Appearance:
Name: Skye Wynters
Age: 28
Gender: Female
Specialty: Military/Security Squad Leader
Starting Sanity: 200/200
Psychological Record:
-
Positive Traits: Reliable, dedicated, professional
-
Negative Traits: Patronizing, insensitive, coldhearted
Background: Skye successfully filled the shoes of her father, who was a military officer of the alliance. She fought valiantly for almost the entire duration of the Outer Edge war, refusing to be suspended long past her official period of service. An overall stable and composed psychological profile coupled with her talent to lead and survive turned her into a respected veteran that her superiors just couldn't withdraw even if it meant violating a protocol or two. While she's not exactly exemplary as a flawless leader, soldiers reported about her motivating competence and presence that carried more than a handfull of squads safely through highly hazardous territory. After the last battles were fought, she was mostly used for escort missions through pirate-ridden pockets of space. Though she's not a bloodthirsty murderer by any stretch of the imagination, her old battle scars still burned with the urge to keep fighting, and this was as good as it gets. At least it kept her senses keen. She volunteered for the ride to Providence much to the dismay of her commanding officer, but she of all the people available to lead that expedition probably had the best chances to return unscathed.
While the relationship to her father certainly was a stepping stone in her career, they didn't exactly have a ton of quality time together. She tried to impress him by giving 120% at all times as a soldier, reaching the rank of a squad leader and building a reputation of her own but he didn't have the time to spend much attention. On the rare occasions where he did, he was hard to satisfy, never praised his daughter for her achievements. Not getting scolded was enough of a reward for Skye, however. He died during the second year of the war, his ship was hit by a stray artillery shot of unidentified origin within a chaotic firefight - possibly from an alliance ship, which is why Skye absolutely hates all sorts of weapons that cause collateral damage. The loss of her father was hard to stomach for her, though mostly because she failed to make him proud before his untimely end.
Equipment: A flexible
combat suit (O2-mask not seen in the picture), offering just the right amount of protection while not impeding movement.
Standard issue
energy rifle with custom modifications to shoot three different kinds of ammunition: purely plasma-based and physical projectiles as well as non-lethal kinetic pulses, according to situation.
A
modified power glove to compensate for the major disadvantage of her favored weapon - excessive heat emission by the rifles plasma cells - that has further uses, such as simple semi-remote access to virtual interfaces like non-encrypted doors, lifts and station systems. Very robust and hydraulically enhanced, can be used to crush or hit things in a pinch.
Two standard issue plasma grenades that can purge a whole middle sized rooms interior with white hot liquid fire, from her time during the war. After carrying them around for more than a year they turned into sort of lucky charms. She sincerely hopes she'll never see the need to use them.
Two cans of standard issue, single use disinfectant, wound sealing spray to administer first aid if medical personnel is not immediately available. Standard regulation for squad leaders.