Hidden 10 yrs ago 10 yrs ago Post by vietmyke
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vietmyke

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@Reaper looks fine to me. @Harbringer melee Delacroix also looks fine, though I would prefer a CQB build over a pure melee build, maybe give him a built in arm mounted autocannon or rotary cannon or something for ranged armament. Also, I don't think a melee class needs stabilizing spikes, the idea of being immobilized sounds like the opposite of what you'd want
Hidden 10 yrs ago Post by SirBeowulf
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SirBeowulf What a load of Donk.

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@Harbringer melee Delacroix also looks fine, though I would prefer a CQB build over a pure melee build, maybe give him a built in arm mounted autocannon or rotary cannon or something for ranged armament.
Isn't this what Disposal is? A CQB front lines heavy?
Hidden 10 yrs ago 10 yrs ago Post by vietmyke
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<Snipped quote by vietmyke> Isn't this what Disposal is? A CQB front lines heavy?
Well, a frontline needs more than just one unit. This is a squadron based RP, so people will be getting wingmen, its highly likely that Shanks and Delacroix may end up as wingmen. Coincidentally, the two characters also serve as potentially good foils for one another. Also, @Deadnaut, I have a machine currently being prepped/created for Ariana's use now that we have a squadron leader. But I would like to know, what is your preferred combat style/engagement range?
Hidden 10 yrs ago Post by PrincessOfNothing
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Does two CQB-based MASs make too many? Cause I was thinking of making mine kind of a close-quarters shock troop
Hidden 10 yrs ago Post by vietmyke
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We can do with another one, perhaps a close to mid range fighter instead of a CQB emphasis. The entire squadron itself is about 12 pilots, 6-7 of which will be player pilots, and the rest being NPCs. The NPC roles can be swapped around as needed. Also, @Deadnaut, as of now your current machine is:
Hidden 10 yrs ago Post by Whoami
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I would imagine there isn't any solid limit to any archetype role on MAS units. As Vietmyke said, this is team based and roles should never fall solely on one person; should that person go down, then there's a thorough weakness in the entire team. Having a wingman is a good thing, and from my point of view, encouraged.
Hidden 10 yrs ago Post by PrincessOfNothing
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Alrighty, cool. Does a midrange shock troop that can switch to CQB if and when needed sound good?
Hidden 10 yrs ago Post by Whoami
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Could use a frontline MAS with a rifle that can load heavy rounds for mid range engagements, or shotgun cartridges for close range? Could be semi automatic weapon, with different magazines of the two ammo types. That would fill the short-mid role nicely. While you're at it, you could be be edgy and put some sort of improvised bayonet on the rifle.
Hidden 10 yrs ago Post by PrincessOfNothing
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Oh yeah, that sounds perfect. Maybe like a Ripper-ish gun with short and long-range modes and ammos?
Hidden 10 yrs ago Post by Howler
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@vietmyke Definitely WIP for a reason, but thanks for the notes! I was mostly just trying to get something up and saved, but it seems I'd need to do some significant revisions anyway as I totally missed Allen calling sniper And I don't want to tree on his toes.
Hidden 10 yrs ago Post by GingerBoi123
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did I miss the interest deadline?
Hidden 10 yrs ago Post by Mixtape Ghost N
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Mixtape Ghost N SOMETIMES EVЕN RICH NIGGAS GET LOST

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I'll try to get my sheet in within the deadline... I tend to procrastinate on my sheets and think about them a bit before I get started.
Hidden 10 yrs ago 10 yrs ago Post by vietmyke
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@GingerBoi123 You have not missed the deadline, though my remaining spaces are running out. I have extended the pool of character slots to about 8, not including myself or my co-gm, and I believe I have about 5 or 6 characters already EDIT: Also, I advise all players to read over the rules and adjust your character sheets as necessary.
Hidden 10 yrs ago Post by SirBeowulf
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SirBeowulf What a load of Donk.

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EDIT: Also, I advise all players to read over the rules and adjust your character sheets as necessary.
Criticism is for losers. Wes doesn't roll that way.
Hidden 10 yrs ago Post by Deadnaut
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We can do with another one, perhaps a close to mid range fighter instead of a CQB emphasis. The entire squadron itself is about 12 pilots, 6-7 of which will be player pilots, and the rest being NPCs. The NPC roles can be swapped around as needed. Also, @Deadnaut, as of now your current machine is:
Looks good to me! Sorry I didn't notice the earlier query as to my preferences, but if it helps rapid attack is definitely something I favor, both it and medium attack style MAS suits are probably what I will stray towards. As for the rules, I did read and tried to mention something about Wes when I realized I'd forgotten to in my CS post itself.
Hidden 10 yrs ago Post by SirBeowulf
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SirBeowulf What a load of Donk.

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I don't think anyone's asked this, but how do the MAS work when it comes to piloting them? Are they like very advanced aircraft with buttons and knobs and dials everywhere or are they simple and plug into the brain to receive commands like that?
Hidden 10 yrs ago Post by Whoami
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I do believe the conventional MAS is controlled through pedals and sticks much like a helicopter or a plane. Plenty of buttons and interfaces. I usually like to think of the cockpits in Aldnoah.Zero or Knights of Sidonia for a MAS.
Hidden 10 yrs ago Post by Harbringer
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The stabilisation system is mostly there so he can root himself to the ground to pull heavier enemies into the open or airborne targets to the ground, but i guess ill remove it and try to work some range in.
Hidden 10 yrs ago Post by SirBeowulf
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SirBeowulf What a load of Donk.

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Aldnoah Zero. or Knights of Sidonia.
aww yiss. By the way, they're coming out with season 2 of Knights of Sidonia this spring. DIS GUN B GOOD.
Hidden 10 yrs ago Post by Whoami
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Whoami All things atmospheric...

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Ooooh I'm very aware of that! XD
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