Reiryoku: "Spiritual Power" is how much energy has been stored by the user. It also describes their Spiritual Sensitivity and Willpower.
(Average (0) - High (1) - Great (2) - Immense (3) - Vast (4) - Legendary (5))
Reiatsu: "Spiritual Pressure" is the density the user can exert their Reiryoku (in spite of the actual level of stored Reiryoku). It describes the skillful use of energy.
(Extinguished/Non-existent (0) - Unremarkable (1) - Average (2) - Impressive (3) - Incredible (4) - Legend (5))
Kido Power: The stability and resilience of spells depends on the control and even the type of Reiryoku one has. Hindrances can be overcome through diligence.
(Poor (0) - Unremarkable (1) - Average (2) - Impressive (3) - Incredible (4) - Legend (5))
Zanjutsu: Simply the application of the sword. It also indicates the skill one has in wielding any other weapon.
(Yet to Learn(0) - Practitioner (1) - Expert (2) - Master (3) - Grandmaster (4) - Legend (5))
Offense: This only applies to the more aggressive tactics of applying Zanjutsu. It indicates finesse and skill in applying one's weapon.
(Poor (0) - Unremarkable (1) - Average (2) - Impressive (3) - Incredible (4) - Legendary (5))
Defense: This only applies to the more passive tactics of applying Zanjutsu. It indicates the ability to deflect, block, parry, and counter strikes with one's weapon.
(Poor (0) - Unremarkable (1) - Average (2) - Impressive (3) - Incredible (4) - Legendary (5))
Physical Strength: This only applies to the power and endurance of applying Zanjutsu. It indicates the power behind swings and thrusts made by one's weapon.
(Poor (0) - Unremarkable (1) - Average (2) - Impressive (3) - Incredible (4) - Legendary (5))
Hakuda: Simply the application of the body. It also indicates the skill one has in any martial art.
(Yet to Learn(0) - Practitioner (1) - Expert (2) - Master (3) - Grandmaster (4) - Legend (5))
Offense: This only applies to the more aggressive tactics of applying Hakuda. It indicates finesse and skill in applying one's body.
(Poor (0) - Unremarkable (1) - Average (2) - Impressive (3) - Incredible (4) - Legendary (5))
Defense: This only applies to the more passive tactics of applying Hakuda. It indicates the ability to deflect, block, and counter strikes with one's body.
(Poor (0) - Unremarkable (1) - Average (2) - Impressive (3) - Incredible (4) - Legendary (5))
Physical Strength: This only applies to the power and endurance of applying Hakuda. It indicates the power behind strikes and blows made by one's body.
(Poor (0) - Unremarkable (1) - Average (2) - Impressive (3) - Incredible (4) - Legendary (5))
Kidō: The ability to successfully execute Hado and Bakuda spells. The higher the level, the higher chance of success and the greater ability to cast powerful spells.
(Yet to Learn(0) - Practitioner (1) - Expert (2) - Master (3) - Grandmaster (4) - Legend (5))
Knowledge: This indicates known information (though what that information is is up to the inidividual).
(Poor (0) - Unremarkable (1) - Average (2) - Impressive (3) - Incredible (4) - Legendary (5))
Intelligence: This indicates one's ability to learn and understand information (though how this is performed and accomplished is up to the individual).
(Poor (0) - Unremarkable (1) - Average (2) - Impressive (3) - Incredible (4) - Legendary (5))
Hohō: Purely the application of Shunpo and other similar abilities. It also indicates one's reflexes and ability to react.
(Yet to Learned (0) - Practitioner (1) - Expert (2) - Master (3) - Grandmaster (4) - Legend (5))
Mobility: This describes one's physical speed, agility, and flexibility overall.
(Poor (0) - Unremarkable (1) - Average (2) - Impressive (3) - Incredible (4) - Legend (5))
- - - - -
Points:
Regarding the Talent Attributes (T) (those bolded and italicized), the following points will be provided:
Academy Student - 3
Unseated Shinigami - 5
Low-Seated Shinigami - 7
High-Seated Shinigami - 9
Lieutenant - 11
Captain - 13
Veteran Captain - 15
**Captain-Commander - 17**
Talents (T): The first of each grouping. Those Bolded and italicized.
Skills (s): Those following the Talents. Those only Bolded.
There may only be one 5 among the Talents as a whole. If there is a 5, a 0 must also be present among the Talents. For any 5 in a skill there must be a corresponding zero, but you may have more than one 5.
Skill points follow these equations:
A Talent with 3 Skills (Zanjutsu and Hakuda): S=2(T)
A Talent with 2 Skills (Reiryoku and Kido): S=T+(T/2) *rounded up
A Talent with 1 Skill (Hoho): S=T
A Talent of 0 equates to a single Skill.
Any 0 among Skills adds a Skill Point to your pool.
Skills are then added together for a pool of Skill Points which can then be distributed among all skills.
Example:
Reiryoku: 3 (3+2=5)
Zanjutsu: 5 (5+5=10)
Hakuda: 3 (3+3=6)
Kido: 2 (2+1=3)
Hoho: 0 (1)
Skill Points: 25
3: 5,0
5: 4,0,5
3: 2,0,5
2: 2,2
0: 2
Additional Skill Points: 3
Total Skill Points: 28
Exceptions are as follows:
- Five Skill points may purchase a single Talent point and vice-versa.
(Average (0) - High (1) - Great (2) - Immense (3) - Vast (4) - Legendary (5))
Reiatsu: "Spiritual Pressure" is the density the user can exert their Reiryoku (in spite of the actual level of stored Reiryoku). It describes the skillful use of energy.
(Extinguished/Non-existent (0) - Unremarkable (1) - Average (2) - Impressive (3) - Incredible (4) - Legend (5))
Kido Power: The stability and resilience of spells depends on the control and even the type of Reiryoku one has. Hindrances can be overcome through diligence.
(Poor (0) - Unremarkable (1) - Average (2) - Impressive (3) - Incredible (4) - Legend (5))
Zanjutsu: Simply the application of the sword. It also indicates the skill one has in wielding any other weapon.
(Yet to Learn(0) - Practitioner (1) - Expert (2) - Master (3) - Grandmaster (4) - Legend (5))
Offense: This only applies to the more aggressive tactics of applying Zanjutsu. It indicates finesse and skill in applying one's weapon.
(Poor (0) - Unremarkable (1) - Average (2) - Impressive (3) - Incredible (4) - Legendary (5))
Defense: This only applies to the more passive tactics of applying Zanjutsu. It indicates the ability to deflect, block, parry, and counter strikes with one's weapon.
(Poor (0) - Unremarkable (1) - Average (2) - Impressive (3) - Incredible (4) - Legendary (5))
Physical Strength: This only applies to the power and endurance of applying Zanjutsu. It indicates the power behind swings and thrusts made by one's weapon.
(Poor (0) - Unremarkable (1) - Average (2) - Impressive (3) - Incredible (4) - Legendary (5))
Hakuda: Simply the application of the body. It also indicates the skill one has in any martial art.
(Yet to Learn(0) - Practitioner (1) - Expert (2) - Master (3) - Grandmaster (4) - Legend (5))
Offense: This only applies to the more aggressive tactics of applying Hakuda. It indicates finesse and skill in applying one's body.
(Poor (0) - Unremarkable (1) - Average (2) - Impressive (3) - Incredible (4) - Legendary (5))
Defense: This only applies to the more passive tactics of applying Hakuda. It indicates the ability to deflect, block, and counter strikes with one's body.
(Poor (0) - Unremarkable (1) - Average (2) - Impressive (3) - Incredible (4) - Legendary (5))
Physical Strength: This only applies to the power and endurance of applying Hakuda. It indicates the power behind strikes and blows made by one's body.
(Poor (0) - Unremarkable (1) - Average (2) - Impressive (3) - Incredible (4) - Legendary (5))
Kidō: The ability to successfully execute Hado and Bakuda spells. The higher the level, the higher chance of success and the greater ability to cast powerful spells.
(Yet to Learn(0) - Practitioner (1) - Expert (2) - Master (3) - Grandmaster (4) - Legend (5))
Knowledge: This indicates known information (though what that information is is up to the inidividual).
(Poor (0) - Unremarkable (1) - Average (2) - Impressive (3) - Incredible (4) - Legendary (5))
Intelligence: This indicates one's ability to learn and understand information (though how this is performed and accomplished is up to the individual).
(Poor (0) - Unremarkable (1) - Average (2) - Impressive (3) - Incredible (4) - Legendary (5))
Hohō: Purely the application of Shunpo and other similar abilities. It also indicates one's reflexes and ability to react.
(Yet to Learned (0) - Practitioner (1) - Expert (2) - Master (3) - Grandmaster (4) - Legend (5))
Mobility: This describes one's physical speed, agility, and flexibility overall.
(Poor (0) - Unremarkable (1) - Average (2) - Impressive (3) - Incredible (4) - Legend (5))
- - - - -
Points:
Regarding the Talent Attributes (T) (those bolded and italicized), the following points will be provided:
Academy Student - 3
Unseated Shinigami - 5
Low-Seated Shinigami - 7
High-Seated Shinigami - 9
Lieutenant - 11
Captain - 13
Veteran Captain - 15
**Captain-Commander - 17**
Talents (T): The first of each grouping. Those Bolded and italicized.
Skills (s): Those following the Talents. Those only Bolded.
There may only be one 5 among the Talents as a whole. If there is a 5, a 0 must also be present among the Talents. For any 5 in a skill there must be a corresponding zero, but you may have more than one 5.
Skill points follow these equations:
A Talent with 3 Skills (Zanjutsu and Hakuda): S=2(T)
A Talent with 2 Skills (Reiryoku and Kido): S=T+(T/2) *rounded up
A Talent with 1 Skill (Hoho): S=T
A Talent of 0 equates to a single Skill.
Any 0 among Skills adds a Skill Point to your pool.
Skills are then added together for a pool of Skill Points which can then be distributed among all skills.
Example:
Reiryoku: 3 (3+2=5)
Zanjutsu: 5 (5+5=10)
Hakuda: 3 (3+3=6)
Kido: 2 (2+1=3)
Hoho: 0 (1)
Skill Points: 25
3: 5,0
5: 4,0,5
3: 2,0,5
2: 2,2
0: 2
Additional Skill Points: 3
Total Skill Points: 28
Exceptions are as follows:
- Five Skill points may purchase a single Talent point and vice-versa.