with the tide, once a proud, disciplined, and determined scholar. Gambino still showing signs of this trait used to have a hunger for knowledge of all things, mostly intruiged by historical and mythological writings. Upon his studies he's noticed the great things many indivisuals in history has done, with no recognition from the citizens of today. His drive for knowledge has since recently become a hobby. The sun must fall, and the moon rises with the night, change is inevidable. Gambino has traded his need for knowledge with a addiction to adventure and risk. Encountering a close death himself, Boss lives with no remorse nor regret undertsanding how quickly life can be taken from you. Which causes him to act on impulse causing him to land in a lot of misfortunate events. He has a life lasting desire, or in simpler terms a dream to; become a historical icon. To be a name everyone knows byation not by affiliation, being feared or loved, either wouldn't make a difference. Boss wants to become a living legend. After the loss of his father and recent nakama he has also lost trust. He relies on himself, and believes therefore in himself. Attachtments would only get in the way of his ultimate goal of vengence which is clouded to everyone with a mischevious smile. **Backstory:** Gambino was once a young energetic and promising scholar. Living with an archeologist of a mother he adapted to her traits and focused all of his attention on his studies. "Knowledge is power" his mother continued to chant til her dying days. Seeing his father every few months, he was always intriuged with his stories of the Grand Line. At the time Gambino senior wouldn't think about allowing his on on his ship due to the daily dangers. He otherwise encouraged his seed to focus on his studies. Little did his father, with the constant tales of adventure, freedom, fortune, and fame, he'd planted the seed. Boss headed down a different route in life. Reading the constant news on pirates from the Grand Line. Training his body and instincts by hunting the large amphibious and reptilian animals native to his island. Growing and progressing he soon became the islands well known delinquent. His change in lane caused the local law enforcement to lock him up for multiple counts, thpugh still only 17 at the time his sentence was deduced to 8 weeks. While serving time, Gambino's mother fell terminally I'll, with her health decaying daily. He immediately ran to her aid, his mission now to find a cure. This passed caused him to befried two unusual indivisuals, a physcopathic surgeon, and wizmical witch doctor. The trio grew closer together on their scavenger hunts. Searching what at the time was known as The Black Swamp, Boss came across the Yamo Yamo. Without hesitation giving into his hunger at the time he ate th wretched tasting fruit. The search continued for months until finally holding his mothers hand as she breathed her last. This sent Gambino in a rage activating his devil fruit's Hybrid Form. Blinded by rage and heart beyond imagination he blacked out killing many on his island. He eventually woke up on "The Shaman" his father's ship. After explaining the recent events to his son, Gambino having no memory of the escapade, his father welcomed him to the crew. His father would soon assist Gambino with his newly discovered abilities, honing his skills. During a monstrous storm Gambino senior engaged in battle with a notorious and unstoppable pirate crew. This being a battle he loses both his father and left arm. Though a full year ago' Gambino only fully recovered recently, months before arriving in Lougetown. Now he seeks passage to the Grand Line to achieve his ultimate goal of vengence and continue his father's will.
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