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Hidden 10 yrs ago Post by HeySeuss
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The "Baker" explosion, part of Operation Crossroads, a nuclear weapon test by the United States military at Bikini Atoll, Micronesia, on july 25th 1946. A massive version of the above photo is here
TL;DR Summary
  • Not Earth. But very Earthlike place that has most of the same characteristics, except geography.
  • In character date - December, 1949. For simplicity, we'll stick to our own calendar and similar conventions.
  • Time dilation factor will be established based on player comfort level; I propose moving the clock forward a couple months every week.
  • Ideological conflict by proxy rather than epic world war; largely because epic world war = radioactive, lifeless rockball.
  • GM's will randomly roll certain key traits for each nation -- type of military and how reliable, type of economy and how it is organized, but players can then take steps to reform their nations or roll with it as they see fit.
  • Once provided the results of the rolls, players can create their nation sheets.
  • There is a UN-style group called the World Conclave; it will have similar disadvantages and shortcomings to the modern UN, including a Security Council.
  • It's not a bad idea for some nations to be former colonies/holdings of other nations. This era is a blend of newly emerging powers and declining powers.
  • Players discouraged from getting overly competitive here. Civility will be required in the OOC.
In Character Info
The world is a scarier place than it used to be; it is smaller and more deadly. The advent of the nuclear age leaves the entire world under the shadow of the Sword of Damocles, and there is the heightened terror that some dictator, demagogue or madman might decide to press the button and start a conflict that would destroy all. The big players eye each other warily and jockey for improved strategic position, trying to deny each other assets and contain each other's power, but it is an indirect process of using proxies, spies and playing diplomatic games with the World Conclave, an idealistic attempt to mediate disputes that has become, in the eyes of many, a joke, or a pawn of one power or another. Routinely, the nations with veto power in the Executive Chamber of the World Conclave exercise that veto to stymie the other sides. Very rarely do they actually agree on anything, but when they do it is often a measure to keep smaller countries from becoming rivals. Meanwhile, smaller countries are caught in the wake of the movements of greater powers; they are often the battlegrounds of the era, where ideological conflict by proxy between factions supported by the main superpowers tear these smaller countries apart. Nationalists, communists, royalists, colonists, natives, theocrats, terrorists, guerrillas, rebels...the works, supported by this power or that, with the partners giving lip service to the values of their patrons, or worse, perhaps holding with the often-extreme ideologies.
Out of Character Info
Players are basically thrust into this highly delicate political situation as either the superpowers (I'm limiting that to three or four player-controlled ones) and many smaller powers -- this isn't about e-peen size, and the reality is that the smaller nations are going to get to have more of the action. On the other hand, there will be no worldwide conflict scenario without a lot of groundwork and escalation involved. Invasions by nations are stymied by the World Conclave's Executive Chamber without a good reason; not that this stops foreign 'interventions' and 'occupations' of destabilized regions in order to 'promote security.' The typical war of the era is a low-intensity conflict, an insurgency or 'police action' type of war that involves limited objectives and attempts to win the hearts and minds of the people living in a given country. It involves diplomacy and deception, the providing of aid in its various forms to win over against the enemy, whose proxies are receiving the same. Technology should be 1950's technology; it's highly transitional. Computers are just getting started, rocketry is still being developed, jets are being cranked off the production line and then being taken out of service as better jets suddenly come off the assembly line. Weaponry is a mix of the old and the new as armies upgrade and learn new lessons. So much is untested theory at this point that it's unclear how effective things are until they've been tried. That means stuff might fail in combat, or doctrines come up short. This is going to be known as the 'Shit Happens' factor in this RP. ;) It will be a random factor as well as a regulatory measure to keep people from getting too overconfident that everything will go off with a hitch; the big lesson of this period in history is, after all, that nothing is terribly certain. There's also the fear of nuclear annihilation; Mutually Assured Destruction (MAD) that makes powers tentative about fighting; a smaller power knows that to provoke a larger may well elicit a nuclear response, whereas the larger powers are loathe to use the weapons, even on a smaller power, lest their superpower rivals misread the intentions and respond in kind with a world-destroying counter-strike. To make things interesting, we're using a random roll system to determine certain essentials about people's nations -- we will roll on a random table to determine the makeup of a nation's military and its economy. That means that people have to work with what they get rather than what they wish they had, which makes for a more interesting simulation RP. We like to think that this challenges people on a whole new level to expand their horizons in playing a nation. You work with what you have, not what you wish for.
Hidden 10 yrs ago Post by Kimiyosis
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How...experimental of 'modern day' weaponry and equipment are we allowed to go for?
Hidden 10 yrs ago Post by HeySeuss
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How...experimental of 'modern day' weaponry and equipment are we allowed to go for?
I intend to look at the Earth equivalents and make a ground ruling based on the date of development/introduction into service. Also, I'll take into account the nation's tech level and industrial capability.
Hidden 10 yrs ago Post by Kimiyosis
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Hm... How's the naval tech?
Hidden 10 yrs ago 10 yrs ago Post by shadowkiller912
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Requesting a roll. Can we also claim nation spots already? Edit: Going for a Malaysian style nation.
Hidden 10 yrs ago 10 yrs ago Post by Kimiyosis
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Would claim naval, but just remembered the rolls :3
Hidden 10 yrs ago Post by Inuyasha
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Definitely down for this, requesting a roll. Also, will the nations in today's world be more or less equivalent to those in the game give or take? As in, there is a Japan in this world, there is a Greece, and so forth.
Hidden 10 yrs ago Post by Kimiyosis
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Ah, yes, I forgot to request for a roll!
Hidden 10 yrs ago 10 yrs ago Post by HeySeuss
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Hm... How's the naval tech?
1949.
Requesting a roll. Can we also claim nation spots already?
Population Density (Population: 10,000,000) -Sparsely Populated; Less manpower for economic and military purposes, but it also means that the social infrastructure isn't under much strain. Educational costs and civic projects tend to be cheap. Industrialization -Semi-Industrialized: An established industrial complex is present in the nation. Domestic Technology -Obsolete: The industrial infrastructure and domestic technology level of the nation lags behind, though that does not necessarily mean that the stuff it produces is bad, it's just old-style tech; milled and forging as opposed to metal stamping, more wood than plastic, etc, etc. High technology production requires foreign training and foreign experts. Educational Institutions -Comprehensive Public Primary Schools, Merit/test-score based secondary education (Trade/University Prep), and Private Universities Domestic Political Stability -Regional Peaceful Dissident Activity Common Mineral Deposits -Huge deposits of iron, chromium, copper and the like. Valuable Mineral Deposits -Extensive deposits of rare earth metals, and platinum. Petroleum Wells -Some Petroleum, but technically difficult/expensive to exploit with current tech. Fissible Material Deposits -None Military Recruitment -Conscription Based for National Service Military Reliability -Loyal to National Leader/Law/Constitution Military Size -Tiny, relative to population, but easier to equip, train, and outfit. Military Technology -Obsolete Military Training and Morale 1d6+1d4 -Decently Trained; High Morale Military Leadership -Corrupt but Competent; Primary leadership rose through Military Academy, other generals were appointed Military Popularity -Unpopular Secret Services -Incompetent Secret Service; Invested heavily in local politics, such as replacing your current leader with someone they favor
Hidden 10 yrs ago Post by Kimiyosis
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Shadow, your roll would've been ridiculously good for a balance of Quantity and Quality, if it wasn't for pop and tech. Tech leans towards Quantity, but pop forced either Quality or outnumbered total force. Sorry, too many war games gave me the urge to comment that roll :P
Hidden 10 yrs ago 10 yrs ago Post by HeySeuss
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Would claim naval, but just remembered the rolls :3
Population Density (Population: 22,000,000) -Regionally Dense; A good amount of manpower for the military and economic purposes, with social infrastructure strained more at a regional basis. Education costs and civic projects range from affordable to expensive. The nation requires a stronger economy to sustain itself. Industrialization -Semi-Industrialized: An established industrial complex is present in the nation. Domestic Technology -Obsolete: The industrial infrastructure and domestic technology level of the nation lags behind, though that does not necessarily mean that the stuff it produces is bad, it's just old-style tech; milled and forging as opposed to metal stamping, more wood than plastic, etc, etc. High technology production requires foreign training and foreign experts. Educational Institutions -Comprehensive Public Primary Schools Domestic Political Stability -Civil War Common Mineral Deposits -Minimal deposits of iron, chromium, copper and the like. Valuable Mineral Deposits -Trace deposits of rare earth metals, and platinum. Petroleum Wells -Some Petroleum, but technically difficult/expensive to exploit with current tech. Fissible Material Deposits -Significant fissible material reserves Military Recruitment -Conscription Based for National Service Military Reliability -Military Plays Politics Military Size -Mid-sized, relative to population, some upkeep is involved. Military Technology -Rapid Modernization Military Training and Morale -Well trained; High Morale Military Leadership -Semi-Competent; Rose to their positions through a Military Academy Military Popularity -Unpopular Secret Services 1d12 -Incompetent Secret Service; Loyal
Hidden 10 yrs ago Post by UltikanaRe
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Why not. I will take a roll please. Hoping for Soviet Union-ish.
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Hm....My roll is going to definitely take a nice time planning. This time, the pop, along with the domestic tech supports quantity, but the tier 1 and 2 resources tells me to be careful on how much mats I utilize. However, the tier 3 rez, makes me think that nuclear weaponry isn't too far. Although witht eh economy as it is, I most likely need to utilize it for the city(s)' usage. Military wise, this seems like a glass cannon, especially since there was a civil war, and the military is unpopular. ... ... ... This si going to be stimulating for the mind :3!
Hidden 10 yrs ago 10 yrs ago Post by HeySeuss
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Definitely down for this, requesting a roll. Also, will the nations in today's world be more or less equivalent to those in the game give or take? As in, there is a Japan in this world, there is a Greece, and so forth.
Population Density (288,000,000) -Very Densely Populated; Overpopulation is a rampant problem causing a large degree of pollution and other consequences of having too many people and not enough public resources to properly house, feed, educate and employ them all. Industrialization -Widespread: Strong industrialization across the nation. Domestic Technology 1d8 ( If Super Power, 1d6 ) -Obsolete: The industrial infrastructure and domestic technology level of the nation lags behind, though that does not necessarily mean that the stuff it produces is bad, it's just old-style tech; milled and forging as opposed to metal stamping, more wood than plastic, etc, etc. High technology production requires foreign training and foreign experts. Educational Institutions -Comprehensive Public Primary Schools Domestic Political Stability -Widespread Peaceful Dissident Activity Common Mineral Deposits -Minimal deposits of iron, chromium, copper and the like. Valuable Mineral Deposits -Trace deposits of rare earth metals, and platinum. Petroleum Wells -Vast Petroleum resources, that are easily exploitable. Fissible Material Deposits -None Military Recruitment -Conscription Based for National Service Military Reliability -Military Plays Politics Military Size -Mid-sized, relative to population, some upkeep is involved. Military Technology -Limited Modernization Military Training and Morale -Poor at fighting but good at following orders; High Morale Military Leadership -Competent; Rose to their positions through a Military Academy Military Popularity -Unpopular Secret Services 1d12 10-Incompetent Secret Service; Full of double agents of other nations
Hidden 10 yrs ago Post by Kimiyosis
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... One word for this nation...China XD "Overpopulation"
Hidden 10 yrs ago 10 yrs ago Post by HeySeuss
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Why not. I will take a roll please. Hoping for Soviet Union-ish.
Population Density (337,000,000) -Very Densely Populated; Overpopulation is a rampant problem causing a large degree of pollution and other consequences of having too many people and not enough public resources to properly house, feed, educate and employ them all. Industrialization -Minimal: Dependent on imported goods to sustain a technological lifestyle; only a couple factories producing goods. Domestic Technology -Obsolete: The industrial infrastructure and domestic technology level of the nation lags behind, though that does not necessarily mean that the stuff it produces is bad, it's just old-style tech; milled and forging as opposed to metal stamping, more wood than plastic, etc, etc. High technology production requires foreign training and foreign experts. Educational Institutions -Comprehensive Public Primary Schools, Merit/test-score based secondary education (Trade/University Prep), and Private Universities Domestic Political Stability -Civil War Common Mineral Deposits -Moderate deposits of iron, chromium, copper and the like. Valuable Mineral Deposits -Trace deposits of rare earth metals, and platinum. Petroleum Wells 1d6 -Moderate Petroleum finds, that are easily exploitable. Fissible Material Deposits 1d12 -None Military Recruitment -Conscription Based for National Service Military Reliability 2d6 -Tied to Religious Group Military Size -Mid-sized, relative to population, some upkeep is involved. Military Technology -Limited Modernization Military Training and Morale - Decently Trained; Low Morale Military Leadership -Semi-Competent; Rose to their positions through Military Heroics Military Popularity -Unpopular Secret Services Incompetent Secret Service; Can't resist meddling in foreign affairs
Hidden 10 yrs ago 10 yrs ago Post by UltikanaRe
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Do they have to be tied to a religion? Can it be a philosophy? Also, how do we feel about slavery? (non-sexy, think Early America and/or Ancient Egypt)
Hidden 10 yrs ago Post by HeySeuss
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I prefer a religion; they're more volatile.
Hidden 10 yrs ago Post by Kimiyosis
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That is....hard to describe..... Your pop is really going to hit your domestic tech and industrialization hard Likewise, your rez exploit ability is low However, your educational levels are one a whole 'nother level. Your tech will increase pretty rapidly. Also, the first one with easily exploitable petrol. You can definitely field alot of units, if you had the mats and tech to do so. You certainly have the pop. The religion part is what scares me. You never know what people can do when they believe it is in good reason for some...one/thing else.
Hidden 10 yrs ago 10 yrs ago Post by UltikanaRe
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Um...eh...er My philosophy is that they are destined by evolution rather than god to be supreme... Sounds volatile-ish to me at least. Also, for slaves I was thinking they would take an IQ test that would determine their standing. The civil war was a revolt of the dumb.
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