SKULLGIRLS: PARASITE'S PARADISE
>>>THE RACES<<<
This entire OOC is going to be relatively sparse thanks to a preexisting wiki floating around on the internet, links to articles corresponding to the setting's races will be included. The races go as followed:
The Gigan: The Gigan are a giant race that stand in between 10-20 feet tall, sometimes growing even larger than that. The war mongering, foul brutes also boast a pair of horns, and long arms that can be hyper extended in combat.
Humans (Canopy): Humans in the Canopy Kingdom are relatively lack luster, save for their mass industrialization and era of social and economic growth. Despite the expensive Grand War, which took place so long ago. Magic is uncommon in the Canopy Kingdom, but guns and tanks are hardly an outlandish concept.
Humans (Chess): Humans in the Chess Kingdom are magically gifted, parasites, guns, and living weapons are very unusual with these people. A hundred years ago, the Grand War shook the Chess Kingdom to shambles, and the only thing that could put it together was a shaky alliance with with their aggressors: The Canopy Kingdom. Now, the Chess Kingdom exercises a fair amount of freedom, but still finds itself stumbling from the Grand War.
Elves: Elves still roam about the three nations, but have begun settling down as circus troupes in the Canopy Kingdom, magical guilds in the Chess Kingdom, and small caravan villages in the Gigan nation. Very few are capable of living a normal life thanks to their family history of being a Gypsy race, but those that do are often traders, or meager workers like the Feral.
The Feral: The Feral are crosses between humans and animals that commonly reside in Little Innsmouth primarily inhabited by Dagonians. Lately, however, the Feral have become more common in the Canopy Kingdom, and the Chess Kingdom, already residing with the Elves and Gigan within the snowy confines of the Gigan nation.
The Undead: Undead are fairly rare now a days, save for in the Chess Kingdom where magic runs rampant. Parasites, and powerful magics are the only way to resurrect the dead, and effectively turn them into the Undead, who in their second life commonly face distaste and discrimination from the races they're forced to live with.
Parasites: A rather strange commodity now, Parasites are commonly circulated throughout all three nations, which has forced strict restrictions on Parasites and their hosts from the domineering Canopy Kingdom. The Parasites are sentient creatures that require a host to live, and in return for a host's "charity" to a parasite, said parasite will give them powers that extend beyond that of a normal creature. Usually so a host can defend it.
Living Weapons: Living Weapons are extremely rare, but when they're used, they're used to a deadly effect. They're self aware in the sense that they feel empathy for their owner, but destroy everything else with almost religious fervor and devotion.
>>>THE TIME AND PLACE<<<
The RP takes place in the Canopy Kingdom's Meridian seventy years after the events of Skullgirls: Encore, where the Skullheart has all but been eradicated, and the kingdom is in peace. But the gods look to instigate another Skull War, and to choose yet another Skullgirl to do their bidding, and cause chaos in the mortal world.
>>>CHARACTER SHEETS<<<
Character sheets will be made in a fashion similar to the character info seen on the Skullgirls wiki, the info will go as follows: Name, gender, age, birthday, blood type, height, weight, measurements, likes, dislikes, parasite/living weapon, appearance, blockbusters (IE level 1-3 special attacks as seen in Skullgirls), and bio. Characters can only loosely be based upon canon, and remember: be original, and have fun!