Hidden 10 yrs ago Post by Zeroth
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**Complete Information can be found** [Here.](https://docs.google.com/document/d/16N68JyD_ZMHDT4Th3JfnsQ1njsZ5vt5FMLLwbipB2B8/edit?usp=sharing) **Basic Summary of the RP, as seen in the Interest Check:** AcadeMMO (aca-dem-mo), which stands for the Academy of Magic, Martial, and Other arts, is an RP that takes place in the near future of our Earth. However, a failed experiment has caused significant change. Rifts to an alternate world called Excaledvol have been opened, and fantasy monsters thought to be myth have begun to cross over. Normal weapons and regular human strength are useless against them, but Excaledvol also provided Humanity a new weapon: Magic. Magic energy poured through the rifts and saturated Earth's atmosphere, and 10% of the new generations of humans have developed natural magic abilities. The Academy was founded to train these individuals, as well as to train those who would support and protect them. Casting spells in this RP will often take time and a great deal of energy, leaving the caster vulnerable, so in order to defend them from monsters while they use their powers other warriors use specially developed weapons and abilities. Thus the academy divides its students into two major categories, Magic and Martial, which are further divided into Classes, similar to many RPG games. Once players choose their class, they won't have many opportunities to change it. Players do have some freedom with what kind of Spells or Skills they create and use, but their Class determines what kinds of things I would like them to base their abilities on. However, I think I've got enough Classes planned out that there is something for everyone. Another aspect of this RP will be a simplified stat system. You don't have to roll dice or do any math, but the stats are meant to help with comparisons between players and enemies so that competition and other fights are more fair and go along more smoothly and quickly. For example, even if you can think of a way to dodge everything your opponent throws at you, it wouldn't be really fair if your Evasion skill was a lot lower than theirs, would it? Don't worry, though, I don't plan on letting characters be killed. Plot will mostly consist of character interaction, training, and going on Special Assignments, which are like quests or missions given by the Academy. It ranges from gathering materials to make weapons and equipment, to exploring dangerous areas of Excaledvol, to defeating monsters. Players will compete with each other and cooperate in parties depending on the mission, and through that they'll grow stronger. **Welcome to the OOC thread, everyone! Feel free to discuss things here, and I'll have other stuff up soon!**
Hidden 10 yrs ago Post by Duthguy
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The CS mentions Classes but there are no descriptions for them. Are we allowed to make up our own Class or did you simply forget?
Hidden 10 yrs ago 10 yrs ago Post by XNoBrainX
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**Name:**Joe Louis **Age:** 14 **Gender:**Male **Themesong:** [Rakim - Follow the leader](https://www.youtube.com/watch?v=95gP3m-uBHA) **Class:** Striker **Appearance:** A male with rough darker skin and short black hair in a crew-cut style. He is a little taller than average but won't turn heads when he walks with a long arm and leg reach and a muscular build that betrays his fighting style as a close range one. He has a tattoo of a blue Chinese type Dragon on the lower end of his chest and one of a boxing glove on his right arm. **History: ** Joe Louis was born as a normal guy that just happened to like boxing. This interest drew him into other martial arts like Dutch Kickboxing, wrestling and Brazilian Jiu-jitsu. There was nothing really off about him or something special that might have happened in his life to motivate him to join the academy. He just really happened to like fighting and thought fighting against demons were cool. Lucky for him, he was born with the innate talent for chi and hand to hand martial arts, particularly stand up. **Statistics: ** Level - 1 HP - 10 (100) MP - 4 (40) Attack - 20 Magic - 10 Speed - 20 Accuracy - 20 Defense - 10 Evasion - 5 Resistance - 11 **Spells/Skills:** **Follow The Leader [2]-** A simple technique because Joe loves to keep it simple when he fights. Joe concentrates all his power in his fist and throws it with the attempt of finishing the fight in that same blow. However, he is easily susceptible to counter attacks if he misses because he puts all his momentum and power into it.. It adds 20 attack to the punch.(Command: "Not to be arrogant but it's over, you know that right?") Consumes 20 MP every time it is performed. (Has longer command for more power) (I'm saving the other level. I think I'll go an anti-magic direction and build up his resistance and magic stat to make him fight stronger against magic using opponents.)
Hidden 10 yrs ago Post by XNoBrainX
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> The CS mentions Classes but there are no descriptions for them. Are we allowed to make up our own Class or did you simply forget? They're at the link of complete information. The first line.
Hidden 10 yrs ago Post by Zeroth
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Sorry about that Duthguy, I forgot to copy/paste the summaries from the interest check. Yes, they're also in the google doc, thanks NoBrain. The character sheet and my own character are up, so hopefully that will help. Classes: The Knight is a Martial Class that focuses on the use of close range weapons like swords, spears, polearms, etc. They're known for having strong direct attack power. The Adept is a Magic Class that uses basic elemental magic; Fire, Water, Wind, Earth, Ice, Lightning, Light, Dark, Gravity, Void, Metal, Wood, so on and so forth. They specialize in magic with wide areas of effect and good offensive abilities, but their casting can be complex and leave them vulnerable. The Shade is a Martial Class meant for espionage, sneak attacks, scouting, etc. They're faster than knights but not as strong. The Binder is a Magic Class that uses seals, barriers, and other defensive magics to pin down an enemy or block attacks on allies. In one on one fights they can use a little offensive power by creatively using their restraints, but otherwise they're more suited to support. The Sniper uses ranged weapons like guns and bows, and takes careful aim at an enemy from range before firing. Like magic users they're weaker in close range and their attacks often take time to charge, but they have much longer range than most magic users and if their shot hits, it does a lot of damage at once. The Cleric uses a combination of healing magic and enhancement/buffing magic on their allies, while using weakening/debuffing magic on enemies. They're the only class with zero offensive ability in most cases, but without them the casualties would be through the roof. Strikers are a Martial Class that uses their own body as a weapon, with things like martial arts and grappling. They share a few qualities with both Knights and Shades, and sometimes have self-healing abilities, but they're not as powerful in any one category. Summoners are a Magic Class that, rather than casting spells themselves, form contracts with monsters and summon them to fight in their place. Different monsters have different abilities, but summoning tends to have a higher energy cost than other magics. Spells are exactly that, magical spells used by Magic Classes. You can create your own spells, but try to follow the format of whatever class you choose (for instance, Binders don't have healing abilities.) When describing a spell, it's a good idea to include its element, range, what it's designed to do, things like that. Skills are similar to spells, but used by Martial Classes. Over time, magic has seeped into their bodies from their equipment, and while they can't cast spells, it's made them strong enough to use these special techniques. These are often self-buffs that increase strength or speed, special weapon techniques unique to their fighting style, adding a special status or element to their weapon, so on and so forth. Again, there is more detail, along with a Character Sheet, in the Google Document. I will also post the Character Sheet form in the character tab of the main topic.
Hidden 10 yrs ago Post by Duthguy
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If I were to pick a summoner do I have to spend a level on fusion or is that a free ability?
Hidden 10 yrs ago 10 yrs ago Post by XNoBrainX
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Fixed the techniques, how do they look? Also, what does the magic stat do for martial types?
Hidden 10 yrs ago Post by Zeroth
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@Duthguy: The Summoner's Fusion ability is a Freebie, yes, although at Level 1 you can only incorporate a single part of the creature, for instance turning one arm into a claw or growing a tail. This is how Summoners will fight directly if they're forced to. Rather than having an MP cost, however, it can only be performed once per day. By leveling it up, you can use one more part of the creature, and every 3 levels you'll be able to use it one more time per day. When you've gained enough levels to manifest all parts of that particular creature you can become it fully, and for every level after that, instead of adding parts the abilities that form grants you will get more powerful. My apologies, I didn't think all that through at first. I'll make sure to add it to the document. @NoBrain: Looks good, except one of the techniques is a level too high. At the beginning, you have 3 skill/spell levels to distribute, and both of yours are at 2. As a general but not ironclad rule when making Spells and Skills, when adding increases to power (Flash Blade adds 5 attack, for example) for level one anywhere within the 5-10 range will usually be okay depending on the person's base stats. Going up another 5-10 with each level is fine. If your skill has two effects, though, either both of them need to be towards the lower end of the scale, say, 2-5, or one needs to be about half the value of the other, for example increasing evasion by 5 and speed by 2. I will also add this into the document. For Martial Classes, the Magic stat doesn't figure into battle related things, but consider it your "knowledge" of magic, as in how much your character knows about how it works and stuff like that, which might help you form a strategy against it. It will figure in more once we've gotten some enchanted loot, because special types of items will have effects that draw from the Magic stat. Other things might use it too, such as perhaps needing a certain knowledge of magic and a certain resistance to it in order to see through a magical illusion in a dungeon. Haha, now that I'm looking into it more, there are some things that could definitely be fleshed out in the document. I'll work on that here in a bit.
Hidden 10 yrs ago Post by Strawberries
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Question, does the Magic stat serve any purpose to Martial class characters? Seeing as how from the sounds of it, the sole purpose of it is to determine the power of spells which Martial classes lack.
Hidden 10 yrs ago Post by Zeroth
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For Martial Classes, the Magic stat doesn't figure into battle related things, but consider it your "knowledge" of magic, as in how much your character knows about how it works and stuff like that, which might help you form a strategy against it. It will figure in more once we've gotten some enchanted loot, because special types of items will have effects that draw from the Magic stat. Other things might use it too, such as perhaps needing a certain knowledge of magic and a certain resistance to it in order to see through a magical illusion in a dungeon.
Hidden 10 yrs ago Post by Strawberries
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Okay, so I'll put some points into it just to be on the safe side then.
Hidden 10 yrs ago Post by XNoBrainX
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I see, I only made it 5 with both because it's only for one kick off the ground instead of for a little while like yours. Step should have been Level 1. I'll edit it and make it so that it's 5 evasion and 2 speed then.
Hidden 10 yrs ago Post by Zeroth
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Are there any other things anyone's unclear on? Is there anything that you guys think I should put here in summary, so that people don't have to search through the full document?
Hidden 10 yrs ago 10 yrs ago Post by YuukiSuzuki
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Is it possible to mix classes in some way. For example someone may be a knight or striker, but is able to intermix. E.g. A knight that can also use martial arts when needed or vice versa again? Or perhaps a weapon-specialist class where the user focused on one weapon and perhaps martial arts, or picking between a second similar weapon at later levels?
Hidden 10 yrs ago Post by Strawberries
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Should I post my character sheet here in OOC for review first or just put it straight in the Characters tab?
Hidden 10 yrs ago Post by Zeroth
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@YuukiSuzuki: I'd really rather not have multi-class, to be honest. A Knight will usually be either the tank or the heavy hitter, and depending on their weapon they'll be able to do a good bit of damage, or with things like greatswords or polearms, swing in big arcs to hit multiple enemies. A Shade will be the speedster and the spy, the Binder the crowd control, so on an so forth. However, I would be fine with a little bit of overlap, within reason. For instance, if a Knight is disarmed, it's fine if they just go ahead and slug the enemy before they grab their weapon, because they're going to have a higher Attack stat in most cases. So if you want a skill along the same lines, it'll probably be okay. @Strawberries: You can go ahead and put it in the character tab if you'd like, you can always edit if something needs to be changed.
Hidden 10 yrs ago Post by YuukiSuzuki
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> @YuukiSuzuki: I'd really rather not have multi-class, to be honest. A Knight will usually be either the tank or the heavy hitter, and depending on their weapon they'll be able to do a good bit of damage, or with things like greatswords or polearms, swing in big arcs to hit multiple enemies. A Shade will be the speedster and the spy, the Binder the crowd control, so on an so forth. However, I would be fine with a little bit of overlap, within reason. For instance, if a Knight is disarmed, it's fine if they just go ahead and slug the enemy before they grab their weapon, because they're going to have a higher Attack stat in most cases. So if you want a skill along the same lines, it'll probably be okay. > > @Strawberries: You can go ahead and put it in the character tab if you'd like, you can always edit if something needs to be changed. Hmm. I might PM ya then, also the link to your character's appearance doesn't work. At least not on my end....
Hidden 10 yrs ago Post by Strawberries
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Okey dokey! Apologies if the appearance image is too huge, I'll change it to a link if it is. Edit: Eh, a link would look better to me anyway, I'll go ahead and do that.
Hidden 10 yrs ago Post by Water Akira
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Hi everyone! Excited to RP with you all I was planning on making a Martial class character, however it seems we have at least two already. So maybe I should make a Magic specialized character instead
Hidden 10 yrs ago Post by Zeroth
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@YuukiSuzuki: Alright, I'll keep an eye out for that. And I redid the image so it's an imgur link now, which should work. @Water Akira: Nice to meet you too! Yes, I would prefer at least a little bit of a mix, but ultimately whatever class you want to be is up to you, so do whatever you think you would enjoy the most!
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