@harinezumikouken Don't worry ^^ I just get nervous when people point out similarities because it could make my ideas less interesting to them, thus making me less relevant to them as a whole since ideas are everything in an RP.
Sangue borrowed a lot of elements from other existing characters in games for her appearance and weapons because I couldn't draw her at the time, but some of my characters don't borrow that many of such elements!
Apophis is one of those kinds of characters. He's inspired entirely by the original Egyptian deity known as "Apep." The stitches I gave Apophis symbolize how in the original legend, his brother, "Ma'at," silenced him after a fierce duel before promptly defeating Apep. His missing eye refers to how Apep was blinded by Ma'at, and his chaotic personality is also a homage to the original Apep. I tried making Apophis look more intimidating to look at than many other of the usual characters I make, and that took a surprisingly long time (it took me six months to come up with his final design! the first version didn't have long hair at all, but now it's long enough to cover his missing eye).
But... uh... It seems even those traits weren't entirely original, even if I wasn't aware of it. x-x
Many of my less unoriginal ideas always end up resembling pop culture's content in a way that makes me feel less creative and less motivated to make things. Not that I would stop, but it gets admittedly a bit hard to take in after a while unless I take a break. So far I think Apophis is an extremely underwhelming concept compared to the attention Sangue commonly receives (especially so because he's a side character, and he doesn't have pretty curves to look at), but I think he could receive more attention if I think out more ideas for him and execute it well enough to develop Sangue's background as well. That's what I hope would happen, at least xD