@Cale Tucker, then it's settled! Your title shall be Adeptus Gatarui! @Blackbeard, Yes! Cool! What did you have in mind? @rush99999, There may be multiple thieves- and assassins guilds in the world, but you are of course free to create one or more of them if you wish! What did you have in mind? @SillyGoy, Yes, there's room. What would you like to do? @The Patriarch, Go ahead! We already have people working with magic and demons, but do the ratmen! @Voltus_Ventus, Not sure if you're serious, but go right ahead if you are!Whose doing demons?
Whose doing demons?There's a list of who's all doing what here. ...Also "ratmen" always makes me automatically think of Skaven. XD
@SillyGoy, Hmm, muskets and steam engines... I'm not sure what I think about that. Personally I was hoping for something less technological. But I'm not the only one that gets to decide. What do the rest of you guys think? And we can split the humans up between us. I think more than one player would like to have a go at them. But we need some guidelines. As I've written in the game thread, my hope was that humans could be somewhat primitive and "new" compared to the other races. They would be dependent on or fearful of their peers. But, again, that's my private vision, and I'm interested to hear your thoughts on the matter.Really, I feel like that would greatly depend on the humans location and environment. After all, we vary a whole lot in real life too. ^^; With something like this, where there's so many people contributing and we have a lot of land to work with, it shouldn't be too hard to allow for a lot of different visions of humans. ... Also how do the Nem look so far? ^^;
@rush99999, There may be multiple thieves- and assassins guilds in the world, but you are of course free to create one or more of them if you wish! What did you have in mind?Well not just thieves and assassins, I also have a few things in mind for religious cults, magic orders, and a few other factions too.
Pretty much my view on the thing. I mean, as long as it's just one small human civilization, and it's still pretty lowtech and primitive firearms it should be okay. ...Speaking of humans, I've actually been thinking about a civilization that kind of goes the "fearful" route, since they kind of follow a highly xenophobic religion. But it's still a major work in progress so we'll see how that works out. XD Also, half-considering working on dwarfs if no-one else does. Might be fun to try and put a unique spin on my favourite of the generic four fantasy races, but I'm already working on orcs and goblins too so I guess if anyone else wants to work on them I'll hand the duties over to them. ...I am really into this whole thing for some reason. XD Haven't found writing this easy for a while, honestly, and I'm really enjoying working on this project.@SillyGoy, Hmm, muskets and steam engines... I'm not sure what I think about that. Personally I was hoping for something less technological. But I'm not the only one that gets to decide. What do the rest of you guys think? And we can split the humans up between us. I think more than one player would like to have a go at them. But we need some guidelines. As I've written in the game thread, my hope was that humans could be somewhat primitive and "new" compared to the other races. They would be dependent on or fearful of their peers. But, again, that's my private vision, and I'm interested to hear your thoughts on the matter.Really, I feel like that would greatly depend on the humans location and environment. After all, we vary a whole lot in real life too. ^^; With something like this, where there's so many people contributing and we have a lot of land to work with, it shouldn't be too hard to allow for a lot of different visions of humans.
They've got a kind of 14th-century magitech going on (I kind of wanna get rid of the steam engineering), but are quite isolated. The paths leading to their civilization are dangerous mountain trails shrouded in forests full of trolls and other undesirables, such that, when cartographers make their maps, they're often depicted at some remote corner and symbolized by a dragon or some other fantastical beast since common misconception is that they're a land of nothing but magical creatures or lost spirits. It's kind of like Presbyter John in IRL Medieval culture, except not as popular, and regarded with more suspicion and fear than a desire to go see them. Sometimes, there's an adventurer or two that manages to make it but they just get denied at the gates, and if they're alien-looking enough (orcs and drows, if we have them), just get shot by the sentries with no warning. They're an isolationist and xenophobic nation whose dealings with foreigners are rare and often come only from the explorer parties they send every now and then. Militarily, they can only field about a handful thousand men without mobilizing the citizen militia, a move that is sustained by the food stocks until the people need to get back to farming. Plate armor and muskets are common amongst the regular army, but not in the public armories where citizens, should the need arise, get their weaponry. Lacking cavalry, they've got a pike-and-shot thing going on, and are superb in mountainous terrain. That any good?Pretty much my view on the thing. I mean, as long as it's just one small human civilization, and it's still pretty lowtech and primitive firearms it should be okay.@SillyGoy, Hmm, muskets and steam engines... I'm not sure what I think about that. Personally I was hoping for something less technological. But I'm not the only one that gets to decide. What do the rest of you guys think? And we can split the humans up between us. I think more than one player would like to have a go at them. But we need some guidelines. As I've written in the game thread, my hope was that humans could be somewhat primitive and "new" compared to the other races. They would be dependent on or fearful of their peers. But, again, that's my private vision, and I'm interested to hear your thoughts on the matter.Really, I feel like that would greatly depend on the humans location and environment. After all, we vary a whole lot in real life too. ^^; With something like this, where there's so many people contributing and we have a lot of land to work with, it shouldn't be too hard to allow for a lot of different visions of humans.
They sound pretty cool to me, really.Thank you. But we all know that something without stimulation ends up in stagnation. The Technocracy cannot be alone all the time. So, if @The Patriarch is willing, we can have a counterpart civilization to contest and rival the Technocracy, maybe an underground Ratman city-state called Shoden or something. Both sides hate each other beyond unpardonable levels, and the warzones of tunnels and caverns keep the Technocrat Military in tip-top shape, and also keep the Ratman population to relatively manageable levels for both sides. Ancient relics of power hum and whisper from the depths of Shoden, artifacts which the knowledge-loving Technocracy wants to take, study and exploit. The Ratmen know of a future beyond the dark and the cramped and desire a way towards the surface. But they no longer fight for these reasons alone. Trespasses against the other since first contact have piled up into a mountain of hate. At this point, they kill simply because they can. In addition, both sides have to contend with troglodytes, trolls and the occasional angry spirit or some other magical being locked up underground since the dawn of creation. Yeah, this is coming together pretty nicely.