Hm, point noted. Those are indeed good points. I must have forgotten when this issue was previously resolved with me specifically. Will edit accordingly.
<Snipped quote by MULTI_MEDIA_MAN>
We should probably start those outside of class sparring matches soon, Oswald needs help.
I'm inclined to agree. As hype as I am to chill with JNPR, it's a C-ranked mission.
Shit, I'm a bit more worried about team JESS. At least BASL has a senior and Goodwitch as emergency backup for WHEN they get fucked. JESS is up shit creek without a paddle.
<Snipped quote by MULTI_MEDIA_MAN>
Hang on JNPR, like the cannon team? Jaune's team? I can't count the number of ways bringing canon characters into more than passive mentions and very short interactions can go wrong. Plus two teams seems like massive overkill for that mission.
Team VNGB
Hm, point noted. Those are indeed good points. I must have forgotten when this issue was previously resolved with me specifically. Will edit accordingly.
<Snipped quote by Lugubrious>
Thanks bruh.
Also, despite my overwhelming laziness I've finally updated the characters tab. Sorry.
<Snipped quote by Prince of Seraphs>
It seems to me like the best way to go about it. Whoever made Griever Hunt (I know who made it) mentioned multiple teams being sent on that mission. I figured including some NPCs for the antagonist to control (though not to oppose the main characters) would bring an interesting and fun aspect to what could be an intense mission.
<Snipped quote by Lugubrious>
What's a little odd is someone made that mission but I am to antagonize for it. I mean, I don't mind but for what I had planned for CODE didn't account for a second team to tag along. Seems like overkill to me and I kinda want to take away that option.
Because you know. Fuck @MULTI_MEDIA_MAN Your team will pay for your transgressions and trespasses.
Oh
and in case anyone's wondering, do some posts about morning routine/things that happened during the week before we leap into missions. We've got to at least pretend to have continuity.
By the way, on the Ariadne mission ...
It's a Grimm yeah? And our objective is to cripple it so it can't bring harm to Vale any further?
And as a Grimm, it is, without a doubt, always going to be hostis humanis generis?
It doesn't contribute to the ecosystem at all, yes?
So is there any ... detriment, if we were to brutally murder it ... by accident?
Team IFRA will be assigned to oversee your operation
It seems to me like the best way to go about it. Whoever made Griever Hunt (I know who made it) mentioned multiple teams being sent on that mission. I figured including some NPCs for the antagonist to control (though not to oppose the main characters) would bring an interesting and fun aspect to what could be an intense mission.
Oh
and in case anyone's wondering, do some posts about morning routine/things that happened during the week before we leap into missions. We've got to at least pretend to have continuity.
<Snipped quote by harinezumikouken>
Wanna change the mission parameters a little? I'm deceptively flexible.